rFactor : 40, perhaps 50 people online MAX at peak times. Leagues are
careful not to switch yet. Plenty of "possibilities" for mods but how many
of them will 1) ever see the finish light 2) be of an actual quality and 3)
be worth if it there's nobody racing them?
GTL : Great cars on washed out neutered tracks. Still the old ISI game
engine filled up with bugs. 3 months of fun then we move on to whatever's
next as developpers don't support it per low sales of it.
NR2003/GPL : still pumping out the races, but how long with the Sierra
servers be kept alive?
GTR : Read what I wrote in GTL but start with "Great modern cars".
LfS : :-|
So hmm what's next? iRacing? GTR2? Some miraculous other sim? People
actually start RACING rFactor? Or we just die like the flightsim community?
My pick : the last one.
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Notable threadPessimism over the supposed revival of sim racing
ymenard argued that the so-called revival was hollow, citing tiny rFactor online numbers and flaws in GTL and other sims. Replies discussed fragmentation across many titles, the rise of console sims like GT4 and Richard Burns Rally, NR2003 superspeedway pickup racing still drawing hundreds of players, and whether rFactor's mod potential would eventually draw everyone in. Some also discussed importing GT Legends from Sweden.
community/metaonline racing/leaguesgame comparisonrFactorGT LegendsNASCAR Racing 2003 SeasonLive for Speed
Automated summary.
On Tue, 11 Oct 2005 02:29:24 -0400, "ymenard"
<[email hidden]> wrote:
>My pick : the last one.
How about the racing sims on consoles getting more and more serious?
GT4, RBR and Enthusia are a big step in the right direction.
For some reason I never liked GTR, too much bugs and after F1C (which
I loved) I really got tired of having to tweak numerous .ini files to
fix all the bugs. After that it's really a delight to put a dvd in the
ps2 and just race..
Andre
Please send me your unwanted copy of GTL.
I'll happily reimburse you for whatever you paid, plus postage.
Bruce
ymenard wrote:
>
> GTL : Great cars on washed out neutered tracks. Still the old ISI game
> engine filled up with bugs. 3 months of fun then we move on to whatever's
> next as developpers don't support it per low sales of it.
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
Maybe for you......I will never use the PS2 for anything, it's a toy for my kids.
Quoted text (12 lines)
> On Tue, 11 Oct 2005 02:29:24 -0400, "ymenard" > <[email hidden]> wrote: > > >My pick : the last one. > > How about the racing sims on consoles getting more and more serious? > GT4, RBR and Enthusia are a big step in the right direction. > For some reason I never liked GTR, too much bugs and after F1C (which > I loved) I really got tired of having to tweak numerous .ini files to > fix all the bugs. After that it's really a delight to put a dvd in the > ps2 and just race.. >
"ymenard" <[email hidden]> wrote in message
news:fZI2f.4032$[email hidden]...
>
> LfS : :-|
>
Having come from "way back"(first post in '93), I actually enjoy LFS. It's
the only sim left on my hard drive now. It fits my limited time schedule,
which is important as my talents peaked about a year after GPL then started
to slide as my available time dropped. The pick-up races are surprisingly
good (less and less idiots on the public servers) and you can usually find
someone at your level to race, the driving model is convincing for all but
the fastest cars, and the newest tracks have some interesting corner
combinations. It's also quite friendly on my "not quite bleeding edge"
equipment. Some of the best fun I've had recently was a pick-up race with a
pack of "Minis", where everyone raced clean, fair and hard.
Stephen
Frank,
I can't believe you've played GTL and actually have that opinion, there is
nothing old ISI engine about it.
Chad
"Stephen F." <[email hidden]> wrote in message
news:434b745b$[email hidden]...
Quoted text (22 lines)
> > "ymenard" <[email hidden]> wrote in message > news:fZI2f.4032$[email hidden]... >> >> LfS : :-| >> > > Having come from "way back"(first post in '93), I actually enjoy LFS. > It's the only sim left on my hard drive now. It fits my limited time > schedule, which is important as my talents peaked about a year after GPL > then started to slide as my available time dropped. The pick-up races are > surprisingly good (less and less idiots on the public servers) and you can > usually find someone at your level to race, the driving model is > convincing for all but the fastest cars, and the newest tracks have some > interesting corner combinations. It's also quite friendly on my "not > quite bleeding edge" equipment. Some of the best fun I've had recently > was a pick-up race with a pack of "Minis", where everyone raced clean, > fair and hard. > > Stephen > >I think part of the issue is the number of descent racing
games out there are splitting up the potential field of online
players.
Another issue is that as racing sims get more accurate, there will
be little difference in the "feel" of the various games. The differences
will be which cars and tracks are available, and the extra features
like graphics, sounds, AI behavior, replays, career mode, ... .
For example, by the time LFS S3 is released, it probably won't seem
significantly different than other racing sims released by that time.
The last issue I can think of right now is that the newness of
online gaming in general is gone, so there is just less interest.
> NR2003/GPL : still pumping out the races, but how long with the Sierra servers be kept alive?
