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NASCAR Racing 2003 Season Papyrus - Full Release From Sierra!

26 posts by 18 people · 03 Sep 2002 21:07 UTC - 05 Sep 2002 00:32 UTC

Notable threadFull Sierra press release for NASCAR Racing 2003 Season

Don Wilshe reposted Sierra's full press release for NASCAR Racing 2003 Season from the Sierra forums. Readers fixated on the word 'finale' and the line about exploring new ideas on multiple gaming platforms, speculating about a console move, a modern open-wheel sim, GPL2 or a CART title. Others joked about Papyrus's next project and expressed reluctance to buy EA NASCAR games.

release/newsrumour/speculationNASCAR Racing 2003 Season

Automated summary.

Don Wilshe 03 Sep 2002 21:07 UTC#99628
NASCAR 2003 DNaney (Sysop) - 11:34am Sep 3, 2002 PST "All right, they're on our left, they're on our right, they're in front of us, they're behind us... they can't get away this time." Vivendi Universal Games - Sierra Forum Sysop FOR IMMEDIATE RELEASE Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR� Racing 2003 Season Papyrus delivers the most complete NASCAR Racing experience with the latest addition to their highly acclaimed, award winning franchise BELLEVUE, WA (September 3, 2002) - Sierra Entertainment, Inc., a studio of the Games division of Vivendi Universal Publishing, today announced NASCAR Racing 2003 Season, the finale to its best selling franchise. Scheduled for release in February 2003, NASCAR� Racing 2003 Season, developed by Massachusetts-based Papyrus Racing Games, will combine the most authentic NASCAR racing experience with new revolutionary 3D graphics that will bring to life the sights, thrills, and sounds of racing at 193 MPH. "We wanted to capture the true essence of the environment on and around the track," said Rich Yasi, seven-year veteran of Papyrus and Design Director at Papyrus Racing Games, "In keeping with our vision to create the most realistic and immersive driving experience, we have created dynamic environments and spectacular graphical enhancements that bring each track to life." Since 1994, Papyrus Racing Games has developed award winning racing titles that have set the standard in delivering the most realistic and authentic driving experience for the PC. With over a decade of experience in developing racing games, the team is ready to expand their expertise and explore new ideas for the racing genre on multiple gaming platforms. "Papyrus has a longstanding reputation for developing racing titles of high quality and originality, " said Mike Ryder, President of Sierra, " Our decision to support the team in creating and developing new concepts in the racing genre, signifies our confidence in the Papyrus Racing team." "We're excited by the opportunities this presents," said Rich Reily, General Manager of Papyrus, "The knowledge we have gained in working with the NASCAR� racing franchise has been invaluable. With the full support of Sierra behind us and the creative insight of this talented studio, I have no doubt that the superior quality Papyrus fans have come to expect will definitely be translated into more spectacular racing titles." This February 2003, NASCAR� Racing 2003 Season will immerse you in the most captivating NASCAR racing experience available on the PC. Tracks come to life as dirt, debris, and oil buildup on the windshield, clouds cast shadows and flags wave in the breeze, giving players the most engaging driving experience available for the PC. Extraordinary 3D graphics, an explosive sound system, driving lessons and track tutorials, and 2003 drivers, teams and paint schemes will complete the legacy of award winning NASCAR� Racing games. As Papyrus completes the final lap in the NASCAR� Racing series, a new legacy begins for the team that set the standard in the racing simulation genre. About NASCAR The NASCAR� Licensing and Retail Development team that is based in Charlotte, NC, is committed to creating retail programs that provide value to NASCAR sponsors, promotional partners, licensees as well as drivers, teams and tracks. Under the direction of vice president of strategic marketing and licensing, Steve Boguski, and managing director Dee Scott, the department researches new categories, licenses qualified companies, handles quality control, and develops retail partnerships in an effort to drive sales of NASCAR-licensed product. NASCAR supports its line of licensed products through an integrated marketing strategy including annual trade advertising, a comprehensive retail guide, trade show exhibits, a quarterly newsletter and a dedicated web presence on NASCAR.com. About Sierra Sierra Entertainment, Inc., http://www.sierra.com, a studio of the Games division of Vivendi Universal Publishing, is one of the original developers and largest worldwide publishers of interactive entertainment software. Based in Bellevue, WA, Sierra is renowned for releasing critically acclaimed and award winning titles that represent a wide variety of computer entertainment on game consoles and PC platforms. -- Donald Wilshe 888 588-9207 Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog Library www.martelbros.com Other Interest: www.ivga.com www.games-advertising.com www.whra.com
With over a decade of experience in developing racing games, the team is ready to expand their expertise and explore new ideas for the racing genre on multiple gaming platforms. I wonder if this signals the end of the PC online era and the start of things like Sony.Net and Microsoft.Net broadband gaming series for the PS2 and XBOX. The developers I work with always tell me that the PC is a dead end deal and the consoles have the volume. Now maybe they can make a profit. What do we have now.. 3 major gaming corporations that have swallowed up about 100 gaming publishers.. -- Donald Wilshe 888 588-9207 Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog Library www.martelbros.com Other Interest: www.ivga.com www.games-advertising.com www.whra.com "Don Wilshe" <[email hidden]> wrote in message news:cw9d9.106451$[email hidden]... > NASCAR 2003 > DNaney (Sysop) - 11:34am Sep 3, 2002 PST > "All right, they're on our left, they're on our right, they're in > front of us, they're behind us... they can't get away this time." Vivendi > Universal Games - Sierra Forum Sysop > FOR IMMEDIATE RELEASE > > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR� > Racing 2003 Season Papyrus delivers the most complete NASCAR Racing > experience with the latest addition to their highly acclaimed, award winning > franchise > BELLEVUE, WA (September 3, 2002) - Sierra Entertainment, Inc., a > studio of the Games division of Vivendi Universal Publishing, today > announced NASCAR Racing 2003 Season, the finale to its best selling > franchise. Scheduled for release in February 2003, NASCAR� Racing 2003 > Season, developed by Massachusetts-based Papyrus Racing Games, will combine > the most authentic NASCAR racing experience with new revolutionary 3D > graphics that will bring to life the sights, thrills, and sounds of racing > at 193 MPH. > > > "We wanted to capture the true essence of the environment on and > around the track," said Rich Yasi, seven-year veteran of Papyrus and Design > Director at Papyrus Racing Games, "In keeping with our vision to create the > most realistic and immersive driving experience, we have created dynamic > environments and spectacular graphical enhancements that bring each track to > life." > > > Since 1994, Papyrus Racing Games has developed award winning racing > titles that have set the standard in delivering the most realistic and > authentic driving experience for the PC. With over a decade of experience in > developing racing games, the team is ready to expand their expertise and > explore new ideas for the racing genre on multiple gaming platforms. > > > "Papyrus has a longstanding reputation for developing racing titles of > high quality and originality, " said Mike