Posts per month
Timeline
- 2002-09-03 Sierra announced NASCAR Racing 2003 Season for February 2003 as the finale of Papyrus's NASCAR series. thread post thread
- 2002-09-04 Papyrus's Eric Busch said that Dave Kaemmer was doing the physics for NASCAR Racing 2003 Season. thread post
- 2002-10-28 Papyrus's Rich Yasi detailed NASCAR Racing 2003 Season, with new physics, manufacturer-specific car models, bump modelling and visible pit crews. thread post
- 2002-12-27 Papyrus revealed a multiplayer Hardcore Mode for NASCAR Racing 2003 Season that forces cockpit view and visual effects. thread post
- 2003-01-18 With Papyrus's permission, beta tester Rodney Arndt posted a detailed list of NASCAR Racing 2003 Season features, including improved AI, adjustable cockpit field of view and server admin commands. thread post
- 2003-01-20 A pre-release media beta demo of NASCAR Racing 2003 Season with Talladega and Michigan leaked online. thread post
- 2003-02-03 The Pits' preview showed that Papyrus had removed the track-length limit from NASCAR Racing 2003 Season, which allowed long GPL tracks such as the Nordschleife to be converted. thread post
- 2003-02-04 Sierra released the official NASCAR Racing 2003 Season demo. thread post
- 2003-02-05 Papyrus's NASCAR Racing 2003 Season went on sale in US stores. It was widely described as the last Papyrus NASCAR sim. thread post
- 2003-02-11 ATI released Catalyst 3.1 drivers, which fixed road courses that failed to load in NASCAR Racing 2003 Season. post post
- 2003-05-23 Papyrus released a free NASCAR Racing 2003 Season track pack with three fantasy tracks and announced a partnership with Havok for physics in future cross-platform titles. thread post post
- 2003-05-27 Dave Noonan released a track converter that brought old Papyrus tracks to NASCAR Racing 2003 Season. post post
- 2003-06-05 Project Wildfire, a team that included many names from Papyrus game credits, announced free mods and tracks for NASCAR Racing 2003 Season. thread post
- 2003-06-28 Papyrus's Steve Myers published the readme for the NASCAR Racing 2003 Season 1.1.0.0 patch, which had been submitted to QA. thread post
- 2003-07-19 A beta of the NASCAR Racing 2003 Season 1.1.0.0 patch leaked from the Papyrus website. Testers reported major physics changes. thread post
- 2003-08-12 Project Wildfire released its Busch Series mod for NASCAR Racing 2003 Season. thread
- 2003-08-14 Papyrus released the NASCAR Racing 2003 Season 1.1.0.2 patch, which added Busch, Truck and Trans-Am physics models. Online login problems on Sierra's servers took about a week to fix. post post post
- 2003-08-22 A feud over rule enforcement in the RASCAR league led host Eldred to withdraw and John Simmons to declare the league dead. Mitch_A relaunched it under new organisers days later. thread thread thread
- 2003-08-31 Project Wildfire released Papyrus's track-building tools for NASCAR Racing 2003 Season. thread post
- 2003-09-15 Papyrus released the official NASCAR Racing 2003 Season 1.2.0.1 patch on Sierra's FTP, the day before NASCAR Thunder 2004 shipped. Project Wildfire's Truck Series mod was released at the same time. thread post post
- 2003-09-29 NRTV and NRLive were released, which let users watch NASCAR Racing 2003 Season online races live without the game. post post
- 2003-11-16 Neil Charlton won the 2003 RASCAR championship, and the league began a winter series of Truck and Trans-Am races. thread post post
- 2003-12-20 An IROC mod using Busch physics was released for NASCAR Racing 2003 Season. post
- 2004-01-06 Reports confirmed there would be no NASCAR Racing 2004 from Papyrus, because EA now held exclusive rights to NASCAR games. post post post
- 2004-01-11 The Pits released TPTCC v2.1 for NASCAR Racing 2003 Season. thread post
- 2004-02-11 The Boston Globe published Hiawatha Bray's article on PC NASCAR simulations, written with help from group members. thread
