Nearly 5 years old and still no auto simulator to beat GPL for 'seat of your
pants' driving.....
Papy well ahead of their time, huh?
Go4it.....
Is GPL still the best 'seat of the pants' sim?
Alan Coates claimed nothing had surpassed Grand Prix Legends for seat-of-the-pants feel. Joachim Trensz and Steve Smith argued NR2003's tyre model and feedback made it superior, while others felt NR2003 lacked something on road courses or preferred GPL for nostalgia and the cars. The thread drifted to 1998 as a landmark year for PC gaming, Quake's technical legacy, and Linux.
Automated summary.
October 1997
My mistake, Nearly 6 years...
"Alan Coates" <[email hidden]> wrote in message
news:kYyLa.5892$[email hidden]...
> Nearly 5 years old and still no auto simulator to beat GPL for 'seat ofyour
Quoted text (7 lines)
> pants' driving..... > > Papy well ahead of their time, huh? > > Go4it..... > >Aaaah....memories!
I remember the day well when I first saw the little demo video of the two
Lotuses racing together at Monza.
I watched that clip over, and over, and over, drooling all over the
keyboard.
And when the playable demo was issued.......Good Grief! I think I started
playing after dinner that night and never went to bed!
And I STILL get just as much enjoyment out of that package, and what has
spun of it.
Bruce.
"Alan Coates" <[email hidden]> wrote in message
news:YZyLa.5898$[email hidden]...
Quoted text (18 lines)
> October 1997 > > My mistake, Nearly 6 years... > > > "Alan Coates" <[email hidden]> wrote in message > news:kYyLa.5892$[email hidden]... > > Nearly 5 years old and still no auto simulator to beat GPL for 'seat of > your > > pants' driving..... > > > > Papy well ahead of their time, huh? > > > > Go4it..... > > > > > >> Nearly 5 years old and still no auto simulator to beat GPL for 'seat ofyour
> pants' driving.....
Nope, it obviously just struck a chord with you at the time and now you're
too blinded by nostalgia to see past the end of your nose. You're not alone
here....
Papy was certainly well ahead of their time when they released GPL I think
in it was October '98, and they're still ahead of their time because N2k3
beats GPL hands down on most accounts, including physics and seat of pants
driving :)
Achim
"Alan Coates" <[email hidden]> wrote in message
news:kYyLa.5892$[email hidden]...
> Nearly 5 years old and still no auto simulator to beat GPL for 'seat ofyour
Quoted text (7 lines)
> pants' driving..... > > Papy well ahead of their time, huh? > > Go4it..... > >"Redmist" <[email hidden]> wrote in message
news:bdmf31$uuo2a$[email hidden]...
> > Nearly 5 years old and still no auto simulator to beat GPL for 'seat of
> your
> > pants' driving.....
>
> Nope, it obviously just struck a chord with you at the time and now you're
> too blinded by nostalgia to see past the end of your nose. You're notalone
> here....
I'd have to agree with this up to a point. gpl has been the benchmark for a
long time though, and imo it's still right up there with the best in terms
of sheer entertainment value.
Rolls Royce are described as making the 'Best Cars in the World'. They are
not the most well made, or the fastest, or the most powerful or well
equipped, but to drive one (or own one I guess) makes you feel special, and
as long as you don't try to justify what 'best' means too hard you can still
believe it.
In the same way, imo gpl is still 'King of Sims' and probably will be for a
long time.
Nostalgia is part of the reason why I reckon, and in those terms it's right
up there with space invaders, pacman and Elite.
Malc.
In article <3efebf95$[email hidden]>, [email hidden]
says...
When the playable demo came out, I decided I didn't like GPL., and
that I wouldn't buy it. However, so many people raved about it when
it was finally released in stores that I had to take a serious look
at it. I ended up liking it enough to run two league seasons. It's
definitely one of the best (if not the best) racing sim ever
produced.
It's really too bad that Papy wasn't given time to further develop
the extensibility that was obviously designed into the game. Have
the ability to race with different types of cars would be a great
feature for the more serious sims.
Quoted text (12 lines)
> Aaaah....memories! > I remember the day well when I first saw the little demo video of the two > Lotuses racing together at Monza. > I watched that clip over, and over, and over, drooling all over the > keyboard. > > And when the playable demo was issued.......Good Grief! I think I started > playing after dinner that night and never went to bed! > > And I STILL get just as much enjoyment out of that package, and what has > spun of it. >>"Redmist" <[email hidden]> wrote
> Nope, it obviously just struck a chord with you at the time and now you're
> too blinded by nostalgia to see past the end of your nose.
Bzzzzzzz, wrong answer. The quality of a game doesn't diminish with time.
It stays the same. You are blinded by the sheer power of corporate media
that says to you "This thing, now, it's better then anything before!" when
most of the developers can't even equal some stuff made 6 years ago.
But the real answer is, NR2003 is technically superior in about every aspect
to GPL, it's truly the "king of sims". F1C is a couple of years behind
NR2003.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
> But the real answer is, NR2003 is technically superior in about everyaspect
> to GPL, it's truly the "king of sims". F1C is a couple of years behind
> NR2003.
In most respects, yes, except the ones that really matter.
"Alan Coates" <[email hidden]> wrote here on 29 Jun 2003:
> Nearly 5 years old and still no auto simulator to beat GPL for
> 'seat of your pants' driving.....
>
> Papy well ahead of their time, huh?
>
> Go4it.....
And for those of us who don't get excited by NASCAR games[1],
excellent as they may be, that's still the case.
[1] No, not even on road courses.
--
Above address *is* valid - but snip spamtrap to get me to *read*!
Support the world's oldest motorsport venue!
http://www.shelsley-walsh.co.uk/future.html
> And for those of us who don't get excited by NASCAR games[1],
> excellent as they may be, that's still the case.
>
> [1] No, not even on road courses.
That's the thing I don't get - I love GPL, GTR2002, F1C etc. but N2003 even
on the road courses feels like it's lacking something and I can't work out
what it is....
"Redmist" wrote...
> > <snip>
> That's the thing I don't get - I love GPL, GTR2002, F1C etc. but
> N2003 even on the road courses feels like it's lacking something
> and I can't work out what it is....
Chassis rigidity. <g>
Jan.
=---
Pretty sure it was 1998. I remember it coming out about the same time as
Half-Life. Just felt like being nit-picky. ;o)
As far as seat of the pants feel I think I get more from NR 2003, at least
on the road courses. Honestly I sometimes feel like I can feel the texture
of the pavement in NR2003, it's uncanny. But admittedly in a lot of way
it's not as *fun* a feeling as GPL. Yep, GPL is the most fun arcade racer I
have ever played...
<runs away very very quickly>
"Alan Coates" <[email hidden]> wrote in message
news:YZyLa.5898$[email hidden]...
> October 1997
>
> My mistake, Nearly 6 years...
>
>
"Alan Coates" <[email hidden]> wrote in message
news:kYyLa.5892$[email hidden]...
> Nearly 5 years old and still no auto simulator to beat GPL for 'seat ofyour
> pants' driving.....
>
> Papy well ahead of their time, huh?
>
> Go4it.....
Well, for me, it stands just behind Quake as one of the best games ever
made. Some might question the Q word, but as a developer, it really was/is
something special, as it introducted a whole bunch of new ideas that not
only revolutionised the FPS genre, but also found their way into almost
every genre of computer gaming since.
What a year 98 was eh. Probably the best year EVER for PC gaming and likely
will not be repeated. Falcon4, Hlaf-Life and GPL. All three and all the
many mods are still played religously by many after all these years. The
real sad part is of the three only HL qualified as a financial success.
Gilman Louie, where are you now?
Mitch
"Haqsau" <[email hidden]> wrote in message
news:bdn0hl$ttsau$[email hidden]...
> Pretty sure it was 1998. I remember it coming out about the same time as
> Half-Life. Just felt like being nit-picky. ;o)
>
> As far as seat of the pants feel I think I get more from NR 2003, at least
> on the road courses. Honestly I sometimes feel like I can feel thetexture
> of the pavement in NR2003, it's uncanny. But admittedly in a lot of way
> it's not as *fun* a feeling as GPL. Yep, GPL is the most fun arcade racerI
Quoted text (14 lines)
> have ever played... > > <runs away very very quickly> > > > "Alan Coates" <[email hidden]> wrote in message > news:YZyLa.5898$[email hidden]... > > October 1997 > > > > My mistake, Nearly 6 years... > > > > > >Nice lot of replies.....
I see that the old argument between Nascar 2003 and GPL still gets quite an
airing.
My two pennies worth is that modern racing is very technically advanced and
seems to have lost a lot of the human fun element, dare I say, soul? For
example I would rather fly a Spitfire than an F15 anyday. The F15 makes
flying 'easy' so you can concentrate on the enemy, but hey, I like flying!
