I sure miss waiting on the next version of Nascar Racing from Papy, nothing
to be excited about any more. :(
Notable threadMissing Papyrus NASCAR sims and debating GPL vs NR2003
A lament about no longer waiting for new Papyrus NASCAR titles led to a rumour of a Papyrus 2004 release, which was doubted because EA had the NASCAR licence. The thread became a wide-ranging debate over whether NR2003's physics beat GPL's for road racing, unrealistic track grip values in add-on tracks, and whether ISI could match Papyrus. Posters also listed unlicensed series they would like simulated, such as Can-Am, ALMS and Grand-Am prototypes.
rumour/speculationphysics/realism debategame comparisonindustry/businessNASCAR Racing 2003 SeasonGrand Prix LegendsF1 Challenge 99-02
Automated summary.
i think you spoke too soon ;)
AD
"mjones53" <[email hidden]> wrote in message
news:[email hidden]...
> I sure miss waiting on the next version of Nascar Racing from Papy,nothing
> to be excited about any more. :(
>
>
I wanna hear the rumor? This is the second time this week Ive heard
whispers about something new from Papy.
AD wrote:
Quoted text (8 lines)
> i think you spoke too soon ;) > > AD > "mjones53" <[email hidden]> wrote in message > news:[email hidden]... > >>I sure miss waiting on the next version of Nascar Racing from Papy, >Seems like in previous years something has already leaked out by now.
"Mitch_A" <[email hidden]> wrote in message
news:OqnKb.7111$[email hidden]...
Quoted text (13 lines)
> I wanna hear the rumor? This is the second time this week Ive heard > whispers about something new from Papy. > > AD wrote: > > i think you spoke too soon ;) > > > > AD > > "mjones53" <[email hidden]> wrote in message > > news:[email hidden]... > > > >>I sure miss waiting on the next version of Nascar Racing from Papy, > > >Here you go
http://216.239.39.104/translate_c?hl=en&u=http://racingmag.gamesweb.com/index.php%3Fop%3Dnews%26show%3D596
AD
"Haqsau" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (19 lines)
> Seems like in previous years something has already leaked out by now. > > "Mitch_A" <[email hidden]> wrote in message > news:OqnKb.7111$[email hidden]... > > I wanna hear the rumor? This is the second time this week Ive heard > > whispers about something new from Papy. > > > > AD wrote: > > > i think you spoke too soon ;) > > > > > > AD > > > "mjones53" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > > >>I sure miss waiting on the next version of Nascar Racing from Papy, > > > > > > >http://www.m4driving.sm/content/nascar/news/1/9038.html
Better link
AD
"AD" <[email hidden]> wrote in message
news:btd1ef$bdf$[email hidden]...
> Here you go
>
>http://216.239.39.104/translate_c?hl=en&u=http://racingmag.gamesweb.com/index.php%3Fop%3Dnews%26show%3D596
Quoted text (25 lines)
> > AD > "Haqsau" <[email hidden]> wrote in message > news:[email hidden]... > > Seems like in previous years something has already leaked out by now. > > > > "Mitch_A" <[email hidden]> wrote in message > > news:OqnKb.7111$[email hidden]... > > > I wanna hear the rumor? This is the second time this week Ive heard > > > whispers about something new from Papy. > > > > > > AD wrote: > > > > i think you spoke too soon ;) > > > > > > > > AD > > > > "mjones53" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > > > >>I sure miss waiting on the next version of Nascar Racing from Papy, > > > > > > > > > > > > >http://www.m4driving.sm/content/nascar/news/1/9038.html
Better link
AD
http://216.239.39.104/translate_c?hl=en&u=http://racingmag.gamesweb.c...
Quoted text (20 lines)
> AD > > Seems like in previous years something has already leaked out by now. > > > I wanna hear the rumor? This is the second time this week Ive heard > > > whispers about something new from Papy. > > > > i think you spoke too soon ;) > > > > AD > > > >>I sure miss waiting on the next version of Nascar Racing from Papy,I'll believe it when I see it. Papy lost the rights the NASCAR sims to EA
and if they were doing anything NCAR related we'd see something posted on
their website by now.
"AD" <[email hidden]> wrote in message
news:btd1l0$bhm$[email hidden]...
http://216.239.39.104/translate_c?hl=en&u=http://racingmag.gamesweb.com/index.php%3Fop%3Dnews%26show%3D596
Papy,
Quoted text (11 lines)
> http://www.m4driving.sm/content/nascar/news/1/9038.html > > Better link > > AD > "AD" <[email hidden]> wrote in message > news:btd1ef$bdf$[email hidden]... > > Here you go > > > > >Quoted text (19 lines)
> > > > AD > > "Haqsau" <[email hidden]> wrote in message > > news:[email hidden]... > > > Seems like in previous years something has already leaked out by now. > > > > > > "Mitch_A" <[email hidden]> wrote in message > > > news:OqnKb.7111$[email hidden]... > > > > I wanna hear the rumor? This is the second time this week Ive heard > > > > whispers about something new from Papy. > > > > > > > > AD wrote: > > > > > i think you spoke too soon ;) > > > > > > > > > > AD > > > > > "mjones53" <[email hidden]> wrote in message > > > > > news:[email hidden]... > > > > > > > > > >>I sure miss waiting on the next version of Nascar Racing fromQuoted text (8 lines)
> > > > > > > > > > > > > > > > > > > > >"Into EFF place ton resolve the issue that you acres having please follow
thesis Instructions."??? I guess that's a babelfish mangle, but geez...
To be honest with you I was really hoping they would do something else. I
like NASCAR on TV but have never enjoyed it much as a game, regardless of
who the developer was. I wish Papy would put their talents into some form
of road racing again.
"AD" <[email hidden]> wrote in message
news:btd1l0$bhm$[email hidden]...
http://216.239.39.104/translate_c?hl=en&u=http://racingmag.gamesweb.com/index.php%3Fop%3Dnews%26show%3D596
> >
> > AD
Quoted text (11 lines)
> http://www.m4driving.sm/content/nascar/news/1/9038.html > > Better link > > AD > "AD" <[email hidden]> wrote in message > news:btd1ef$bdf$[email hidden]... > > Here you go > > > > >I can't stand oval-track roundy-round racing, but N2003's physics model is
far superior to GPL's for road racing, even in Cup cars (altho, granted, the
Trans-Am mod is a lot more exciting). Alison Hine went back and forth on
this issue, and finally became a believer (altho she still loves GPL, as do
I). At one point, having compared the two, back to back, she referred to
GPL as feeling like racing "on wooden tires." I know exactly what she
means. As does Dave Kaemmer, who said, shortly before he left Papyrus, that
he couldn't bear to race GPL any more because the tire modeling felt so
primitive compared to N2003 (and he was no fan of stock-car racing).
I now have over 50 perfectly acceptable N2003 natural-terrain road-racing
circuits and am happier than a pig in poo. In addition to the much improved
feel in N2003, the physics also models tire wear, which rewards more
realistic driving techniques than GPL's arcade-y acceptance of
tire-shredding maneuvers like the "stab save" (locking up all fours to kill
a slide), which feeds into the pit-stop model, so you can really bring some
strategy to bear on the outcome of online races.
The king is dead. Long live the king!
