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GN70 Mod is Out

35 posts by 16 people · 19 Nov 2005 12:21 UTC - 23 Nov 2005 15:02 UTC

Notable threadFlame warThe Pits releases 1970 Grand National mod for NR2003

The Pits released its 1970 Grand National mod for NR2003, and users praised it while mirrors were posted after the host's bandwidth ran out. Bruce Kennewell created a full 1970 season file, and some reported frame-rate drops. ymenard called it useless because it used existing truck physics after iRacing blocked custom physics, leading to a heated exchange; Goy Larsen of The Pits clarified the iRacing issue.

mods/tracks/carsrelease/newsNASCAR Racing 2003 Season

Automated summary.

Wow! I've got used to amazing mods but horseracing!! Can't wait to try the Aintree track, Beecher's Brook, the Chair... I've got it wrong, haven't I?
Yes, I picked this up late last night and didn't go to bed until after 1:30 this morning! An excellent mod which made me reinstall N2003. I spent several hours racing the AI at Riverside, Bridgehampton, Daytona 1970...............fabulous! Thanks, The Pits, and a very Happy 10th. Birthday to you all. Bruce. "John Simmons" <[email hidden]> wrote in message news:[email hidden]... > The Pits has finally released the 1970 Grand National mod for NR3K3. > > http://theuspits.com
In article <GOMff.33340$[email hidden]>, [email hidden] says...
Quoted text (11 lines)> Site unavailable. Somebody restart the hamster!!! :> > > > "John Simmons" <[email hidden]> wrote in message > news:[email hidden]... > > The Pits has finally released the 1970 Grand National mod for NR3K3. > > > > http://theuspits.com > > >
Their web host stops all access to the site once their bandwidth has been exceeded. Looks like it happened sometime this morning.
Brian Tate wrote:
Quoted text (8 lines)> > Site unavailable. Somebody restart the hamster!!! :> > > "John Simmons" <[email hidden]> wrote in message > news:[email hidden]... > > The Pits has finally released the 1970 Grand National mod for NR3K3. > > > > http://theuspits.com
www.tptcc.com Beers and cheers (uncle) Goy "When two or more people are gathered together in my name, they shall perform the Parrot Sketch..." --Our Lord John Cleese--
Goy I've also mirrored the files at http://www.gmss.org. If you want to add it to the listing @ tptcc or not is up to you. Mike Horton "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> Brian Tate wrote: >> >> Site unavailable. Somebody restart the hamster!!! :> >> >> "John Simmons" <[email hidden]> wrote in message >> news:[email hidden]... >> > The Pits has finally released the 1970 Grand National mod for NR3K3. >> > >> > http://theuspits.com > > www.tptcc.com > > > Beers and cheers > (uncle) Goy > > "When two or more people are gathered together in my name, > they shall perform the Parrot Sketch..." > > --Our Lord John Cleese--
If anyone is the slightest bit interested, I have created the 48-event .INI season file for 1970. Some tracks are either not obtainable (to my knowledge, after several searches) and I have, therefore, substituted my own stand-ins. I have included the information as to the veracity of the track being used for each of the 48 events, as per the following examples.............. ============================== [ Event7 ] day = 15 ; Day of the event [1-31] month = 3 ; Month of the event [1-12] name = Savannah 200 ; Name of the event numberOfLaps = 80 ; Number of laps for the race session trackDirectory = ontario ; Directory for the track data - actual Savannah startingGrid = 1 ; Starting grid: grid_2x2_InLinePoleOnLeft [ Event8 ] day = 29 ; Day of the event [1-31] month = 3 ; Month of the event [1-12] name = Atlanta 500 ; Name of the event numberOfLaps = 325 ; Number of laps for the race session trackDirectory = atlanta ; Directory for the track data - actual Atlanta startingGrid = 1 ; Starting grid: grid_2x2_InLinePoleOnLeft =========================================================== It took me a couple of hours to create it, downloading tracks, obtaining race-date and track info and getting the race lengths correct in each case. As the TXT file is only 21Kb in size and if anyone would like it....in order to save creating your own....just email me. That was certainly a bloody long season back in those days....started on January 18th. and finished on 22nd. November!! Bruce "John Simmons" <[email hidden]> wrote in message news:[email hidden]... > The Pits has finally released the 1970 Grand National mod for NR3K3. > > http://theuspits.com