Similar with say modern F1. All the tech gadgets, auto-gears, traction
control, wings etc just means the driver can concentrate on getting round
the track with much less regard for the car. And most of all the very small
degree of suspension travel on modern cars including Nascar 2003 means you
get much less feel of the beast your driving.
No. Give me GPL with its trail-braking, slipping and sliding into corners
and always in control when your've mastered the cars still gives me the
driving buzz it did nearly five years ago.
Not to mention the art form:
They say beauty is in the eye of the beholder. To me the GPL (GPLEA) cars
are paintings on wheels.
Aside:
I stood outside my house yesterday watching a solitary Spitfire do 8 loops
and rolls. To me one of the most awe-inspiring sites I have ever seen.
I apologise in advance for my rambling....
Alan
"Peter Parker" <[email hidden]> wrote in message
news:[email hidden]...
> >Well, for me, it stands just behind Quake as one of the best games ever
> >made. Some might question the Q word, but as a developer, it reallywas/is
<sarcasm> Yes, because now 'every genre of computer gaming' has running
around and shooting things...
Please read the post before you reply to it.
I was refering to things like:
Mods : the first game to *really* open up the engine to user *coded*
modifications
- Remember Quake Chess, Quake Rally, Air Quake? Imagine trying to make a
flight sim mod in NR2003 / F1C...
3D : not only did the engine make people start to buy in 3D engines - which
led to better game content (eg Half-Life, Deus Ex), but it also looked damn
good and was single-handedly responsible 3DFX winning the 3D accelerator
war. It introduced things like Binary Space Partitioning, which is still
used in almost every FPS today. It is also still being upgraded by the
community - witness Tenebrae with full real-time dynamic shadows, full bump
mapping and a whole host of other features which are making their commercial
debuts with Doom 3 and the Deus Ex 2 / Thief 3 engine.
Multiplayer : the first game to introduce internet gaming to most players.
The first game to show developers how to write good netcode. Could host more
players on a 28.8 modem in QuakeWorld than F1C can manage on broadband. The
most played online game ever, Counter-Strike, runs on the original Quake
netcode.
Introducing all of these features to PC computer gaming in one product, in
1996, simply blows away anything any other single piece of gaming software
has ever done, before or since, in my personal technical opinion. Whether
the game itself was good or not varies from person to person (it usually
depends on whether they were expecting Doom 3 or not ;-)
Nick
Quoted text (8 lines)
> >something special, as it introducted a whole bunch of new ideas that not > >only revolutionised the FPS genre, but also found their way into almost > >every genre of computer gaming since. > > > > Like what? You run and around and shoot things. How revolutionary is > that? From a graphics technical point of view it was evolutionary but > I fail to see anything revolutionary about it.Did you actually just use the words "technically advanced" and "Nascar" in
the same paragraph? ;o)
"AlanRCo" <[email hidden]> wrote in message
news:2cKLa.6659$[email hidden]...
> Nice lot of replies.....
>
> I see that the old argument between Nascar 2003 and GPL still gets quitean
> airing.
>
> My two pennies worth is that modern racing is very technically advancedand
> seems to have lost a lot of the human fun element, dare I say, soul? For
> example I would rather fly a Spitfire than an F15 anyday. The F15 makes
> flying 'easy' so you can concentrate on the enemy, but hey, I like flying!
> Similar with say modern F1. All the tech gadgets, auto-gears, traction
> control, wings etc just means the driver can concentrate on getting round
> the track with much less regard for the car. And most of all the verysmall
Quoted text (20 lines)
> degree of suspension travel on modern cars including Nascar 2003 means you > get much less feel of the beast your driving. > > No. Give me GPL with its trail-braking, slipping and sliding into corners > and always in control when your've mastered the cars still gives me the > driving buzz it did nearly five years ago. > > Not to mention the art form: > They say beauty is in the eye of the beholder. To me the GPL (GPLEA) cars > are paintings on wheels. > > Aside: > I stood outside my house yesterday watching a solitary Spitfire do 8 loops > and rolls. To me one of the most awe-inspiring sites I have ever seen. > > I apologise in advance for my rambling.... > > Alan > >"Peter Parker" wrote...
> <snip>
> 6 years later and people are still gloating over how
> much better GPL is.
It's only 5 years and it has been surpassed in every way but
subjectmatter/nostalgia.
> It reminds me of the Linux groups and how they
> continually gloat over how much better it is
> than Windows.
Well, Linux is, but GPL has not been ported over yet.
Jan. ;-)
=---
First truly 3D shooter (i.e. no sprites and no height maps), first
client-server network game, first game to support 3D cards, first game to
unabashedly open itself up to mod development, the game that fathered both
the CTF and Team Fortress mods and thus became the father of all subsequent
teamplay shooters, the game that defined the mouse and keyboard interface
that we have used ever since, the first game to use light maps and bsp
trees, thus creating a paradigm that dominated game programming for the next
6 years, the first game with a particle system, ... I'm sure there's more
but that ought to do for now. Basically nearly everything that happened in
first person gaming between 1996 and 2002 or so was done first by Quake, and
it is only more recent technological advancements like T&L and shaders that
have enabled people to move beyond the paradigm that Id created 7 years ago
(although I would hasten to add that Id pioneered those newer technologies
also, in their later games).
"Peter Parker" <[email hidden]> wrote in message
news:[email hidden]...
>
> Like what? You run and around and shoot things. How revolutionary is
> that? From a graphics technical point of view it was evolutionary but
> I fail to see anything revolutionary about it. Wasn't the first Lara
> Croft game out the same tme as Quake?
"Haqsau" wrote...
> Did you actually just use the words "technically advanced"
> and "Nascar" in the same paragraph? ;o)
Ok... you try and make a 427 cubic inch, caburated V8 engine run 9200rpm and
hold together for 400 miles. Not to mention the aerodynamics of the bodies
or the fact that entire 43 car fields have less performance spread than the
top 6 at most F1 venues.
The level of technology used may be lower, but the standard of engineering
is just as high, if not higher seeing as there's less scope for finding an
edge.
Jan.
=--
Didn't say first 3D game since flight sims were clearly the first. I said
first 3D shooter. There were also other games that did 3D levels first,
such as Ultima Underworld, but they still used sprites instead of models for
the characters and items. BTW what is POD? Don't remember that one. And
yes Quake had a particle system. Not a very good one, but it had one. The
rocket smoke and several other effects were implemented using it.
"Peter Parker" <[email hidden]> wrote in message
news:[email hidden]...
>
> Particle system was Quake2. And I don't think it was the *1st* 3D game
> that I can remember. There were a number of 3D games out at the same
> time. POD?
>
>
Nick wrote:
> Well, for me, it stands just behind Quake as one of the best games ever
> made. Some might question the Q word, but as a developer, it really was/is
> something special,
Of course - it was developed on the NeXT :)
(Like the WWW, btw)
Regards, Rudy
Alan, you may like the 67 F1 cars more than you like Nascars, but that has
little to do with how well GPL or N2k3 simulate the cars they simulate. N2k3
is two generations ahead of GPL, N2k3's tire model alone is so much better
that it renders GPL obsolete.
You may enjoy driving the cars simulated by GPL more for various reasons,
but N2k3 is by a huge margin the better sim :-)
To tell you the truth, I'm not a huge fan of Nascars as racing vehicles
either. They're big, heavy, and comparatively unresponsive. But, racing is
racing, no matter which car you do it in - it always requires the same
dedication, the same effort, the same attitude, and the same expertise. I've
come to think that it's a little snobbish to insist that racing one car is
worth more or better than racing another, and rather decided to accept the
challenge and get good at racing Nascars now. And racing Nascars is as much
fun as racing anything else, it's just a little more difficult :-)
Meanwile, I'm enjoying N2k3 tremendously, I don't even miss GPL2. Would I
quit racing Nascars if there were a GPL2 or Racing Legends (if it lived up
to its promise)? Probably. But until then, I'll use the most challenging and
best racing simulation, and if that's a Nascar sim, you'll see me racing
Nascars :)
And I can ramble at least as much as you do ;-)
Achim
"AlanRCo" <[email hidden]> wrote in message
news:2cKLa.6659$[email hidden]...
> Nice lot of replies.....
>
> I see that the old argument between Nascar 2003 and GPL still gets quitean
> airing.
>
> My two pennies worth is that modern racing is very technically advancedand
> seems to have lost a lot of the human fun element, dare I say, soul? For
> example I would rather fly a Spitfire than an F15 anyday. The F15 makes
> flying 'easy' so you can concentrate on the enemy, but hey, I like flying!
