Yes Sportscar fans, it has arrived. Thrill to the challenge and history
of racing GTP type cars on tracks all over the world. YEs now you can
slide into the cockpit of Chassis a, b, c, or d and continue the thrilling
battles these great marques waged through the 80's and 90's.
I've always been a fan of Chassis C, the factory has maintained a fine
reputation over the years in many types of racing, but here, Chassis C
shines forth. Truly a worthy effort.
I applaud Redline Development for getting the tiny nuances of Chassis C
down pat. I went over the car with a fine tooth comb and the attention to
detail is amazing. Chassis C fans all over the world can rest assured this
is the finest recreation of the historic marque.
Now I'm off to that long track in Belgium.
dave henrie
Sarcasm greets the re-released, de-branded GTP mod
Dave Henrie sarcastically celebrated the re-release of Team Redline's GTP mod, in which the real car names had been replaced with 'Chassis A, B, C, D' after FIRST-Racing's legal pressure. Posters joked about the generic names. They debated whether the physics had changed, with some reporting much better kerb behaviour. Others saw FIRST's action as a bad sign for its own product.
Automated summary.
What on earth are you on about?
this sounds like sarcasm to me. ;-)
[email hidden] wrote:
> What on earth are you on about?
>
this sounds like sarcasm to me. ;-)
> What on earth are you on about?
<[email hidden]> wrote in message
news:[email hidden]...
> What on earth are you on about?
>
I think he's talking about the new release of the GTP mod.
cheers
steve
"Dave Henrie" wrote:
> Yes Sportscar fans, it has arrived. Thrill to the challenge and history
> of racing GTP type cars on tracks all over the world. YEs now you can
> slide into the cockpit of Chassis a, b, c, or d and continue the thrilling
> battles these great marques waged through the 80's and 90's.
A return to the glory days of unreliable CDs. Darn NR2003 CD won't read...
Steve Whitty wrote:
Is it any good?
Quoted text (11 lines)
> <[email hidden]> wrote in message > news:[email hidden]... > > What on earth are you on about? > > > > I think he's talking about the new release of the GTP mod. > > > cheers > > steve...only if you favor romans a clef. Yes, it's well-deserved sarcasm. (The
physics aren't any better...or more realistic...either; they just changed
the range of the settings, and the effects of same - the wing now has less
drag and a 10-deg. higher min. angle, f.e.)
<[email hidden]> wrote in message
news:[email hidden]...
Quoted text (16 lines)
> > Steve Whitty wrote: > > <[email hidden]> wrote in message > > news:[email hidden]... > > > What on earth are you on about? > > > > > > > I think he's talking about the new release of the GTP mod. > > > > > > cheers > > > > steve > > Is it any good? >
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
Pretty funny stuff dh, if it at least plays as well as the original (Which I
*forgot* to uninstall......my bad) then we have at least a pretty darn good
simulator to play with, Lord knows the most recent Big Time Major Label
Racing Sim isn't it.....at least, not yet anyway. Livery and realistic
tracks aren't as important to me as solid multiplayer, and the "feel" of the
car, which GTP does very well. Guess I'll mosey over and join the line
now......
Ed
Quoted text (16 lines)
> Yes Sportscar fans, it has arrived. Thrill to the challenge and history > of racing GTP type cars on tracks all over the world. YEs now you can > slide into the cockpit of Chassis a, b, c, or d and continue the thrilling > battles these great marques waged through the 80's and 90's. > I've always been a fan of Chassis C, the factory has maintained a fine > reputation over the years in many types of racing, but here, Chassis C > shines forth. Truly a worthy effort. > I applaud Redline Development for getting the tiny nuances of Chassis C > down pat. I went over the car with a fine tooth comb and the attention to > detail is amazing. Chassis C fans all over the world can rest assured > this > is the finest recreation of the historic marque. > Now I'm off to that long track in Belgium. > > dave henrie >On Sun, 06 Mar 2005 15:09:50 GMT, "Steve Smith"
<[email hidden]> wrote:
>...only if you favor romans a clef. Yes, it's well-deserved sarcasm. (The
>physics aren't any better...or more realistic...either; they just changed
>the range of the settings, and the effects of same - the wing now has less
>drag and a 10-deg. higher min. angle, f.e.)
http://www.redlinedevelopments.com/forum/viewtopic.php?t=154
"Tony Rickard" <[email hidden]> wrote in message
news:wkAWd.29416$[email hidden]...