- 2004-02-26 The Pits released TPTCC 2.2 for NASCAR Racing 2003 Season with level-of-detail improvements. thread
- 2004-02-29 Project Wildfire released its long-awaited Trans-Am mod for NASCAR Racing 2003 Season. thread
- 2004-06-21 Team Redline released its Spa-Francorchamps track for NASCAR Racing 2003 Season. thread post
- 2004-07-25 Project Wildfire wound down, with much of its team joining ex-Papyrus staff and other sim companies. post post
- 2004-09-20 OW-Racing.com released the Open Wheel Sprint Car mod for NASCAR Racing 2003 Season as a public beta. post
- 2004-10-25 NASCAR Racing 2003 Season and F1 Challenge '99-'02 were reported discontinued at retail. post
- 2005-01-02 The US Pits deleted its file areas, archives and forums and ended its focus on NR2003. thread post
- 2005-01-19 Team Redline released its GTP mod for NR2003, then withdrew it the next day to fix an installation bug. post thread post
- 2005-03-04 FIRST-Racing, the new owner of the Papyrus code, published an open letter warning against mods that hacked the NR2003 executable. thread post
- 2005-03-06 Team Redline re-released the GTP mod for NR2003 with generic car names after FIRST-Racing enforced its copyright. thread post
- 2005-03-24 FIRST-Racing announced legal action against modders who altered the NR2003 executable and published its legal filings. thread thread post
- 2005-05-18 The US Pits cut back its support for Papyrus sims because of FIRST-Racing's mod restrictions and moved towards rFactor. post
- 2005-07-24 FIRST-Racing, now operating as iRacing, began restricting NR2003 mods that had previously been allowed. By August it was sending legal threats to sites hosting them. post post
- 2005-07-30 TrackIR added full six-degrees-of-freedom support for NR2003. post
- 2005-11-19 The Pits released its 1970 Grand National mod for NR2003 and said it was ending its direct involvement in NR2003 modding. thread post post
- 2006-04-17 NASCAR Racing 2003 Season was repackaged as a $9.99 budget title. post
- 2006-11-30 Version 2 of the GN70 mod for NR2003 was released. post
- 2007-03-04 The New York Times published an article on sim racing that mentioned NASCAR Racing 2003 Season. post
- 2007-07-17 Sierra announced that multiplayer for NASCAR Racing 2003 Season, NASCAR Racing 2002 Season, NASCAR Racing 4 and other Papyrus titles would end on 16 August 2007. post post
- 2007-10-30 Sierra's NASCAR Racing 2003 Season servers went offline, and leagues moved to third-party servers such as Open Speedway. post post
- 2008-09-27 Sierra's remaining online servers for NASCAR Racing 2003 Season were partially shut down. post
- 2009-02-24 Posts confirmed that the last of Sierra's NASCAR Racing 2003 Season servers had been shut down in 2008. post
Key threads
- PC Gamer reports Kaemmer's new independent sim venture 2004-07-15 · 52 postsJason Moyer linked a PC Gamer article reporting that Dave Kaemmer and colleagues had bought back the rights to their Papyrus code to develop sims independently, reportedly with John Henry as an investor, on an 18 to 24 month horizon. Kaemmer was quoted saying Papyrus sims had been sold in the wrong market. Members welcomed the news and then compared Papyrus's netcode and physics with SimBin's GTR press demo and F1 Challenge.
- Sierra announces NASCAR Racing 2003 Season as series finale 2002-09-03 · 50 postsColin Harris posted Sierra's announcement of NASCAR Racing 2003 Season, due in February 2003 and described as the finale of Papyrus's NASCAR franchise. Readers worried it signalled the end of Papyrus or that EA had secured exclusive NASCAR rights, while others hoped Papyrus would move on to a CART sim or GPL2; Sierra's statement about exploring new ideas on multiple platforms fuelled speculation about consoles. Some recalled that key staff such as Charlie Heath and Ed Martin had already left.