> Similar with say modern F1. All the tech gadgets, auto-gears, traction
> control, wings etc just means the driver can concentrate on getting round
> the track with much less regard for the car. And most of all the verysmall
Quoted text (20 lines)
> degree of suspension travel on modern cars including Nascar 2003 means you > get much less feel of the beast your driving. > > No. Give me GPL with its trail-braking, slipping and sliding into corners > and always in control when your've mastered the cars still gives me the > driving buzz it did nearly five years ago. > > Not to mention the art form: > They say beauty is in the eye of the beholder. To me the GPL (GPLEA) cars > are paintings on wheels. > > Aside: > I stood outside my house yesterday watching a solitary Spitfire do 8 loops > and rolls. To me one of the most awe-inspiring sites I have ever seen. > > I apologise in advance for my rambling.... > > Alan > >
"Haqsau" <[email hidden]> wrote in message
news:bdo7rm$ugnkl$[email hidden]...
> . . . BTW what is POD? Don't remember that one . . .
Futuristic racing game set on a doomed planet.
The winner of a series of races gets to use the only escape pod left.
Silly . . . but fun. ;o)
Elrikk
Strongly disagree. N2003 is much easier to drive than GPL 'cuz yer getting
so much more feedback from the physics engine...and much more fun 'cuz the
car feels so much more alive!
"Haqsau" <[email hidden]> wrote in message
news:bdn0hl$ttsau$[email hidden]...
> Pretty sure it was 1998. I remember it coming out about the same time as
> Half-Life. Just felt like being nit-picky. ;o)
>
> As far as seat of the pants feel I think I get more from NR 2003, at least
> on the road courses. Honestly I sometimes feel like I can feel thetexture
> of the pavement in NR2003, it's uncanny. But admittedly in a lot of way
> it's not as *fun* a feeling as GPL. Yep, GPL is the most fun arcade racerI
Quoted text (14 lines)
> have ever played... > > <runs away very very quickly> > > > "Alan Coates" <[email hidden]> wrote in message > news:YZyLa.5898$[email hidden]... > > October 1997 > > > > My mistake, Nearly 6 years... > > > > > >What Achim said....
"Joachim Trensz" <[email hidden]> wrote in message
news:bdoorp$ujjee$[email hidden]...
> Alan, you may like the 67 F1 cars more than you like Nascars, but that has
> little to do with how well GPL or N2k3 simulate the cars they simulate.N2k3
I've
> come to think that it's a little snobbish to insist that racing one car is
> worth more or better than racing another, and rather decided to accept the
> challenge and get good at racing Nascars now. And racing Nascars is asmuch
> fun as racing anything else, it's just a little more difficult :-)
>
> Meanwile, I'm enjoying N2k3 tremendously, I don't even miss GPL2. Would I
> quit racing Nascars if there were a GPL2 or Racing Legends (if it lived up
> to its promise)? Probably. But until then, I'll use the most challengingand
flying!
> > Similar with say modern F1. All the tech gadgets, auto-gears, traction
> > control, wings etc just means the driver can concentrate on gettinground
> > the track with much less regard for the car. And most of all the very
> small
> > degree of suspension travel on modern cars including Nascar 2003 meansyou
> > get much less feel of the beast your driving.
> >
> > No. Give me GPL with its trail-braking, slipping and sliding intocorners
> > and always in control when your've mastered the cars still gives me the
> > driving buzz it did nearly five years ago.
> >
> > Not to mention the art form:
> > They say beauty is in the eye of the beholder. To me the GPL (GPLEA)cars
> > are paintings on wheels.
> >
> > Aside:
> > I stood outside my house yesterday watching a solitary Spitfire do 8loops
Quoted text (10 lines)
> is two generations ahead of GPL, N2k3's tire model alone is so much better > that it renders GPL obsolete. > > You may enjoy driving the cars simulated by GPL more for various reasons, > but N2k3 is by a huge margin the better sim :-) > > To tell you the truth, I'm not a huge fan of Nascars as racing vehicles > either. They're big, heavy, and comparatively unresponsive. But, racing is > racing, no matter which car you do it in - it always requires the same > dedication, the same effort, the same attitude, and the same expertise.Quoted text (21 lines)
> best racing simulation, and if that's a Nascar sim, you'll see me racing > Nascars :) > > And I can ramble at least as much as you do ;-) > > Achim > > > "AlanRCo" <[email hidden]> wrote in message > news:2cKLa.6659$[email hidden]... > > Nice lot of replies..... > > > > I see that the old argument between Nascar 2003 and GPL still gets quite > an > > airing. > > > > My two pennies worth is that modern racing is very technically advanced > and > > seems to have lost a lot of the human fun element, dare I say, soul? For > > example I would rather fly a Spitfire than an F15 anyday. The F15 makes > > flying 'easy' so you can concentrate on the enemy, but hey, I likeQuoted text (9 lines)
> > and rolls. To me one of the most awe-inspiring sites I have ever seen. > > > > I apologise in advance for my rambling.... > > > > Alan > > > > > >"Joachim Trensz" <[email hidden]> wrote here on 30 Jun 2003:
<snip>
> You may enjoy driving the cars simulated by GPL more for various
> reasons, but N2k3 is by a huge margin the better sim :-)<snip>
Most enjoyable sim = best sim. ;-)
--
Above address *is* valid - but snip spamtrap to get me to *read*!
Support the world's oldest motorsport venue!
http://www.shelsley-walsh.co.uk/future.html
Nope :)
Most enjoyable sim = most enjoyable sim
Most accurate sim = best sim :)
Achim
"David Buttery" <[email hidden]> wrote in message
news:[email hidden]...
...
> Most enjoyable sim = best sim. ;-)
Redmist wrote:
Which are? <AWAITING ENLIGHTENMENT>
Quoted text (11 lines)
>>But the real answer is, NR2003 is technically superior in about every > > aspect > >>to GPL, it's truly the "king of sims". F1C is a couple of years behind >>NR2003. > > > In most respects, yes, except the ones that really matter. > >Redmist wrote:
For me it the V8 engine. It's low revving and doesn't convey the feeling
of speed needed in a racing sim as well as a buzzing cosworth does.
And another thing: you cannot spin the wheels from a standing start like
you should be able to. That says to me that something is wrong in the
physics department.
Gerry
Quoted text (11 lines)
>>And for those of us who don't get excited by NASCAR games[1], >>excellent as they may be, that's still the case. >> >>[1] No, not even on road courses. > > > That's the thing I don't get - I love GPL, GTR2002, F1C etc. but N2003 even > on the road courses feels like it's lacking something and I can't work out > what it is.... > >Gerry, old mate!! :)
> you cannot spin the wheels from a standing start like you should
> be able to. That says to me that something is wrong in the
> physics department.
That statement surprises me, as I certainly can spin the wheels from a
standing start most easily - and once a certain minimum revv has been
reached, I can even make them spin anywhere throughout the entire revv range
of first gear, sometimes even in second if it's set to a short ratio. AAMOF
at least in first gear it's really difficult to _avoid_ spinning the rear
wheels for me.
Maybe N2k3's analog clutch doesn't work properly? I've never had a chance to
try that, but I think I remember you're using a real clutch. About the only
diff between your system and mine that could cause this strange difference.
As for the sound, you indeed need to get used to N2k3's sound. At least it's
a lot better than in all the older Nx sims. But, you can replace it, if you
like. There are Cosworth-like engine sounds available. A guy in my league
uses it (I think he created it himself).
Achim
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
even
> > on the road courses feels like it's lacking something and I can't workout
Quoted text (8 lines)
> Redmist wrote: > >>And for those of us who don't get excited by NASCAR games[1], > >>excellent as they may be, that's still the case. > >> > >>[1] No, not even on road courses. > > > > > > That's the thing I don't get - I love GPL, GTR2002, F1C etc. but N2003Quoted text (10 lines)
> > what it is.... > > > > > > For me it the V8 engine. It's low revving and doesn't convey the feeling > of speed needed in a racing sim as well as a buzzing cosworth does. > > > Gerry >Me too. I can't figure it out exactly, but it just has never felt right.
The FFB in GPL or GTR2002 is vastly more communicative on my rig. But
NR2003 is at least a big step above NR2002 in the FFB/feel department.
Marc
"Redmist" <[email hidden]> wrote in message
news:bdmq02$uts0c$[email hidden]...
> > And for those of us who don't get excited by NASCAR games[1],
> > excellent as they may be, that's still the case.
> >
> > [1] No, not even on road courses.
>
> That's the thing I don't get - I love GPL, GTR2002, F1C etc. but N2003even
> on the road courses feels like it's lacking something and I can't work out
> what it is....
>
>
I agree too, but I still find something missing in NR2003--and I think I
have finally figured it out. It is in my brain. I only started loving GPL
after AH's fantastic symmetrical set-ups came out. Before that I was
struggling with all the hotlappers set-ups, and doing poorly. I think that
I just find asymmetrical set-ups distasteful, so when the car is as twisted
as it is at a NASCAR oval, it just doesn't feel enjoyable to drive. That
doesn't take away from the accuracy of the simulator, but it does reduce my
enjoyment factor a lot. Oval racing with severely staggered set-up is an
art and a science that is quite different from "regular" road racing. Guess
I just prefer rally, open-wheel road course and closed-wheel road course
racing in that order. The older F1 cars were closer to a decent road-going
sports car of today than either modern F1 or NASCAR. Long live GPL and
GTR2002! And someone PLEASE make a decent WRC sim!