NR2003 online 300 (weekdays) to 500 (weekends) players online, 90% of
them racing super speedways, the no skill required tracks, which is
why they are probably so popular. (OK, so you do need to learn how
to avoid wrecks and pit well).
GTP mod for NR2003 - a few Eurpoean leagues for this one, but I'm
in the USA (wrong time zone).
GPL - I never saw that many players on VROC, but I probably discovered
out about GPL too late.
GTR / GTL - I expect these games like most others, to be popular
for a few months after release, and then for interest to wane.
LFS - an unusually loyal fan base. Haven't played online in quite a while
so I can't state how many players are actively online.
F1C99-02 - Another game I like, but rarely played online, so I don't
know how popular it was. Just like the real thing, I would imagine
passing would be difficult.
Rally sims - I've never seen or played RBR. I do have Collin McRae
Rally 2005, but only played it a few times. Just can't get motivated
with rally style driving.
Non-sim racing games, for example, NFS Underground 2. 1000 players on
the first night of the demo, but the released game split up US and
EU servers, and not there's maybe 50 players at most on the US server.
Like many players, I spend most of my gaming time offline as opposed
to online. I think most GPL players probably fit into this category,
hot lapping for a GPL rank as opposed to online racing. My guess
is that most active NR2003 players are online. With the rest of
the racing sims, it's somewhere between the GPL and NR2003 extremes.
> Non-sim racing games, for example, NFS Underground 2. 1000 players on
> the first night of the demo, but the released game split up US and
> EU servers, and not there's maybe 50 players at most on the US server.
EU servers, and now there's maybe 50 players at most on the US server.
Jeff Reid wrote:
>
> LFS - an unusually loyal fan base. Haven't played online in quite a while
> so I can't state how many players are actively online.
A bunch of wankers who run around slagging off other sims over on RSC.
> So hmm what's next? iRacing? GTR2? Some miraculous other sim? People
> actually start RACING rFactor? Or we just die like the flightsim
> community?
>
>
> My pick : the last one.
RIP
"Dave" <[email hidden]> wrote in message
news:[email hidden]...
Now theres logic, ... "I won't use it because it doesn't say 'built for
daddies too'............."
Quoted text (19 lines)
> > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... >> On Tue, 11 Oct 2005 02:29:24 -0400, "ymenard" >> <[email hidden]> wrote: >> >> >My pick : the last one. >> >> How about the racing sims on consoles getting more and more serious? >> GT4, RBR and Enthusia are a big step in the right direction. >> For some reason I never liked GTR, too much bugs and after F1C (which >> I loved) I really got tired of having to tweak numerous .ini files to >> fix all the bugs. After that it's really a delight to put a dvd in the >> ps2 and just race.. >> > > Maybe for you......I will never use the PS2 for anything, it's a toy for > my kids. >>Maybe for you......I will never use the PS2 for anything, it's a toy for my kids.
I never thought much about consoles too, untill two years ago I bought
the PS2, mostly because of the Final Fantasy games, and because
pc-gaming was dying rapidly. After that I discovered the fun of not
having to tweak for hours to get a game running smoothly, and sitting
on the couch instead of behind a desk.
Also imho games on consoles have much more quality too, cleary much
more time and money goes into the making of console-games.
I think the sim-racing world would be in awe if something like
Enthusia or GT4 would be released for the PC, unfortunately consoles
still have the name of being for kids only, hence a lot if people are
missing out on some superb sims.
Have you ever tried Enthusia by the way? Rent it, hook up your Momo to
your PS2 and you'll experience what I'm talking about :)
Andre
It will never be like it was YM, your finally getting older and see what us
40 year olds been saying for 20 years, "Aint nuttin like what we
usedta-could"
It is a crying shame, when Papy-sierra servers go poof, that is going to be
the end of an era. Next gen consoles, will finnish off PC games, I'm bettin
you. Sickening as I get older to realize (more than I did) that my lower
end (cheaper) video-card cost about double what the goddam consoles sell
for...
ymenard enlightened us with:
Quoted text (33 lines)
> rFactor : 40, perhaps 50 people online MAX at peak times. Leagues are > careful not to switch yet. Plenty of "possibilities" for mods but > how many of them will 1) ever see the finish light 2) be of an > actual quality and 3) be worth if it there's nobody racing them? > > GTL : Great cars on washed out neutered tracks. Still the old ISI > game engine filled up with bugs. 3 months of fun then we move on to > whatever's next as developpers don't support it per low sales of it. > > NR2003/GPL : still pumping out the races, but how long with the Sierra > servers be kept alive? > > GTR : Read what I wrote in GTL but start with "Great modern cars". > > LfS : :-| > > > > > So hmm what's next? iRacing? GTR2? Some miraculous other sim? People > actually start RACING rFactor? Or we just die like the > flightsim community? > > My pick : the last one. > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World...In article <yVK2f.3459$[email hidden]>, s_h_b_1970
@hotmail.com says...
The same could be said (the 'slagging' not the 'wankers' part) of the
rFactor section. Or the GPL section. Or the NR2003 section... etc.