Ryder, President of Sierra, " Our > decision to support the team in creating and developing new concepts in the > racing genre, signifies our confidence in the Papyrus Racing team." > > > "We're excited by the opportunities this presents," said Rich Reily, > General Manager of Papyrus, "The knowledge we have gained in working with > the NASCAR� racing franchise has been invaluable. With the full support of > Sierra behind us and the creative insight of this talented studio, I have no > doubt that the superior quality Papyrus fans have come to expect will > definitely be translated into more spectacular racing titles." > > > This February 2003, NASCAR� Racing 2003 Season will immerse you in the > most captivating NASCAR racing experience available on the PC. Tracks come > to life as dirt, debris, and oil buildup on the windshield, clouds cast > shadows and flags wave in the breeze, giving players the most engaging > driving experience available for the PC. Extraordinary 3D graphics, an > explosive sound system, driving lessons and track tutorials, and 2003 > drivers, teams and paint schemes will complete the legacy of award winning > NASCAR� Racing games. As Papyrus completes the final lap in the NASCAR� > Racing series, a new legacy begins for the team that set the standard in the > racing simulation genre. > > > About NASCAR > The NASCAR� Licensing and Retail Development team that is based in > Charlotte, NC, is committed to creating retail programs that provide value > to NASCAR sponsors, promotional partners, licensees as well as drivers, > teams and tracks. Under the direction of vice president of strategic > marketing and licensing, Steve Boguski, and managing director Dee Scott, the > department researches new categories, licenses qualified companies, handles > quality control, and develops retail partnerships in an effort to drive > sales of NASCAR-licensed product. NASCAR supports its line of licensed > products through an integrated marketing strategy including annual trade > advertising, a comprehensive retail guide, trade show exhibits, a quarterly > newsletter and a dedicated web presence on NASCAR.com. > > > About Sierra > Sierra Entertainment, Inc., http://www.sierra.com, a studio of the > Games division of Vivendi Universal Publishing, is one of the original > developers and largest worldwide publishers of interactive entertainment > software. Based in Bellevue, WA, Sierra is renowned for releasing critically > acclaimed and award winning titles that represent a wide variety of computer > entertainment on game consoles and PC platforms. > > > > -- > Donald Wilshe > 888 588-9207 > Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog > Library > www.martelbros.com > Other Interest: > www.ivga.com > www.games-advertising.com > www.whra.com > > > > >
I hope not. I've never owned a game console and never will. Why have one of them when you have a PC? "Don Wilshe" <[email hidden]> wrote in message news:xD9d9.106663$[email hidden]...
Quoted text (9 lines)> With over a decade of experience in developing racing games, the team is > ready to expand their expertise and explore new ideas for the racing genre > on multiple gaming platforms. > > I wonder if this signals the end of the PC online era and the start of > things like > Sony.Net and Microsoft.Net broadband gaming series for the PS2 and XBOX. > > The developers I work with always tell me that the PC is a dead end deal
and
Quoted text (22 lines)> the consoles have the volume. Now maybe they can make a profit. What do > we have now.. 3 major gaming corporations that have swallowed up about > 100 gaming publishers.. > > -- > Donald Wilshe > 888 588-9207 > Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog > Library > www.martelbros.com > Other Interest: > www.ivga.com > www.games-advertising.com > www.whra.com > > > "Don Wilshe" <[email hidden]> wrote in message > news:cw9d9.106451$[email hidden]... > > NASCAR 2003 > > DNaney (Sysop) - 11:34am Sep 3, 2002 PST > > "All right, they're on our left, they're on our right, they're in > > front of us, they're behind us... they can't get away this time."
Vivendi > > Universal Games - Sierra Forum Sysop > > FOR IMMEDIATE RELEASE > > > > > > Sierra Entertainment, Inc. and Papyrus Racing Games AnnounceNASCAR�
Quoted text (12 lines)> > Racing 2003 Season Papyrus delivers the most complete NASCAR Racing > > experience with the latest addition to their highly acclaimed, award > winning > > franchise > > BELLEVUE, WA (September 3, 2002) - Sierra Entertainment, Inc., a > > studio of the Games division of Vivendi Universal Publishing, today > > announced NASCAR Racing 2003 Season, the finale to its best selling > > franchise. Scheduled for release in February 2003, NASCAR� Racing 2003 > > Season, developed by Massachusetts-based Papyrus Racing Games, will > combine > > the most authentic NASCAR racing experience with new revolutionary 3D > > graphics that will bring to life the sights, thrills, and sounds of
racing
Quoted text (10 lines)> > at 193 MPH. > > > > > > "We wanted to capture the true essence of the environment on and > > around the track," said Rich Yasi, seven-year veteran of Papyrus and > Design > > Director at Papyrus Racing Games, "In keeping with our vision to create > the > > most realistic and immersive driving experience, we have created dynamic > > environments and spectacular graphical enhancements that bring each
track > to > > life." > > > > > > Since 1994, Papyrus Racing Games has developed award winningracing > > titles that have set the standard in delivering the most realistic and > > authentic driving experience for the PC. With over a decade ofexperience > in > > developing racing games, the team is ready to expand their expertise and > > explore new ideas for the racing genre on multiple gaming platforms. > > > > > > "Papyrus has a longstanding reputation for developing racingtitles
Quoted text (9 lines)> of > > high quality and originality, " said Mike Ryder, President of Sierra, " > Our > > decision to support the team in creating and developing new concepts in > the > > racing genre, signifies our confidence in the Papyrus Racing team." > > > > > > "We're excited by the opportunities this presents," said Rich
Reily, > > General Manager of Papyrus, "The knowledge we have gained in workingwith > > the NASCAR� racing franchise has been invaluable. With the full supportof > > Sierra behind us and the creative insight of this talented studio, Ihave
Quoted text (8 lines)> no > > doubt that the superior quality Papyrus fans have come to expect will > > definitely be translated into more spectacular racing titles." > > > > > > This February 2003, NASCAR� Racing 2003 Season will immerse you in > the > > most captivating NASCAR racing experience available on the PC. Tracks
come > > to life as dirt, debris, and oil buildup on the windshield, clouds cast > > shadows and flags wave in the breeze, giving players the most engaging > > driving experience available for the PC. Extraordinary 3D graphics, an > > explosive sound system, driving lessons and track tutorials, and 2003 > > drivers, teams and paint schemes will complete the legacy of awardwinning
Quoted text (9 lines)> > NASCAR� Racing games. As Papyrus completes the final lap in the NASCAR� > > Racing series, a new legacy begins for the team that set the standard in > the > > racing simulation genre. > > > > > > About NASCAR > > The NASCAR� Licensing and Retail Development team that is based in > > Charlotte, NC, is committed to creating retail programs that provide
value