John Simmons wrote: > The Pits has finally released the 1970 Grand National mod for NR3K3. > > http://theuspits.com Anyone else get a major frame rate hit using this mod? It is around 20-30 les fps than the other mods. (Cup, BGN, CTS, etc.) Thanks, Kerry
> The Pits has finally released the 1970 Grand National mod for NR3K3. Is this a reskin for PTA physics, or is it a hacked EXE? Alan
"Bruce Kennewell" <[email hidden]> wrote in
Quoted text (11 lines)> > It took me a couple of hours to create it, downloading tracks, > obtaining race-date and track info and getting the race lengths > correct in each case. As the TXT file is only 21Kb in size and if > anyone would like it....in order to save creating your own....just > email me. > > That was certainly a bloody long season back in those days....started > on January 18th. and finished on 22nd. November!! > > Bruce
wow...mega-wow! Great effort Bruce. You should contact Jan at the pits and see if he will include it in a future update. dave henrie
No problem here. "Kerry" <[email hidden]> wrote in message news:[email hidden]... > Anyone else get a major frame rate hit using this mod? It is around > 20-30 les fps than the other mods. (Cup, BGN, CTS, etc.)
"Alan Le" <[email hidden]> wrote in news:qH2gf.22747$Zv5.4389 @newssvr25.news.prodigy.net:
Quoted text (8 lines)>> The Pits has finally released the 1970 Grand National mod for NR3K3. > > Is this a reskin for PTA physics, or is it a hacked EXE? > > Alan > > >
It 'was' going to be a unique physics package but First/iRacing prevented that. I think they use the Busch or CTS physics rather than PTA. dh
>"Dave Henrie" <[email hidden]> wrote > It 'was' going to be a unique physics package but First/iRacing prevented > that. I think they use the Busch or CTS physics rather than PTA. > dh So it's basically useless. Thanks. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Hi, same here ATI X800XT, 1024MB. Pentium IV 3.06. Frames do also not belong to FSAA settings, all the same, Drops below 25 sometimes in a race. Such a shame, since I love thos cars and would love to do more races against the AI... Greetings, Michael "Kerry" <[email hidden]> schrieb im Newsbeitrag news:[email hidden]...
Quoted text (12 lines)> John Simmons wrote: >> The Pits has finally released the 1970 Grand National mod for NR3K3. >> >> http://theuspits.com > > > Anyone else get a major frame rate hit using this mod? It is around 20-30 > les fps than the other mods. (Cup, BGN, CTS, etc.) > > Thanks, > > Kerry
No problem here with my 9700Pro, 1024, AMD 3200. "Michael Staab" <[email hidden]> wrote in message news:dlr016$5se$02$[email hidden]...
Quoted text (26 lines)> Hi, > > same here ATI X800XT, 1024MB. Pentium IV 3.06. Frames do also not belong > to FSAA settings, all the same, Drops below 25 sometimes in a race. Such a > shame, since I love thos cars and would love to do more races against the > AI... > > Greetings, > > Michael > "Kerry" <[email hidden]> schrieb im Newsbeitrag > news:[email hidden]... >> John Simmons wrote: >>> The Pits has finally released the 1970 Grand National mod for NR3K3. >>> >>> http://theuspits.com >> >> >> Anyone else get a major frame rate hit using this mod? It is around 20-30 >> les fps than the other mods. (Cup, BGN, CTS, etc.) >> >> Thanks, >> >> Kerry > >
"Useless"?! Since when has any mod to a computer game been considered useful? If you want "useful", try Excel or maybe Word. This is a hugely entertaining mod....particularly for those who revelled in NASCAR Legends and who enjoy historic motor-racing. There is something rather delightful about seeing - and being part of - a flock of 1970's stockers powering around Riverside, usefulness notwithstanding. BK "ymenard" <[email hidden]> wrote in message news:7T4gf.565$[email hidden]... > > So it's basically useless. Thanks.