Marc
"Steve Smith" <[email hidden]> wrote in message
news:4ZULa.18642$[email hidden]...
> What Achim said....
>
> "Joachim Trensz" <[email hidden]> wrote in message
> news:bdoorp$ujjee$[email hidden]...
> > Alan, you may like the 67 F1 cars more than you like Nascars, but thathas
> > little to do with how well GPL or N2k3 simulate the cars they simulate.
> N2k3
> > is two generations ahead of GPL, N2k3's tire model alone is so muchbetter
> > that it renders GPL obsolete.
> >
> > You may enjoy driving the cars simulated by GPL more for variousreasons,
> > but N2k3 is by a huge margin the better sim :-)
> >
> > To tell you the truth, I'm not a huge fan of Nascars as racing vehicles
> > either. They're big, heavy, and comparatively unresponsive. But, racingis
> > racing, no matter which car you do it in - it always requires the same
> > dedication, the same effort, the same attitude, and the same expertise.
> I've
> > come to think that it's a little snobbish to insist that racing one caris
> > worth more or better than racing another, and rather decided to acceptthe
> > challenge and get good at racing Nascars now. And racing Nascars is as
> much
> > fun as racing anything else, it's just a little more difficult :-)
> >
> > Meanwile, I'm enjoying N2k3 tremendously, I don't even miss GPL2. WouldI
> > quit racing Nascars if there were a GPL2 or Racing Legends (if it livedup
quite
> > an
> > > airing.
> > >
> > > My two pennies worth is that modern racing is very technicallyadvanced
> > and
> > > seems to have lost a lot of the human fun element, dare I say, soul?For
> > > example I would rather fly a Spitfire than an F15 anyday. The F15makes
the
Quoted text (15 lines)
> > to its promise)? Probably. But until then, I'll use the most challenging > and > > best racing simulation, and if that's a Nascar sim, you'll see me racing > > Nascars :) > > > > And I can ramble at least as much as you do ;-) > > > > Achim > > > > > > "AlanRCo" <[email hidden]> wrote in message > > news:2cKLa.6659$[email hidden]... > > > Nice lot of replies..... > > > > > > I see that the old argument between Nascar 2003 and GPL still getsQuoted text (14 lines)
> > > flying 'easy' so you can concentrate on the enemy, but hey, I like > flying! > > > Similar with say modern F1. All the tech gadgets, auto-gears, traction > > > control, wings etc just means the driver can concentrate on getting > round > > > the track with much less regard for the car. And most of all the very > > small > > > degree of suspension travel on modern cars including Nascar 2003 means > you > > > get much less feel of the beast your driving. > > > > > > No. Give me GPL with its trail-braking, slipping and sliding into > corners > > > and always in control when your've mastered the cars still gives meQuoted text (21 lines)
> > > driving buzz it did nearly five years ago. > > > > > > Not to mention the art form: > > > They say beauty is in the eye of the beholder. To me the GPL (GPLEA) > cars > > > are paintings on wheels. > > > > > > Aside: > > > I stood outside my house yesterday watching a solitary Spitfire do 8 > loops > > > and rolls. To me one of the most awe-inspiring sites I have ever seen. > > > > > > I apologise in advance for my rambling.... > > > > > > Alan > > > > > > > > > > > >In article <PUULa.18641$[email hidden]>, "Steve Smith"
<[email hidden]> writes:
>Strongly disagree. N2003 is much easier to drive than GPL 'cuz yer getting
>so much more feedback from the physics engine...and much more fun 'cuz the
>car feels so much more alive!
Interesting. I find myself MUCH less aware of what the cars in N2003 are going
to do. I keep spinning, and can't catch the slides.
Eldred
--
Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my
homepage)
Homepage - http://www.umich.edu/~epickett
Remove SPAM-OFF to reply.
> Ok... you try and make a 427 cubic inch, caburated V8 engine run 9200rpmand
> hold together for 400 miles.
lol
Looks like you just killed your own argument. Being the most fantastically
engineered and developed carb V8 (it's OHV pushrod too, isn't it?) isn't as
good as being the most fantastically engineered and developed inj 3l V10
running at 18,000rpm for 300 miles (and have to go through intense periods
of acceleration during a lap, rather than just sit at the high end of one
cog). By the way, what is 427 cubic inches in real numbers? Is it 7l?
Nick the F1 guy
"Jan Verschueren" <[email hidden]> wrote in message
news:KsLLa.5418$[email hidden]...
> Well, Linux is [better than Windows]
In your (obviously incorrect) opinion <g>
Nick
EldredP wrote:
Ah, but that could easily be contributed to running mostly fixed setups
that don't suit your (lack of) driving style :-) and/or wheel/pedal
setup, personally I found N4 rather horrible, N2002 pretty good and
N2003 rather excellent and I can control the cars on the throttle at
will with a half decent setup
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (10 lines)
> > In article <PUULa.18641$[email hidden]>, "Steve Smith" > <[email hidden]> writes: > > >Strongly disagree. N2003 is much easier to drive than GPL 'cuz yer getting > >so much more feedback from the physics engine...and much more fun 'cuz the > >car feels so much more alive! > > Interesting. I find myself MUCH less aware of what the cars in N2003 are going > to do. I keep spinning, and can't catch the slides.
Redmist wrote:
A "proper" racing car ? :-)
However, I've enjoyed road course racing in both N2002 and N2003 and
can't really see myself going back to GPL in a serious way, yes, I enjoy
1967 GP cars more than I'd enjoy 2003 GP cars, but that doesn't say much
:-)
However, there's something in the works that may raise your enjoyment
about racing "N2003" on road courses
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (9 lines)
> > > And for those of us who don't get excited by NASCAR games[1], > > excellent as they may be, that's still the case. > > > > [1] No, not even on road courses. > > That's the thing I don't get - I love GPL, GTR2002, F1C etc. but N2003 even > on the road courses feels like it's lacking something and I can't work out > what it is....
Jan Verschueren wrote:
If you can get a 427 past tech inspection I'm pretty sure you'd run away
from the field these days :-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (13 lines)
> > "Haqsau" wrote... > > Did you actually just use the words "technically advanced" > > and "Nascar" in the same paragraph? ;o) > > Ok... you try and make a 427 cubic inch, caburated V8 engine run 9200rpm and > hold together for 400 miles. Not to mention the aerodynamics of the bodies > or the fact that entire 43 car fields have less performance spread than the > top 6 at most F1 venues. > > The level of technology used may be lower, but the standard of engineering > is just as high, if not higher seeing as there's less scope for finding an > edge.
Gerry Aitken wrote:
What Achim said....:-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (20 lines)
> > Redmist wrote: > >>And for those of us who don't get excited by NASCAR games[1], > >>excellent as they may be, that's still the case. > >> > >>[1] No, not even on road courses. > > > > > > That's the thing I don't get - I love GPL, GTR2002, F1C etc. but N2003 even > > on the road courses feels like it's lacking something and I can't work out > > what it is.... > > > > > > For me it the V8 engine. It's low revving and doesn't convey the feeling > of speed needed in a racing sim as well as a buzzing cosworth does. > > And another thing: you cannot spin the wheels from a standing start like > you should be able to. That says to me that something is wrong in the > physics department.On 30 Jun 2003 18:51:41 GMT, [email hidden] (EldredP) wrote:
>Interesting. I find myself MUCH less aware of what the cars in N2003 are going
>to do.
Come now, we all know *exactly* what they're going to do. Turn left.
;-)
Joachim Trensz wrote:
> Gerry, old mate!! :)
Ello mate :)
This is what happens when I try:
I give it some beans and drop the clutch, there's a little screech from
the rears, a buff of smoke, then the revs die but the engine doesn't
stall like I would in real life, and it chugs back into life. I've timed
it 0 to 60 MPH with the default setup at watkins and can only do it in 7.4!
> Maybe N2k3's analog clutch doesn't work properly? I've never had a chance to
> try that, but I think I remember you're using a real clutch. About the only
> diff between your system and mine that could cause this strange difference.
Yep, still using a pedal for the clutch and a stick to shift.
But...
No matter how many revs I feed in the result is the some. I also defined
the clutch as a button and the result was the same. It just seems canned
to me.
Could you send me a reply of you spinning the rears please? I really
don't understand what I'm doing wrong.
>
> As for the sound, you indeed need to get used to N2k3's sound. At least it's
> a lot better than in all the older Nx sims. But, you can replace it, if you
> like. There are Cosworth-like engine sounds available. A guy in my league
> uses it (I think he created it himself).