Quoted text (30 lines)> > to NASCAR sponsors, promotional partners, licensees as well as drivers, > > teams and tracks. Under the direction of vice president of strategic > > marketing and licensing, Steve Boguski, and managing director Dee Scott, > the > > department researches new categories, licenses qualified companies, > handles > > quality control, and develops retail partnerships in an effort to drive > > sales of NASCAR-licensed product. NASCAR supports its line of licensed > > products through an integrated marketing strategy including annual trade > > advertising, a comprehensive retail guide, trade show exhibits, a > quarterly > > newsletter and a dedicated web presence on NASCAR.com. > > > > > > About Sierra > > Sierra Entertainment, Inc., http://www.sierra.com, a studio of the > > Games division of Vivendi Universal Publishing, is one of the original > > developers and largest worldwide publishers of interactive entertainment > > software. Based in Bellevue, WA, Sierra is renowned for releasing > critically > > acclaimed and award winning titles that represent a wide variety of > computer > > entertainment on game consoles and PC platforms. > > > > > > > > -- > > Donald Wilshe > > 888 588-9207 > > Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg
Catalog
Quoted text (13 lines)> > Library > > www.martelbros.com > > Other Interest: > > www.ivga.com > > www.games-advertising.com > > www.whra.com > > > > > > > > > > > >
Almost looks like a hoax to me... oil and dirt buildup? Since when was this something important? :) We want a racing groove that changes over the course of an event! Philippe "Philster" Sergerie
Rich#8 03 Sep 2002 22:02 UTC↳ reply to Philster#99541
Well it did originate from the Sierra forum.. by a Sysop.... http://community.sierra.com/WebX?[email hidden]^1967204@.ef919ed Whats interesting is it says this is Papys final chapter in the NASCAR series.. I wonder what they are going to do now. On Tue, 3 Sep 2002 17:55:36 -0400, "Philster" <[email hidden]> wrote:
Quoted text (10 lines)>Almost looks like a hoax to me... oil and dirt buildup? Since when was this >something important? :) We want a racing groove that changes over the course >of an event! > >Philippe "Philster" Sergerie > > > > >
Please RASCAR dont switch to N2003 right away. <Rich8> wrote in message news:[email hidden]...
Quoted text (20 lines)> Well it did originate from the Sierra forum.. by a Sysop.... > > http://community.sierra.com/WebX?[email hidden]^1967204@.ef919ed > > > > Whats interesting is it says this is Papys final chapter in the NASCAR > series.. I wonder what they are going to do now. > > > > > > > > > On Tue, 3 Sep 2002 17:55:36 -0400, "Philster" > <[email hidden]> wrote: > > >Almost looks like a hoax to me... oil and dirt buildup? Since when was
this > >something important? :) We want a racing groove that changes over thecourse
Quoted text (9 lines)> >of an event! > > > >Philippe "Philster" Sergerie > > > > > > > > > > >
"frederickson" <[email hidden]> wrote in message news:_kad9.69207$[email hidden]... > Please RASCAR dont switch to N2003 right away. Would be difficult - it's not out till February Doug
"today announced NASCAR Racing 2003 Season, the finale to its best selling franchise" Um, "Finale" ? What the hell is that supposed to mean ? -Larry "Don Wilshe" <[email hidden]> wrote in message news:cw9d9.106451$[email hidden]...
Quoted text (11 lines)> NASCAR 2003 > DNaney (Sysop) - 11:34am Sep 3, 2002 PST > "All right, they're on our left, they're on our right, they're in > front of us, they're behind us... they can't get away this time." Vivendi > Universal Games - Sierra Forum Sysop > FOR IMMEDIATE RELEASE > > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR� > Racing 2003 Season Papyrus delivers the most complete NASCAR Racing > experience with the latest addition to their highly acclaimed, award
winning > franchise > BELLEVUE, WA (September 3, 2002) - Sierra Entertainment, Inc., a > studio of the Games division of Vivendi Universal Publishing, today > announced NASCAR Racing 2003 Season, the finale to its best selling > franchise. Scheduled for release in February 2003, NASCAR� Racing 2003 > Season, developed by Massachusetts-based Papyrus Racing Games, willcombine
Quoted text (7 lines)> the most authentic NASCAR racing experience with new revolutionary 3D > graphics that will bring to life the sights, thrills, and sounds of racing > at 193 MPH. > > > "We wanted to capture the true essence of the environment on and > around the track," said Rich Yasi, seven-year veteran of Papyrus and
Design > Director at Papyrus Racing Games, "In keeping with our vision to createthe > most realistic and immersive driving experience, we have created dynamic > environments and spectacular graphical enhancements that bring each trackto > life." > > > Since 1994, Papyrus Racing Games has developed award winning racing > titles that have set the standard in delivering the most realistic and > authentic driving experience for the PC. With over a decade of experiencein > developing racing games, the team is ready to expand their expertise and > explore new ideas for the racing genre on multiple gaming platforms. > > > "Papyrus has a longstanding reputation for developing racing titlesof > high quality and originality, " said Mike Ryder, President of Sierra, "Our > decision to support the team in creating and developing new concepts inthe
Quoted text (7 lines)> racing genre, signifies our confidence in the Papyrus Racing team." > > > "We're excited by the opportunities this presents," said Rich Reily, > General Manager of Papyrus, "The knowledge we have gained in working with > the NASCAR� racing franchise has been invaluable. With the full support of > Sierra behind us and the creative insight of this talented studio, I have
no > doubt that the superior quality Papyrus fans have come to expect will > definitely be translated into more spectacular racing titles." > > > This February 2003, NASCAR� Racing 2003 Season will immerse you inthe
Quoted text (8 lines)> most captivating NASCAR racing experience available on the PC. Tracks come > to life as dirt, debris, and oil buildup on the windshield, clouds cast > shadows and flags wave in the breeze, giving players the most engaging > driving experience available for the PC. Extraordinary 3D graphics, an > explosive sound system, driving lessons and track tutorials, and 2003 > drivers, teams and paint schemes will complete the legacy of award winning > NASCAR� Racing games. As Papyrus completes the final lap in the NASCAR� > Racing series, a new legacy begins for the team that set the standard in
the
Quoted text (9 lines)> racing simulation genre. > > > About NASCAR > The NASCAR� Licensing and Retail Development team that is based in > Charlotte, NC, is committed to creating retail programs that provide value > to NASCAR sponsors, promotional partners, licensees as well as drivers, > teams and tracks. Under the direction of vice president of strategic > marketing and licensing, Steve Boguski, and managing director Dee Scott,
the > department researches new categories, licenses qualified companies,handles > quality control, and develops retail partnerships in an effort to drive > sales of NASCAR-licensed product. NASCAR supports its line of licensed > products through an integrated marketing strategy including annual trade > advertising, a comprehensive retail guide, trade show exhibits, aquarterly
Quoted text (8 lines)> newsletter and a dedicated web presence on NASCAR.com. > > > About Sierra > Sierra Entertainment, Inc., http://www.sierra.com, a studio of the > Games division of Vivendi Universal Publishing, is one of the original > developers and largest worldwide publishers of interactive entertainment > software. Based in Bellevue, WA, Sierra is renowned for releasing
critically > acclaimed and award winning titles that represent a wide variety ofcomputer
Quoted text (18 lines)> entertainment on game consoles and PC platforms. > > > > -- > Donald Wilshe > 888 588-9207 > Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog > Library > www.martelbros.com > Other Interest: > www.ivga.com > www.games-advertising.com > www.whra.com > > > >
thats what i mean, yearly versions of games are a waste of cash "Doug Ellison" <[email hidden]> wrote in message news:dwad9.4261$J47.322719@stones...