- Vivendi closes Papyrus Racing Games 2004-05-08 · 34 postsPez reported that Vivendi Universal Games had closed Papyrus, with Eroc Busch saying VUG had shut both its remaining East Coast studios, Papyrus and Impressions. Members mourned the end of an era, blamed Sierra and Vivendi, and speculated about Dave Kaemmer's future and whether a GPL2 or an open-source community sim could follow. Some suggested petitioning for the GPL source code to be released.
- RASCAR revolt against John Simmons's rule enforcement 2003-08-22 · 225 postsMitch_A launched an attack on John Simmons's handling of RASCAR, accusing him of piling on penalties and rules, and David G Fisher joined him while declaring he would say what he liked. Simmons insisted the racing rules had not changed, only their enforcement, and that he and server host Eldred effectively ran the league, while Jan Verschueren and others backed him and Bruce Kennewell and Peter Ives argued for a democratic approach. The 225-post thread became personal and insulting, with Simmons noting only a couple of the 50-plus members were complaining.
- David Fisher and John Simmons clash over RASCAR practice incident 2003-08-24 · 195 postsDavid G Fisher posted replays claiming John Simmons caused two practice incidents and then threatened to eject him from the server. Several drivers told Fisher he could not admit fault, while Mika Takala reviewed the replays and judged it a racing incident; Simmons said he owned the server and was within his rights. The 195-post thread descended into insults between Mitch_A, McWhom, redTed and others, with only brief humorous interludes.
- Project Wildfire Trans-Am mod release and realism debate 2004-02-29 · 192 postsFollowing the release of Project Wildfire's long-awaited Trans-Am mod for NR2003, users asked how it differed from TPTCC, since both used Papyrus's Trans-Am physics. It became a long debate: Jan Verschueren and Mitch_A criticised the stock-car basis and argued ISI's sims had better physics, while JnPrather and FCYTravis explained that real Trans-Am cars are tube-frame cars close to stock cars and defended NR2003's online play. The thread later grew personal between some posters.
- Wishlist for NR2003: host-enforced views and settings 2002-11-25 · 178 postsEd Solheim asked Papyrus to let hosts enforce settings such as windscreen dirt, pit crews, glare and the cockpit view in NR2003. This reopened the long-running roof-cam versus cockpit view debate, with roof-riders such as John Simmons saying it was safer and cockpit drivers calling it an advantage. Other wishes included vote kicking, a better damage model and admin flag control.
- Papyrus's Rich Yasi interviewed about NASCAR Racing 2003 2002-10-28 · 173 postsSteve Smith linked an interview with Papyrus's Rich Yasi about NASCAR Racing 2003, which promised manufacturer-specific car models, visible pit crews, solar glare and a new physics model, and cited 200,000 GPL sales. Readers speculated about Papyrus's post-NASCAR direction, with Smith arguing consoles were likely, and debated whether sim development could still be viable. The long thread also covered paid online services like TEN and car control techniques.
- Jim Pearson's Isle of Man circuit for GPL 2003-07-13 · 154 postsSteve Smith announced Jim Pearson's highly detailed Isle of Man TT circuit for Grand Prix Legends, which was widely praised as a masterpiece; Bruce Kennewell called it brilliantly conceived. The long thread also debated whether GPL was obsolete next to NR2003's tyre model, with Steve Smith recalling Dave Kaemmer calling GPL's tyre model primitive. Converting the track to NR2003 would require the author's permission.
- Papyrus posts the NR2003 patch readme 2003-06-28 · 106 postsTim relayed Papyrus developer Steve Myers's readme for the upcoming NR2003 patch, which was in QA and included bug fixes and mod-friendly features such as a track directory option. Reaction was positive, but posters demanded a race-list filter and debated whether the ideal racing line and other aids should be controllable by league hosts. Larry noted no mention of random damage changes.
- John Simmons's public tirade against David Fisher and RASCAR critics 2003-08-24 · 94 postsJohn Simmons posted an angry two-part message attacking David G Fisher and announcing he would ask Eldred to remove him from RASCAR, along with insults aimed at other critics that he later admitted went too far. Outsiders such as Andrew and EGK said the episode had put them off joining the league, while McWhom defended the rules and Cliff Roman, Mitch_A and Peter Ives criticised Simmons's attitude. The thread was dominated by profanity and personal insults.