I really dont like this... sorry..... shame
Quoted text (15 lines)
> > "Dave Henrie" wrote: > >> Yes Sportscar fans, it has arrived. Thrill to the challenge and >> history >> of racing GTP type cars on tracks all over the world. YEs now you can >> slide into the cockpit of Chassis a, b, c, or d and continue the >> thrilling >> battles these great marques waged through the 80's and 90's. > > A return to the glory days of unreliable CDs. Darn NR2003 CD won't read... > > > >
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
Can't wait to mix it up with Derik Bull, Martyn Blundle, David Blandham,
Hans Schm�ck, Jean Lewis Slasher, Edmund Sheever, Derrick Whorewick, Alan
Stones...
Quoted text (16 lines)
> Yes Sportscar fans, it has arrived. Thrill to the challenge and history > of racing GTP type cars on tracks all over the world. YEs now you can > slide into the cockpit of Chassis a, b, c, or d and continue the thrilling > battles these great marques waged through the 80's and 90's. > I've always been a fan of Chassis C, the factory has maintained a fine > reputation over the years in many types of racing, but here, Chassis C > shines forth. Truly a worthy effort. > I applaud Redline Development for getting the tiny nuances of Chassis C > down pat. I went over the car with a fine tooth comb and the attention to > detail is amazing. Chassis C fans all over the world can rest assured > this > is the finest recreation of the historic marque. > Now I'm off to that long track in Belgium. > > dave henrie >Stephen F. wrote:
> Can't wait to mix it up with Derik Bull, Martyn Blundle, DavidBlandham,
> Hans Schmück, Jean Lewis Slasher, Edmund Sheever, Derrick Whorewick,Alan
> Stones...
LOL.
Have you actually driven it, or are you simply believing the p.r.?
"vigilant" <[email hidden]> wrote in message
news:[email hidden]...
> On Sun, 06 Mar 2005 15:09:50 GMT, "Steve Smith"
> <[email hidden]> wrote:
>
> >...only if you favor romans a clef. Yes, it's well-deserved sarcasm.(The
> >physics aren't any better...or more realistic...either; they just changed
> >the range of the settings, and the effects of same - the wing now hasless
> >drag and a 10-deg. higher min. angle, f.e.)
>
> http://www.redlinedevelopments.com/forum/viewtopic.php?t=154
On Mon, 07 Mar 2005 11:38:17 GMT, "Steve Smith"
<[email hidden]> wrote:
>> http://www.redlinedevelopments.com/forum/viewtopic.php?t=154
>
>Have you actually driven it, or are you simply believing the p.r.?
Yes, I have driven it, quite a lot actually. One place where you can
really feel the improves physics, is over bumpy surfaces and curbs. In
1.0 the car started "oscillating" really easily and was generally
pretty hard to control over curbs. Now it's much better and you can
actually use the curbs in places; of course you still can't go crazy
on them.
And I don't see why you shouldn't believe the "PR". They're not
selling the mod, so they shouldn't have any reason to start an
EA-style PR campaign, no?
Anyway, I like the 1.1 version a lot better than 1.0. With the physics
improvements and a couple of other fixes it's a clear choice for me
especially as you can copy tracks and car from the previous version.
So, I don't agree with the comments that it has been "dumbed down"...
it is probably more hassle for the user to copy the tracks and cars
over but as I see it, it's better to have it this way than no mod at
all.
Quoted text (9 lines)
> Yes, I have driven it, quite a lot actually. One place where you can > really feel the improves physics, is over bumpy surfaces and curbs. In > 1.0 the car started "oscillating" really easily and was generally > pretty hard to control over curbs. Now it's much better and you can > actually use the curbs in places; of course you still can't go crazy > on them. > Anyway, I like the 1.1 version a lot better than 1.0. With the physics > improvements and a couple of other fixes it's a clear choice for me > especially as you can copy tracks and car from the previous version.I remember racing those guys in Lotus Esprit Turbo Challenge on the Amiga,
they were bloody good!
pez
<[email hidden]> wrote in message
news:[email hidden]...
Stephen F. wrote:
> Can't wait to mix it up with Derik Bull, Martyn Blundle, DavidBlandham,
> Hans Schm�ck, Jean Lewis Slasher, Edmund Sheever, Derrick Whorewick,Alan
> Stones...