Quoted text (10 lines)> > "frederickson" <[email hidden]> wrote in message > news:_kad9.69207$[email hidden]... > > Please RASCAR dont switch to N2003 right away. > > Would be difficult - it's not out till February > > Doug > >
Schooner 04 Sep 2002 00:26 UTC↳ reply to Larry#99440
Usually it means last :) "Larry" <[email hidden]> wrote in message news:U3cd9.38554$[email hidden]...
Quoted text (15 lines)> "today announced NASCAR Racing 2003 Season, the finale to its best selling > franchise" > > Um, "Finale" ? > > What the hell is that supposed to mean ? > > -Larry > > "Don Wilshe" <[email hidden]> wrote in message > news:cw9d9.106451$[email hidden]... > > NASCAR 2003 > > DNaney (Sysop) - 11:34am Sep 3, 2002 PST > > "All right, they're on our left, they're on our right, they're in > > front of us, they're behind us... they can't get away this time."
Vivendi > > Universal Games - Sierra Forum Sysop > > FOR IMMEDIATE RELEASE > > > > > > Sierra Entertainment, Inc. and Papyrus Racing Games AnnounceNASCAR�
Quoted text (12 lines)> > Racing 2003 Season Papyrus delivers the most complete NASCAR Racing > > experience with the latest addition to their highly acclaimed, award > winning > > franchise > > BELLEVUE, WA (September 3, 2002) - Sierra Entertainment, Inc., a > > studio of the Games division of Vivendi Universal Publishing, today > > announced NASCAR Racing 2003 Season, the finale to its best selling > > franchise. Scheduled for release in February 2003, NASCAR� Racing 2003 > > Season, developed by Massachusetts-based Papyrus Racing Games, will > combine > > the most authentic NASCAR racing experience with new revolutionary 3D > > graphics that will bring to life the sights, thrills, and sounds of
racing
Quoted text (10 lines)> > at 193 MPH. > > > > > > "We wanted to capture the true essence of the environment on and > > around the track," said Rich Yasi, seven-year veteran of Papyrus and > Design > > Director at Papyrus Racing Games, "In keeping with our vision to create > the > > most realistic and immersive driving experience, we have created dynamic > > environments and spectacular graphical enhancements that bring each
track > to > > life." > > > > > > Since 1994, Papyrus Racing Games has developed award winningracing > > titles that have set the standard in delivering the most realistic and > > authentic driving experience for the PC. With over a decade ofexperience > in > > developing racing games, the team is ready to expand their expertise and > > explore new ideas for the racing genre on multiple gaming platforms. > > > > > > "Papyrus has a longstanding reputation for developing racingtitles
Quoted text (9 lines)> of > > high quality and originality, " said Mike Ryder, President of Sierra, " > Our > > decision to support the team in creating and developing new concepts in > the > > racing genre, signifies our confidence in the Papyrus Racing team." > > > > > > "We're excited by the opportunities this presents," said Rich
Reily, > > General Manager of Papyrus, "The knowledge we have gained in workingwith > > the NASCAR� racing franchise has been invaluable. With the full supportof > > Sierra behind us and the creative insight of this talented studio, Ihave
Quoted text (8 lines)> no > > doubt that the superior quality Papyrus fans have come to expect will > > definitely be translated into more spectacular racing titles." > > > > > > This February 2003, NASCAR� Racing 2003 Season will immerse you in > the > > most captivating NASCAR racing experience available on the PC. Tracks
come > > to life as dirt, debris, and oil buildup on the windshield, clouds cast > > shadows and flags wave in the breeze, giving players the most engaging > > driving experience available for the PC. Extraordinary 3D graphics, an > > explosive sound system, driving lessons and track tutorials, and 2003 > > drivers, teams and paint schemes will complete the legacy of awardwinning
Quoted text (9 lines)> > NASCAR� Racing games. As Papyrus completes the final lap in the NASCAR� > > Racing series, a new legacy begins for the team that set the standard in > the > > racing simulation genre. > > > > > > About NASCAR > > The NASCAR� Licensing and Retail Development team that is based in > > Charlotte, NC, is committed to creating retail programs that provide
value
Quoted text (30 lines)> > to NASCAR sponsors, promotional partners, licensees as well as drivers, > > teams and tracks. Under the direction of vice president of strategic > > marketing and licensing, Steve Boguski, and managing director Dee Scott, > the > > department researches new categories, licenses qualified companies, > handles > > quality control, and develops retail partnerships in an effort to drive > > sales of NASCAR-licensed product. NASCAR supports its line of licensed > > products through an integrated marketing strategy including annual trade > > advertising, a comprehensive retail guide, trade show exhibits, a > quarterly > > newsletter and a dedicated web presence on NASCAR.com. > > > > > > About Sierra > > Sierra Entertainment, Inc., http://www.sierra.com, a studio of the > > Games division of Vivendi Universal Publishing, is one of the original > > developers and largest worldwide publishers of interactive entertainment > > software. Based in Bellevue, WA, Sierra is renowned for releasing > critically > > acclaimed and award winning titles that represent a wide variety of > computer > > entertainment on game consoles and PC platforms. > > > > > > > > -- > > Donald Wilshe > > 888 588-9207 > > Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg
Catalog
Quoted text (12 lines)> > Library > > www.martelbros.com > > Other Interest: > > www.ivga.com > > www.games-advertising.com > > www.whra.com > > > > > > > > > >
A bit of fuel for the speculative fires... from the forum. "Papyrus has a longstanding reputation for developing racing titles of high quality and originality, " said Mike Ryder, President of Sierra, " Our decision to support the team in creating and developing new concepts in the racing genre, signifies our confidence in the Papyrus Racing team." "We're excited by the opportunities this presents," said Rich Reily, General Manager of Papyrus, "The knowledge we have gained in working with the NASCAR� racing franchise has been invaluable. With the full support of Sierra behind us and the creative insight of this talented studio, I have no doubt that the superior quality Papyrus fans have come to expect will definitely be translated into more spectacular racing titles." Interesting reading between those lines. And finally, "As Papyrus completes the final lap in the NASCAR� Racing series, a new legacy begins for the team that set the standard in the racing simulation genre." New legacy, eh? My read is that EA's probably bought exclusive rights beginning in '04, so Sierra/Papy have no choice but to move on. Weep or Rejoice, as suits your interest... ;-) SB "Schooner" <[email hidden]> wrote in message news:6rcd9.55877$[email hidden]... > Usually it means last :)
Maybe the next title will be called ........Racing Legends :-) Edward "Steve Blankenship" <[email hidden]> wrote in message news:fKcd9.394872$[email hidden]... > A bit of fuel for the speculative fires... from the forum. > > "Papyrus has a longstanding reputation for developing racing titles ofhigh > quality and originality, " said Mike Ryder, President of Sierra, " Our > decision to support the team in creating and developing new concepts inthe > racing genre, signifies our confidence in the Papyrus Racing team." > > "We're excited by the opportunities this presents," said Rich Reily,General > Manager of Papyrus, "The knowledge we have gained in working with the > NASCAR� racing franchise has been invaluable. With the full support of > Sierra behind us and the creative insight of this talented studio, I haveno