- Robert Huggins cheating case revisited over RASCAR entry 2003-06-22 · 93 postsJohn Simmons confirmed that Robert Huggins, caught cheating in Papyrus online racing years earlier, had applied to RASCAR and was refused. Tom Pabst argued Huggins was never proven to have cheated and that hearsay was unfair, while others insisted he was guilty; old Hawaii and TEN-era racers shared their memories. Claims that RAM cheats still worked in NR2003 were also raised, and the debate got personal at times.
- Beta tester details new features in NR2003 2003-01-18 · 91 postsWith Papyrus's permission, beta tester Rodney Arndt posted a long list of NR2003 features, including server admin commands for flags and lap penalties, improved AI, adjustable cockpit field of view and the system requirements. Eric Busch clarified that the game uses DirectX 8.1 but ships with DirectX 9. Most welcomed the changes, while David G Fisher mocked them as arcade features.
- Future of Papyrus NASCAR sims and Papyrus versus ISI physics 2003-11-03 · 86 postsRich worried about rumours that EA might take over NASCAR sims on PC and asked whether NR2003 would remain the best ever. Posters debated Papyrus's physics against ISI's engine used in EA's titles, with Jason Moyer and Ashley McConnell explaining the difference between Papyrus's surface-based track model and polygon-based track collision. Others noted Doug Arnao had tuned EA's car parameters, and the thread later drifted into car talk and insults.
- How fast drivers brake later and harder 2004-01-25 · 82 postsHaqsau asked why some online drivers can brake much shorter than others. Advice covered better pedals such as ECCI and Microsoft wheel pedals, progressive brake application, threshold and trail braking, engine braking and downshifting, and squash-ball brake pedal mods. Goy Larsen said his biggest gain came from getting back on the throttle before turn-in.
- New 1967 Brands Hatch track released for GPL 2004-02-11 · 81 postsSteve Smith announced David Sabre's new 1967 Brands Hatch for GPL and praised it highly. The thread became a long debate over whether NR2003's physics had made GPL obsolete, with Ed Solheim saying GPL now felt wrong and Jan Verschueren and Tony Rickard defending it and criticising stock-car limits in the Trans-Am mods. Steve Smith also discussed elevation errors in Papyrus versions of tracks such as Mosport and Mid-Ohio.
- Do racing slicks squeal before losing grip? 2004-05-13 · 79 postsMitch_A said he heard slicks squeal on TV, reviving an old argument; others clarified the dispute was whether slicks squeal before grip is lost, as Papyrus sims portray. Racers such as Maxx said slicks generally do not squeal in normal hard cornering, only when locked, spinning or sliding, while Joachim Trensz and jbodin argued tyre sounds are a valid substitute for missing seat-of-the-pants cues. The thread also covered GTR demo tyre-sound volumes and became personal between Haqsau, Byron Forbes and jbodin before drifting to EldredP's struggles in NR2003.
- GameSpot's history of Papyrus racing games 2004-07-25 · 73 postsJason Moyer linked GameSpot's feature on the history of Papyrus, prompting memories of wrecking AI in Indy 500, including Dave Kaemmer's own admission. Magnulus argued Papyrus self-destructed and that EA's more approachable games and career modes had merit, which drew strong replies that online racing was the heart of hardcore simming. Members then shared their histories in long-running leagues such as the Screamers GPL league and TPTCC.
- Reaction to FIRST-Racing's legal action against NR2003 exe modders 2005-03-24 · 69 postsJP linked FIRST-Racing's news page announcing legal action against modders who altered the NR2003 executable. Many were angry, and some vowed to buy EA's NSR instead. Others noted that most mods did not touch the exe, and Aero88 co-author Fred Anderson said his team had reverse-engineered the data formats. Reviewer Randy Magruder defended the NSR team's openness and ongoing patch work, and debate continued over NSR's state and whether the licence agreements transferred to FIRST.