--Agent Smith
"Haqsau" <[email hidden]> wrote in message
news:[email hidden]...
http://216.239.39.104/translate_c?hl=en&u=http://racingmag.gamesweb.com/index.php%3Fop%3Dnews%26show%3D596
> > >
> > > AD
>
>
Quoted text (23 lines)
> "Into EFF place ton resolve the issue that you acres having please follow > thesis Instructions."??? I guess that's a babelfish mangle, but geez... > > To be honest with you I was really hoping they would do something else. I > like NASCAR on TV but have never enjoyed it much as a game, regardless of > who the developer was. I wish Papy would put their talents into some form > of road racing again. > > > "AD" <[email hidden]> wrote in message > news:btd1l0$bhm$[email hidden]... > > http://www.m4driving.sm/content/nascar/news/1/9038.html > > > > Better link > > > > AD > > "AD" <[email hidden]> wrote in message > > news:btd1ef$bdf$[email hidden]... > > > Here you go > > > > > > > > >Steve Smith wrote:
> I can't stand oval-track roundy-round racing, but N2003's physics model is
> far superior to GPL's for road racing, even in Cup cars (altho, granted, the
> I). At one point, having compared the two, back to back, she referred to
> GPL as feeling like racing "on wooden tires."
Of course. Back in those days they raced on rubber that probably was
even harder than wood ;)
>> The king is dead. Long live the king!
Not quite :)
I only partly agree with you here Steve; while NR2k3's physics and tyre
models are undoubtedly more evolved, there's just one thing that it
doesn't have: that evocative "feel" and the challenge that comes with
racing those classic F1 cars.
It's just more exiting than today's sports cars. I did race Papy's
Nascar thingies and fun as they are, to me it doesn't quite give the
same buzz as chasing Jim Clark's Lotus around the bends.
GPL's cars are so razor-sharp, it's hard to find anything that compares
- they go like jet fighters whereas Nascar-type cars feel like whales on
wheels.
The historical backgrounds and continuous flow of new and revived tracks
also contrast nicely with today's rather bland racing environments. More
romantic settings, you could say.
The King may be old and outraced, but lives - and still is King!
Regards, Rudy
(GPLRank -21)
There is no "feel" of racing classic F1 cars in GPL 'cuz it ain't the real
world; it's a sim! What yer feeling ain't hysteresis (look it up), it's the
sum of bits and bytes. Admittedly, I like the *idea* of driving Formula One
cars, but GPL's bolides feel (and act) more like arcade racers than RW cars.
I don't like the idea (self-image?) of racing NASCAR's antedeluvian whales,
but Papy's Cup cars feel (and act) a lot more like RW cars. If Papy's next
sim was Shifter Karts, and the physics model was a further improvement, I'd
drop N2003 like a lead balloon....
Physics Rules...at least at my house.
"Ruud Dingemans" <[email hidden]> wrote in message
news:btdrn4$kmk$[email hidden]...
> Steve Smith wrote:
>
> > I can't stand oval-track roundy-round racing, but N2003's physics modelis
> > far superior to GPL's for road racing, even in Cup cars (altho, granted,the
>
> > I). At one point, having compared the two, back to back, she referredto
Quoted text (31 lines)
> > GPL as feeling like racing "on wooden tires." > > Of course. Back in those days they raced on rubber that probably was > even harder than wood ;) > > >> The king is dead. Long live the king! > > Not quite :) > > I only partly agree with you here Steve; while NR2k3's physics and tyre > models are undoubtedly more evolved, there's just one thing that it > doesn't have: that evocative "feel" and the challenge that comes with > racing those classic F1 cars. > > It's just more exiting than today's sports cars. I did race Papy's > Nascar thingies and fun as they are, to me it doesn't quite give the > same buzz as chasing Jim Clark's Lotus around the bends. > > GPL's cars are so razor-sharp, it's hard to find anything that compares > - they go like jet fighters whereas Nascar-type cars feel like whales on > wheels. > > The historical backgrounds and continuous flow of new and revived tracks > also contrast nicely with today's rather bland racing environments. More > romantic settings, you could say. > > The King may be old and outraced, but lives - and still is King! > > Regards, Rudy > (GPLRank -21) >
Mitch_A wrote:
This was reposted on the PWF board
---
Greetings,
I've been following your posts on the General Discussion forum regarding
a release of NASCAR Racing 2004 Season. We here at Papyrus would like
nothing more than to continue making NASCAR games. Originally we had
planned to do so, but unfortunately our parent company, Sierra, no
longer has the licensing rights that would allow us to do so. We had
many new graphic and physics features planned and finished that would
have made it into the release, such as fully viewable opponent pit
crews, brake wear, tire blowouts, a nighttime rendering engine, and
seamless multiplayer integration of 3rd party mods as was viewable in
the NASCAR Racing 3 series.
While we share your eagerness for a further continuation of our flagship
product, practical realities dictate that this scenario will not come to
fruition. The immediate future has us locked out of obtaining the NASCAR
license as we would like, but who knows, a NASCAR Racing 2010 release
could always be on the way. Or maybe even sooner, if circumstances
change regarding the status of the current NASCAR licensing.
In the meantime, we appreciate your interest and purchase of our game.
Without your patronage, we would have never made it this far.
Sincerely,
Dave Kaemmer
---
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (12 lines)
> > I wanna hear the rumor? This is the second time this week Ive heard > whispers about something new from Papy. > > AD wrote: > > i think you spoke too soon ;) > > > > AD > > "mjones53" <[email hidden]> wrote in message > > news:[email hidden]... > > > >>I sure miss waiting on the next version of Nascar Racing from Papy,Someone should tell him he dosen't need the CRAPCAR name on it. Stock car
racing 2004 would be just fine. Hell make it a Trans Am game that can be
moded for stock cars.
MadDAWG
"Steve Smith" wrote:
> There is no "feel" of racing classic F1 cars in GPL 'cuz it ain't the real
> world; it's a sim! What yer feeling ain't hysteresis (look it up), it'sthe
> sum of bits and bytes. Admittedly, I like the *idea* of driving FormulaOne
> cars, but GPL's bolides feel (and act) more like arcade racers than RWcars.
> I don't like the idea (self-image?) of racing NASCAR's antedeluvianwhales,
> but Papy's Cup cars feel (and act) a lot more like RW cars. If Papy'snext
> sim was Shifter Karts, and the physics model was a further improvement,I'd
> drop N2003 like a lead balloon....
Well Papy's Cup cars sure feel like they are heavy pigs of vehicles to
drive - which is probably pretty close to what most of us drive in
comparison to lightweight rear engined race cars.
Personally I find the feel any GPL engined sim the best. Sure it is only a
sim but it fools my brain into feeling the input attributed to "the seat of
pants". Cup cars are cumbersome, heavy beasts, T/A less so and GPL cars
lightweight, powerful machines with 60s tyre technology and the most fun in
RL or sim IMHO.
Cheers
Tony
Steve Smith wrote:
> There is no "feel" of racing classic F1 cars in GPL 'cuz it ain't the real
> world; it's a sim!
Too true! That's why it's the "feel" of racing classic F1 cars in a SIM!
;) What I meant was giving you the impression of racing back in the
sixties, with matching cars - not the impression of getting in a REAL
car, of course.
> sum of bits and bytes. Admittedly, I like the *idea* of driving Formula One
> cars, but GPL's bolides feel (and act) more like arcade racers than RW cars.
Only if you race 'em arcade-like, imho. I don't, I don't even have the
equipment to do so, and haven't noticed myself doing things I basically
couldn't do in a real-world car (apart from going 200 mph and driving
like a nutter, that is). Of course, the degree of accuracy is greater in
modern sims, as it should be ('twould be a sad day for sim development
if it wasn't).