Quoted text (24 lines)> doubt that the superior quality Papyrus fans have come to expect will > definitely be translated into more spectacular racing titles." > > Interesting reading between those lines. And finally, > > "As Papyrus completes the final lap in the NASCAR� Racing series, a new > legacy begins for the team that set the standard in the racing simulation > genre." > > New legacy, eh? > > My read is that EA's probably bought exclusive rights beginning in '04, so > Sierra/Papy have no choice but to move on. Weep or Rejoice, as suits your > interest... ;-) > > SB > > > "Schooner" <[email hidden]> wrote in message > news:6rcd9.55877$[email hidden]... > > Usually it means last :) > > >
Hehe. I suspect they are moving onto console development. "EdwardC" <[email hidden]> wrote in message news:%Pcd9.62520$[email hidden]...
Quoted text (20 lines)> Maybe the next title will be called ........Racing Legends :-) > > Edward > > "Steve Blankenship" <[email hidden]> wrote in message > news:fKcd9.394872$[email hidden]... > > A bit of fuel for the speculative fires... from the forum. > > > > "Papyrus has a longstanding reputation for developing racing titles of > high > > quality and originality, " said Mike Ryder, President of Sierra, " Our > > decision to support the team in creating and developing new concepts in > the > > racing genre, signifies our confidence in the Papyrus Racing team." > > > > "We're excited by the opportunities this presents," said Rich Reily, > General > > Manager of Papyrus, "The knowledge we have gained in working with the > > NASCAR� racing franchise has been invaluable. With the full support of > > Sierra behind us and the creative insight of this talented studio, I
have
Quoted text (8 lines)> no > > doubt that the superior quality Papyrus fans have come to expect will > > definitely be translated into more spectacular racing titles." > > > > Interesting reading between those lines. And finally, > > > > "As Papyrus completes the final lap in the NASCAR� Racing series, a new > > legacy begins for the team that set the standard in the racing
simulation > > genre." > > > > New legacy, eh? > > > > My read is that EA's probably bought exclusive rights beginning in '04,so > > Sierra/Papy have no choice but to move on. Weep or Rejoice, as suitsyour
Quoted text (13 lines)> > interest... ;-) > > > > SB > > > > > > "Schooner" <[email hidden]> wrote in message > > news:6rcd9.55877$[email hidden]... > > > Usually it means last :) > > > > > > > >
finally, that Reno Racer game from the GPL CD we've been waiting on!!! Phillip "Don Wilshe" <[email hidden]> wrote in message news:cw9d9.106451$[email hidden]...
Quoted text (11 lines)> NASCAR 2003 > DNaney (Sysop) - 11:34am Sep 3, 2002 PST > "All right, they're on our left, they're on our right, they're in > front of us, they're behind us... they can't get away this time." Vivendi > Universal Games - Sierra Forum Sysop > FOR IMMEDIATE RELEASE > > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR� > Racing 2003 Season Papyrus delivers the most complete NASCAR Racing > experience with the latest addition to their highly acclaimed, award
winning > franchise > BELLEVUE, WA (September 3, 2002) - Sierra Entertainment, Inc., a > studio of the Games division of Vivendi Universal Publishing, today > announced NASCAR Racing 2003 Season, the finale to its best selling > franchise. Scheduled for release in February 2003, NASCAR� Racing 2003 > Season, developed by Massachusetts-based Papyrus Racing Games, willcombine
Quoted text (7 lines)> the most authentic NASCAR racing experience with new revolutionary 3D > graphics that will bring to life the sights, thrills, and sounds of racing > at 193 MPH. > > > "We wanted to capture the true essence of the environment on and > around the track," said Rich Yasi, seven-year veteran of Papyrus and
Design > Director at Papyrus Racing Games, "In keeping with our vision to createthe > most realistic and immersive driving experience, we have created dynamic > environments and spectacular graphical enhancements that bring each trackto > life." > > > Since 1994, Papyrus Racing Games has developed award winning racing > titles that have set the standard in delivering the most realistic and > authentic driving experience for the PC. With over a decade of experiencein > developing racing games, the team is ready to expand their expertise and > explore new ideas for the racing genre on multiple gaming platforms. > > > "Papyrus has a longstanding reputation for developing racing titlesof > high quality and originality, " said Mike Ryder, President of Sierra, "Our > decision to support the team in creating and developing new concepts inthe
Quoted text (7 lines)> racing genre, signifies our confidence in the Papyrus Racing team." > > > "We're excited by the opportunities this presents," said Rich Reily, > General Manager of Papyrus, "The knowledge we have gained in working with > the NASCAR� racing franchise has been invaluable. With the full support of > Sierra behind us and the creative insight of this talented studio, I have
no > doubt that the superior quality Papyrus fans have come to expect will > definitely be translated into more spectacular racing titles." > > > This February 2003, NASCAR� Racing 2003 Season will immerse you inthe
Quoted text (8 lines)> most captivating NASCAR racing experience available on the PC. Tracks come > to life as dirt, debris, and oil buildup on the windshield, clouds cast > shadows and flags wave in the breeze, giving players the most engaging > driving experience available for the PC. Extraordinary 3D graphics, an > explosive sound system, driving lessons and track tutorials, and 2003 > drivers, teams and paint schemes will complete the legacy of award winning > NASCAR� Racing games. As Papyrus completes the final lap in the NASCAR� > Racing series, a new legacy begins for the team that set the standard in
the
Quoted text (9 lines)> racing simulation genre. > > > About NASCAR > The NASCAR� Licensing and Retail Development team that is based in > Charlotte, NC, is committed to creating retail programs that provide value > to NASCAR sponsors, promotional partners, licensees as well as drivers, > teams and tracks. Under the direction of vice president of strategic > marketing and licensing, Steve Boguski, and managing director Dee Scott,
the > department researches new categories, licenses qualified companies,handles > quality control, and develops retail partnerships in an effort to drive > sales of NASCAR-licensed product. NASCAR supports its line of licensed > products through an integrated marketing strategy including annual trade > advertising, a comprehensive retail guide, trade show exhibits, aquarterly
Quoted text (8 lines)> newsletter and a dedicated web presence on NASCAR.com. > > > About Sierra > Sierra Entertainment, Inc., http://www.sierra.com, a studio of the > Games division of Vivendi Universal Publishing, is one of the original > developers and largest worldwide publishers of interactive entertainment > software. Based in Bellevue, WA, Sierra is renowned for releasing
critically > acclaimed and award winning titles that represent a wide variety ofcomputer
Quoted text (18 lines)> entertainment on game consoles and PC platforms. > > > > -- > Donald Wilshe > 888 588-9207 > Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog > Library > www.martelbros.com > Other Interest: > www.ivga.com > www.games-advertising.com > www.whra.com > > > >
Sounds more to me like they will delve into other racing titles, whoohee perhaps a modern open wheel sim by Papy? Don Burnette "Don Wilshe" <[email hidden]> wrote in message news:xD9d9.106663$[email hidden]...