RSC is an inbred (I'M NOT CALLING THEM INBRED REDNECKS) fed community.
Actual discussion of the merits and flaws of opposing sims seems to be
discouraged (by each sub-forums community - not the moderators as such.)
My hat is in with LFS. I *like* the totally closed-off-locked-up system.
I'm not comfortable with Joe Blow, that has driven his aunts Corsica
around Walmart parking lot at 4am on a Sunday, messing with ini
'values' because he 'knows how a car should handle' (slight exaggeration
:) ). I like that the 3 programmers keep a tight rein on their 'baby'
and seem to be trying to produce the most accurate physics that they
can. Sure, it isn't there yet but it seem like it will get there sooner
than later.
LFS has some very nice tracks too. Aston and Westhill are a joy to
drive. A lot of very nice corners and corner combinations.
MRSisson
--
LOAD "GPL",8
SEARCHING FOR GPL
LOADING
READY.
RUN
Quoted text (8 lines)
> Jeff Reid wrote: > > > > > LFS - an unusually loyal fan base. Haven't played online in quite a while > > so I can't state how many players are actively online. > > A bunch of wankers who run around slagging off other sims over on RSC. >In article <[email hidden]>,
[email hidden] says...
>
> RSC is an inbred (I'M NOT CALLING THEM INBRED REDNECKS) fed community.
> Actual discussion of the merits and flaws of opposing sims seems to be
> discouraged (by each sub-forums community - not the moderators as such.)
>
I would like to edit this to say :
Web forums/subforums or newsgroups centered on one game/sim are inbred
fed communities. RSC should not be singled out. Sorry.
MRSisson
--
LOAD "GPL",8
SEARCHING FOR GPL
LOADING
READY.
RUN
"Dave" <[email hidden]> news:[email hidden] Got on
his soap box and said:
>
> Maybe for you......I will never use the PS2 for anything, it's a toy
> for my kids.
>
You might want to take a look at yourself and ask who the kid is...
Although out of all my consoles the PS2 as at the bottom of the list in
terms of how much it is played and how much I like it. But it does have
RBR and GT4 with FFB.
--
My Games Collection: http://www.fooatari.plus.com/
Games Blog- http://foosgaming.blogspot.com
Motorsport Blog- http://foosmotorsport.blogspot.com
In article <[email hidden]>,
[email hidden] says...
So where are you going to put the steering wheel? Once you have to
physically sit at a specific location, ie. not on your sofa in front of
the tv, because that's the only place your steering wheel is able to be
fixed, then surely that detracts from the what the ps2 is all about.
And there's no way I'm going to use paddles to play, other than for a
bit of light-entertainment. If I'm serious about sim racing then I want
a proper, fixed, wheel and pedals setup. As yet, does something like
that actually exist for game consoles?
--
Pete Ives
Remove All_stRESS before sending me an email
Quoted text (14 lines)
> On Tue, 11 Oct 2005 02:29:24 -0400, "ymenard" > <[email hidden]> wrote: > > >My pick : the last one. > > How about the racing sims on consoles getting more and more serious? > GT4, RBR and Enthusia are a big step in the right direction. > For some reason I never liked GTR, too much bugs and after F1C (which > I loved) I really got tired of having to tweak numerous .ini files to > fix all the bugs. After that it's really a delight to put a dvd in the > ps2 and just race.. > > Andre >Never say never.
Today the consoles arent an option for me either. Someday that may not be
the case though. When a console can run high res with all the accessories I
can use now (wheels, sticks etc) I'd actually much prefer $3-400 for a
console vs $1000-2000 for a high end PC. Today isnt the day though ;)
Mitch
"Dave" <[email hidden]> wrote in message
news:[email hidden]...
>
> Maybe for you......I will never use the PS2 for anything, it's a toy for
> my kids.
>
>
Gotta differ with you guys about N2003 - whether you race
superspeedways (as I do) or any other type of track, there are plenty
of regular, consistent race series going on all the time. Just gotta
hook up with the right people - and show them what you can do on the
track.
As far as superspeedways not requiring any driving skill, tell that to
the 8/10 and 9/10 racers out there. They will slice and dice you at
their leisure. People don't get the higher ratings without putting real
time in finding how to handle the car in the low and high lines. Maybe
it's not a skill you wish to acquire, but it is DEFINATELY a skill.
> As far as superspeedways not requiring any driving skill,
Never having raced superspeedways before, I had my first win
on my second online session. I don't think this could happen
with any other racing sim, or with the road courses in NR2003.
It would take a lot longer than just two sessions to run
1:14's at Watkins Glen, the time that most fast players run at.
> As far as superspeedways not requiring any driving skill, tell that to
> the 8/10 and 9/10 racers out there.
The only driving skill I see is during qualification and pitting.
Just need to qualify near the front to be able to avoid wrecks and win.
Most of the 8/10 and 9/10 players work with a group or team, and
this is very difficult to beat as an individual. The team or group
work together in pitting and getting back into a draft after pitting,
which is the key factor for winning a race (and wreck avoidance).