But hey, who knows what the Mod community comes up with in a year or
two. In the meantime, I'd be very happy if the '65 GPL mod appears Real
Soon Now - it should be improved in the accuracy department.
>If Papy's next
> sim was Shifter Karts, and the physics model was a further improvement, I'd
> drop N2003 like a lead balloon....
Karts would be nice, but Caterham 7's or Formula Fords would be even
nicer ;) I found Super 1 Karting not too bad in the karts 'sim'
department though, some while ago.
What I'd really want is a GPL2 with 1977 cars though! Or the Grand Prix
Titans mod with the Silberpfeile of the 1930's. Slurp.
> Physics Rules...at least at my house.
Personally, I'm willing to live with yesterday's top notch physics of
yesterday - if it's more fun and not too far off base ;)
Regards, Rudy
(GPLRank -21)
Good on ya. Saved me a lot of typing :)
"Ruud Dingemans" <[email hidden]> wrote in message
news:btdrn4$kmk$[email hidden]...
> Steve Smith wrote:
>
> > I can't stand oval-track roundy-round racing, but N2003's physics modelis
> > far superior to GPL's for road racing, even in Cup cars (altho, granted,the
>
> > I). At one point, having compared the two, back to back, she referredto
Quoted text (31 lines)
> > GPL as feeling like racing "on wooden tires." > > Of course. Back in those days they raced on rubber that probably was > even harder than wood ;) > > >> The king is dead. Long live the king! > > Not quite :) > > I only partly agree with you here Steve; while NR2k3's physics and tyre > models are undoubtedly more evolved, there's just one thing that it > doesn't have: that evocative "feel" and the challenge that comes with > racing those classic F1 cars. > > It's just more exiting than today's sports cars. I did race Papy's > Nascar thingies and fun as they are, to me it doesn't quite give the > same buzz as chasing Jim Clark's Lotus around the bends. > > GPL's cars are so razor-sharp, it's hard to find anything that compares > - they go like jet fighters whereas Nascar-type cars feel like whales on > wheels. > > The historical backgrounds and continuous flow of new and revived tracks > also contrast nicely with today's rather bland racing environments. More > romantic settings, you could say. > > The King may be old and outraced, but lives - and still is King! > > Regards, Rudy > (GPLRank -21) > Yeah, getting ripped off by paying full price for the 12 month
addon/patch was really something to look forward too. Ever hear of FPS
Football Pro. Sierra single handedly screwed that entire series with the
same 12 month format.
"mjones53" <[email hidden]> wrote in message
news:[email hidden]...
> I sure miss waiting on the next version of Nascar Racing from Papy,nothing
> to be excited about any more. :(
>
>
On Tue, 06 Jan 2004 03:55:37 GMT, "Steve Smith"
<[email hidden]> wrote:
>I can't stand oval-track roundy-round racing, but N2003's physics model is
>far superior to GPL's for road racing, even in Cup cars (altho, granted, the
>Trans-Am mod is a lot more exciting).
So you're finally getting the Trans Am bug?
You should install TPTCC and hit Sierra sometime. A surprisingly high
ratio of familiar faces right now.
BTW, slightly off topic, have you been playing with crossweight on
road courses at all in n2003? I've been messing with wedge a bit, and
with using assymetrical springs and/or shocks indycar 2 style, but the
effort seems to be largely useless.
Jason
On Tue, 06 Jan 2004 03:55:37 GMT, "Steve Smith"
<[email hidden]> wrote:
>In addition to the much improved
>feel in N2003, the physics also models tire wear, which rewards more
>realistic driving techniques than GPL's arcade-y acceptance of
>tire-shredding maneuvers like the "stab save" (locking up all fours to kill
>a slide), which feeds into the pit-stop model, so you can really bring some
>strategy to bear on the outcome of online races.
While the stab save doesn't work as well in N2003 (then again, if
you're winning in gpl you aren't doing it anyway =), I find the
ability to create setups where the brakes refuse to lock in most
conditions is a little weird. At places like Moss or the fast right
hander after Andretti at Mosport, I find myself using 100% brake
travel and steering at the same time, which just doesn't feel right at
all.
The other thing that is starting to piss me off about road racing in
n2003 is the number of tracks being released now with grip levels that
fall outside of the 0.95 to 1.05 boundaries that Papy listed in the
track.ini's that shipped with the game. This makes the "unlockable
brakes" even more ridiculous. As a type this I'm looking at the
track.ini for a track where odd car behavior is the norm (it's also
probably the most popular road course on Sierra right now) and see
that it has asphalt grip set to 1.09 and concrete at 1.15. What's
awesome is that the people who made the track left the comment in the
file that says "this should be between 0.9 and 1.05".
Jason
Actually, SIERRA lost the rights. Thank you Sierra. Now Nascar has to live
with mediocrity for the next 6 years.
-Larry
"Michael Horton" <[email hidden]> wrote in message
news:k4oKb.174923$ss5.65422@clgrps13...
http://216.239.39.104/translate_c?hl=en&u=http://racingmag.gamesweb.com/index.php%3Fop%3Dnews%26show%3D596
> > >
> > > AD
> > > "Haqsau" <[email hidden]> wrote in message
> > > news:[email hidden]...
> > > > Seems like in previous years something has already leaked out bynow.
> > > >
> > > > "Mitch_A" <[email hidden]> wrote in message
> > > > news:OqnKb.7111$[email hidden]...
> > > > > I wanna hear the rumor? This is the second time this week Iveheard
Quoted text (18 lines)
> I'll believe it when I see it. Papy lost the rights the NASCAR sims to EA > and if they were doing anything NCAR related we'd see something posted on > their website by now. > > "AD" <[email hidden]> wrote in message > news:btd1l0$bhm$[email hidden]... > > http://www.m4driving.sm/content/nascar/news/1/9038.html > > > > Better link > > > > AD > > "AD" <[email hidden]> wrote in message > > news:btd1ef$bdf$[email hidden]... > > > Here you go > > > > > > > > >Quoted text (21 lines)
> > > > > whispers about something new from Papy. > > > > > > > > > > AD wrote: > > > > > > i think you spoke too soon ;) > > > > > > > > > > > > AD > > > > > > "mjones53" <[email hidden]> wrote in message > > > > > > news:[email hidden]... > > > > > > > > > > > >>I sure miss waiting on the next version of Nascar Racing from > Papy, > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >One thing to consider Larry. Papy didn't just squirt out NR2003. It
was an evolution from N1. Give the guys at ISI a chance, theyve gotten
real close with F1C and hopefully that translates well for future EA
Nascar sims. IIRC arent the ISI team doing the Nascar sims?
Mitch
Larry wrote:
> Actually, SIERRA lost the rights. Thank you Sierra. Now Nascar has to live
> with mediocrity for the next 6 years.
>
> -Larry
--
<<<--- Posted using Mozilla 5.0 for Linux x86 --->>>
On Wed, 07 Jan 2004 02:30:49 GMT, Mitch_A <[email hidden]> wrote:
>One thing to consider Larry. Papy didn't just squirt out NR2003. It
>was an evolution from N1. Give the guys at ISI a chance, theyve gotten
>real close with F1C and hopefully that translates well for future EA
>Nascar sims. IIRC arent the ISI team doing the Nascar sims?
F1C is pure, unadulterated garbage.
The day ISI releases a sim where the tracks don't feel like they're
littered with potholes, the tire model functions in a reasonably
realistic manner, and multiplayer with 40 people works flawlessly,
I'll reconsider. At the moment, it's not even in my top 3 sim list,
and I suspect it will fall out of the top 5 when Richard Burns Rally
and GTR are released.