Kerry 21 Nov 2005 01:42 UTC↳ reply to ymenard#15170
ymenard wrote:
Quoted text (14 lines)>>"Dave Henrie" <[email hidden]> wrote >> It 'was' going to be a unique physics package but First/iRacing prevented >>that. I think they use the Busch or CTS physics rather than PTA. >>dh > > > > So it's basically useless. Thanks. > > > > > >
I think the track.ini files have been tweaked to resemble these cars correct? The 70 tracks maybe? Kerry
Yep, I have a ATI 9700 and I am using the latest Omega drivers. My frames get down in the 12-15 range. Kerry Michael Staab wrote:
Quoted text (29 lines)> Hi, > > same here ATI X800XT, 1024MB. Pentium IV 3.06. Frames do also not belong to > FSAA settings, all the same, Drops below 25 sometimes in a race. Such a > shame, since I love thos cars and would love to do more races against the > AI... > > Greetings, > > Michael > "Kerry" <[email hidden]> schrieb im Newsbeitrag > news:[email hidden]... > >>John Simmons wrote: >> >>>The Pits has finally released the 1970 Grand National mod for NR3K3. >>> >>>http://theuspits.com >> >> >>Anyone else get a major frame rate hit using this mod? It is around 20-30 >>les fps than the other mods. (Cup, BGN, CTS, etc.) >> >>Thanks, >> >>Kerry > > >
>"Bruce Kennewell" <[email hidden]> wrot > Since when has any mod to a computer game been considered useful? > If you want "useful", try Excel or maybe Word. Both are applications, they can be useless. > This is a hugely entertaining mod....particularly for those who revelled > in > NASCAR Legends and who enjoy historic motor-racing. > There is something rather delightful about seeing - and being part of - a > flock of 1970's stockers powering around Riverside, usefulness > notwithstanding. Useless as its Craftman's trucks disguised with a different body. It's not Nascar from the 70's, not at all, it's a "faked realism". Nascar Legends has more realism than that. Of course the effort that these guys have put into it cannot be denied, I'm more targeting the idiots at F1RST. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
rallen 21 Nov 2005 03:03 UTC↳ reply to Kerry#15174
ya took a 20-30 fps hit with everything on "Kerry" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> John Simmons wrote: >> The Pits has finally released the 1970 Grand National mod for NR3K3. >> >> http://theuspits.com > > > Anyone else get a major frame rate hit using this mod? It is around 20-30 > les fps than the other mods. (Cup, BGN, CTS, etc.) > > Thanks, > > Kerry
"Faked realism" Jesus H. Christ....what the hell do you think computer sims are?!! And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued to the track. At least the n2003 machines move around. As for idiots, Frankie, you really shouldn't cast stones. BK "ymenard" <[email hidden]> wrote in message news:Vfagf.909$[email hidden]... > > > Useless as its Craftman's trucks disguised with a different body. It'snot > Nascar from the 70's, not at all, it's a "faked realism". Nascar Legendshas > more realism than that. Of course the effort that these guys have putinto > it cannot be denied, I'm more targeting the idiots at F1RST.