LOL.
The reason I mention it is because John P's statement, "I want to make one
thing clear: The physics are not 'watered down'" is soooo Richard Milhous
Nixon ("I am not a crook"), n'est pas?
But I have to agree with you - the behavior over FIA-spec curbing is vastly
improved. With 1.0 it was as if a giant claw came out and hooked you to the
inside. OTOH, in 1.1 there are some obvious anomalies. A realistic top
speed for the Sauber is more in the order of 250+ mph than the 225 I
observed with the new minimum wing angle.
"vigilant" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (26 lines)
> On Mon, 07 Mar 2005 11:38:17 GMT, "Steve Smith" > <[email hidden]> wrote: > > >> http://www.redlinedevelopments.com/forum/viewtopic.php?t=154 > > > >Have you actually driven it, or are you simply believing the p.r.? > > Yes, I have driven it, quite a lot actually. One place where you can > really feel the improves physics, is over bumpy surfaces and curbs. In > 1.0 the car started "oscillating" really easily and was generally > pretty hard to control over curbs. Now it's much better and you can > actually use the curbs in places; of course you still can't go crazy > on them. > > And I don't see why you shouldn't believe the "PR". They're not > selling the mod, so they shouldn't have any reason to start an > EA-style PR campaign, no? > > Anyway, I like the 1.1 version a lot better than 1.0. With the physics > improvements and a couple of other fixes it's a clear choice for me > especially as you can copy tracks and car from the previous version. > > So, I don't agree with the comments that it has been "dumbed down"... > it is probably more hassle for the user to copy the tracks and cars > over but as I see it, it's better to have it this way than no mod at > all.
"Steve Smith" <[email hidden]> wrote in message
news:EWZWd.77335$[email hidden]...
> The reason I mention it is because John P's statement, "I want to make one
> thing clear: The physics are not 'watered down'" is soooo Richard Milhous
> Nixon ("I am not a crook"), n'est pas?
Good point about Nixon. He really should have said "I am not a crook,
relative to other politicians".
Quoted text (38 lines)
> But I have to agree with you - the behavior over FIA-spec curbing is > vastly > improved. With 1.0 it was as if a giant claw came out and hooked you to > the > inside. OTOH, in 1.1 there are some obvious anomalies. A realistic top > speed for the Sauber is more in the order of 250+ mph than the 225 I > observed with the new minimum wing angle. > > "vigilant" <[email hidden]> wrote in message > news:[email hidden]... >> On Mon, 07 Mar 2005 11:38:17 GMT, "Steve Smith" >> <[email hidden]> wrote: >> >> >> http://www.redlinedevelopments.com/forum/viewtopic.php?t=154 >> > >> >Have you actually driven it, or are you simply believing the p.r.? >> >> Yes, I have driven it, quite a lot actually. One place where you can >> really feel the improves physics, is over bumpy surfaces and curbs. In >> 1.0 the car started "oscillating" really easily and was generally >> pretty hard to control over curbs. Now it's much better and you can >> actually use the curbs in places; of course you still can't go crazy >> on them. >> >> And I don't see why you shouldn't believe the "PR". They're not >> selling the mod, so they shouldn't have any reason to start an >> EA-style PR campaign, no? >> >> Anyway, I like the 1.1 version a lot better than 1.0. With the physics >> improvements and a couple of other fixes it's a clear choice for me >> especially as you can copy tracks and car from the previous version. >> >> So, I don't agree with the comments that it has been "dumbed down"... >> it is probably more hassle for the user to copy the tracks and cars >> over but as I see it, it's better to have it this way than no mod at >> all. > >His sarcasm escapes you. But it's not about NSR so that's understandable :)
-Larry
<[email hidden]> wrote in message
news:[email hidden]...
> What on earth are you on about?
>
It's no NSR.
LOL! Sorry, I could not help myself :)
-Larry
<[email hidden]> wrote in message
news:[email hidden]...
>
>
> Is it any good?
>
On Mon, 07 Mar 2005 14:54:28 GMT, "Steve Smith"
<[email hidden]> wrote:
Steve,
I'm surprised you haven't weighed in on RSC with the
wonderfully warm letter from Dave K.
