http://www.theuspits.com/sims/nascar_racing/tptcc.html
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
TPTCC v2.1 touring car mod released for NR2003
Goy Larsen announced version 2.1 of The Pits' TPTCC mod for NR2003, which added the Ford GT and Dodge Viper Competition Coupe to the Mustang and Corvette, though it was still a beta. Steve Blankenship reported a large frame rate drop and traced it to the TPTCC cockpit, while the developers said the new cars lacked LODs and a fix to reduce cockpit polygons was planned. The thread also touched on the troubled state of the real Trans-Am series.
With Goy Larsen (The Pits)
Automated summary.
http://www.theuspits.com/sims/nascar_racing/tptcc.html
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Goy Larsen <[email hidden]> wrote in news:[email hidden]:
>
> http://www.theuspits.com/sims/nascar_racing/tptcc.html
>
What is v2.1 you may ask? A good update from v1.3 that includes the original
Mustang and Corvette and the new Ford GT as well as the Dodge Viper Competition
Coupe.(which is a slightly newer & different bird from the well known Viper GTS-R of
LeMans/Rolex/ALMS fame).
You must have v2.1 to race on the TPTCC league server and only those with v2.1 will
be able to see and join sessions hosted by users with v2.1
Dave(who already has a partially painted 'Fly By Night' Viper--thanks to my teammate)
Henrie
In article <[email hidden]>, Dave Henrie
<[email hidden]> writes:
>Dave(who already has a partially painted 'Fly By Night' Viper--thanks to my
>teammate)
Fly By Night, as in by Rush? Is someone could do a Vapor Trails Mustang for
me, I'd be grateful... :-)
Eldred
--
Homepage - http://www.umich.edu/~epickett
Member
Screamers Racing League
IICC League
GPLRank -2.4 MoGPL rank +302.38
ChallengeRank +54.48 MoC +743.77
Hist. +82.82 MoH in progress
N2k3 rank:in progress
Remove SPAM-OFF to reply.
> Fly By Night, as in by Rush? Is someone could do a Vapor Trails Mustang for
> me, I'd be grateful... :-)
>
> Eldred Yup, Got some big ol OWL eyes on the top of the hood(bonnet)
DJ still has to get the rest of the bird filled in...I'll post a link once
we have something to display.
Vapor Trails would be easy...just a white smudge across the car.
:)
dave henrie
Frodo Lives and Neil Peart is King.
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
>
> http://www.theuspits.com/sims/nascar_racing/tptcc.html
So is it offical now or still considered beta?
MadDAWG
MadDAWG wrote:
...
> So is it offical now or still considered beta?
TPTCC website says it's still beta.
Achim
> TPTCC website says it's still beta.
>
> Achim
thanks. darn filters kept me from looking myself.
I'm here 8 hours a day you don't expect me to work too do ya? :)
MadDAWG
MadDAWG wrote:
...
> I'm here 8 hours a day you don't expect me to work too do ya? :)
Of course not!
Achim
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
>
> http://www.theuspits.com/sims/nascar_racing/tptcc.html
>
Thanks - gotta love that Gulf GT.
But - is it typical to get a huge FPS hit with the TPTCC cars? Running only
the std 14 cars, with either 2.1 or its predecessor, I get a full 15 FPS
less at the back of the grid vs the Papy Cup cars or any of the PWF mods.
Pretty much renders the mod unusable, at least for offline, on an
XP1800/oc'ed Ti4400 setup. I have to run a full field of Cup cars to get my
FPS as low as the TPTCC mod with 14 cars.
SB
My guess would be a higher poly count in the car models. If the tcpcc cars
twice as many polys as the cup cars then you should run half as many cars.
MadDAWG
"MadDAWG" <[email hidden]> wrote in message
news:4002d8b3$[email hidden]...
> My guess would be a higher poly count in the car models. If the tcpcc cars
> twice as many polys as the cup cars then you should run half as many cars.
>
Thx - saw on the Pits forum that I'm not the only one with the issue;
apparently it's come about since version 1.3 of the mod and involves some of
the new car models. As it is now, I get better FPS with 42 AI Cup cars than
with 14 AI TPTCC cars. The new cars do look nice, but the graphics aren't
worth that kind of performance hit to me. Suppose I can just convert and
use Cup cars unless/until they sort it out.
