The hypocrisy runs rampant form Papy fans once again. This is absolutely,
positively a minor update that they are charging full price for, but I see
the same old names saying it's OK for Papyrus to do so even though they rip
other companies for doing the same thing.
It looks basically the same. By far the biggest difference is
the...........menu.
Damage (sorry jason) seems the same. Whack a wall at 200mph with your front
right at Michigan and the wheel and tire is just fine. Not even a wobble. No
real visual damage to the body around the wheel. Lap times barely suffer.
There were supposed to be bumpy tracks in N2003. Where are they? Michigan is
smooth as glass.
Yes, the cars do handle differently and better IMO, and that's important.
Much more grip through the turns even as the tires wear down. People will
probably be running multiple lines and replays may now look like the real
races do at tracks like California and Michigan. With such a drastic
difference (it was immediately obvious), where are the people who insisted
that Papyrus had it JUST RIGHT in N2002? Those are apparently the same
people who insisted they had the tire model and grip just right in GPL. They
would be called "Papy groupies".
I'll buy N2003 for the RASCAR races. $50 is very, very cheap for all the fun
I get from those races. I always say sims are extremely cheap considering
how much enjoyment I get out of them, and how much work and artistry goes
into them form the developers and publishers. I just don't want to hear how
from Papyrus fans how one developer is supposedly ripping us off with a
minor update at full price when N2003 is absolutely a minor update, and
nothing else.
David G Fisher
Is NR2003 a minor update charged at full price?
David G Fisher called NR2003 a minor update, accused Papyrus fans of hypocrisy and criticised its damage model. Others listed substantial changes in physics, AI behaviour, tyre temperatures, bumps and Hardcore mode, and noted the demo was an unfinished beta. The thread also revisited earlier criticism of F1 2002 by GPL fans.
Automated summary.
"David G Fisher" wrote:
> The hypocrisy runs rampant form Papy fans once again. This isabsolutely,
> positively a minor update that they are charging full price for, but Isee
> the same old names saying it's OK for Papyrus to do so even thoughthey rip
> other companies for doing the same thing.
Well, Rodney Arndt felt compelled to tell us this is a beta demo based
on the posts here like
"N2003 - Nice.... but I dont think its worth another $50"
> Yes, the cars do handle differently and better IMO, and that'simportant.
> Much more grip through the turns even as the tires wear down. Peoplewill
> probably be running multiple lines and replays may now look like thereal
> races do at tracks like California and Michigan. With such a drastic
> difference (it was immediately obvious), where are the people whoinsisted
> that Papyrus had it JUST RIGHT in N2002? Those are apparently the same
> people who insisted they had the tire model and grip just right inGPL. They
> would be called "Papy groupies".
You can't have it both ways. A minor update only Papy fans would
consider acceptable at full price and a significant change proving N2002
wasn't perfect.
Cheers
Tony
Here is a post from Rodney as well. Looks to me like a little more than a
minor update. I am always amazed at the expectations people. Name me
another genre of sims/games that has amazing updates each year? I sure
can't think of any. I'd pay 10 times what they ask for the game, I get
hundreds of hours of entertainment for $50! Are you kidding? I am a huge
fan and I guess I am the kind of guy you are talking about. I just don't
think your expectations are realistic at all.