Ok I'll check out some of the sound add-ons.
N2k3 is indeed more advanced than GPL in many areas, it's just that it
doesn't light my fire as much as gpl. Maybe I need to get Noonans
converter and beat Spa up with it?
Gerry
Quoted text (13 lines)
> > >>you cannot spin the wheels from a standing start like you should >>be able to. That says to me that something is wrong in the >>physics department. > > > That statement surprises me, as I certainly can spin the wheels from a > standing start most easily - and once a certain minimum revv has been > reached, I can even make them spin anywhere throughout the entire revv range > of first gear, sometimes even in second if it's set to a short ratio. AAMOF > at least in first gear it's really difficult to _avoid_ spinning the rear > wheels for me.Goy Larsen <[email hidden]> wrote here on 30 Jun 2003:
Well, in my case it's not really an objective decision (and I wouldn't
want it to be!) I like GPL because I've put enormous amounts of time
into it and actually managed to become reasonably capable (which is
more than I can say for most computer games), because I like the
general feel of the community, and because in my own small way I've
contributed something to it (GPLStat). None of those really have to do
with the accuracy of the simulation! ;-)
--
Above address *is* valid - but snip spamtrap to get me to *read*!
Support the world's oldest motorsport venue!
http://www.shelsley-walsh.co.uk/future.html
Quoted text (10 lines)
> A "proper" racing car ? :-) > > However, I've enjoyed road course racing in both N2002 and N2003 > and can't really see myself going back to GPL in a serious way, > yes, I enjoy 1967 GP cars more than I'd enjoy 2003 GP cars, but > that doesn't say much >:-) > > However, there's something in the works that may raise your > enjoyment about racing "N2003" on road courses
Gerry Aitken wrote:
Still using RRC pedals Gerry ?
I am, and I can spin the rears at will in 1st basically
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (8 lines)
> > Yep, still using a pedal for the clutch and a stick to shift. > > But... > > No matter how many revs I feed in the result is the some. I also defined > the clutch as a button and the result was the same. It just seems canned > to me.
David Buttery wrote:
Fair enough, everyone has their preferences and (dis)likes :-), but to
say that GPL hasn't been bettered, at least technically, is quite a
stretch
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (8 lines)
> > Well, in my case it's not really an objective decision (and I wouldn't > want it to be!) I like GPL because I've put enormous amounts of time > into it and actually managed to become reasonably capable (which is > more than I can say for most computer games), because I like the > general feel of the community, and because in my own small way I've > contributed something to it (GPLStat). None of those really have to do > with the accuracy of the simulation! ;-)"Goy Larsen" wrote...
> <snip>
> If you can get a 427 past tech inspection I'm pretty
> sure you'd run away from the field these days :-)
Or whatever ridiculous displacement they run nowadays... sheesh. Bunch of
nitpickers. ;-)
Jan.
=---
"Nick" wrote...
1) read the whole post and don't lift my argument out of context.
2) F1 engines don't have to last even nearly 300miles, only just over 300km.
Jan.
=---
Quoted text (11 lines)
> > > lol > > Looks like you just killed your own argument. Being the > most fantastically engineered and developed carb V8 > (it's OHV pushrod too, isn't it?) isn't as good as being > the most fantastically engineered and developed inj 3l V10 > running at 18,000rpm for 300 miles (and have to go > through intense periods of acceleration during a lap, > rather than just sit at the high end of one cog). By the > way, what is 427 cubic inches in real numbers? Is it 7l?
Jan Verschueren wrote:
355 or something I think.....?
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (8 lines)
> > "Goy Larsen" wrote... > > <snip> > > If you can get a 427 past tech inspection I'm pretty > > sure you'd run away from the field these days :-) > > Or whatever ridiculous displacement they run nowadays... sheesh. Bunch of > nitpickers. ;-)So you're saying NR2003 is the most fun arcade racer you have ever played?
;o)
"Steve Smith" <[email hidden]> wrote in message
news:PUULa.18641$[email hidden]...
> Strongly disagree. N2003 is much easier to drive than GPL 'cuz yergetting
least
> > on the road courses. Honestly I sometimes feel like I can feel the
> texture
> > of the pavement in NR2003, it's uncanny. But admittedly in a lot of way
> > it's not as *fun* a feeling as GPL. Yep, GPL is the most fun arcaderacer
> I
> > have ever played...
> >
> > <runs away very very quickly>
> >
> >
Quoted text (7 lines)
> so much more feedback from the physics engine...and much more fun 'cuz the > car feels so much more alive! > > "Haqsau" <[email hidden]> wrote in message > news:bdn0hl$ttsau$[email hidden]... > > > > As far as seat of the pants feel I think I get more from NR 2003, at<perks up> What? WHAT? Tell us more!
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> > > However, there's something in the works that may raise your enjoyment > about racing "N2003" on road courses > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--In article <[email hidden]>, Goy Larsen
<[email hidden]> writes:
>Ah, but that could easily be contributed to running mostly fixed setups
>that don't suit your (lack of) driving style :-)
Ouch...
<g>
Eldred
--
Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my
homepage)
Homepage - http://www.umich.edu/~epickett
Remove SPAM-OFF to reply.
Most enjoyable = best.
This IS a subjective thing, after all.
Most accurate = most accurate.
High accuracy does not necessarily relate to great enjoyment, or vice-versa.
Bruce.
"Joachim Trensz" <[email hidden]> wrote in message
news:bdphv3$usqs8$[email hidden]...
Quoted text (15 lines)
> Nope :) > > Most enjoyable sim = most enjoyable sim > > Most accurate sim = best sim :) > > Achim > > > "David Buttery" <[email hidden]> wrote in message > news:[email hidden]... > ... > > Most enjoyable sim = best sim. ;-) > >Goy Larsen wrote:
Sure am. :)
>
> I am, and I can spin the rears at will in 1st basically
Are we talking BIG wheel spin and a snaking back end?
Gerry
Quoted text (13 lines)
> > Gerry Aitken wrote: > >>Yep, still using a pedal for the clutch and a stick to shift. >> >>But... >> >>No matter how many revs I feed in the result is the some. I also defined >>the clutch as a button and the result was the same. It just seems canned >>to me. > > > Still using RRC pedals Gerry ?Hi Gerry,
I'll send you a replay of spinning wheels later today. You're right of
course in that stalling the engine doesn't seem possible. However, there's
quite a penalty for not shifting into neutral or opening the clutch, as at
least for me, accelerating from idle revvs takes forever, at least that's
what it seems like to me. Considering that we're mostly using first gears
which are much longer than those in our street cars, I'd say this is even
realistic.
I can get the same effect you describe, though, when I use a very long first
gear. I have no idea with how long a first gear a Nascar clutch would still
be able to survive a few starts from standstill, but are you perhaps using a
fairly long first gear in general, and this in turn causes the no-wheel-spin
effect you're seeing? In which case this would be realistic, except that in
a real Nascar, dropping the clutch like this would stall the engine?
You should btw indeed get Dave Noonans converter. Without Dave's RCs I
wouldn't be driving N2k3 either. Not making this very clear when I'm talking
about N2k3 being so much better than GPL is probably a major inaccuracy on
my part.
But together with those RCs, N2k3 is such a blast, it beats every other sim
hands down, especially for online racing, as it offers more track feeling
than any other sim, more realistic car behaviour (you should see the Nascars
blast around the Ring, the way they drive looks so real you could think it's
a TV broadcast you're watching), and combines this with excellent online
racing, better even than GPL as some aspects of GPL's online behaviour have
even improved.
N2k3 + converted road circuits = wow! <g>
Achim
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
range
> > of first gear, sometimes even in second if it's set to a short ratio.AAMOF
> > at least in first gear it's really difficult to _avoid_ spinning therear
7.4!