SB
"Steve Blankenship" <[email hidden]> wrote in news:[email hidden]:
I haven't run it with the full field of high rez cars, but the tptcc league is mandating
that all the cars submitted for the tptcc league races must be in the 512rez.
You might want to try dloading the tptcc carset from Jan. 11th. It has all the cars
resized to 512.
http://tptcc.com/modules.php?name=Downloads&d_op=viewdownload&cid=1
dave henrie
Quoted text (14 lines)
> "MadDAWG" <[email hidden]> wrote in message > news:4002d8b3$[email hidden]... >> My guess would be a higher poly count in the car models. If the tcpcc cars >> twice as many polys as the cup cars then you should run half as many cars. >> > > Thx - saw on the Pits forum that I'm not the only one with the issue; > apparently it's come about since version 1.3 of the mod and involves some of > the new car models. As it is now, I get better FPS with 42 AI Cup cars than > with 14 AI TPTCC cars. The new cars do look nice, but the graphics aren't > worth that kind of performance hit to me. Suppose I can just convert and > use Cup cars unless/until they sort it out. > > SB> I haven't run it with the full field of high rez cars, but the tptccleague is mandating
> that all the cars submitted for the tptcc league races must be in the512rez.
> You might want to try dloading the tptcc carset from Jan. 11th. It hasall the cars
> resized to 512.
>
> http://tptcc.com/modules.php?name=Downloads&d_op=viewdownload&cid=1
>
> dave henrie
I doubt its the texture size causing the problem. Most people can run a full
field of 1024 painted cars. Its still not a bad idea to do for a league
since it might keep someone with a slow system out of trouble.
MadDAWG
Steve Blankenship wrote:
Ok.....this is what I'm running on this particular PC
1024x768x32
Car Quality High
Mirror Quality Med
World Quality High
Trackside Objects All
Oppnent Pit Crews Low
Texture Filtering Quality Extreme
Opponents ahead 22
Opponents behind 5
Drwing Distance 90%
Steering Wheel Off
Animated Objects Off
Animated Pit Crew Off
Debris and particles On
Skidmarks On
Smoke Off
Windshield Buildup Off
Track Lighting and shading On
Track Specular highlights Off
Solar Effects Off
Reflections on cars On
Reflections on structures On
Shadows on ground On/on
Shadows on cars Off
Number of sounds 16
It's not my racing PC but I need something to quickly check things, it's
a P4-2.4C with 512 RAM and an a rather ancient R8500LE vid card, nothing
OC'ed (shock and horror) and using on board sound, no AA or AF as I know
this ancient vid card can't handle that
25 cars, back of the pack at Dega (I'm using the keyboard :-) I get
30ish
FPS, this is with the "default" carset distributed with v2.1, on L3 I
see high 30's as I pass the S/F line
I don't have the original Cup cars installed on this PC anymore so I
can't compare
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (7 lines)
> > Thx - saw on the Pits forum that I'm not the only one with the issue; > apparently it's come about since version 1.3 of the mod and involves some of > the new car models. As it is now, I get better FPS with 42 AI Cup cars than > with 14 AI TPTCC cars. The new cars do look nice, but the graphics aren't > worth that kind of performance hit to me. Suppose I can just convert and > use Cup cars unless/until they sort it out.No Jaguar?
David G Fisher
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
>
> http://www.theuspits.com/sims/nascar_racing/tptcc.html
>
David G Fisher wrote:
>
> No Jaguar?
Your observational skills is astonishing :-D
Nope, that would be PWF, we're the ones doing the non-T/A T/A-mod, on
the other hand, since the T/A series is falling apart as we exchange
these comments, I guess PWF's T/A mod is a fictional one as well, go
figure
According to a person who claims to be in the know, and it does indeed
seem as if he's not alone in his conviction in this matter, Gentilozzi
(sp) is an idiot
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
>
> Ok.....this is what I'm running on this particular PC<snip>
Thanks Goy (& Dave) - the 15 FPS gap I referenced was with 14AI at Spa. For
comparison to Goy's numbers, here are some Fraps numbers from me at
Talladega with 25AI, along with my graphics settings. In general, running
more AI closes the gap a bit as the increased CPU load affects FPS.