Quoted text (9 lines)> With over a decade of experience in developing racing games, the team is > ready to expand their expertise and explore new ideas for the racing genre > on multiple gaming platforms. > > I wonder if this signals the end of the PC online era and the start of > things like > Sony.Net and Microsoft.Net broadband gaming series for the PS2 and XBOX. > > The developers I work with always tell me that the PC is a dead end deal
and
Quoted text (22 lines)> the consoles have the volume. Now maybe they can make a profit. What do > we have now.. 3 major gaming corporations that have swallowed up about > 100 gaming publishers.. > > -- > Donald Wilshe > 888 588-9207 > Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog > Library > www.martelbros.com > Other Interest: > www.ivga.com > www.games-advertising.com > www.whra.com > > > "Don Wilshe" <[email hidden]> wrote in message > news:cw9d9.106451$[email hidden]... > > NASCAR 2003 > > DNaney (Sysop) - 11:34am Sep 3, 2002 PST > > "All right, they're on our left, they're on our right, they're in > > front of us, they're behind us... they can't get away this time."
Vivendi > > Universal Games - Sierra Forum Sysop > > FOR IMMEDIATE RELEASE > > > > > > Sierra Entertainment, Inc. and Papyrus Racing Games AnnounceNASCAR�
Quoted text (12 lines)> > Racing 2003 Season Papyrus delivers the most complete NASCAR Racing > > experience with the latest addition to their highly acclaimed, award > winning > > franchise > > BELLEVUE, WA (September 3, 2002) - Sierra Entertainment, Inc., a > > studio of the Games division of Vivendi Universal Publishing, today > > announced NASCAR Racing 2003 Season, the finale to its best selling > > franchise. Scheduled for release in February 2003, NASCAR� Racing 2003 > > Season, developed by Massachusetts-based Papyrus Racing Games, will > combine > > the most authentic NASCAR racing experience with new revolutionary 3D > > graphics that will bring to life the sights, thrills, and sounds of
racing
Quoted text (10 lines)> > at 193 MPH. > > > > > > "We wanted to capture the true essence of the environment on and > > around the track," said Rich Yasi, seven-year veteran of Papyrus and > Design > > Director at Papyrus Racing Games, "In keeping with our vision to create > the > > most realistic and immersive driving experience, we have created dynamic > > environments and spectacular graphical enhancements that bring each
track > to > > life." > > > > > > Since 1994, Papyrus Racing Games has developed award winningracing > > titles that have set the standard in delivering the most realistic and > > authentic driving experience for the PC. With over a decade ofexperience > in > > developing racing games, the team is ready to expand their expertise and > > explore new ideas for the racing genre on multiple gaming platforms. > > > > > > "Papyrus has a longstanding reputation for developing racingtitles
Quoted text (9 lines)> of > > high quality and originality, " said Mike Ryder, President of Sierra, " > Our > > decision to support the team in creating and developing new concepts in > the > > racing genre, signifies our confidence in the Papyrus Racing team." > > > > > > "We're excited by the opportunities this presents," said Rich
Reily, > > General Manager of Papyrus, "The knowledge we have gained in workingwith > > the NASCAR� racing franchise has been invaluable. With the full supportof > > Sierra behind us and the creative insight of this talented studio, Ihave
Quoted text (8 lines)> no > > doubt that the superior quality Papyrus fans have come to expect will > > definitely be translated into more spectacular racing titles." > > > > > > This February 2003, NASCAR� Racing 2003 Season will immerse you in > the > > most captivating NASCAR racing experience available on the PC. Tracks
come > > to life as dirt, debris, and oil buildup on the windshield, clouds cast > > shadows and flags wave in the breeze, giving players the most engaging > > driving experience available for the PC. Extraordinary 3D graphics, an > > explosive sound system, driving lessons and track tutorials, and 2003 > > drivers, teams and paint schemes will complete the legacy of awardwinning
Quoted text (9 lines)> > NASCAR� Racing games. As Papyrus completes the final lap in the NASCAR� > > Racing series, a new legacy begins for the team that set the standard in > the > > racing simulation genre. > > > > > > About NASCAR > > The NASCAR� Licensing and Retail Development team that is based in > > Charlotte, NC, is committed to creating retail programs that provide
value
Quoted text (30 lines)> > to NASCAR sponsors, promotional partners, licensees as well as drivers, > > teams and tracks. Under the direction of vice president of strategic > > marketing and licensing, Steve Boguski, and managing director Dee Scott, > the > > department researches new categories, licenses qualified companies, > handles > > quality control, and develops retail partnerships in an effort to drive > > sales of NASCAR-licensed product. NASCAR supports its line of licensed > > products through an integrated marketing strategy including annual trade > > advertising, a comprehensive retail guide, trade show exhibits, a > quarterly > > newsletter and a dedicated web presence on NASCAR.com. > > > > > > About Sierra > > Sierra Entertainment, Inc., http://www.sierra.com, a studio of the > > Games division of Vivendi Universal Publishing, is one of the original > > developers and largest worldwide publishers of interactive entertainment > > software. Based in Bellevue, WA, Sierra is renowned for releasing > critically > > acclaimed and award winning titles that represent a wide variety of > computer > > entertainment on game consoles and PC platforms. > > > > > > > > -- > > Donald Wilshe > > 888 588-9207 > > Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg
Catalog
Quoted text (13 lines)> > Library > > www.martelbros.com > > Other Interest: > > www.ivga.com > > www.games-advertising.com > > www.whra.com > > > > > > > > > > > >
err., it wasnt on that cd but anyone who's been on here long enough knows what I am talking about ... Phillip "Phillip Malphrus, Jr." <[email hidden]> wrote in message news:[email hidden]... > finally, that Reno Racer game from the GPL CD we've been waiting on!!! > > Phillip