- First Racing (iRacing) screenshots and Papyrus physics debate 2006-02-16 · 61 postsThe first screenshots of the former Papyrus team's new sim drew mixed reactions, with some calling the graphics dated and others praising Papyrus's natural art style. Discussion covered its planned subscription model and resentment over the company's legal treatment of modders. A debate followed on whether GPL and NR2003 physics had been accurate, citing Dave Kaemmer's later admission about GPL grip and Dale Earnhardt Jr's view of NR2003.
- Leaked NR2003 beta patch 1.1.0.0 impressions 2003-07-19 · 60 postsAn anonymous poster linked a beta NR2003 patch (version 1.1.0.0) left on the Papyrus website, which was soon removed. Downloaders, notably former beta tester Pete, described major physics changes: cars bottoming out easily, a weaker draft, heavier steering and a high-speed wobble cured by camber, caster and toe. Posters also debated whether Pete was Don Wilshe under another name.
- Papyrus website redirects to Vivendi Universal Games 2004-04-09 · 57 postsJorgen Sundvor Smith noticed that papy.com redirected to vugames.com, raising fears that Papyrus had been shut down. The thread descended into an insult-laden argument between Slug and JP over when Sierra bought Papyrus and whether NASCAR revenue made GPL possible. Vivendi said the site was down for technical reasons, Jan Verschueren reported that Papyrus was said to be working on a car physics SDK for consoles, and posters debated the upcoming GPL 1965 mod.
- Project Wildfire announces free NR2003 mods 2003-06-05 · 57 postsA link to Project Wildfire, a team including many names from Papyrus game credits, announced free mods and tracks for NASCAR Racing 2003 Season. Posters were excited and posted wish lists (GPL 2, CART, Aussie V8s, Trans-Am and Featherlite modifieds), leading to a long tangent explaining the appeal of Australian V8 Supercars and Bathurst history.
- Speculation on Papyrus's future after NASCAR 2003 finale 2002-09-04 · 55 postsTim O predicted that NASCAR Racing 2003 would be Papyrus's last sim and that Sierra would drop the studio once it stopped turning a profit. Others argued the NR2002 engine was too valuable to abandon, debated Papyrus's yearly-update business model, and wondered whether Racing Legends would become the only serious sim left and what it might cost. Suggestions for Papyrus's next project ranged from consoles to TRAC or ASA stock cars, while sceptics pointed to Sierra's past treatment of studios such as the SODA team.
- Team Redline pulls GTP mod; the 127.0.0.1 'hacker' joke 2005-01-20 · 54 postsTeam Redline withdrew its GTP mod for NR2003 because of an installation bug, and users posted their system specs to look for a pattern among failed installs. A troll's claim that uninstalling the mod wiped the root directory was dismissed, since the mod has no uninstaller. The thread is remembered for btgoss's joke that a hacker was pinging him from 127.0.0.1, which fooled several readers before he admitted it was a joke.
- Pessimism over the supposed revival of sim racing 2005-10-11 · 53 postsymenard argued that the so-called revival was hollow, citing tiny rFactor online numbers and flaws in GTL and other sims. Replies discussed fragmentation across many titles, the rise of console sims like GT4 and Richard Burns Rally, NR2003 superspeedway pickup racing still drawing hundreds of players, and whether rFactor's mod potential would eventually draw everyone in. Some also discussed importing GT Legends from Sweden.
- Train analogies and FIRST-Racing's legal action over mods 2005-03-05 · 52 postsTony Rickard parodied Dave Kaemmer's train analogy about modders. The thread became a long debate between Steve Smith, Malc and others on whether mods help or hurt developers, and whether FIRST was right to restrict hacks of the NR2003 executable. Goy Larsen then posted FIRST-Racing's legal filing and press release against modders, and most posters criticised the move.
- Missing Papyrus NASCAR sims and debating GPL vs NR2003 2004-01-05 · 52 postsA lament about no longer waiting for new Papyrus NASCAR titles led to a rumour of a Papyrus 2004 release, which was doubted because EA had the NASCAR licence. The thread became a wide-ranging debate over whether NR2003's physics beat GPL's for road racing, unrealistic track grip values in add-on tracks, and whether ISI could match Papyrus. Posters also listed unlicensed series they would like simulated, such as Can-Am, ALMS and Grand-Am prototypes.