Comparing with fewer AI would probably be a better indicator of online
performance differences.
Anywho - machine specs are: XP1800-128mb Leadtek Ti4400(oc'ed to 300/600
w/45.23whql)-256mb-SB Audigy-98SE (Nvidia settings: 2X AA & 2X Aniso, high
performance texture filtering)
FRAPS log for NR2003 -
Talladega, with 25AI. Two laps from back of the grid in cockpit view,
easing off so that the pack was out of sight by the end of lap two.
CUP: Avg: 34.062 - Min: 25 - Max: 53
CTS: Avg: 31.065 - Min: 23 - Max: 53
TPTCC V2.1: Avg: 23.395 - Min: 14 - Max: 43
Graphics settings:
OGL, 1280X960X16
Car Quality High
Mirror Quality Med
World Quality High
Trackside Objects All
Oppnent Pit Crews Low
Texture Filtering Quality Extreme
Opponents ahead 42
Opponents behind 10
Drawing Distance 100%
Steering Wheel Off
Animated Objects Off
Animated Pit Crew Off
Debris and particles On
Skidmarks On
Smoke On
Windshield Buildup Off
Track Lighting and shading On
Track Specular highlights Off
Solar Effects Off
Reflections on cars On
Reflections on structures On
Shadows on ground On/on
Shadows on cars Off
Number of sounds 16
So even with the increased CPU load of 25 AI, it's still a direct 10-11 FPS
graphics hit vs the Cup cars - with similar size car models. The .car files
with the TPTCC2 mod aren't appreciably larger than the Papy .car files
(around 344kb each). The CTS truck files are about twice the size and while
you do see slower load times, the FPS are still considerably better than the
TPTCC cars. No doubt I could turn the AA & Aniso off, but don't need to
with any of the other series. I generally choose my NR2003 graphics
settings to get the best IQ I can without dropping below a (GPL-reference)
36 FPS average in offline races, and at most tracks I can run 30AI with
those settings on my aging box. Something in one or more of the car models
is gobbling FPS at present.
Thanks again - hope you guys can find the source; the cars do look great!
SB
Steve Blankenship wrote:
>
> CUP: Avg: 34.062 - Min: 25 - Max: 53
>
> CTS: Avg: 31.065 - Min: 23 - Max: 53
>
> TPTCC V2.1: Avg: 23.395 - Min: 14 - Max: 43
About a 10 FPS drop vs the Cup cars, that sounds about right, I'm a bit
surprised that you don't see a diff between Cup and CTS though as the
CTS has a higher poly count than the Cup cars, they're about the same
count as our TPTCC cars, they are final of course so I would have
expected them to fall somewhere in the middle
Well, we still have quite a bit to do with LOD's and things like that so
I expect things will improve a bit when the guys get that bit sorted, if
you have the time and patience, it would be interesting to see if there
was a substantial difference between ruining with 25 GT's and Vipers as
opposed to 25 Vettes and Stangs, if and when you have the time of course
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (13 lines)
> So even with the increased CPU load of 25 AI, it's still a direct 10-11 FPS > graphics hit vs the Cup cars - with similar size car models. The .car files > with the TPTCC2 mod aren't appreciably larger than the Papy .car files > (around 344kb each). The CTS truck files are about twice the size and while > you do see slower load times, the FPS are still considerably better than the > TPTCC cars. No doubt I could turn the AA & Aniso off, but don't need to > with any of the other series. I generally choose my NR2003 graphics > settings to get the best IQ I can without dropping below a (GPL-reference) > 36 FPS average in offline races, and at most tracks I can run 30AI with > those settings on my aging box. Something in one or more of the car models > is gobbling FPS at present. > > Thanks again - hope you guys can find the source; the cars do look great!"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
FPS
> > graphics hit vs the Cup cars - with similar size car models. The .carfiles
> > with the TPTCC2 mod aren't appreciably larger than the Papy .car files
> > (around 344kb each). The CTS truck files are about twice the size andwhile
> > you do see slower load times, the FPS are still considerably better thanthe
> > TPTCC cars. No doubt I could turn the AA & Aniso off, but don't need to
> > with any of the other series. I generally choose my NR2003 graphics
> > settings to get the best IQ I can without dropping below a(GPL-reference)
> > 36 FPS average in offline races, and at most tracks I can run 30AI with
> > those settings on my aging box. Something in one or more of the carmodels
> > is gobbling FPS at present.