As it stands, I highly suspect GTR (not 2002, but the one that's
apparently due for release this year) will likely be the best sim ever
made with an ISI engine, and that's largely because the development
team that is putting it together is most definitely going to work hard
on fixing all 3 problems I mentioned above.
Jason
> F1C is pure, unadulterated garbage.
That's one of the grossest exaggerations I've ever read.
> The day ISI releases a sim where the tracks don't feel like they're
> littered with potholes, the tire model functions in a reasonably
> realistic manner, and multiplayer with 40 people works flawlessly,
> I'll reconsider. At the moment, it's not even in my top 3 sim list,
> and I suspect it will fall out of the top 5 when Richard Burns Rally
> and GTR are released.
You're correct but you've blown things way out of proportion.
> As it stands, I highly suspect GTR (not 2002, but the one that's
> apparently due for release this year) will likely be the best sim ever
> made with an ISI engine, and that's largely because the development
> team that is putting it together is most definitely going to work hard
> on fixing all 3 problems I mentioned above.
We all hope so.
I think everyone would agree that:
ISI engine (with annoyances fixed) > N2003 engine
"Steve Smith" <[email hidden]> wrote in
news:uyxKb.19396$[email hidden]:
> There is no "feel" of racing classic F1 cars in GPL 'cuz it ain't the
> real world; it's a sim! What yer feeling ain't hysteresis (look it
> up), it's the sum of bits and bytes. Admittedly, I like the *idea* of
> driving Formula One cars, but GPL's bolides feel (and act) more like
> arcade racers than RW cars.Strangely, I find GPL cars behaving quite similar to RW road cars (not F1
bolids) on the gravel roads (all-season tyres) or on snowy/icy roads
(winter tyres). What feels similar is the way corners are taken. Turn-in
early putting the car in a bit of slide, at first the car slides, but then
it gets more grip and settle into the corner. Of course it may not be that
surprising, considering that the rubber on a road car is probably much
closer to racing tyres of 67 than to modern slicks.
Alex.
jason moyer wrote:
It's not just the grip. These high grip values allow people to use
entirely wrong heat and wear parameters as well, as the high grip to an
extent makes up for the grip lost due to excessive heat and wear.
Some try to copy the pta style values Noonan's converter update
introduced, but they get it all wrong IMO, and I'm wondering whether
they don't know how they work, or they don't know TransAm tires seem to
wear according to the info TransAm has given (it's on the PWF forum
somewhere) and according to TransAm laptime charts.
Even PWF themselves get it entirely wrong in their latest RC IMHO. I'm
not happy at all with all these IMHO entirely unrealistic tire usage
profiles.
Achim
Quoted text (10 lines)
> The other thing that is starting to piss me off about road racing in > n2003 is the number of tracks being released now with grip levels that > fall outside of the 0.95 to 1.05 boundaries that Papy listed in the > track.ini's that shipped with the game. This makes the "unlockable > brakes" even more ridiculous. As a type this I'm looking at the > track.ini for a track where odd car behavior is the norm (it's also > probably the most popular road course on Sierra right now) and see > that it has asphalt grip set to 1.09 and concrete at 1.15. What's > awesome is that the people who made the track left the comment in the > file that says "this should be between 0.9 and 1.05".Not at all! The real secret, I believe, to N2003 setups--at least for the
Cup cars--is messing with the weights. The reason? Cup cars are overweight
and undertired, hence it pays huge dividends to get the weights spot on
(made more difficult, of course, by that damned RF tire temp bug). I
started out symmetrical and have not gotten further afield than Jacques
Villeneuve in his CART days. I had left the track bar length alone until I
tried the default setup that came w. the Nox (nitrous?) track, the best
default setup shipped thus far. The TB had stretched to 10 in., so now I'm
madly lengthening and shortening the TBs too! If you like, I'll send you a
roadie setup and you let me know what you think.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 06 Jan 2004 03:55:37 GMT, "Steve Smith"
> <[email hidden]> wrote:
>
> >I can't stand oval-track roundy-round racing, but N2003's physics modelis
> >far superior to GPL's for road racing, even in Cup cars (altho, granted,the
Quoted text (13 lines)
> >Trans-Am mod is a lot more exciting). > > So you're finally getting the Trans Am bug? > > You should install TPTCC and hit Sierra sometime. A surprisingly high > ratio of familiar faces right now. > > BTW, slightly off topic, have you been playing with crossweight on > road courses at all in n2003? I've been messing with wedge a bit, and > with using assymetrical springs and/or shocks indycar 2 style, but the > effort seems to be largely useless. > > JasonMaybe you should check the pots on yer brake pedal. <VBG>
Agreed, unrealistic grip levels are self-defeating, but I have no trouble
locking the brakes almost anywhere. Again, it encourages realistic driving
techniques in longer online races, 'cuz those who consistently lock 'em up
have to pit for new rubber allowing me to slip thru for another win.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
kill
> >a slide), which feeds into the pit-stop model, so you can really bringsome
Quoted text (7 lines)
> On Tue, 06 Jan 2004 03:55:37 GMT, "Steve Smith" > <[email hidden]> wrote: > > >In addition to the much improved > >feel in N2003, the physics also models tire wear, which rewards more > >realistic driving techniques than GPL's arcade-y acceptance of > >tire-shredding maneuvers like the "stab save" (locking up all fours toQuoted text (22 lines)
> >strategy to bear on the outcome of online races. > > While the stab save doesn't work as well in N2003 (then again, if > you're winning in gpl you aren't doing it anyway =), I find the > ability to create setups where the brakes refuse to lock in most > conditions is a little weird. At places like Moss or the fast right > hander after Andretti at Mosport, I find myself using 100% brake > travel and steering at the same time, which just doesn't feel right at > all. > > The other thing that is starting to piss me off about road racing in > n2003 is the number of tracks being released now with grip levels that > fall outside of the 0.95 to 1.05 boundaries that Papy listed in the > track.ini's that shipped with the game. This makes the "unlockable > brakes" even more ridiculous. As a type this I'm looking at the > track.ini for a track where odd car behavior is the norm (it's also > probably the most popular road course on Sierra right now) and see > that it has asphalt grip set to 1.09 and concrete at 1.15. What's > awesome is that the people who made the track left the comment in the > file that says "this should be between 0.9 and 1.05". > > JasonOn Wed, 07 Jan 2004 12:08:57 GMT, "Steve Smith"
<[email hidden]> wrote:
>Maybe you should check the pots on yer brake pedal. <VBG>
>
>Agreed, unrealistic grip levels are self-defeating, but I have no trouble
>locking the brakes almost anywhere.
I've determined it's the high grip being used for PTA. I ran a Glen
race in cup cars last night (I haven't been touching anything but
TPTCC for awhile) and went straight off at the inner loop because I
drove straight to the 300 sign and slammed the brakes down without
giving it a second thought.
I then went back and ran an unnamed track in TPTCC with my own grip
values (1.0 asphalt, 1.05 concrete) and not only did the car behave
more realistically (IMHO) I had to actually use some degree of skill
to trailbrake. And my laptimes were much closer to real trans am
times at that track (granted, I'm not convinced that Papy was
attempting to model a real car with that set of physics).
The sad thing is, a lot of the GPL folk I talk to on a daily basis
think n2003 is horrible because their only experience really is
driving pta physics on overly grippy tracks. And while I enjoy both
immensely and certainly consider n2003 to be a vastly superior
product, it's tough going from the finesse driving of GPL to the stab
and steer that works best in pta, even at the same tracks.