>"Bruce Kennewell" <[email hidden]> wrote > And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued > to the track. At least the n2003 machines move around. Sorry the fact that it's basically 2003 trucks you're racing puts that mod more useless than Nascar Legends. They should have dropped the mod when the idiots at F1RST did their move. So what if the physics of NL are a little more ancient? It driver closer to what they were back then than the trucks physics. > As for idiots, Frankie, you really shouldn't cast stones. Wow that's so witty <yawn>. Get stuffed. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Have you ever driven a large, early-1970's V8-powered car? Not necessarily a stock car.....even a worked-over two or four-door sedan? If so, then you wouldn't spout the drivel that you have regarding the physics of NASCAR Legends.....you may not believe it but they DO NOT handle like F1 cars. If Trucks was at the left-hand end of the scale and F1 cars at the right-hand extremity, then the pointer for 1970's stock-cars would be in the left third of the scale. You haven't changed in over six years, Frankie. Still spouting utter rubbish at the best of times. BK "ymenard" <[email hidden]> wrote in message news:OCcgf.2364$[email hidden]... > So what if the physics of NL are a little more ancient? It driver closerto what they were back then than the trucks physics.
ymenard wrote:
Quoted text (10 lines)> > >"Bruce Kennewell" <[email hidden]> wrote > > And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued > > to the track. At least the n2003 machines move around. > > Sorry the fact that it's basically 2003 trucks you're racing puts that mod > more useless than Nascar Legends. They should have dropped the mod when the > idiots at F1RST did their move. So what if the physics of NL are a little > more ancient? It driver closer to what they were back then than the trucks > physics.
First of all, no pun intended, we've never had a problem with F1RST, quite the opposite actually as the nice people over there said they'd do their best to support any future mods we'd come up with, if on the other hand you are talking about FIRST, or more correctly iRacing, then yes, they've been less than supportive towards us but we've moved past that.....for the most part Secondly, you're talking about something you don't have a clue about, not because you don't have a clue about sim racing, although reading your comments lately I'm not all that impressed, but quite simply because you're talking down something you don't even have the basics to have an opinion about because you haven't even tried it !, and your comments show that you haven't tried it because there are several tracks made with this mod in mind that not only capture the "feel" of the area graphically, but also come with tweaked track.ini's, that a lot of people in the community have put countless hours into beta testing, that make these cars handle quite differently from a CTS truck. So while it's true that this mod isn't all it could have been it's certainly not "just" another mod using the CTS physics, which you would have known had you bothered to look around instead of just writing it off without a second glance. While this concludes The Pits' direct involvement in N2003 modding, or hacking as some people like to call it, maybe except to fix the odd bug that might have slipped through Beta testing, there are several track makers who are very interested in keeping this particular mod alive, just as they have with the Aero88 mod, and have several tracks in the making and even more planned 2 years ago there were no "real" mods made for the N4-2003 series of Papy's sims, and yet people painted touring cars schemes on Nascar bodies and ran them on road courses with CUP physics, bodged Cup physics at that, back in 99/00 we ran touring car leagues using super touring bodies and CTS physics, have you forgotten all this Frank ? While I agree that we've all moved on a bit since then and now expect more accurate physics than that this new mod, just like the recently released AD67 mod, is certainly not "useless" to people who have a fondness for the era in question and a bit of imagination to make up for the shortcomings in the physics department, we just completed the BR1000 with the AD67 mod and the 40 or so teams that entered seems to have enjoyed themselves quite a bit, so to them the AD67 mod certainly wasn't "useless" even if it uses the T/A physics thanx to iRacing You've become a spoilt elitist Frank, the sim world is far from perfect and sometimes we have to make the best of what we've got, and for die hard Nascar fans who has been waiting two years for this particular mod, N2003 with CTS physics and tweaked ini's are probably quite preferable to waiting another year (or whatever) for an rFactor version as that would have meant starting over yet again Beers and cheers (uncle) Goy "When two or more people are gathered together in my name, they shall perform the Parrot Sketch..." --Our Lord John Cleese--