In order to get a rating of 7 or 8, the main thing is to race in
a large field (30+ players), and finish in the top 7 or so. Getting
to a 6 on an open server isn't that difficult (takes me two nights).
Getting to a 7 or 8 is best done on an FLMS server with a minimum of 6
rating. FLMS also has a minimum 7 rating server, but it's not
very popular anymore since they added a 6 server also.
Regarding the inside versus outside line, the standard speedway
tracks favor the inside line. Only a cooperating group or team
can make the outside line work.
This LFS stuff is a big off topic, but here's my take on LFS.
I think some LFS fans are just a bit too fanatic. From looking at the
forum threads, the amount of flaming that occurs after any complaint
about a games physics was highest in the LFS sections.
I never got the impression from the other game sections that the
players of that game thought that their game's physics didn't have any
flaws.
Many GPL fans used to think that GPL was the best simulation ever, but
were also willing to admit GPL had some physics / setup bugs.
> 3 programmers
With such a small team, LFS is destined to fall behind other sims by
the time LFS S3 is released. Also, only a small number of cars in
LFS get any actual real world feedback. I still feel that the tire
physics isn't right, and wonder if the team ever got any actual
slip angle versus lateral force curves for the various types of tires
used in actual racing, specifically, bias ply racing tires used in
most non-downforce racing classes, which lose very little grip
when pushed past the limits. In my own testing, steering beyond
the max on LFS S2's LX6 can reduce the cornering forces from 1.15g's
to below .8g's, far more than what a real racing tire would do.
> tight rein
One of the issues some (like me) have with LFS is that slicks aren't allowed
on more cars than currently allowed within the game. There is a slick for
all cars mod for LFS S1 and S2 alpha, so obviously there is a demand for
this. If this is supposed to be a racing simulator (not just a fun
run simulator), then model the tires actually used in racing of these
cars. Most racing classes allow slicks on some events, and for some
spec classes, the restriction is to DOT racing tires. LFS doesn't have
the equivalent of a DOT racing tire yet.
Quoted text (8 lines)
>> Jeff Reid wrote: >> > LFS - an unusually loyal fan base. Haven't played online in quite a while >> > so I can't state how many players are actively online. >> >> A bunch of wankers who run around slagging off other sims over on RSC. > The same could be said (the 'slagging' not the 'wankers' part) of the > rFactor section. Or the GPL section. Or the NR2003 section... etc.
"ymenard" <[email hidden]> wrote in message
news:fZI2f.4032$[email hidden]...
Once rFactor has tracks that appeal to all and mods that appeal to all
(F1, Champ cars, Daytona Prototypes, Aussie V8 Supercars, Euro GT stuff,
etc) then you will see no activity anywhere except rFactor - it is
inevitable! :) We are at the beginning, not the end!
Quoted text (26 lines)
> rFactor : 40, perhaps 50 people online MAX at peak times. Leagues are > careful not to switch yet. Plenty of "possibilities" for mods but how > many of them will 1) ever see the finish light 2) be of an actual quality > and 3) be worth if it there's nobody racing them? > > GTL : Great cars on washed out neutered tracks. Still the old ISI game > engine filled up with bugs. 3 months of fun then we move on to whatever's > next as developpers don't support it per low sales of it. > > NR2003/GPL : still pumping out the races, but how long with the Sierra > servers be kept alive? > > GTR : Read what I wrote in GTL but start with "Great modern cars". > > LfS : :-| > > > > > So hmm what's next? iRacing? GTR2? Some miraculous other sim? People > actually start RACING rFactor? Or we just die like the flightsim > community? > > > My pick : the last one. >
"Mitch_A" <[email hidden]> wrote in message
news:ShV2f.504$[email hidden]...
Not to mention that you could say goodbye to every mod, track, etc that
was ever released for any sim - think about that for a sec!
Quoted text (9 lines)
> Never say never. > > Today the consoles arent an option for me either. Someday that may not be > the case though. When a console can run high res with all the accessories > I can use now (wheels, sticks etc) I'd actually much prefer $3-400 for a > console vs $1000-2000 for a high end PC. Today isnt the day though ;) > > Mitch >> Not to mention that you could say goodbye to every mod, track, etc that
> was ever released for any sim - think about that for a sec!
and the fact that consoles are commodity items and get replaced by
newer versions. Unless you have space to store them, this means older
games get obsoleted as well.
>> Or we just die like the flightsim community?
It isn't dead, it's just that the remaining 2 or 3 players
are busy going around the world in real time flying Cessna 172's.
(A lot of islands had to be invented for the cross ocean flights).
> Once rFactor has tracks that appeal to all and mods that appeal to all
> (F1, Champ cars, Daytona Prototypes, Aussie V8 Supercars, Euro GT stuff,
> etc) then you will see no activity anywhere except rFactor - it is
> inevitable! :) We are at the beginning, not the end!
I don't think any one game is ever going to dominate online play.