I think the solution for me may be to just drive trucks on the
roadies. =) Actually, I suspect I'm just going to start using 1.0 for
asphalt grip everywhere when racing offline and deal with the extra
grip online unless I'm hosting.
Jason
On Wed, 07 Jan 2004 09:58:54 +0100, Joachim Trensz <[email hidden]>
wrote:
I've noticed most if not all Noonan tracks have really odd grip values
as well. They're not nearly to the extreme a track like mosport_pwf
goes to, but they're higher than the Papy recommendations.
Jason
Quoted text (9 lines)
>Some try to copy the pta style values Noonan's converter update >introduced, but they get it all wrong IMO, and I'm wondering whether >they don't know how they work, or they don't know TransAm tires seem to >wear according to the info TransAm has given (it's on the PWF forum >somewhere) and according to TransAm laptime charts. > >Even PWF themselves get it entirely wrong in their latest RC IMHO. I'm >not happy at all with all these IMHO entirely unrealistic tire usage >profiles.On Tue, 6 Jan 2004 14:07:50 -0500, "MadDAWG"
<[email hidden]> wrote:
>Someone should tell him he dosen't need the CRAPCAR name on it. Stock car
>racing 2004 would be just fine. Hell make it a Trans Am game that can be
>moded for stock cars.
Fuck stock car racing 2004. There are plenty of great licenses out
there that no one has touched in ages that they could use. Supercars,
CART, Trans Am, and, hell, even lower formula classes like F2000 and
F3000. There are dozens of classes of motorsport out there that don't
have licensed sims, and yet everyone has been pumping out NASCAR and
F1 for the last 5 years. I grew up with NASCAR/F1 so I don't have the
dislike of them that some people do, but the same old thing being
released year after year gets old.
Jason
You forgot the Greatest Virgin Franchise of them all: Can-Am!
The later years wouln't be much fun, dominated first by The Bruce & Denny
Show, then by Penske's Panzers, but the early years would be a hoot, with
interesting strategic choices among the Chaparral 2E, Lola-Chevy, Lola-Ford,
McLaren M8A, Ferrari 512, Shadow, Honker, McKee, Caldwell, etc.
Papy could do the cars and the tracks with their eyes closed, the licensing
would be comparatively cheap, and the marquee value of the series lends
itself to hype: The Most Powerful Road-Racing Cars Ever Built!
Sigh....
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 6 Jan 2004 14:07:50 -0500, "MadDAWG"
> <[email hidden]> wrote:
>
> >Someone should tell him he dosen't need the CRAPCAR name on it. Stockcar
Quoted text (13 lines)
> >racing 2004 would be just fine. Hell make it a Trans Am game that can be > >moded for stock cars. > > Fuck stock car racing 2004. There are plenty of great licenses out > there that no one has touched in ages that they could use. Supercars, > CART, Trans Am, and, hell, even lower formula classes like F2000 and > F3000. There are dozens of classes of motorsport out there that don't > have licensed sims, and yet everyone has been pumping out NASCAR and > F1 for the last 5 years. I grew up with NASCAR/F1 so I don't have the > dislike of them that some people do, but the same old thing being > released year after year gets old. > > JasonOn Wed, 07 Jan 2004 20:32:37 GMT, "Steve Smith"
<[email hidden]> wrote:
>You forgot the Greatest Virgin Franchise of them all: Can-Am!
Oh yeah, I wasn't really going historic. Historic Can-Am, Trans-Am,
80's IMSA, etc. There's a ton of great simulation material out there
waiting for people to use it.
How about late 60's champcar? Those few years before USAC butchered
the sport when we had Andretti, the Unsers, Foyt, Leonard, etc driving
turbo open wheelers with primitive aero around classic road courses
and ovals. Not to mention the dirt tracks that were still part of the
championship. It would appeal to fans of dirt track racing and grand
prix legends in one fell swoop, not to mention the near hysteria that
a good sim with the Indy 500 would cause.. I'm salivating thinking
about running a league where one week I'm sliding an Offy dirt car
around Langhorne, the next I'm piloting a turbo Lotus wedge car around
indy, the next I'm in a Brawner-Hawk at Mosport and St Jovite.
It's surprising to me that after a game like IL-2 became such a
success, no one has had another go at a proper historic racer. We all
know GPL was a commercial failure, but I think it would be naive to
assume it was due to either the subject matter or the difficulty. The
racing sim community in 2003 is, imho, a lot larger and more dedicated
than it was in 1998. Hell, in 98 I had been simming for most of the
decade and still hadn't even purchased my first wheel.
I would love to see Papy take another chance with a sim that isn't
nascar. In fact, I think now would be the best time in their history
to do it as they've garnered so much respect and attention with the
last 3 nascar titles. You know as well as I do if they released a
half-horsepower lawnmower sim that every gaming review site on the
planet would be going nuts over how great it was and that there would
be a huge online community for it. If Sierra spent a little cash
putting kiosks and nice displays for it in wal-mart and electronics
boutique and slapped a fat "FROM THE MAKERS OF NASCAR RACING" sticker
on it I'm sure it would sell. Throw a big picture of Mario Andretti
on the cover and you're all set, at least in the US.
Jason
Mild disagreement. I think one of the reasons we don't have CART to kick
around any more (unless you like abusing dead horses) is that its
jack-of-all-trades orientation didn't hunt. I don't detect much crossover
interest between dirt-track trailer-trash, oval-track low-lifes, and
road-racing cogniscenti (ahem). Long after CART's oval races stopped
putting asses in seats, road races like Mid-O were still packing 'em in. At
its best, IndyCar Racing (as it was then known) was Can-Am with fenders.
The one-size-fits-all approach lacks focus, interest, and (this is why the
marketing-savvy sponsors deserted the series in in droves) actionable
demographics. Otherwise, triathalons would outdraw baisbol, fussbol, and
horse-track betting. After being shepherded by 3 alledged marketing
geniuses (Stokkan, Heitzler and Pook), CART is all but dead. Q.E.D.
And I can tell you from personal experience that Mario Andretti can't draw
flies any more. Brock Yates gave wine from Mario's vinyards the place of
honor in The Cannonball Pub (which is heavy on bench-racing types swilling
brewskis amidst automobilia like the steering wheel from Fangio's Chevy) and
never sold a single bottle. Sic transit and all that....
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (41 lines)
> On Wed, 07 Jan 2004 20:32:37 GMT, "Steve Smith" > <[email hidden]> wrote: > > >You forgot the Greatest Virgin Franchise of them all: Can-Am! > > Oh yeah, I wasn't really going historic. Historic Can-Am, Trans-Am, > 80's IMSA, etc. There's a ton of great simulation material out there > waiting for people to use it. > > How about late 60's champcar? Those few years before USAC butchered > the sport when we had Andretti, the Unsers, Foyt, Leonard, etc driving > turbo open wheelers with primitive aero around classic road courses > and ovals. Not to mention the dirt tracks that were still part of the > championship. It would appeal to fans of dirt track racing and grand > prix legends in one fell swoop, not to mention the near hysteria that > a good sim with the Indy 500 would cause.. I'm salivating thinking > about running a league where one week I'm sliding an Offy dirt car > around Langhorne, the next I'm piloting a turbo Lotus wedge car around > indy, the next I'm in a Brawner-Hawk at Mosport and St Jovite. > > It's surprising to me that after a game like IL-2 became such a > success, no one has had another go at a proper historic racer. We all > know GPL was a commercial failure, but I think it would be naive to > assume it was due to either the subject matter or the difficulty. The > racing sim community in 2003 is, imho, a lot larger and more dedicated > than it was in 1998. Hell, in 98 I had been simming for most of the > decade and still hadn't even purchased my first wheel. > > I would love to see Papy take another chance with a sim that isn't > nascar. In fact, I think now would be the best time in their history > to do it as they've garnered so much respect and attention with the > last 3 nascar titles. You know as well as I do if they released a > half-horsepower lawnmower sim that every gaming review site on the > planet would be going nuts over how great it was and that there would > be a huge online community for it. If Sierra spent a little cash > putting kiosks and nice displays for it in wal-mart and electronics > boutique and slapped a fat "FROM THE MAKERS OF NASCAR RACING" sticker > on it I'm sure it would sell. Throw a big picture of Mario Andretti > on the cover and you're all set, at least in the US. > > Jasonjason moyer wrote:
> I've determined it's the high grip being used for PTA
You're definitely right on this one. Anything above 1.05 make the car
feel like driving on glue. It deprives the car of the nice subtle
movements that make the driving so interesting.