*Golf clap* Not bad bud, for an ol' Socialist SOB! ;P Scott (The Capitalist Swine) Goy Larsen wrote:
Quoted text (72 lines)> ymenard wrote: > >>>"Bruce Kennewell" <[email hidden]> wrote >>>And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued >>>to the track. At least the n2003 machines move around. >> >>Sorry the fact that it's basically 2003 trucks you're racing puts that mod >>more useless than Nascar Legends. They should have dropped the mod when the >>idiots at F1RST did their move. So what if the physics of NL are a little >>more ancient? It driver closer to what they were back then than the trucks >>physics. > > > First of all, no pun intended, we've never had a problem with F1RST, > quite the opposite actually as the nice people over there said they'd do > their best to support any future mods we'd come up with, if on the other > hand you are talking about FIRST, or more correctly iRacing, then yes, > they've been less than supportive towards us but we've moved past > that.....for the most part > > Secondly, you're talking about something you don't have a clue about, > not because you don't have a clue about sim racing, although reading > your comments lately I'm not all that impressed, but quite simply > because you're talking down something you don't even have the basics to > have an opinion about because you haven't even tried it !, and your > comments show that you haven't tried it because there are several tracks > made with this mod in mind that not only capture the "feel" of the area > graphically, but also come with tweaked track.ini's, that a lot of > people in the community have put countless hours into beta testing, that > make these cars handle quite differently from a CTS truck. So while it's > true that this mod isn't all it could have been it's certainly not > "just" another mod using the CTS physics, which you would have known had > you bothered to look around instead of just writing it off without a > second glance. > > While this concludes The Pits' direct involvement in N2003 modding, or > hacking as some people like to call it, maybe except to fix the odd bug > that might have slipped through Beta testing, there are several track > makers who are very interested in keeping this particular mod alive, > just as they have with the Aero88 mod, and have several tracks in the > making and even more planned > > 2 years ago there were no "real" mods made for the N4-2003 series of > Papy's sims, and yet people painted touring cars schemes on Nascar > bodies and ran them on road courses with CUP physics, bodged Cup physics > at that, back in 99/00 we ran touring car leagues using super touring > bodies and CTS physics, have you forgotten all this Frank ? > > While I agree that we've all moved on a bit since then and now expect > more accurate physics than that this new mod, just like the recently > released AD67 mod, is certainly not "useless" to people who have a > fondness for the era in question and a bit of imagination to make up for > the shortcomings in the physics department, we just completed the BR1000 > with the AD67 mod and the 40 or so teams that entered seems to have > enjoyed themselves quite a bit, so to them the AD67 mod certainly wasn't > "useless" even if it uses the T/A physics thanx to iRacing > > You've become a spoilt elitist Frank, the sim world is far from perfect > and sometimes we have to make the best of what we've got, and for die > hard Nascar fans who has been waiting two years for this particular mod, > N2003 with CTS physics and tweaked ini's are probably quite preferable > to waiting another year (or whatever) for an rFactor version as that > would have meant starting over yet again > > > Beers and cheers > (uncle) Goy > > "When two or more people are gathered together in my name, > they shall perform the Parrot Sketch..." > > --Our Lord John Cleese--
-- Scott B. Husted� http://www.Husted.cc ICQ# 4395450
HEY!!!!! You cant talk to Mr.President thata way no matter how much we agree ;) Mitch "Scott B. Husted" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> ymenard wrote: > >> >> So it's basically useless. Thanks. >> > > No only your opinion is useless.. and usualy wrong and meaningless to > boot. =) > > > -- > Scott B. Husted > http://www.Husted.cc