- Leaked NASCAR Racing 2003 demo appears online 2003-01-20 · 48 postsEd Solheim reported that an NR2003 demo with Talladega and Michigan had appeared online. Posters scrambled for working mirrors of the 149 MB file amid overloaded and dead links. It was recognised as a leaked media beta rather than the official demo, and first impressions were mostly positive, though Doug Ellison disliked the menus.
- The US Pits shuts down its NR2003 file site and forums 2005-01-02 · 47 postsPosters quoted the announcement that The US Pits, a sim racing file and news site that had run for nine years, had deleted its files, archives and forums after tiring of abuse from users, and that it was ending its NR2003 focus. Most replies thanked the site and blamed whiners in the community, though some asked why it had not handed over to volunteers. Goy Larsen of the site said everything had been backed up and that key mods would be posted again. The thread also included personal attacks between several posters.
- Jan Kohl on GN1970 mod physics, and a heated community debate 2005-11-27 · 47 postsJan Kohl of The Pits explained the physics approach of the Grand National 1970 mod for NR2003, addressing claims it was just reskinned trucks. ymenard insisted modding a dead sim diluted community effort while rFactor needed content, and the exchange with Bruce Kennewell and Kohl became abusive. Others debated whether sims are just games, and later posts discussed rFactor's sparse online servers.
- NR2003 preview reveals Nordschleife video and no track-length limit 2003-02-03 · 44 postsJan Kohl announced The Pits' preview of NASCAR Racing 2003, including a video of a stock car lapping the Nurburgring Nordschleife. Goy Larsen explained the track was not included but showed that Papyrus had removed the track-length limit, opening the way for converted GPL tracks such as the Ring and Spa. Much of the rest of the thread was about needing a DivX codec to watch the video.
- Eldred quits as RASCAR server host amid feud 2003-08-24 · 43 postsEldred announced he was giving up his part in RASCAR, tired of the abuse from both sides, and declined to fire John Simmons, whose rules he largely supported. Simmons declared RASCAR dead and blamed Mitch_A and David G Fisher, while Jan Verschueren urged him not to let two critics deny 48 others their racing and offered to rent a server. Many regulars thanked Eldred for years of hosting.
- Papyrus's Eric Busch confirms Dave Kaemmer working on N2003 2002-09-04 · 42 postsDave Henrie noted that Dave Kaemmer was not mentioned in the N2003 announcements, and several posters speculated he had left Papyrus. Papyrus's Eric Busch replied that this was false, that Kaemmer was doing the physics for NASCAR Racing 2003 and had converted the GPL physics engine for N4 and NR2002. The thread also reminisced about Charlie Heath's multiplayer work and devolved into a personal spat between Tom Pabst and Wayne Bradley.
- Papyrus interview signals shift toward console games 2002-09-26 · 40 postsMadDAWG linked an interview in which a Papyrus representative said pure racing games no longer satisfied the console audience, which readers took as confirmation of Papyrus moving to consoles. Debate followed on whether the sim market was viable, with Conga proposing premium pricing plus paid online services and others doubting players would pay monthly fees. Several posters praised Papyrus's legacy and expected NR2003 to be a long-lived final title like GPL.
- Vivendi shuts down Sierra in restructuring 2004-06-27 · 37 postsA poster relayed news that Vivendi Universal Games had cut 350 staff and closed the Seattle-area Sierra studio, Papyrus's former parent. Members blamed corporate management, and some worried about the future of the Sierra NASCAR servers and rankings, with others pointing to alternatives such as direct IP, OLR and F1RST2. The thread later drifted into a top-posting debate.
- FIRST-Racing's stance against NR2003 executable hacks 2005-03-04 · 36 postsA Joystiq article reported that FIRST-Racing, which had bought the Papyrus code, warned against mods that hacked the NR2003 executable. Some defended Dave Kaemmer and John Henry's right to protect what they had bought. Others saw it as hostile to the modding community that had kept Papyrus titles alive, and worried it hinted that FIRST's product would be little more than an updated NR2003.