The closest to this we have right now is NR2003 online superspeedway
racing, where 300 to 500 players are online during peak times. For the
rest of the racing games, I suspect it will remain around 100 players
or less.
"Jeff Reid" <[email hidden]> wrote in
news:4LK2f.67061$lq6.3155@fed1read01:
> Rally sims - I've never seen or played RBR. I do have Collin McRae
> Rally 2005, but only played it a few times. Just can't get motivated
> with rally style driving.Collin McRae Rally isn't much of a sim. But RBR is stunning, it probably
has the best car physics among all sims. Unlike road racing sims it's much
more believable when you go off the pavement and over bumps (intentionally
or not). If you haven't driven RBR or rally car in real life you just
haven't experienced rally style driving. If you want to try, RBR is likely
to be a cheaper option (than real life rallying ;>)
> Like many players, I spend most of my gaming time offline as opposed
> to online. I think most GPL players probably fit into this category,
> hot lapping for a GPL rank as opposed to online racing.I'm not sure, I run GPL almost exclusively online. It was around for such a
long time that most people got quite proficient and primarily race in the
leagues (official or practice races). There's a quality racing there, so
pick up racing is dying out. The funny side of such an established sim is
that many drivers are so consistent that races often resemble typical F1
processional races. Drivers qualify in the order of their pace, and 0.1s
per lap becomes unsurmountable margin when nobody makes mistakes. This
often makes practice races more fun, because faster drivers usually fall to
the back and try to make positions on track.
Alex.
>"Byron Forbes" <[email hidden]> wrote Once rFactor has tracks
>that appeal to all and mods that appeal to all
> (F1, Champ cars, Daytona Prototypes, Aussie V8 Supercars, Euro GT stuff,
> etc) then you will see no activity anywhere except rFactor - it is
> inevitable! :) We are at the beginning, not the end!
Important word : "Once".
I see a very big egg vs. chicken problematic here for rFactor. Do
tracks/cars/mods bring people to the online environment, or will the people
online bring those tracks/cars/mods? Because at the moments, it's quite
evident that rFactor is not a big seller at all, the arenas and race servers
are not populated at all.
Considering there's no boxed release of rFactor, it's all in the
word-of-mouth. That thing can easily kill rFactor into the nothingless of
the internet, within half a dozen so-so 6-months-of-fun sims that are
developped fastly, fragment the community and aren't supported with patches
by the developpers (hmm ISI's babies anybody???). Or worse, if the rFactors
guys leave the community on it's own to create tracks, fix problems, WRITE A
MANUAL (jebus guys was it that hard to make?).
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
>"Andre Warringa" <[email hidden]> wrote
> I think the sim-racing world would be in awe if something like
> Enthusia or GT4 would be released for the PC
You mean a no-damage 4-car-multi game with semi-serious physics where the
way to go fast is to bounce into the walls and where the only good graphics
are in the replay mode? ;)
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
"ymenard" <[email hidden]> wrote in message
news:cc%2f.4843$[email hidden]...
I think you're forgetting GPL - the ultimate in success amongst the sim
community (screw commercial success).
The moral to the story is simple - if it's good, real good, word of
mouth will do the rest.
And it already is really good. Not only are the mods and tracks on the
horizon (not too mention some in place), but a trip to
http://www.rfactor.net/index.php will soon reveale that it's about to get a
lot better and has a heap of bug fixes (and this is in a sim that has hardly
any bugs at all). This is a very good sign if you ask me.
I'll go on the record right now and say that rFactor is easily the best
thing since sliced bread and GPL (wondering if sliced bread and GPL are of
the same era LOL).
Quoted text (23 lines)
> >"Byron Forbes" <[email hidden]> wrote Once rFactor has tracks > >that appeal to all and mods that appeal to all >> (F1, Champ cars, Daytona Prototypes, Aussie V8 Supercars, Euro GT stuff, >> etc) then you will see no activity anywhere except rFactor - it is >> inevitable! :) We are at the beginning, not the end! > > > Important word : "Once". > > I see a very big egg vs. chicken problematic here for rFactor. Do > tracks/cars/mods bring people to the online environment, or will the > people online bring those tracks/cars/mods? Because at the moments, it's > quite evident that rFactor is not a big seller at all, the arenas and race > servers are not populated at all. > > Considering there's no boxed release of rFactor, it's all in the > word-of-mouth. That thing can easily kill rFactor into the nothingless of > the internet, within half a dozen so-so 6-months-of-fun sims that are > developped fastly, fragment the community and aren't supported with > patches by the developpers (hmm ISI's babies anybody???). Or worse, if > the rFactors guys leave the community on it's own to create tracks, fix > problems, WRITE A MANUAL (jebus guys was it that hard to make?). >which has a 2 edge sword, because 'developers' would then be likely to make
money (if worth the trouble I assume) with newer versions every year. more
poeple selling games, I dunno I kinda really hate the way the punk mentality
with virus' spyware and crap has gotten up to, so I am hatting the PC, but I
could hate a console too having to wait for new games to fix bugs in old
ones? <G>. Bah!