On the other hand it also increases the suddenness and strength of the
forces when the car breaks loose from having grip (I don't know the
English term for this right now).
Very unrealistic, and not even faster. I've reduced the grip value on
two tracks I've beta tested so far by as much as 0.4, and not only was
the driving a lot more fun, but I also got a tad faster.
I think a 1.03 would be perfectly fine on most tracks.
Achim
Joachim Trensz wrote:
> I think a 1.03 would be perfectly fine on most tracks.
Heck, why not go mental and go for a perfectly round 1.0? After all,
if the design is right that's what the original track's grip oughta be ;)
Regards, Rudy
(GPLRank -21)
"Ruud Dingemans" <[email hidden]> wrote in message
news:btip38$dnn$[email hidden]...
> Joachim Trensz wrote:
>
> > I think a 1.03 would be perfectly fine on most tracks.
>
> Heck, why not go mental and go for a perfectly round 1.0? After all,
> if the design is right that's what the original track's grip oughta be;)
>
> Regards, Rudy
> (GPLRank -21)
>If you look at bristol, the default cup asphalt grip is 1.12, california is
0.98.
Steve
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> There are plenty of great licenses out there that no one has touched inages that they could use.
One weird thought I've been pondering (after checking out the pics from
Rolex 24 testing) is using the Papy engine for a Grand-Am Daytona Prototypes
sim. Yes, the cars are largely ugly as sin, and not as exciting as ALMS
LMP's, but the physics would more or less be PTA adjusted for mid-engine.
Some quick tweaking, modelling 4-6 chassis, and
Plus, given GA's close ties to NASCAR, Papy/Sierra would already have
inroads toward the license.
Just not sure if it would be commercially viable.
OTOH, I certainly wouldn't turn down a SPEED GT/TC sim! That would take a
bit more work with AWD and FWD thrown into the mix.
-jde
On Thu, 8 Jan 2004 00:38:52 -0500, "J.D. Ellis"
<[email hidden]> wrote:
>sim. Yes, the cars are largely ugly as sin, and not as exciting as ALMS
>LMP's, but the physics would more or less be PTA adjusted for mid-engine.
>Some quick tweaking, modelling 4-6 chassis, and
>
>Plus, given GA's close ties to NASCAR, Papy/Sierra would already have
>inroads toward the license.
That would be awesome. I also totally forgot about ALMS, which is yet
another series that doesn't have an official game yet.
Jason
Ruud Dingemans wrote:
> Heck, why not go mental and go for a perfectly round 1.0? After all,
> if the design is right that's what the original track's grip oughta be ;)
:)
Like Steve says, sometimes you need 1.0, sometimes 1.05 may be right.
1.03 is just an average I think would be appropriate.
Achim
Steve, it's posts like this one that make me wish you were writing for a
major mainstream motorsports publication...except then we'd have to pay for
these little pearls!
:-) don
"Steve Smith" <[email hidden]> wrote in message
news:Ev0Lb.38981$[email hidden]...
> Mild disagreement. I think one of the reasons we don't have CART to kick
> around any more (unless you like abusing dead horses) is that its
> jack-of-all-trades orientation didn't hunt. I don't detect much crossover
> interest between dirt-track trailer-trash, oval-track low-lifes, and
> road-racing cogniscenti (ahem). Long after CART's oval races stopped
> putting asses in seats, road races like Mid-O were still packing 'em in.At
and
Quoted text (11 lines)
> its best, IndyCar Racing (as it was then known) was Can-Am with fenders. > The one-size-fits-all approach lacks focus, interest, and (this is why the > marketing-savvy sponsors deserted the series in in droves) actionable > demographics. Otherwise, triathalons would outdraw baisbol, fussbol, and > horse-track betting. After being shepherded by 3 alledged marketing > geniuses (Stokkan, Heitzler and Pook), CART is all but dead. Q.E.D. > > And I can tell you from personal experience that Mario Andretti can't draw > flies any more. Brock Yates gave wine from Mario's vinyards the place of > honor in The Cannonball Pub (which is heavy on bench-racing types swilling > brewskis amidst automobilia like the steering wheel from Fangio's Chevy)Quoted text (47 lines)
> never sold a single bottle. Sic transit and all that.... > > "jason moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Wed, 07 Jan 2004 20:32:37 GMT, "Steve Smith" > > <[email hidden]> wrote: > > > > >You forgot the Greatest Virgin Franchise of them all: Can-Am! > > > > Oh yeah, I wasn't really going historic. Historic Can-Am, Trans-Am, > > 80's IMSA, etc. There's a ton of great simulation material out there > > waiting for people to use it. > > > > How about late 60's champcar? Those few years before USAC butchered > > the sport when we had Andretti, the Unsers, Foyt, Leonard, etc driving > > turbo open wheelers with primitive aero around classic road courses > > and ovals. Not to mention the dirt tracks that were still part of the > > championship. It would appeal to fans of dirt track racing and grand > > prix legends in one fell swoop, not to mention the near hysteria that > > a good sim with the Indy 500 would cause.. I'm salivating thinking > > about running a league where one week I'm sliding an Offy dirt car > > around Langhorne, the next I'm piloting a turbo Lotus wedge car around > > indy, the next I'm in a Brawner-Hawk at Mosport and St Jovite. > > > > It's surprising to me that after a game like IL-2 became such a > > success, no one has had another go at a proper historic racer. We all > > know GPL was a commercial failure, but I think it would be naive to > > assume it was due to either the subject matter or the difficulty. The > > racing sim community in 2003 is, imho, a lot larger and more dedicated > > than it was in 1998. Hell, in 98 I had been simming for most of the > > decade and still hadn't even purchased my first wheel. > > > > I would love to see Papy take another chance with a sim that isn't > > nascar. In fact, I think now would be the best time in their history > > to do it as they've garnered so much respect and attention with the > > last 3 nascar titles. You know as well as I do if they released a > > half-horsepower lawnmower sim that every gaming review site on the > > planet would be going nuts over how great it was and that there would > > be a huge online community for it. If Sierra spent a little cash > > putting kiosks and nice displays for it in wal-mart and electronics > > boutique and slapped a fat "FROM THE MAKERS OF NASCAR RACING" sticker > > on it I'm sure it would sell. Throw a big picture of Mario Andretti > > on the cover and you're all set, at least in the US. > > > > Jason > >But...but I *am* writing for a Major Motor Mag: I have a revu of the Ferrari
laptop (well, it's actually a backmarker Acer in Maranello livery, but still
the most beautimous laptop I've ever beheld) coming up soon in Car and
Driver, and later a story on the DARPA robot-car race (L.A. to Vegas; a cool
million to win!).