>
> > Maybe N2k3's analog clutch doesn't work properly? I've never had achance to
> > try that, but I think I remember you're using a real clutch. About theonly
> > diff between your system and mine that could cause this strangedifference.
it's
> > a lot better than in all the older Nx sims. But, you can replace it, ifyou
> > like. There are Cosworth-like engine sounds available. A guy in myleague
Quoted text (15 lines)
> Joachim Trensz wrote: > > Gerry, old mate!! :) > > Ello mate :) > > > > > > >>you cannot spin the wheels from a standing start like you should > >>be able to. That says to me that something is wrong in the > >>physics department. > > > > > > That statement surprises me, as I certainly can spin the wheels from a > > standing start most easily - and once a certain minimum revv has been > > reached, I can even make them spin anywhere throughout the entire revvQuoted text (8 lines)
> > wheels for me. > > This is what happens when I try: > > I give it some beans and drop the clutch, there's a little screech from > the rears, a buff of smoke, then the revs die but the engine doesn't > stall like I would in real life, and it chugs back into life. I've timed > it 0 to 60 MPH with the default setup at watkins and can only do it inQuoted text (14 lines)
> > Yep, still using a pedal for the clutch and a stick to shift. > > But... > > No matter how many revs I feed in the result is the some. I also defined > the clutch as a button and the result was the same. It just seems canned > to me. > > Could you send me a reply of you spinning the rears please? I really > don't understand what I'm doing wrong. > > > > > As for the sound, you indeed need to get used to N2k3's sound. At leastQuoted text (11 lines)
> > uses it (I think he created it himself). > > > Ok I'll check out some of the sound add-ons. > > N2k3 is indeed more advanced than GPL in many areas, it's just that it > doesn't light my fire as much as gpl. Maybe I need to get Noonans > converter and beat Spa up with it? > > Gerry >Hi Bruce,
I was and am nit-picking with my tongue firmly in my cheek :-) but a sim's
purpose is to simulate well. The most accurate sim does this best, and hence
fulfills the purpose of a sim best, and consequently is... the best sim ;-)
But of course, using the word sim more leisurely, the more enjoyable
(racing) sim can also be the best (racing) sim - like you say, it's a matter
of personal preference.
Which brings me back to - N2k3 + converted road circuits = triple-wow! ;-)
Achim
"Bruce Kennewell" <[email hidden]> wrote in message
news:3f00f8ba$[email hidden]...
> Most enjoyable = best.
> This IS a subjective thing, after all.
>
> Most accurate = most accurate.
> High accuracy does not necessarily relate to great enjoyment, orvice-versa.
Quoted text (22 lines)
> > Bruce. > > "Joachim Trensz" <[email hidden]> wrote in message > news:bdphv3$usqs8$[email hidden]... > > Nope :) > > > > Most enjoyable sim = most enjoyable sim > > > > Most accurate sim = best sim :) > > > > Achim > > > > > > "David Buttery" <[email hidden]> wrote in message > > news:[email hidden]... > > ... > > > Most enjoyable sim = best sim. ;-) > > > > > >
Haqsau wrote:
>
> <perks up> What? WHAT? Tell us more!
http://www.tptcc.com/board/viewtopic.php?t=291
Our main "body" guys, who've also done work on Pamela Anderson in the
past, are hard at work right now, wish I had some more recent pics to
share with you
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
"Nick" <[email hidden]> wrote in message
news:bdpub5$v72jb$[email hidden]...
a
> flight sim mod in NR2003 / F1C...
>
> 3D : not only did the engine make people start to buy in 3D engines -which
> led to better game content (eg Half-Life, Deus Ex), but it also lookeddamn
> good and was single-handedly responsible 3DFX winning the 3D accelerator
> war. It introduced things like Binary Space Partitioning, which is still
> used in almost every FPS today. It is also still being upgraded by the
> community - witness Tenebrae with full real-time dynamic shadows, fullbump
> mapping and a whole host of other features which are making theircommercial
> debuts with Doom 3 and the Deus Ex 2 / Thief 3 engine.
>
> Multiplayer : the first game to introduce internet gaming to most players.
> The first game to show developers how to write good netcode. Could hostmore
> players on a 28.8 modem in QuakeWorld than F1C can manage on broadband.The
Hey kid, they were doing things like that in racing and flight sims long
before Quake. Quake and Doom are overrated IMO.
Quoted text (8 lines)
> <sarcasm> Yes, because now 'every genre of computer gaming' has running > around and shooting things... > Please read the post before you reply to it. > > I was refering to things like: > Mods : the first game to *really* open up the engine to user *coded* > modifications > - Remember Quake Chess, Quake Rally, Air Quake? Imagine trying to makeQuoted text (10 lines)
> most played online game ever, Counter-Strike, runs on the original Quake > netcode. > > Introducing all of these features to PC computer gaming in one product, in > 1996, simply blows away anything any other single piece of gaming software > has ever done, before or since, in my personal technical opinion. Whether > the game itself was good or not varies from person to person (it usually > depends on whether they were expecting Doom 3 or not ;-) > > Nick
"Nick" <[email hidden]> wrote in message
news:bdpub5$v72jb$[email hidden]...
> - Remember Quake Chess, Quake Rally, Air Quake? Imagine trying to makea
> flight sim mod in NR2003 / F1C...
Why would I remember those? I never even bought Quake. Did play it a few
times though. You think Air Quake is a flight sim now? Hehe... give me a
break.
"Haqsau" <[email hidden]> wrote in message
news:bdo7rm$ugnkl$[email hidden]...
> Didn't say first 3D game since flight sims were clearly the first. I said
> first 3D shooter. There were also other games that did 3D levels first,
> such as Ultima Underworld, but they still used sprites instead of modelsfor
> the characters and items. BTW what is POD? Don't remember that one. And
> yes Quake had a particle system. Not a very good one, but it had one.The
> rocket smoke and several other effects were implemented using it.
Yea, so it's evolutionary, nothing REVOLUTIONARY about it!
Yep, I totally agree with you. Most fun on a road course that I've had since
GPL was initially released.....although I've only got the free ones at the
moment.
Which prompts me to ask...has David released the actual N2003/GPL converter
yet, or is it still the N2002/GPL + "burn-in"?
Bruce.
"Joachim Trensz" <[email hidden]> wrote in message
news:bdrdgj$10ecn6$[email hidden]...
> Which brings me back to - N2k3 + converted road circuits = triple-wow! ;-)
>
Hi Bruce,
the final version has been released a week or so ago.
If you already have the N2k2-converter, all you have to do is download from
the URL Dave points to on his website. You'll then get a version of the
N2k3-converter which checks whether you have the N2k2-version in the same
directory, and then converts the tracks for N2k3, again using the originals
from GPL, ICR2, NL, N3.
A good thing is, you can now highlight all tracks of a sim and convert them
in one go, no need to convert every track individually.
Achim
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
> Yep, I totally agree with you. Most fun on a road course that I've hadsince
> GPL was initially released.....although I've only got the free ones at the
> moment.
>
> Which prompts me to ask...has David released the actual N2003/GPLconverter
> yet, or is it still the N2002/GPL + "burn-in"?
>
> Bruce.
> "Joachim Trensz" <[email hidden]> wrote in message
> news:bdrdgj$10ecn6$[email hidden]...
> > Which brings me back to - N2k3 + converted road circuits = triple-wow!;-)
> >
>
>
>
Goy Larsen <[email hidden]> wrote here on 30 Jun 2003:
> Fair enough, everyone has their preferences and (dis)likes :-),
> but to say that GPL hasn't been bettered, at least technically, is
> quite a stretch
I don't think I said otherwise, did I? If I did, I was half asleep. :-P
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On Mon, 30 Jun 2003 00:26:18 GMT, Jan Verschueren wrote:
>
> Well, Linux is, but GPL has not been ported over yet.
>
> Jan. ;-)
>=---
You can run GPL in Wine in full OpenGL glory on any modern
Linux distro, even without needing to install windows on
another partition. Online works too!
Cheers,
uwe
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Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
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GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Uwe hoover Schuerkamp <[email hidden]> writes:
Amazing. But how about the good old MSFF wheel ?
--
Olav Malmin
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Quoted text (10 lines)
> On Mon, 30 Jun 2003 00:26:18 GMT, Jan Verschueren wrote: > > > > Well, Linux is, but GPL has not been ported over yet. > > > > Jan. ;-) > >=--- > > You can run GPL in Wine in full OpenGL glory on any modern > Linux distro, even without needing to install windows on > another partition. Online works too!
"Uwe hoover Schuerkamp" <[email hidden]> wrote in message
news:[email hidden]...
Any estimates of the performance hit?
Quoted text (14 lines)
> On Mon, 30 Jun 2003 00:26:18 GMT, Jan Verschueren wrote: > > > > Well, Linux is, but GPL has not been ported over yet. > > > > Jan. ;-) > >=--- > > You can run GPL in Wine in full OpenGL glory on any modern > Linux distro, even without needing to install windows on > another partition. Online works too! > > Cheers, > > uweGerry Aitken wrote:
Gerry,
http://www.iparker.plus.com/spin.zip
Here's a couple I did at Watkins Glen.
The standard gearing is way too high though, I dropped mine to 2.4 ish.
--
Ian P
<email invalid due to spammers>
Quoted text (10 lines)
> Joachim Trensz wrote: >> Gerry, old mate!! :) > > Ello mate :) > > Could you send me a reply of you spinning the rears please? I really > don't understand what I'm doing wrong. > > > Gerry
David Buttery wrote:
No you didn't, but other indicated such, and to me that's just plain
wrong, however, everyone is entitltled to have preferences that makes
GPL the most enjoyable sim for *them*, nothing wrong with that, take
Bruce K for example, hopeless romantic who's getting to relive his
youth....:-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (8 lines)
> > Goy Larsen <[email hidden]> wrote here on 30 Jun 2003: > > > Fair enough, everyone has their preferences and (dis)likes :-), > > but to say that GPL hasn't been bettered, at least technically, is > > quite a stretch > > I don't think I said otherwise, did I? If I did, I was half asleep. :-PReply 1:
> Hey kid, they were doing things like that in racing and flight sims long
> before Quake. Quake and Doom are overrated IMO.