Jeff Reid enlightened us with:
>> Not to mention that you could say goodbye to every mod, track,
>> etc that was ever released for any sim - think about that for a sec!
>
> and the fact that consoles are commodity items and get replaced by
> newer versions. Unless you have space to store them, this means older
> games get obsoleted as well.
JR, you're in the USA right? Have you thought about wether or how you going
to get GTLegends before January-march 06? have you figured that out yet and
I say with english as the only version my lazy american speaking and reading
can handl?
Jeff Reid enlightened us with:
Quoted text (28 lines)
>> As far as superspeedways not requiring any driving skill, > > Never having raced superspeedways before, I had my first win > on my second online session. I don't think this could happen > with any other racing sim, or with the road courses in NR2003. > It would take a lot longer than just two sessions to run > 1:14's at Watkins Glen, the time that most fast players run at. > >> As far as superspeedways not requiring any driving skill, tell that >> to the 8/10 and 9/10 racers out there. > > The only driving skill I see is during qualification and pitting. > Just need to qualify near the front to be able to avoid wrecks and > win. Most of the 8/10 and 9/10 players work with a group or team, and > this is very difficult to beat as an individual. The team or group > work together in pitting and getting back into a draft after pitting, > which is the key factor for winning a race (and wreck avoidance). > > In order to get a rating of 7 or 8, the main thing is to race in > a large field (30+ players), and finish in the top 7 or so. Getting > to a 6 on an open server isn't that difficult (takes me two nights). > Getting to a 7 or 8 is best done on an FLMS server with a minimum of 6 > rating. FLMS also has a minimum 7 rating server, but it's not > very popular anymore since they added a 6 server also. > > Regarding the inside versus outside line, the standard speedway > tracks favor the inside line. Only a cooperating group or team > can make the outside line work.> JR, you're in the USA right? Have you thought about wether or how you going to get GTLegends before January-march 06?
> have you figured that out yet and I say with english as the only version my lazy american speaking and reading can
> handl?
I ordered it from Sweeden, http://english.megastore.se/, just got an email
confirming they are shipping it (probably via slow boat), so I should get
it in a week or so.
> I ordered it from Sweeden, http://english.megastore.se/, just got an email
> confirming they are shipping it (probably via slow boat), so I should get
> it in a week or so.
Oops, make that Sweden. Hmm, if long "e" is for weed and not wed,
why is Sweden?
Let me know when you get it as I need to know, will it be in english?
thanks
Jeff Reid wrote:
>> I ordered it from Sweeden, http://english.megastore.se/, just got an
>> email confirming they are shipping it (probably via slow boat), so I
>> should get it in a week or so.
>
> Oops, make that Sweden. Hmm, if long "e" is for weed and not wed,
> why is Sweden?
PlowBoy wrote:
Just a matter of time before viruses and such find their way into
consoles..just mho though..
Mike
Quoted text (17 lines)
> which has a 2 edge sword, because 'developers' would then be likely to make > money (if worth the trouble I assume) with newer versions every year. more > poeple selling games, I dunno I kinda really hate the way the punk mentality > with virus' spyware and crap has gotten up to, so I am hatting the PC, but I > could hate a console too having to wait for new games to fix bugs in old > ones? <G>. Bah! > Jeff Reid enlightened us with: > >>> Not to mention that you could say goodbye to every mod, track, >>>etc that was ever released for any sim - think about that for a sec! >> >>and the fact that consoles are commodity items and get replaced by >>newer versions. Unless you have space to store them, this means older >>games get obsoleted as well. > > >
"Sting32" <[email hidden]> wrote in message
news:zzj3f.2240$[email hidden]...
Remember, Simbin did not allow a legal conversion of the english version
to be available to those that forked out for the German version. I don't
know wtf they did that. Just a word of warning. ?Bitorent? was the place to
get it last I heard.
Quoted text (12 lines)
> Let me know when you get it as I need to know, will it be in english? > thanks > > Jeff Reid wrote: >>> I ordered it from Sweeden, http://english.megastore.se/, just got an >>> email confirming they are shipping it (probably via slow boat), so I >>> should get it in a week or so. >> >> Oops, make that Sweden. Hmm, if long "e" is for weed and not wed, >> why is Sweden? > >Quoted text (8 lines)
>>>> I ordered it from Sweden, http://english.megastore.se/, just got an >>>> email confirming they are shipping it (probably via slow boat), so I >>>> should get it in a week or so. > Remember, Simbin did not allow a legal conversion of the english version > to be available to those that forked out for the German version. I don't > know wtf they did that. Just a word of warning. ?Bitorent? was the place to > get it last I heard.> I ordered it from Sweden, http://english.megastore.se/
Some at RSC have already recieved their copies, no mention
of not being in English. There's also a post that gogamer
will start selling to USA tommorrow (October 14).
In article <%SW2f.70493$lq6.24661@fed1read01>, [email hidden]
says...
If you can make a 6/7 rating in a couple of nights, then you're not
doing anything I would call racing. The 5-10% sprints aren't races, and
people with high ratings don't generally impress me, especially on
supers.