I Just new they would change their mind about GPL 2 ;-) Darf "Steve Blankenship" <[email hidden]> wrote in message news:fKcd9.394872$[email hidden]... > A bit of fuel for the speculative fires... from the forum. > > "Papyrus has a longstanding reputation for developing racing titles ofhigh > quality and originality, " said Mike Ryder, President of Sierra, " Our > decision to support the team in creating and developing new concepts inthe > racing genre, signifies our confidence in the Papyrus Racing team." > > "We're excited by the opportunities this presents," said Rich Reily,General > Manager of Papyrus, "The knowledge we have gained in working with the > NASCAR� racing franchise has been invaluable. With the full support of > Sierra behind us and the creative insight of this talented studio, I haveno
Quoted text (24 lines)> doubt that the superior quality Papyrus fans have come to expect will > definitely be translated into more spectacular racing titles." > > Interesting reading between those lines. And finally, > > "As Papyrus completes the final lap in the NASCAR� Racing series, a new > legacy begins for the team that set the standard in the racing simulation > genre." > > New legacy, eh? > > My read is that EA's probably bought exclusive rights beginning in '04, so > Sierra/Papy have no choice but to move on. Weep or Rejoice, as suits your > interest... ;-) > > SB > > > "Schooner" <[email hidden]> wrote in message > news:6rcd9.55877$[email hidden]... > > Usually it means last :) > > >
YESSS!!!! At last Papy are gonna have the time to turn there hands to 'Sewer Trout Racing' !!!! to be followed by 'Sewer Trout Racing II' and 'Sewer Trout Racing 2005' .. realistic 'Tail Physics' and 'Scale model' with enhanced 3d graphics, allowing oil and dirt build -up , comprehensive ai herons and pike !! LOL Get that 3d Trophy Bass feel coupled with a racing title!! :-) jv "Schooner" <schooner@access wave.ca> wrote in message news:6rcd9.55877$[email hidden]... > Usually it means last :) >,
Lessee... They've never gone with any niche interests, preferring major series like the USAC/CART Indy Cars when they were the most popular, undisputed summit of auto racing in the US, then Nascar which supplanted CART as the premier US series. So it's going to be a major league series, I should think. But since those days, of course, Sierra's been acquired by a European interest, Vivendi. So perhaps a more international focus is in order. Not a lot of choices spring to mind that would satisfy market requirements for a development of that level. In context of the buzz about EA bailing from F1 after the current ISI effort in favor of Nascar, you think maybe... SB "Don Burnette" <[email hidden]> wrote in message news:0Zcd9.145828$[email hidden]...
Quoted text (9 lines)> Sounds more to me like they will delve into other racing titles, whoohee > perhaps a modern open wheel sim by Papy? > > Don Burnette > > "Don Wilshe" <[email hidden]> wrote in message > news:xD9d9.106663$[email hidden]... > > With over a decade of experience in developing racing games, the team is > > ready to expand their expertise and explore new ideas for the racing
genre
Quoted text (9 lines)> > on multiple gaming platforms. > > > > I wonder if this signals the end of the PC online era and the start of > > things like > > Sony.Net and Microsoft.Net broadband gaming series for the PS2 and XBOX. > > > > The developers I work with always tell me that the PC is a dead end deal > and > > the consoles have the volume. Now maybe they can make a profit. What
do
Quoted text (7 lines)> > we have now.. 3 major gaming corporations that have swallowed up about > > 100 gaming publishers.. > > > > -- > > Donald Wilshe > > 888 588-9207 > > Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg
Catalog
Quoted text (13 lines)> > Library > > www.martelbros.com > > Other Interest: > > www.ivga.com > > www.games-advertising.com > > www.whra.com > > > > > > "Don Wilshe" <[email hidden]> wrote in message > > news:cw9d9.106451$[email hidden]... > > > NASCAR 2003 > > > DNaney (Sysop) - 11:34am Sep 3, 2002 PST > > > "All right, they're on our left, they're on our right, they're
in
Quoted text (28 lines)> > > front of us, they're behind us... they can't get away this time." > Vivendi > > > Universal Games - Sierra Forum Sysop > > > FOR IMMEDIATE RELEASE > > > > > > > > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce > NASCAR� > > > Racing 2003 Season Papyrus delivers the most complete NASCAR Racing > > > experience with the latest addition to their highly acclaimed, award > > winning > > > franchise > > > BELLEVUE, WA (September 3, 2002) - Sierra Entertainment, Inc., a > > > studio of the Games division of Vivendi Universal Publishing, today > > > announced NASCAR Racing 2003 Season, the finale to its best selling > > > franchise. Scheduled for release in February 2003, NASCAR� Racing 2003 > > > Season, developed by Massachusetts-based Papyrus Racing Games, will > > combine > > > the most authentic NASCAR racing experience with new revolutionary 3D > > > graphics that will bring to life the sights, thrills, and sounds of > racing > > > at 193 MPH. > > > > > > > > > "We wanted to capture the true essence of the environment on and > > > around the track," said Rich Yasi, seven-year veteran of Papyrus and > > Design > > > Director at Papyrus Racing Games, "In keeping with our vision to
create > > the > > > most realistic and immersive driving experience, we have createddynamic
Quoted text (13 lines)> > > environments and spectacular graphical enhancements that bring each > track > > to > > > life." > > > > > > > > > Since 1994, Papyrus Racing Games has developed award winning > racing > > > titles that have set the standard in delivering the most realistic and > > > authentic driving experience for the PC. With over a decade of > experience > > in > > > developing racing games, the team is ready to expand their expertise
and
Quoted text (7 lines)> > > explore new ideas for the racing genre on multiple gaming platforms. > > > > > > > > > "Papyrus has a longstanding reputation for developing racing > titles > > of > > > high quality and originality, " said Mike Ryder, President of Sierra,
" > > Our > > > decision to support the team in creating and developing new conceptsin
Quoted text (9 lines)> > the > > > racing genre, signifies our confidence in the Papyrus Racing team." > > > > > > > > > "We're excited by the opportunities this presents," said Rich > Reily, > > > General Manager of Papyrus, "The knowledge we have gained in working > with > > > the NASCAR� racing franchise has been invaluable. With the full