Name a racing or flight sim pre-Quake that allowed you to code in your own
modifications to the game source? I think you miss my argument that *from a
technical perspective* Quake was amazing. The game maybe wasn't so good, but
that's not what I'm talking about.
Reply 2:
> Why would I remember those? I never even bought Quake. Did play it a few
> times though. You think Air Quake is a flight sim now? Hehe... give me a
> break.
Oh I see. You played it a few times? Wow. And yes, Air Quake *is* a flight
sim because it *simulates flight*. It doesn't matter how anal/arcade it is,
it's still a flight sim. NR2003 is a racing sim, but so is Daytona USA.
Obviously the former is a hell of a lot better than the latter, but they are
both still racing sims.
The point was that a corridor FPS shooter 3D engine was capable of doing
racing/flight sims as an example of just how good it was. And id made
probably *the* most important decision in PC gaming history when they
allowed the fanbase to modify their code, making mods as diverse as the ones
above possible.
"Haqsau" <[email hidden]> wrote in message
news:bdo7rm$ugnkl$[email hidden]...
> The rocket smoke and several other effects were implemented using it.
I think the rocket 'smoke' was actually a sprite, one of the 3 non-3D
elements in the entire Quake engine (another was the bubbles coming from
submerged players, but I can't remember the third). I'm pretty sure the
original Quake didn't have a particle engine, but they had to stop somewhere
<g>.
"Jan Verschueren" <[email hidden]> wrote in message
news:U63Ma.144$[email hidden]...
> 1) read the whole post and don't lift my argument out of context.
I didn't, you said that it's quality engineering, not technology which is
important, and I said that IMO they go hand in hand.
> 2) F1 engines don't have to last even nearly 300miles, only just over300km.
Sorry, that's what I meant, but I was tired and had a temporary units slip
<g>
Nick
Gerry Aitken wrote:
>
> Goy Larsen wrote:
> >
> > Still using RRC pedals Gerry ?
>
> Sure am. :)
When only the best will do eh ? :-)
> > I am, and I can spin the rears at will in 1st basically
>
> Are we talking BIG wheel spin and a snaking back end?
Yes, not easily controlled though, car has a tendency to swap ends on me
:-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
What wheel do you use eldred
Goy Larsen <[email hidden]> wrote here on 01 Jul 2003:
I was born in 1975, so it doesn't really apply to me... I will
happily say here and now that NR2003 is more technically advanced
than GPL. But then I happen to prefer open-wheel racing by a long
way, have no interest whatever in NASCAR itself, like the huge number
of tracks available for GPL, and am an old dinosaur in terms of
gaming preferences. ;-)
For reference, I played three games this evening, which were: GPL,
Civilisation II and Arcadians on the BBC Micro. Draw your own
conclusions... ;-)
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Quoted text (18 lines)
> > > David Buttery wrote: >> >> Goy Larsen <[email hidden]> wrote here on 30 Jun 2003: >> >> > Fair enough, everyone has their preferences and (dis)likes :-), >> > but to say that GPL hasn't been bettered, at least technically, >> > is quite a stretch >> >> I don't think I said otherwise, did I? If I did, I was half >> asleep. :-P > > No you didn't, but other indicated such, and to me that's just > plain wrong, however, everyone is entitltled to have preferences > that makes GPL the most enjoyable sim for *them*, nothing wrong > with that, take Bruce K for example, hopeless romantic who's > getting to relive his youth....:-)On Tue, 1 Jul 2003 17:14:45 +0200, Stephen F. wrote:
not too bad, essentially the same fps as with windows (maxed
out ;-)
Ridcully has written a little how-to:
http://www.zefix.tv/gpl_linux/
cheers,
uwe
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Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (21 lines)
> > "Uwe hoover Schuerkamp" <[email hidden]> wrote in message > news:[email hidden]... >> On Mon, 30 Jun 2003 00:26:18 GMT, Jan Verschueren wrote: >> > >> > Well, Linux is, but GPL has not been ported over yet. >> > >> > Jan. ;-) >> >=--- >> >> You can run GPL in Wine in full OpenGL glory on any modern >> Linux distro, even without needing to install windows on >> another partition. Online works too! >> >> Cheers, >> >> uwe > > Any estimates of the performance hit? > >On Tue, 1 Jul 2003 15:04:55 +0200, Uwe hoover Schuerkamp
<[email hidden]> wrote:
So someone is going to switch to Linux for *one* game? Don't think so,
and TuxRacer is a non-contender too.
Quoted text (7 lines)
>You can run GPL in Wine in full OpenGL glory on any modern >Linux distro, even without needing to install windows on >another partition. Online works too! > >Cheers, > >uweIn article <dkoMa.224532$[email hidden]>, "frederickson"
<[email hidden]> writes:
>What wheel do you use eldred
>
TSW2mod.
Eldred
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In article <[email hidden]>, David Buttery
<[email hidden]> writes:
>For reference, I played three games this evening, which were: GPL,
>Civilisation II and Arcadians on the BBC Micro. Draw your own
>conclusions... ;-)
Civ II?!? There are at LEAST 3 revisions since that...<g>
'Course, I've just recently gotten back into Starcraft, which is an older game,
but they never came out with a sequel... :-(
Eldred
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In article <[email hidden]>, Peter Parker
<[email hidden]> writes:
Some people only stay with Windows because their favorite games don't run under
Linux. Or, they have one Windows system with only the one or two games that
they like. Everything else, they do in Linux. Remove that limitation, and
many more people might make the switch...
Eldred
--
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homepage)
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Remove SPAM-OFF to reply.
Quoted text (10 lines)
>>You can run GPL in Wine in full OpenGL glory on any modern >>Linux distro, even without needing to install windows on >>another partition. Online works too! >> >>Cheers, >> >>uwe > >So someone is going to switch to Linux for *one* game? Don't think so, >and TuxRacer is a non-contender too.you need FF
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <dkoMa.224532$[email hidden]>,"frederickson"
my
> homepage)
> Homepage - http://www.umich.edu/~epickett
>
> Remove SPAM-OFF to reply.
>
Quoted text (10 lines)
> <[email hidden]> writes: > > >What wheel do you use eldred > > > > TSW2mod. > > Eldred > -- > Help find missing child: Tatianna Ashley Chillcutt from Michigan(info onHi Eldred,
it's not just the games. Maybe even a couple more than just GPL would work
under Wine.
But there's no sufficient support yet for FF wheels and joysticks,
soundcards, 3d graphics cards, and also the self-installation packages often
don't work for all the distros.
On my system, the situation currently is:
3D - no joy with the Radeon as I'm using a version of Xfree86 newer than
4.2.0.
Audio - my Audigy doesn't work with either the drivers supplied with my
distro, nor with those developed by the open source community. Creative
doesn't seem to write Linux drivers at all.
FF wheel - the Wingmanteam site has a page with Linux drivers - but without
FF. A private guy seems to be writing drivers supporting FF for some of the
Logitech devices, but I am not under the impression that it's fully working
yet.
Sensible installation - self-installing packages usually don't exist for all
distros, and if this happens, installing drivers becomes pretty complex,
it's nothing I'm willing to go through frequently.
IMHO, as great as Linux is if everything you need works and is
supported, Linux still has some distance to go before it will become as
suitable for everyday use as Windows is today.
Achim
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
...
> Some people only stay with Windows because their favorite games
> don't run under Linux. Or, they have one Windows system with only
> the one or two games that they like. Everything else, they do in Linux.
> Remove that limitation, and many more people might make the switch......
"Nick" <[email hidden]> wrote in message
news:be4cav$161uk$[email hidden]...
> It doesn't matter how anal/arcade it is,
> it's still a flight sim.
You just lost your argument right there I reckon.
And you were doing so well... ;-)
Malc.
Have you looked at the source? It's available from Id or many other sources
under GNU license. If you are curious, check out the file r_part.c in the
qw client to see what I am talking about. It's in there, honest. ;o)
"Nick" <[email hidden]> wrote in message
news:be4cb0$161uk$[email hidden]...
>
> I think the rocket 'smoke' was actually a sprite, one of the 3 non-3D
> elements in the entire Quake engine (another was the bubbles coming from
> submerged players, but I can't remember the third). I'm pretty sure the
> original Quake didn't have a particle engine, but they had to stopsomewhere
> <g>.