Supers require different skills that short tracks or roadies, but
technically, I think supers require less work on the part of the
drivers. Qualifying is important, but it's not a "skill" - making a
setup is a skill (and I admittedly suck at making setups).
The "key factor" to winning a race differs depending on what kind of
race you're in. In a race I'm typically in (50%, with 10-18 drivers,
cautions, realistic damage, and double-file restarts), at least one
green-flag pitstop is required, you gotta be more careful with your
tires, you have to nail each pitstop and stay off the wall to avoid
having the pitcrew need to repair your car. You also have to maintain
your concentration for a lot longer that the sprint races you drive in.
It takes more "skill" to run league races that it does to run sprints.
Quoted text (21 lines)
> > As far as superspeedways not requiring any driving skill, > > Never having raced superspeedways before, I had my first win > on my second online session. I don't think this could happen > with any other racing sim, or with the road courses in NR2003. > It would take a lot longer than just two sessions to run > 1:14's at Watkins Glen, the time that most fast players run at. > > > As far as superspeedways not requiring any driving skill, tell that to > > the 8/10 and 9/10 racers out there. > > The only driving skill I see is during qualification and pitting. > Just need to qualify near the front to be able to avoid wrecks and win. > Most of the 8/10 and 9/10 players work with a group or team, and > this is very difficult to beat as an individual. The team or group > work together in pitting and getting back into a draft after pitting, > which is the key factor for winning a race (and wreck avoidance). > > In order to get a rating of 7 or 8, the main thing is to race in > a large field (30+ players), and finish in the top 7 or so. Getting > to a 6 on an open server isn't that difficult (takes me two nights).The age of NR2003 doesn't bother me. The lack of large fields does.
-Larry
"Gil" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> Gotta differ with you guys about N2003 - whether you race > superspeedways (as I do) or any other type of track, there are plenty > of regular, consistent race series going on all the time. Just gotta > hook up with the right people - and show them what you can do on the > track. > > As far as superspeedways not requiring any driving skill, tell that to > the 8/10 and 9/10 racers out there. They will slice and dice you at > their leisure. People don't get the higher ratings without putting real > time in finding how to handle the car in the low and high lines. Maybe > it's not a skill you wish to acquire, but it is DEFINATELY a skill. >WHOOO HOO! post a question, see if they tell you it is english! <G>.
Hello go gamer, what did I do with that link... GOOOGLE
Jeff Reid enlightened us with:
>> I ordered it from Sweden, http://english.megastore.se/
>
> Some at RSC have already recieved their copies, no mention
> of not being in English. There's also a post that gogamer
> will start selling to USA tommorrow (October 14).
PlowBoy wrote:
Most games sold in Scandinavia are in English, the individual markets
are too small to warrant a language conversion I assume, so there's a
good chance it will be the English version, you might get the manual in
a foreign language though... :D
Beers and cheers
(uncle) Goy
"When two or more people are gathered together in my name,
they shall perform the Parrot Sketch..."
--Our Lord John Cleese--
Quoted text (10 lines)
> > WHOOO HOO! post a question, see if they tell you it is english! <G>. > > Hello go gamer, what did I do with that link... GOOOGLE > Jeff Reid enlightened us with: > >> I ordered it from Sweden, http://english.megastore.se/ > > > > Some at RSC have already recieved their copies, no mention > > of not being in English. There's also a post that gogamer > > will start selling to USA tommorrow (October 14).Thank you goy! you'll translate it for me, wont ya?
Goy Larsen enlightened us with:
Quoted text (26 lines)
> PlowBoy wrote: >> >> WHOOO HOO! post a question, see if they tell you it is english! >> <G>. >> >> Hello go gamer, what did I do with that link... GOOOGLE >> Jeff Reid enlightened us with: >>>> I ordered it from Sweden, http://english.megastore.se/ >>> >>> Some at RSC have already recieved their copies, no mention >>> of not being in English. There's also a post that gogamer >>> will start selling to USA tommorrow (October 14). > > Most games sold in Scandinavia are in English, the individual markets > are too small to warrant a language conversion I assume, so there's a > good chance it will be the English version, you might get the manual > in a foreign language though... :D > > > Beers and cheers > (uncle) Goy > > "When two or more people are gathered together in my name, > they shall perform the Parrot Sketch..." > > --Our Lord John Cleese--> If you can make a 6/7 rating in a couple of nights, then you're not
> doing anything I would call racing. The 5-10% sprints aren't races, and
> people with high ratings don't generally impress me, especially on
> supers.
This was my point. Most of the online Sierra.com players are running
super speedway sprints. During peak time I see 300 players during
weekdays, and 500 players during weekends, which is a lot more than
other racing games, and most of them are running super speedway
sprints. I think there are two main reasons for the popularity of
these super speedway sprints, virtually no skill required, and it's
Nascar (a lot of players are fans).
> Hello go gamer, what did I do with that link... GOOOGLE
http://www.gogamer.com/cgi-bin/GoGamer.storefront/SESSIONID/Product/View/001GTL
> The age of NR2003 doesn't bother me. The lack of large fields does.