- Boston Globe publishes article on NASCAR sims 2004-02-11 · 36 postsBoston Globe technology reporter Hiawatha Bray posted his article on PC NASCAR simulations, written with help from group members including Steve Smith. Readers praised it, particularly its criticism of EA's NASCAR titles. Discussion moved to whether NR2003 could be kept current through mods and how it compared with NASCAR Thunder 2004.
- Camber and tyre temperatures in sim setups 2003-08-18 · 35 postsNeil Charlton asked why fast sim setups produce uneven tyre temperatures when theory says they should be even. Greger Huttu, Magnus Svensson and others explained that in ISI's F1 Challenge large negative camber is 'king', with inner edges running hotter, while GPL lacks dynamic camber and Papyrus sims reward smaller differences. The debate extended into camber thrust, a Bridgestone interview, and ISI tyre file parameters, with Steve Smith arguing ISI's camber modelling was unrealistic.
- The Pits releases 1970 Grand National mod for NR2003 2005-11-19 · 35 postsThe Pits released its 1970 Grand National mod for NR2003, and users praised it while mirrors were posted after the host's bandwidth ran out. Bruce Kennewell created a full 1970 season file, and some reported frame-rate drops. ymenard called it useless because it used existing truck physics after iRacing blocked custom physics, leading to a heated exchange; Goy Larsen of The Pits clarified the iRacing issue.
Busiest threads
- Project Wildfire Trans-Am mod release and realism debate (46 posts about it)
- Jim Pearson's Isle of Man circuit for GPL (34 posts about it)
- Is NR2003 AI speed consistent across tracks? (30 posts about it)
- Which is the best racing sim? NR2003 vs NASCAR Thunder 2004 (29 posts about it)
- Is GPL still the best 'seat of the pants' sim? (26 posts about it)
- Is NR2003's damage model broken? (25 posts about it)
- New 1967 Brands Hatch track released for GPL (24 posts about it)
- Mount Panorama for NR2003 and road course wish lists (24 posts about it)
- Beta tester details new features in NR2003 (24 posts about it)
- Is NR2003 a minor update charged at full price? (20 posts about it)
- Leaked NR2003 beta patch 1.1.0.0 impressions (18 posts about it)
- Papyrus releases NR2003 preview video (17 posts about it)
- Papyrus's Rich Yasi interviewed about NASCAR Racing 2003 (17 posts about it)
- Do racing slicks squeal before losing grip? (16 posts about it)
- NR2003 frame rates fall after Radeon 9700 Pro upgrade (16 posts about it)
Sentiment by year
Each post that discussed the sim was rated from −2 (very negative) to +2 (very positive).
| Year | Posts | Positive | Negative | Tone |
|---|---|---|---|---|
| 2002 | 273 | 57 | 16 | mixed (+0.18) |
| 2003 | 3,363 | 843 | 417 | mixed (+0.19) |
| 2004 | 1,491 | 355 | 136 | positive (+0.22) |
| 2005 | 881 | 230 | 75 | positive (+0.23) |
| 2006 | 312 | 114 | 20 | positive (+0.38) |
| 2007 | 145 | 49 | 5 | positive (+0.41) |
| 2008 | 75 | 20 | 5 | positive (+0.24) |
| 2009 | 17 | 1 | 0 | mixed (+0.06) |
| 2010 | 16 | 4 | 2 | positive (+0.25) |
| 2011 | 7 | 2 | 1 | positive (+0.29) |
| 2012 | 2 | 0 | 1 | negative (-0.50) |
Who talked about it most
Larry · 240 Dave Henrie · 236 jason moyer · 231 Mitch_A · 167 Steve Smith · 144 David G Fisher · 125 John Simmons · 112 ymenard · 111 Jan Verschueren · 98 Joachim Trensz · 90 Marc Collins · 89 EldredP · 81 Haqsau · 80 MadDAWG · 66 Tony Rickard · 65 John DiFool · 63 Steve Blankenship · 62 Schooner · 59 Ed Solheim · 58 Mark Davison · 57


