> >
> > Thanks again - hope you guys can find the source; the cars do lookgreat!
Thanks, Goy - a quick follow up to verify my thinking on the effect of AI
load; same settings as before but with only 10AI, sitting at the back of the
grid at Talley in a Cup race I'm getting 45-46 FPS. In a TPTCC race, it's
26-27. I'll try to see if different cars matter.
SB
Quoted text (17 lines)
> > > Steve Blankenship wrote: > > > > CUP: Avg: 34.062 - Min: 25 - Max: 53 > > > > CTS: Avg: 31.065 - Min: 23 - Max: 53 > > > > TPTCC V2.1: Avg: 23.395 - Min: 14 - Max: 43 > > About a 10 FPS drop vs the Cup cars, that sounds about right, I'm a bit > surprised that you don't see a diff between Cup and CTS though as the > CTS has a higher poly count than the Cup cars, they're about the same > count as our TPTCC cars, they are final of course so I would have > expected them to fall somewhere in the middle > > > So even with the increased CPU load of 25 AI, it's still a direct 10-11Quoted text (7 lines)
> > Well, we still have quite a bit to do with LOD's and things like that so > I expect things will improve a bit when the guys get that bit sorted, if > you have the time and patience, it would be interesting to see if there > was a substantial difference between ruining with 25 GT's and Vipers as > opposed to 25 Vettes and Stangs, if and when you have the time of course >Goy Larsen <[email hidden]> wrote in news:[email hidden]:
Gentilozzi CAN'T be an idiot!! He has to save CART AND Trans Am. What
will I do? Watch Aussie V8s????
dave henrie
Quoted text (19 lines)
> > > David G Fisher wrote: >> >> No Jaguar? > > Your observational skills is astonishing :-D > > Nope, that would be PWF, we're the ones doing the non-T/A T/A-mod, on > the other hand, since the T/A series is falling apart as we exchange > these comments, I guess PWF's T/A mod is a fictional one as well, go > figure > > According to a person who claims to be in the know, and it does indeed > seem as if he's not alone in his conviction in this matter, Gentilozzi > (sp) is an idiot > > > Beers and cheers
"Steve Blankenship" <[email hidden]> wrote in message
news:[email hidden]...
> Thanks, Goy - a quick follow up to verify my thinking on the effect of AI
> load; same settings as before but with only 10AI, sitting at the back ofthe
> grid at Talley in a Cup race I'm getting 45-46 FPS. In a TPTCC race, it's
> 26-27. I'll try to see if different cars matter.
>
> SB
Problem found; it's not the car models, it's the TPTCC COCKPIT that's eating
the framerate. Here are some Fraps numbers from trying various series in
test sessions and then one lap of 5-car AI races with same-car rosters. As
you can see, the test session FPS gap remains about the same in the AI
races. There is also some variation between the car models, but not much
(if you ignore the max FPS and go by the average), at least relative to the
hit from the cockpit Hope this is of use to you guys...
FPS
Avg: Min: Max:
test session: Talladega, one lap from the pits
cup 66.0 53 77
tptcc 52.4 48 58
diff -13.6 -5 -19
gns 67.4 54 80
diff 1.5 1 3
cts 66.8 53 80
0.9 0 3
race: startup to end of lap one from the back with 5 AI in identical cars
cup 46.3 36 57
TPTCC
gt's 33.4 29 39
diff -13.0 -7 -18
stangs 35.5 31 54
diff -10.9 -5 -3
vipers 33.9 29 52
diff -12.5 -7 -5
vettes 35.0 30 41
diff -11.3 -6 -16
>
> 1024x768x32
Running a higher res, full field, everything maxed and its
fluid......................
...........................smooth with a AMD 2100XP o/ed to 2.1 and a
ATI Radeon 9500 no probs here!!......... FWIW.