Go online during prime time and there are 300 or more players online.
Most of the super speedway sprints will be nearly maxed out at
30 to 40 players.
"Jeff Reid" <[email hidden]> wrote in message news:uUA3f.73304
Not to mention Sierra has been making neckcar sims for years and have lots of loyal fans.
Quoted text (8 lines)
> This was my point. Most of the online Sierra.com players are running > super speedway sprints. During peak time I see 300 players during > weekdays, and 500 players during weekends, which is a lot more than > other racing games, and most of them are running super speedway > sprints. I think there are two main reasons for the popularity of > these super speedway sprints, virtually no skill required, and it's > Nascar (a lot of players are fans). >Fracking 60 bucks... I guess maybe after Christmas, I can get it... damn
vehicle tags, gonna break me again.
Jeff Reid enlightened us with:
>> Hello go gamer, what did I do with that link... GOOOGLE
>
> http://www.gogamer.com/cgi-bin/GoGamer.storefront/SESSIONID/Product/View/001GTL
ymenard wrote:
Took you long enough ;)
--
Scott B. Husted�
http://www.Husted.cc
ICQ# 4395450
Quoted text (29 lines)
> rFactor : 40, perhaps 50 people online MAX at peak times. Leagues are > careful not to switch yet. Plenty of "possibilities" for mods but how many > of them will 1) ever see the finish light 2) be of an actual quality and 3) > be worth if it there's nobody racing them? > > GTL : Great cars on washed out neutered tracks. Still the old ISI game > engine filled up with bugs. 3 months of fun then we move on to whatever's > next as developpers don't support it per low sales of it. > > NR2003/GPL : still pumping out the races, but how long with the Sierra > servers be kept alive? > > GTR : Read what I wrote in GTL but start with "Great modern cars". > > LfS : :-| > > > > > So hmm what's next? iRacing? GTR2? Some miraculous other sim? People > actually start RACING rFactor? Or we just die like the flightsim community? > > > My pick : the last one. > > > > >"No skill required" depends on who you are racing with.
If you have 20 long-time SuperSpeedway Racers that can 'smell' the draft,
then I guaran-damn-tee you that if you aren't up to their level, you WILL
get your ass kicked.
-Larry
"Jeff Reid" <[email hidden]> wrote in message
news:uUA3f.73304$lq6.20943@fed1read01...
Quoted text (16 lines)
>> If you can make a 6/7 rating in a couple of nights, then you're not >> doing anything I would call racing. The 5-10% sprints aren't races, and >> people with high ratings don't generally impress me, especially on >> supers. > > This was my point. Most of the online Sierra.com players are running > super speedway sprints. During peak time I see 300 players during > weekdays, and 500 players during weekends, which is a lot more than > other racing games, and most of them are running super speedway > sprints. I think there are two main reasons for the popularity of > these super speedway sprints, virtually no skill required, and it's > Nascar (a lot of players are fans). > > > >I'm with you Larry. To be good requires every bit of skill and yes luck
than at any other type of track. The reason guys still run it is because
its fun not because its easy. Personally I don't run nr2003 anymore but
when I did dega and tona always had the best turnouts even in skilled league
races not just pickups.
Going into T1 at Toban is really no different and requires the same
skill/luck ;)
Remember, "luck is where preparation meets opportunity"....
Mitch
"Larry" <[email hidden]> wrote in message
news:TJ95f.5911$vk1.5498@dukeread04...
Quoted text (28 lines)
> "No skill required" depends on who you are racing with. > > If you have 20 long-time SuperSpeedway Racers that can 'smell' the draft, > then I guaran-damn-tee you that if you aren't up to their level, you WILL > get your ass kicked. > > -Larry > > "Jeff Reid" <[email hidden]> wrote in message > news:uUA3f.73304$lq6.20943@fed1read01... >>> If you can make a 6/7 rating in a couple of nights, then you're not >>> doing anything I would call racing. The 5-10% sprints aren't races, and >>> people with high ratings don't generally impress me, especially on >>> supers. >> >> This was my point. Most of the online Sierra.com players are running >> super speedway sprints. During peak time I see 300 players during >> weekdays, and 500 players during weekends, which is a lot more than >> other racing games, and most of them are running super speedway >> sprints. I think there are two main reasons for the popularity of >> these super speedway sprints, virtually no skill required, and it's >> Nascar (a lot of players are fans). >> >> >> >> > >> "No skill required" depends on who you are racing with.
A random sample of the 300 to 500 players running super speeday
sprints on any given night.
> If you have 20 long-time SuperSpeedway Racers that can 'smell' the draft,
The odds are against getting more than 5 of them in one race, and
sometimes some idiot takes them all out.
That's why I like the semi-private servers.
-Larry
"Jeff Reid" <[email hidden]> wrote in message
news:lHg5f.77874$lq6.32977@fed1read01...


