"don hodgdon" <[email hidden]> wrote in message
news:KcmLb.427481$J77.377812@fed1read07...
> Steve, it's posts like this one that make me wish you were writing for a
> major mainstream motorsports publication...except then we'd have to payfor
kick
> > around any more (unless you like abusing dead horses) is that its
> > jack-of-all-trades orientation didn't hunt. I don't detect muchcrossover
> > interest between dirt-track trailer-trash, oval-track low-lifes, and
> > road-racing cogniscenti (ahem). Long after CART's oval races stopped
> > putting asses in seats, road races like Mid-O were still packing 'em in.
> At
> > its best, IndyCar Racing (as it was then known) was Can-Am with fenders.
> > The one-size-fits-all approach lacks focus, interest, and (this is whythe
> > marketing-savvy sponsors deserted the series in in droves) actionable
> > demographics. Otherwise, triathalons would outdraw baisbol, fussbol,and
> > horse-track betting. After being shepherded by 3 alledged marketing
> > geniuses (Stokkan, Heitzler and Pook), CART is all but dead. Q.E.D.
> >
> > And I can tell you from personal experience that Mario Andretti can'tdraw
> > flies any more. Brock Yates gave wine from Mario's vinyards the placeof
> > honor in The Cannonball Pub (which is heavy on bench-racing typesswilling
Quoted text (7 lines)
> these little pearls! > > :-) don > > "Steve Smith" <[email hidden]> wrote in message > news:Ev0Lb.38981$[email hidden]... > > Mild disagreement. I think one of the reasons we don't have CART toQuoted text (51 lines)
> > brewskis amidst automobilia like the steering wheel from Fangio's Chevy) > and > > never sold a single bottle. Sic transit and all that.... > > > > "jason moyer" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Wed, 07 Jan 2004 20:32:37 GMT, "Steve Smith" > > > <[email hidden]> wrote: > > > > > > >You forgot the Greatest Virgin Franchise of them all: Can-Am! > > > > > > Oh yeah, I wasn't really going historic. Historic Can-Am, Trans-Am, > > > 80's IMSA, etc. There's a ton of great simulation material out there > > > waiting for people to use it. > > > > > > How about late 60's champcar? Those few years before USAC butchered > > > the sport when we had Andretti, the Unsers, Foyt, Leonard, etc driving > > > turbo open wheelers with primitive aero around classic road courses > > > and ovals. Not to mention the dirt tracks that were still part of the > > > championship. It would appeal to fans of dirt track racing and grand > > > prix legends in one fell swoop, not to mention the near hysteria that > > > a good sim with the Indy 500 would cause.. I'm salivating thinking > > > about running a league where one week I'm sliding an Offy dirt car > > > around Langhorne, the next I'm piloting a turbo Lotus wedge car around > > > indy, the next I'm in a Brawner-Hawk at Mosport and St Jovite. > > > > > > It's surprising to me that after a game like IL-2 became such a > > > success, no one has had another go at a proper historic racer. We all > > > know GPL was a commercial failure, but I think it would be naive to > > > assume it was due to either the subject matter or the difficulty. The > > > racing sim community in 2003 is, imho, a lot larger and more dedicated > > > than it was in 1998. Hell, in 98 I had been simming for most of the > > > decade and still hadn't even purchased my first wheel. > > > > > > I would love to see Papy take another chance with a sim that isn't > > > nascar. In fact, I think now would be the best time in their history > > > to do it as they've garnered so much respect and attention with the > > > last 3 nascar titles. You know as well as I do if they released a > > > half-horsepower lawnmower sim that every gaming review site on the > > > planet would be going nuts over how great it was and that there would > > > be a huge online community for it. If Sierra spent a little cash > > > putting kiosks and nice displays for it in wal-mart and electronics > > > boutique and slapped a fat "FROM THE MAKERS OF NASCAR RACING" sticker > > > on it I'm sure it would sell. Throw a big picture of Mario Andretti > > > on the cover and you're all set, at least in the US. > > > > > > Jason > > > > > >Heck with ALMS. How about Japanese Touring Cars? Check them out Thurday
night on Speed.
On Wed, 07 Jan 2004 23:21:08 GMT, "Steve Smith"
<[email hidden]> wrote:
>The one-size-fits-all approach lacks focus, interest, and (this is why the
>marketing-savvy sponsors deserted the series in in droves) actionable
>demographics.
Isn't a little odd that CART has no fanbase yet their biggest events
draw far more people than the biggest F1 events?
I still suspect if Tony George hadn't gotten a big head that CART
would be right there with NASCAR, as it was in the early 90's.
Jason
On Fri, 09 Jan 2004 05:06:05 GMT, "Carl Cottrell"
<[email hidden]> wrote:
>Heck with ALMS. How about Japanese Touring Cars? Check them out Thurday
>night on Speed.
I wonder if Codemasters still has the JTCC license. I know they were
included in Race Driver, dunno about Race Driver 2 or if there's any
sort of exclusivity to their license.
Jason
NASCAR has sucked all the air out of the room. Even w/o Tony George, I
suspect CART would have been mismanaged into the grave.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Wed, 07 Jan 2004 23:21:08 GMT, "Steve Smith"
> <[email hidden]> wrote:
>
> >The one-size-fits-all approach lacks focus, interest, and (this is whythe
Quoted text (10 lines)
> >marketing-savvy sponsors deserted the series in in droves) actionable > >demographics. > > Isn't a little odd that CART has no fanbase yet their biggest events > draw far more people than the biggest F1 events? > > I still suspect if Tony George hadn't gotten a big head that CART > would be right there with NASCAR, as it was in the early 90's. > > JasonCool. I gave up on C&D years ago but I'll keep an eye out for your articles.
don
"Steve Smith" <[email hidden]> wrote in message
news:b5nLb.45298$[email hidden]...
> But...but I *am* writing for a Major Motor Mag: I have a revu of theFerrari
> laptop (well, it's actually a backmarker Acer in Maranello livery, butstill
> the most beautimous laptop I've ever beheld) coming up soon in Car and
> Driver, and later a story on the DARPA robot-car race (L.A. to Vegas; acool
in.
> > At
> > > its best, IndyCar Racing (as it was then known) was Can-Am withfenders.
Chevy)
there
> > > > waiting for people to use it.
> > > >
> > > > How about late 60's champcar? Those few years before USAC butchered
> > > > the sport when we had Andretti, the Unsers, Foyt, Leonard, etcdriving
> > > > turbo open wheelers with primitive aero around classic road courses
> > > > and ovals. Not to mention the dirt tracks that were still part ofthe
> > > > championship. It would appeal to fans of dirt track racing andgrand
> > > > prix legends in one fell swoop, not to mention the near hysteriathat
> > > > a good sim with the Indy 500 would cause.. I'm salivating thinking
> > > > about running a league where one week I'm sliding an Offy dirt car
> > > > around Langhorne, the next I'm piloting a turbo Lotus wedge cararound
> > > > indy, the next I'm in a Brawner-Hawk at Mosport and St Jovite.
> > > >
> > > > It's surprising to me that after a game like IL-2 became such a
> > > > success, no one has had another go at a proper historic racer. Weall
> > > > know GPL was a commercial failure, but I think it would be naive to
> > > > assume it was due to either the subject matter or the difficulty.The
> > > > racing sim community in 2003 is, imho, a lot larger and morededicated
> > > > than it was in 1998. Hell, in 98 I had been simming for most of the
> > > > decade and still hadn't even purchased my first wheel.