support
Quoted text (9 lines)> of > > > Sierra behind us and the creative insight of this talented studio, I > have > > no > > > doubt that the superior quality Papyrus fans have come to expect will > > > definitely be translated into more spectacular racing titles." > > > > > > > > > This February 2003, NASCAR� Racing 2003 Season will immerse you
in > > the > > > most captivating NASCAR racing experience available on the PC. Tracks > come > > > to life as dirt, debris, and oil buildup on the windshield, cloudscast > > > shadows and flags wave in the breeze, giving players the most engaging > > > driving experience available for the PC. Extraordinary 3D graphics, an > > > explosive sound system, driving lessons and track tutorials, and 2003 > > > drivers, teams and paint schemes will complete the legacy of award > winning > > > NASCAR� Racing games. As Papyrus completes the final lap in theNASCAR� > > > Racing series, a new legacy begins for the team that set the standardin > > the > > > racing simulation genre. > > > > > > > > > About NASCAR > > > The NASCAR� Licensing and Retail Development team that is basedin > > > Charlotte, NC, is committed to creating retail programs that provide > value > > > to NASCAR sponsors, promotional partners, licensees as well asdrivers, > > > teams and tracks. Under the direction of vice president of strategic > > > marketing and licensing, Steve Boguski, and managing director DeeScott, > > the > > > department researches new categories, licenses qualified companies, > > handles > > > quality control, and develops retail partnerships in an effort todrive > > > sales of NASCAR-licensed product. NASCAR supports its line of licensed > > > products through an integrated marketing strategy including annualtrade
Quoted text (7 lines)> > > advertising, a comprehensive retail guide, trade show exhibits, a > > quarterly > > > newsletter and a dedicated web presence on NASCAR.com. > > > > > > > > > About Sierra > > > Sierra Entertainment, Inc., http://www.sierra.com, a studio of
the > > > Games division of Vivendi Universal Publishing, is one of the original > > > developers and largest worldwide publishers of interactiveentertainment
Quoted text (29 lines)> > > software. Based in Bellevue, WA, Sierra is renowned for releasing > > critically > > > acclaimed and award winning titles that represent a wide variety of > > computer > > > entertainment on game consoles and PC platforms. > > > > > > > > > > > > -- > > > Donald Wilshe > > > 888 588-9207 > > > Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg > Catalog > > > Library > > > www.martelbros.com > > > Other Interest: > > > www.ivga.com > > > www.games-advertising.com > > > www.whra.com > > > > > > > > > > > > > > > > > > > > > >
"Juan Vizoso" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> YESSS!!!! At last Papy are gonna have the time to turn there hands to > 'Sewer Trout Racing' !!!! to be followed by 'Sewer Trout Racing II' and > 'Sewer Trout Racing 2005' .. realistic 'Tail Physics' and 'Scale model' > with enhanced 3d graphics, allowing oil and dirt build -up , comprehensive > ai herons and pike !! LOL Get that 3d Trophy Bass feel coupled with a > racing title!! :-) jv > > "Schooner" <schooner@access wave.ca> wrote in message > news:6rcd9.55877$[email hidden]... > > Usually it means last :) > >
Maybe they can finally get to that 3dfx patch for Soda Off Road Racing(Gripped for the Brits) dave henrie
On Wed, 04 Sep 2002 00:01:56 GMT, "Larry" <[email hidden]> wrote: >"today announced NASCAR Racing 2003 Season, the finale to its best selling >franchise" > >Um, "Finale" ? > >What the hell is that supposed to mean ? Grand Prix Legends 2 CART Racing 2 Grand Prix Racing 1 Those are my top 3 guesses. Jason ----- GPLRank 24.50 N2002Rank -12.995
:-) "jason moyer" <[email hidden]> wrote in message news:[email hidden]... > On Wed, 04 Sep 2002 00:01:56 GMT, "Larry" <[email hidden]> wrote: > > >"today announced NASCAR Racing 2003 Season, the finale to its bestselling
Quoted text (17 lines)> >franchise" > > > >Um, "Finale" ? > > > >What the hell is that supposed to mean ? > > Grand Prix Legends 2 > CART Racing 2 > Grand Prix Racing 1 > > Those are my top 3 guesses. > > Jason > > ----- > GPLRank 24.50 > N2002Rank -12.995
"frederickson" <[email hidden]> wrote in message news:F5cd9.69947$[email hidden]... > thats what i mean, yearly versions of games are a waste of cash Only if they dont offer anything new ( COUGH GP4 COUGH) EA were the worst at this - with TWO F1 titles within about 8 months in 2000. DOug
If you are correct, it goes a long way into showing just how STOOPID Nascar really can be sometimes. I was wondering why Bennie has been hawking that god-awful looking SIM on race day. Now, unfortunately, we know why :( -Larry "Steve Blankenship" <[email hidden]> wrote in message news:fKcd9.394872$[email hidden]...
Quoted text (19 lines)> A bit of fuel for the speculative fires... from the forum. > > > New legacy, eh? > > My read is that EA's probably bought exclusive rights beginning in '04, so > Sierra/Papy have no choice but to move on. Weep or Rejoice, as suits your > interest... ;-) > > SB > > > "Schooner" <[email hidden]> wrote in message > news:6rcd9.55877$[email hidden]... > > Usually it means last :) > > >
I'll believe it when I see it. I'll also buy it LONG before EA gets ANY of my money for their lousy Nascar efforts. Unless they perform some sort of miracle and actually release something worthwhile. -Larry "jason moyer" <[email hidden]> wrote in message news:[email hidden]... > On Wed, 04 Sep 2002 00:01:56 GMT, "Larry" <[email hidden]> wrote: > > >"today announced NASCAR Racing 2003 Season, the finale to its bestselling
Quoted text (17 lines)> >franchise" > > > >Um, "Finale" ? > > > >What the hell is that supposed to mean ? > > Grand Prix Legends 2 > CART Racing 2 > Grand Prix Racing 1 > > Those are my top 3 guesses. > > Jason > > ----- > GPLRank 24.50 > N2002Rank -12.995
Joe62 05 Sep 2002 00:32 UTC↳ reply to Larry#99274
On Wed, 04 Sep 2002 00:01:56 GMT, "Larry" <[email hidden]> wrote: >Um, "Finale" ? > >What the hell is that supposed to mean ? Sounds like they will finally be making a new racing game. Woohoo!!!!!!!!!!!!!!!!!!!!!!!

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