"Steve Blankenship" <[email hidden]> wrote in news:[email hidden]:
Good Catch. Have you passed this on to the pits forums? And next question,
are you using any of the 3rd party dash enhancements? There are some new
tachs and guages and carbon fibre ...just so they'll know whether it is the stock
tptcc dash or the 3rd(or would that be 4th?)party extras.
dave henrie
On Mon, 12 Jan 2004 13:21:03 -0500, "Steve Blankenship"
<[email hidden]> wrote:
>Thx - saw on the Pits forum that I'm not the only one with the issue;
>apparently it's come about since version 1.3 of the mod and involves some of
>the new car models. As it is now, I get better FPS with 42 AI Cup cars than
>with 14 AI TPTCC cars. The new cars do look nice, but the graphics aren't
>worth that kind of performance hit to me. Suppose I can just convert and
>use Cup cars unless/until they sort it out.
Does the TPTCC mod use LoD balancing in its current incarnation? I
had assumed (at least with 1.3 and earlier) that the framerate hit was
caused by that.
Jason
On Mon, 12 Jan 2004 22:54:42 +0100, Goy Larsen <[email hidden]>
wrote:
>According to a person who claims to be in the know, and it does indeed
>seem as if he's not alone in his conviction in this matter, Gentilozzi
>(sp) is an idiot
I dunno, he's pulling both CART and Trans Am together under one
organizatoinal umbrella and having TA run as a support series at most
events, which seems like a good promotional move.
Also, he's the only person I can think of directly involved in CART
who has actually come out and said that the survival of open wheel in
America is heavily dependent on CART and IRL merging in some fashion.
And he said it without referring to Tony George as evil or indy cars
as crapwagons. Quite shocking, yes.
Jason
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
> "Steve Blankenship" <[email hidden]> wrote innews:[email hidden]:
>
> Good Catch. Have you passed this on to the pits forums? And nextquestion,
> are you using any of the 3rd party dash enhancements? There are some new
> tachs and guages and carbon fibre ...just so they'll know whether it isthe stock
> tptcc dash or the 3rd(or would that be 4th?)party extras.
> dave henrie
No on both counts; stock TPTCC dash and my blathering about it has been
confined to RAS so far. Good to know where the problem lies though - should
make it easier to sort out.
SB
Holy Shit! A MAC version!
-Larry
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> > http://www.theuspits.com/sims/nascar_racing/tptcc.html > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--Goy Larsen <[email hidden]> wrote in
news:[email hidden]:
Actually our truck models range from 100 polys more (~980 polys) than
the n2003 stock car models (~888 polygons), to 100 polys less than the
stock car models. (The dodge got down to 751 polys.)
KevinC
http://www.projectwildfire.com
Quoted text (48 lines)
> > > Steve Blankenship wrote: >> >> CUP: Avg: 34.062 - Min: 25 - Max: 53 >> >> CTS: Avg: 31.065 - Min: 23 - Max: 53 >> >> TPTCC V2.1: Avg: 23.395 - Min: 14 - Max: 43 > > About a 10 FPS drop vs the Cup cars, that sounds about right, I'm a > bit surprised that you don't see a diff between Cup and CTS though as > the CTS has a higher poly count than the Cup cars, they're about the > same count as our TPTCC cars, they are final of course so I would have > expected them to fall somewhere in the middle > >> So even with the increased CPU load of 25 AI, it's still a direct >> 10-11 FPS graphics hit vs the Cup cars - with similar size car >> models. The .car files with the TPTCC2 mod aren't appreciably larger >> than the Papy .car files (around 344kb each). The CTS truck files >> are about twice the size and while you do see slower load times, the >> FPS are still considerably better than the TPTCC cars. No doubt I >> could turn the AA & Aniso off, but don't need to with any of the >> other series. I generally choose my NR2003 graphics settings to get >> the best IQ I can without dropping below a (GPL-reference) 36 FPS >> average in offline races, and at most tracks I can run 30AI with >> those settings on my aging box. Something in one or more of the car >> models is gobbling FPS at present. >> >> Thanks again - hope you guys can find the source; the cars do look >> great! > > Well, we still have quite a bit to do with LOD's and things like that > so I expect things will improve a bit when the guys get that bit > sorted, if you have the time and patience, it would be interesting to > see if there was a substantial difference between ruining with 25 GT's > and Vipers as opposed to 25 Vettes and Stangs, if and when you have > the time of course > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--
KevinC wrote:
Ah, ok, I was under the impression that the trucks was in the 1000-1200
range as well, guess I misunderstood a post on your boards a while back,
thx for clearing it up
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (8 lines)
> > > Actually our truck models range from 100 polys more (~980 polys) than > the n2003 stock car models (~888 polygons), to 100 polys less than the > stock car models. (The dodge got down to 751 polys.) > > KevinC > http://www.projectwildfire.com
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
> Gentilozzi CAN'T be an idiot!! He has to save CART AND Trans Am.What
> will I do? Watch Aussie V8s????