> > > >
> > > > I would love to see Papy take another chance with a sim that isn't
> > > > nascar. In fact, I think now would be the best time in theirhistory
> > > > to do it as they've garnered so much respect and attention with the
> > > > last 3 nascar titles. You know as well as I do if they released a
> > > > half-horsepower lawnmower sim that every gaming review site on the
> > > > planet would be going nuts over how great it was and that therewould
> > > > be a huge online community for it. If Sierra spent a little cash
> > > > putting kiosks and nice displays for it in wal-mart and electronics
> > > > boutique and slapped a fat "FROM THE MAKERS OF NASCAR RACING"sticker
Quoted text (21 lines)
> million to win!). > > "don hodgdon" <[email hidden]> wrote in message > news:KcmLb.427481$J77.377812@fed1read07... > > Steve, it's posts like this one that make me wish you were writing for a > > major mainstream motorsports publication...except then we'd have to pay > for > > these little pearls! > > > > :-) don > > > > "Steve Smith" <[email hidden]> wrote in message > > news:Ev0Lb.38981$[email hidden]... > > > Mild disagreement. I think one of the reasons we don't have CART to > kick > > > around any more (unless you like abusing dead horses) is that its > > > jack-of-all-trades orientation didn't hunt. I don't detect much > crossover > > > interest between dirt-track trailer-trash, oval-track low-lifes, and > > > road-racing cogniscenti (ahem). Long after CART's oval races stopped > > > putting asses in seats, road races like Mid-O were still packing 'emQuoted text (15 lines)
> > > The one-size-fits-all approach lacks focus, interest, and (this is why > the > > > marketing-savvy sponsors deserted the series in in droves) actionable > > > demographics. Otherwise, triathalons would outdraw baisbol, fussbol, > and > > > horse-track betting. After being shepherded by 3 alledged marketing > > > geniuses (Stokkan, Heitzler and Pook), CART is all but dead. Q.E.D. > > > > > > And I can tell you from personal experience that Mario Andretti can't > draw > > > flies any more. Brock Yates gave wine from Mario's vinyards the place > of > > > honor in The Cannonball Pub (which is heavy on bench-racing types > swilling > > > brewskis amidst automobilia like the steering wheel from Fangio'sQuoted text (12 lines)
> > and > > > never sold a single bottle. Sic transit and all that.... > > > > > > "jason moyer" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > On Wed, 07 Jan 2004 20:32:37 GMT, "Steve Smith" > > > > <[email hidden]> wrote: > > > > > > > > >You forgot the Greatest Virgin Franchise of them all: Can-Am! > > > > > > > > Oh yeah, I wasn't really going historic. Historic Can-Am, Trans-Am, > > > > 80's IMSA, etc. There's a ton of great simulation material outQuoted text (10 lines)
> > > > on it I'm sure it would sell. Throw a big picture of Mario Andretti > > > > on the cover and you're all set, at least in the US. > > > > > > > > Jason > > > > > > > > > > > >Well, I just don't feel the same way. Maybe in the future :)
They have a LONG way to go to impress me.
-Larry
"Mitch_A" <[email hidden]> wrote in message
news:tbKKb.653$[email hidden]...
live
Quoted text (9 lines)
> One thing to consider Larry. Papy didn't just squirt out NR2003. It > was an evolution from N1. Give the guys at ISI a chance, theyve gotten > real close with F1C and hopefully that translates well for future EA > Nascar sims. IIRC arent the ISI team doing the Nascar sims? > > Mitch > > Larry wrote: > > Actually, SIERRA lost the rights. Thank you Sierra. Now Nascar has toQuoted text (8 lines)
> > with mediocrity for the next 6 years. > > > > -Larry > > > -- > <<<--- Posted using Mozilla 5.0 for Linux x86 --->>> > CART = toooooo many ovals and toooooooo many South Americans. Especially
that bitch that cries after winning back to back Indy 500s with mommy on
hand - pitiful! He shoulda been banned for life after the first time he did
that! Turned me RIGHT OFF. Where's the Rick Mears, Danny Sullivans, Al Unser
Jrs, etc? Not having Indy 500 as centrepiece has been the biggest thing
though I think. The ovals may be good for the spectators at the track but
watching that stuff on the tele is a huge yawn. Michigan, Milwaukee and
Indy 500 would be plenty for me personally. And a rule that says every team
must have at least 1 native of the U.S. as a driver. Whatever that means :)
"Steve Smith" <[email hidden]> wrote in message
news:FywLb.129598$[email hidden]...
Quoted text (22 lines)
> NASCAR has sucked all the air out of the room. Even w/o Tony George, I > suspect CART would have been mismanaged into the grave. > > "jason moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Wed, 07 Jan 2004 23:21:08 GMT, "Steve Smith" > > <[email hidden]> wrote: > > > > >The one-size-fits-all approach lacks focus, interest, and (this is why > the > > >marketing-savvy sponsors deserted the series in in droves) actionable > > >demographics. > > > > Isn't a little odd that CART has no fanbase yet their biggest events > > draw far more people than the biggest F1 events? > > > > I still suspect if Tony George hadn't gotten a big head that CART > > would be right there with NASCAR, as it was in the early 90's. > > > > Jason > >I think Papy ought to do something sort of like Grand Turismo for the
Playstation. Only real tracks, race cars and more sim oriented. It would be
cool to buy a Supra GT500 race car, a Toyota Atlantic, a winston cup car, Le
Mans Prototype, etc. and go race online. Leagues could require certain class
of cars or run multiple classes like endurance races. You could even throw
in vintage as a next addon. Track addons.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (11 lines)
> On Fri, 09 Jan 2004 05:06:05 GMT, "Carl Cottrell" > <[email hidden]> wrote: > > >Heck with ALMS. How about Japanese Touring Cars? Check them out Thurday > >night on Speed. > > I wonder if Codemasters still has the JTCC license. I know they were > included in Race Driver, dunno about Race Driver 2 or if there's any > sort of exclusivity to their license. > > JasonAnd it's also a series that is actively searching for new and better ways to
build their fanbase. This sounds like a real possibility. I would kill to
drive an LMP-675 in a Papy engine.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
>
> That would be awesome. I also totally forgot about ALMS, which is yet
> another series that doesn't have an official game yet.
>
> Jason
>
Never happen. Papy/Sierra's masters @ Vivendi are way too cheap. They lost
NASCAR 'cuz larry Probst @ EA was willing to pay top dollar for the
franchise. The French are notorious for buying up American properties when
the exchange rate is favorable, then milking the cash cow and never putting
anything back - look at Car and Driver! The only reason Sony is willing to
pay exorbitant licensing fees for Gran Turismo (said to have 500 cars in its
next iteration) is because they've sold over 15 *million* copies of the game
thus far. At best, Papyrus' games sell less than one tenth of that....
"Carl Cottrell" <[email hidden]> wrote in message
news:NnFLb.7519$[email hidden]...
> I think Papy ought to do something sort of like Grand Turismo for the
> Playstation. Only real tracks, race cars and more sim oriented. It wouldbe
> cool to buy a Supra GT500 race car, a Toyota Atlantic, a winston cup car,Le
> Mans Prototype, etc. and go race online. Leagues could require certainclass


