>
>
[email hidden] (EldredP) wrote here on 04 Jul 2003:
> Civ II?!? There are at LEAST 3 revisions since that...<g>
None of which are improvements. :-P
> 'Course, I've just recently gotten back into Starcraft, which is
> an older game, but they never came out with a sequel... :-(
>
> Eldred
You can add Elite to that list of olde games as well - the original
BBC Micro version, I might add.
--
Above address *is* valid - but snip spamtrap to get me to *read*!
Support the world's oldest motorsport venue!
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David Buttery wrote:
"Freelancer" from MS :-)
A touched up Elite with some basic story line in the background, was
good fun for a couple of evenings and have now been put on the shelf for
the time being, yet to try MP though
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (14 lines)
> > [email hidden] (EldredP) wrote here on 04 Jul 2003: > > > Civ II?!? There are at LEAST 3 revisions since that...<g> > > None of which are improvements. :-P > > > 'Course, I've just recently gotten back into Starcraft, which is > > an older game, but they never came out with a sequel... :-( > > > > Eldred > > You can add Elite to that list of olde games as well - the original > BBC Micro version, I might add.
"Malc" <[email hidden]> wrote in message
news:04jNa.47026$[email hidden]...
It just depends on respective viewpoints. Some people think 'simulation'
means 'as real as possible', and 'arcade' is everything else. Others believe
that everything is a simulation, just that some are better simulators than
others. I subscribe to the second viewpoint, because it's too hard to draw
the line of where 'arcade' ends and 'simulation' begins.
I prefer to think that NR2003, GTR2002, GPL and Sega Rally, Daytona USA are
all racing simulators (of varying quality of simulation), whereas Doom 3 and
Age of Empires are not racing simulators. If you stuck somebody down in
front of any car-based game on any platform, they would still recognise that
it was about driving, rather than flying or controlling a giant robot, so
whatever game it is can be classed as a racing simulation, regardless of
quality IMO.
Quoted text (12 lines)
> "Nick" <[email hidden]> wrote in message > news:be4cav$161uk$[email hidden]... > > > It doesn't matter how anal/arcade it is, > > it's still a flight sim. > > > You just lost your argument right there I reckon. > > And you were doing so well... ;-) > > Malc.
"Haqsau" <[email hidden]> wrote in message
news:be4fm1$15jfr$[email hidden]...
> Have you looked at the source?
Of course. I have done some small scale 3D editing, like stencil shadows,
per-pixel collision detection, and (following on from that) dynamic damage
meshes for players/monsters etc.
> If you are curious, check out the file r_part.c
I stand corrected. The blood effects, slipgates and rocket *trails* are all
particle effects. I haven't played Quake in a little while! The rocket
*explosion* is a sprite though <g>
Wow, chalk another one up to the good guys at id for that one fantastic
technological breakthrough game!
Cheers,
Nick
"Nick" <[email hidden]> wrote in message
news:be9f0e$2flov$[email hidden]...
believe
> that everything is a simulation, just that some are better simulators than
> others. I subscribe to the second viewpoint, because it's too hard to draw
> the line of where 'arcade' ends and 'simulation' begins.
>
> I prefer to think that NR2003, GTR2002, GPL and Sega Rally, Daytona USAare
> all racing simulators (of varying quality of simulation), whereas Doom 3and
> Age of Empires are not racing simulators. If you stuck somebody down in
> front of any car-based game on any platform, they would still recognisethat
> it was about driving, rather than flying or controlling a giant robot, so
> whatever game it is can be classed as a racing simulation, regardless of
> quality IMO.
Essentially every game is a simulation of reality in some way. Chess is a
simulation of pre-20th Century war tactics, but with very specific,
unrealistic and rigid rules applied, for example in the way that the pieces
can move. In this respect Chess does not attempt to simulate what would
really happen, it is a game.
In much the same way, your character in a game like Quake or Doom will
happily continue to run around like nothing happened even if they receive
several direct hits, until the health bar reaches zero. This is not a
simulation of reality either, it is a game, with it's own specific rules.
Some games, or arcade games as you describe them, are very good in their own
right, but the reason why they are good has nothing to do with how well they
simulate reality. They are good because they are FUN ;-)
Something which attempts to simulate reality is also judged by the community
on how much fun it is, but in the main, it is judged by how accurately it
simulates whatever it is trying to simulate. There is a grey area between
the definitions for sim and game, but it's not as big an overlap as you
suggest.
So some games/sims are more fun than others, and some sims are more accurate
than others. 'fun' is very much a matter of opinion, but whether something
is a sim or not isn't.
For example, NR2003 is a better sim than gpl, and Motorhead, as good as it
may be, is not a sim. These are quantifiable facts, and difficult to argue
with. However, imo gpl is more fun, because I prefer Grand Prix cars to
NASCAR cars. This is very much a personal opinion, and one that can be
debated endlessly ;-)
The 'simness' of something is not a matter of debate (grey area excepted),
it's just a matter of knowing what the word 'sim' means in this newsgroup
;-)
Malc.
Quoted text (13 lines)
> > "Malc" <[email hidden]> wrote in message > news:04jNa.47026$[email hidden]... > > "Nick" <[email hidden]> wrote in message > > news:be4cav$161uk$[email hidden]... > > > > > It doesn't matter how anal/arcade it is, > > > it's still a flight sim. > > > > You just lost your argument right there I reckon. > > It just depends on respective viewpoints. Some people think 'simulation' > means 'as real as possible', and 'arcade' is everything else. OthersThere we are, that's settled. I think all games featuring cars in a race are
'racing simulators' of varying degrees of realism, whereas you think that
only realistic racing games are 'simulators'. Fair enough.
Quake still kicked ass technically, though <g>
Agreed!
"Nick" <[email hidden]> wrote in message
news:be9f0g$2flov$[email hidden]...
Quoted text (11 lines)
> > > Wow, chalk another one up to the good guys at id for that one fantastic > technological breakthrough game! > > Cheers, > > Nick > > >On 04 Jul 2003 02:33:53 GMT, [email hidden] (EldredP) wrote:
>Some people only stay with Windows because their favorite games don't run under
>Linux. Or, they have one Windows system with only the one or two games that
>they like. Everything else, they do in Linux. Remove that limitation, and
>many more people might make the switch...
>
>Eldred
I have a mobile rack so do have Linux installed to a HD, but rarely
use it because the hardware support is lacking and requires too much
of my time to get it all up and running. Right now I have Mandrake 9.0
and it doesn't support my printer, Audigy2 soundcard, or TV card.
Unless, I want to spend about a week learning how to recompile the
kernel and build driver support in for that hardware. NFW, I've got
better things to do wity my time. I like Linux but there is no way it
is ready for primetime, no matter what the fanboys may tell you. Only
reasons to use Linux are if you want to set up a server and don't want
to pay Billy-boy to do it. Oh, and are really poor and can't afford
Photoshop.
In article <[email hidden]>, Peter Parker
<[email hidden]> writes:
Actually, I'd like to learn Linux because there are a lot of jobs that require
said knowledge...<g>
How much *is* Photoshop, anyway?
Eldred
--
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Remove SPAM-OFF to reply.
Quoted text (22 lines)
>On 04 Jul 2003 02:33:53 GMT, [email hidden] (EldredP) wrote: > > >>Some people only stay with Windows because their favorite games don't run >under >>Linux. Or, they have one Windows system with only the one or two games that >>they like. Everything else, they do in Linux. Remove that limitation, and >>many more people might make the switch... >> >>Eldred > >I have a mobile rack so do have Linux installed to a HD, but rarely >use it because the hardware support is lacking and requires too much >of my time to get it all up and running. Right now I have Mandrake 9.0 >and it doesn't support my printer, Audigy2 soundcard, or TV card. >Unless, I want to spend about a week learning how to recompile the >kernel and build driver support in for that hardware. NFW, I've got >better things to do wity my time. I like Linux but there is no way it >is ready for primetime, no matter what the fanboys may tell you. Only >reasons to use Linux are if you want to set up a server and don't want >to pay Billy-boy to do it. Oh, and are really poor and can't afford >Photoshop.> How much *is* Photoshop, anyway?
Too much.
EldredP wrote:
>
> Actually, I'd like to learn Linux because there are a lot of jobs that require
> said knowledge...<g>
> How much *is* Photoshop, anyway?
The full retail version is 550+ dollars or thereabouts....according to
Pricewatch
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
On 07 Jul 2003 12:58:32 GMT, [email hidden] (EldredP) wrote:
>Actually, I'd like to learn Linux because there are a lot of jobs that require
>said knowledge...<g>
Well, it's free to download. Just go to http://www.linuxiso.org/ and
download any distro you want and then burn to cdr. Big downlaods
though. Mandrake 9.1 might be your best option for a newbie. You can
just download disk#1 if you want a small install without all the extra
goods.
>How much *is* Photoshop, anyway?
In Canada it is well over $900.00 CAD plus 15% tax.


