> dave henrie
AFAIK, Paulie G let the SCCA contract to use the Trans-Am name lapse without
renewing, so we could very well have yet another civil war in non-NASCAR
American motorsport.
-jde
"J.D. Ellis" wrote:
And according to the same person who claimed Paul G to be an idiot, or
maybe it was one of the supporting cast, the T/A teams and drivers are
looking for properly run series as we speak
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (11 lines)
> > "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... > > Gentilozzi CAN'T be an idiot!! He has to save CART AND Trans Am. > What > > will I do? Watch Aussie V8s???? > > dave henrie > > AFAIK, Paulie G let the SCCA contract to use the Trans-Am name lapse without > renewing, so we could very well have yet another civil war in non-NASCAR > American motorsport.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Mon, 12 Jan 2004 13:21:03 -0500, "Steve Blankenship"
> <[email hidden]> wrote:
>
> >Thx - saw on the Pits forum that I'm not the only one with the issue;
> >apparently it's come about since version 1.3 of the mod and involves someof
> >the new car models. As it is now, I get better FPS with 42 AI Cup carsthan
> >with 14 AI TPTCC cars. The new cars do look nice, but the graphicsaren't
IIRC Steve played around and figured out it was the dash.
MadDAWG
Quoted text (8 lines)
> >worth that kind of performance hit to me. Suppose I can just convert and > >use Cup cars unless/until they sort it out. > > Does the TPTCC mod use LoD balancing in its current incarnation? I > had assumed (at least with 1.3 and earlier) that the framerate hit was > caused by that. > > Jason"MadDAWG" <[email hidden]> wrote in news:40084cb5$[email hidden]:
The latest I've read in the pit's forums is that the Viper and GT are not completely
finished. So the LOD's are not implemented with them. The Mustang and Vette
DO have the LOD's so we don't see the big framerate hits.
HOWEVER, Steve's research into the dash framerate problems doesn't really
jibe with this. So I think the problem of the dash isn't as apparent when the
lod's are working.
The Pits will be updating the lods and Scott Stockton the main 3d modeler, says
he too missed a couple of items in the new cars. So I think we can expect some
improvements shortly in that area. Maybe somebody will have to craft a
'lite' version of the tptcc dash, especially for systems with lower specs.
dave henrie
Quoted text (11 lines)
>> >> Does the TPTCC mod use LoD balancing in its current incarnation? I >> had assumed (at least with 1.3 and earlier) that the framerate hit was >> caused by that. >> >> Jason > > IIRC Steve played around and figured out it was the dash. > > MadDAWG >On Fri, 16 Jan 2004 14:38:35 -0600, Dave Henrie
<[email hidden]> wrote:
> The Pits will be updating the lods and Scott Stockton the main 3d modeler, says
>he too missed a couple of items in the new cars. So I think we can expect some
>improvements shortly in that area. Maybe somebody will have to craft a
>'lite' version of the tptcc dash, especially for systems with lower specs.
When's the visual damage coming. 3.0?
Jason
> When's the visual damage coming. 3.0?
>
> Jason
>
dunno... :) I'm not on the inside...Keep an eye out in the TPTCC forum at the pits.
Of course this brings up the whole forum vs newsgroup thing. :) :)
dave henrie
Dave Henrie wrote:
We'll prolly do a couple of updates to the current release to see if we
can cure the FPS issues that some people are having, it seems to be
hitting some people worse than others for some reason, Scott Stockton is
looking at reducing the poly count in the cockpit a bit and clean up
some minor issues that was missed and we'll be introducing some LOD's
that should help a bit as well
After that we'll prolly go full tilt on introducing the damage and not
release any more updates until the damage is ready, that's assuming
nobody finds any major bugs that need immediate attention
Web forums, I hate them
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--


