Quoted text (9 lines)
>The reason I mention it is because John P's statement, "I want to make one >thing clear: The physics are not 'watered down'" is soooo Richard Milhous >Nixon ("I am not a crook"), n'est pas? > >But I have to agree with you - the behavior over FIA-spec curbing is vastly >improved. With 1.0 it was as if a giant claw came out and hooked you to the >inside. OTOH, in 1.1 there are some obvious anomalies. A realistic top >speed for the Sauber is more in the order of 250+ mph than the 225 I >observed with the new minimum wing angle."Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
And this must clearly illustrate one of the main reasons FIRST don't want
these exe hacks. Modders don't need to pay licence fees to have Ferrari,
Porsche et al included in their games.
FIRST might have *insert real sportscar of choice here* modelled with
fantastic accuracy, but if it's labelled a Farrera who cares, right? Modder
community fudges something together that drives really convincingly as to
how we might *imagine* one of these beasts runs. Great. And the look of
the car is fabulous - accurate to every last nut and decal.
The disdain towards Chassis A, B, etc shown above by someone who can
probably be considered hardcore simmer and therefore core customer base
clearly highlights the importance of licenses.
"I don't care how good your tyre model is, my car is a Ferrari..."
Quoted text (7 lines)
> Yes Sportscar fans, it has arrived. Thrill to the challenge and history > of racing GTP type cars on tracks all over the world. YEs now you can > slide into the cockpit of Chassis a, b, c, or d and continue the thrilling > battles these great marques waged through the 80's and 90's. > I've always been a fan of Chassis C, the factory has maintained a fine > reputation over the years in many types of racing, but here, Chassis C > shines forth. Truly a worthy effort.
"Mark Davison" <[email hidden]> wrote in message
news:4230aa04$0$22747$[email hidden]...
I see FIRST's action over GTP as a reason to be pesamistic about what
they intend to offer in the short term. Looks like they'll still be giving
us no weather, front tyre temps out of whack and nascar setups/physics in
road course sims. Otherwise, why would they be worried about the GTP mod. I
can't see what FIRST gain out of all of this at all except to annoy people.
Quoted text (27 lines)
> "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... >> Yes Sportscar fans, it has arrived. Thrill to the challenge and history >> of racing GTP type cars on tracks all over the world. YEs now you can >> slide into the cockpit of Chassis a, b, c, or d and continue the >> thrilling >> battles these great marques waged through the 80's and 90's. >> I've always been a fan of Chassis C, the factory has maintained a fine >> reputation over the years in many types of racing, but here, Chassis C >> shines forth. Truly a worthy effort. > > And this must clearly illustrate one of the main reasons FIRST don't want > these exe hacks. Modders don't need to pay licence fees to have Ferrari, > Porsche et al included in their games. > > FIRST might have *insert real sportscar of choice here* modelled with > fantastic accuracy, but if it's labelled a Farrera who cares, right? > Modder community fudges something together that drives really convincingly > as to how we might *imagine* one of these beasts runs. Great. And the > look of the car is fabulous - accurate to every last nut and decal. > > The disdain towards Chassis A, B, etc shown above by someone who can > probably be considered hardcore simmer and therefore core customer base > clearly highlights the importance of licenses. > > "I don't care how good your tyre model is, my car is a Ferrari..." >
I can't see what FIRST gain out of all of this at all except to
annoy people.
I agree with you Mark...GTP just doesn't do it for me. I took a
spin in the B chassis at the Glen and the car totally flipped over when
I hit the curb in the last left hander before the start finish line.
For me N2003 is getting a little old.
Been driving GTR for the last couple of weeks, the German
version with English mods installed and been having a blast. This game
blows GTP out of the water in everyway. Haven't raced online yet so I
can't speak for the multiplayer code but they seem to have done alot of
things right with this game.Steve P
[email hidden] wrote:
>
> Been driving GTR for the last couple of weeks, the German
> version with English mods installed and been having a blast. This game
> blows GTP out of the water in everyway. Haven't raced online yet so I
> can't speak for the multiplayer code but they seem to have done alot of
> things right with this game.Steve P
I agree Steve, (and how ya been bud). The AI in GTR is better than most
humans by a wide margin. I just cranked it up to 95% psycotic and its some
tough racing. I only have the demo2 now but Im ordering the full version
this am.
Mitch
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