>"Bruce Kennewell" <[email hidden]> wrote > You haven't changed in over six years, Frankie. Still spouting utter > rubbish > at the best of times. Sorry but same for you, you still have this stuck-up attitude, whenever somebody challenges you slightly you come back with some wrath that is uneccessary. You have no more proof than me about this subject. You're spouting the same rubbish as I do. This mod is just trucks with different polygons, as good as it might be and as good as the work they have done. That you cannot dispute and go on into this sort of nostalgia "NOOO YOU CANNOT PUT IT DOWN ITS OLD CARS!". -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
>"Goy Larsen" <[email hidden]> wrote > First of all, no pun intended, we've never had a problem with F1RST, You mean the "Don't change the physics or we'll sue your ass" problem that never occured? > quite the opposite actually as the nice people over there said they'd do > their best to support any future mods we'd come up with, if on the other > hand you are talking about FIRST, or more correctly iRacing, then yes, > they've been less than supportive towards us but we've moved past > that.....for the most part Of course I'm talking about them, sorry for the mispelling. > but quite simply because you're talking down something you don't > even have the basics to have an opinion about because you haven't even > tried it !, Yeah it's sitting on my PC installed and I haven't raced it, cmon. So I say it's a shame that it's basically trucks with different polygons, and that NL is perhaps as good if not better. And Bruce goes into this sort of rampage like he usually does (god forbid somebody makes a speeeeelling error it might kill him). What's wrong with that? I even congratulated them on the effort even if I felt it was unecessary to continue working on it in the end. They should have made it for RF (it would really need a mod like this). �>there are several tracks made with this mod in > mind that not only capture the "feel" of the area > graphically, but also come with tweaked track.ini's, Yep, I gladly took the tracks and filtered them in either my oval or roadcourse folder for NR2003. > 2 years ago there were no "real" mods made for the N4-2003 series of > Papy's sims, and yet people painted touring cars schemes on Nascar > bodies and ran them on road courses with CUP physics, bodged Cup physics > at that, back in 99/00 we ran touring car leagues using super touring > bodies and CTS physics, have you forgotten all this Frank ? That was 2 years ago. Meanwhile RF is strulling to keep it's customer base and increase it's membership. You think I spout random rambling like that? It's rambling yeah but its not random <g>. Ok perhaps a little.... chaotic and lunatic. > You've become a spoilt elitist Frank I'm simply stating facts about the community. Some mods are released too soon, others too late. Some should have been for other sims. It happens. p.s.: We wouldn't have waited a year for a RF version of the mod. If a mod that was already that perfected some time ago takes a year to release in RF, RF is already dead, people will drop like flies and it'll be yet-another-ISI-related-sim-that-we-race-for-6-months-and-move-onto-the-next-project-with-the-same-problems-unfixed -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
>"Scott B. Husted" <[email hidden]> wrote > No only your opinion is useless.. and usualy wrong and meaningless to > boot. =) Wank... errr Bankers aren't even allowed to have an opinion! ;) -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
You really just don't get it, do you? It has >>nothing<< whatsoever to do with nostalgia - if it did have then I'd be agreeing that NASCAR Legends is the best thing since sliced bread. And at least I have owned and driven a couple of early 1970's "Yank Tanks" (as we refer to them down here). BK "ymenard" <[email hidden]> wrote in message news:PMugf.7181$[email hidden]... > > dispute and go on into this sort of nostalgia "NOOO YOU CANNOT PUT IT DOWN > ITS OLD CARS!".
Goy Larsen wrote:
Quoted text (19 lines)> ymenard wrote: >> >>> "Bruce Kennewell" <[email hidden]> wrote >>> And NASCAR Legends >>doesn't<< have more realism; the cars sit as >>> if glued to the track. At least the n2003 machines move around. >> >> Sorry the fact that it's basically 2003 trucks you're racing puts >> that mod more useless than Nascar Legends. They should have dropped >> the mod when the idiots at F1RST did their move. So what if the >> physics of NL are a little more ancient? It driver closer to what >> they were back then than the trucks physics. > > First of all, no pun intended, we've never had a problem with F1RST, > quite the opposite actually as the nice people over there said they'd > do their best to support any future mods we'd come up with, if on the > other hand you are talking about FIRST, or more correctly iRacing, > then yes, they've been less than supportive towards us but we've > moved past that.....for the most part >
<snip> Well said Goy!! Don Burnette

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