Chad
As a beta tester for N2003, Papyrus has allowed me to discuss some of the
new features that will be included in N2003. The reason I'm giving you guys
this information is to show you how many things have been added, changed or
updated. At 1st look, many may not recognize all the work that has gone into
this sim. I can honestly say this is the best & most realistic NASCAR racing
sim to date :)
Improved physics. Input supplied by actual WC chief engineers
Tires & grip modeled directly from Goodyear specs
50 more horsepower
Wall glue less sticky
Improved AI
Improved graphics
Improved sounds (in car, replays, menus)
Actual WC setups
Updated tracks
Realistic weather that changes during sessions and race
Live weather updates shown on F1 screen
Tire temps now start out warmer or colder depending on track weather
Pace car is now a ghost car
Far-chase driving view
Adjustable cockpit view
Off-line league support in exported standings
Polling & vote system
Additional admin. commands
Advanced controller options
Advanced graphic options
Gamma & brightness options
Shadows options. On ground from cars & structures. Shadows on cars from
other cars & structures as well as into cockpit
Reflections on structures
Solar effects
Track lighting
Hard core mode
Windshield buildup
Bumpy tracks accurately modeled
3d crowds
Stability driving aid
Animated objects (planes, blimps, helicopters)
Animated flags indicating wind direction
Opponent pit crew & pit box option
Improved pit crew graphics
Ability to set pit stop frequency
Adaptive speed control for AI
Auto option for setting AI behavior that adjusts itself automatically based
on past performances
Damage remodeled
Driver hand movements on wheel in rear chase view
Texture filtering options
Smaller fuel tanks at restrictor tracks
Updated rules & penalties
--
www.sascar.com
"Tony Rickard" <[email hidden]> wrote in message
news:YLsX9.4316$[email hidden]...
> "David G Fisher" wrote:
> > The hypocrisy runs rampant form Papy fans once again. This is
> absolutely,
> > positively a minor update that they are charging full price for, but I
> see
> > the same old names saying it's OK for Papyrus to do so even though
> they rip
> > other companies for doing the same thing.
>
> Well, Rodney Arndt felt compelled to tell us this is a beta demo based
> on the posts here like
> "N2003 - Nice.... but I dont think its worth another $50"
>
> > Yes, the cars do handle differently and better IMO, and that's
> important.
> > Much more grip through the turns even as the tires wear down. People
> will
> > probably be running multiple lines and replays may now look like the
> real
> > races do at tracks like California and Michigan. With such a drastic
> > difference (it was immediately obvious), where are the people who
> insisted
> > that Papyrus had it JUST RIGHT in N2002? Those are apparently the same
> > people who insisted they had the tire model and grip just right in
> GPL. They
> > would be called "Papy groupies".
>
> You can't have it both ways. A minor update only Papy fans would
> consider acceptable at full price and a significant change proving N2002
> wasn't perfect.
>
> Cheers
> Tony
>
>
"Tony Rickard" <[email hidden]> wrote in message
news:YLsX9.4316$[email hidden]...
Yes, it's still a minor update. How long am I supposed to believe it takes
to adjust the tire model/grip? A year of 14 hour days by the entire Papyrus
development team?
I know, I know, it's more complicated than that. The building of the space
station is nothing in comparison.
David G Fisher
Quoted text (21 lines)
> > > Yes, the cars do handle differently and better IMO, and that's > important. > > Much more grip through the turns even as the tires wear down. People > will > > probably be running multiple lines and replays may now look like the > real > > races do at tracks like California and Michigan. With such a drastic > > difference (it was immediately obvious), where are the people who > insisted > > that Papyrus had it JUST RIGHT in N2002? Those are apparently the same > > people who insisted they had the tire model and grip just right in > GPL. They > > would be called "Papy groupies". > > You can't have it both ways. A minor update only Papy fans would > consider acceptable at full price and a significant change proving N2002 > wasn't perfect. > > Cheers > Tony> Yes, it's still a minor update. How long am I supposed to believe it takes
> to adjust the tire model/grip? A year of 14 hour days by the entirePapyrus
> development team?
>
It might. There isn't to many of them left these days. lol
MadDAWG
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
> The hypocrisy runs rampant form Papy fans once again. This is absolutely,
> positively a minor update that they are charging full price for, but I see
> the same old names saying it's OK for Papyrus to do so even though theyrip
> other companies for doing the same thing.
Do you have "damage" turned on? I hit a wall at Michigan at well under 200
and the front end was mashed up, the car wobbled like hell and I had a flat
tire.
> It looks basically the same. By far the biggest difference is
> the...........menu.
>
> Damage (sorry jason) seems the same. Whack a wall at 200mph with yourfront
> right at Michigan and the wheel and tire is just fine. Not even a wobble.No
> real visual damage to the body around the wheel. Lap times barely suffer.
>
> There were supposed to be bumpy tracks in N2003. Where are they? Michiganis
They
> would be called "Papy groupies".
>
> I'll buy N2003 for the RASCAR races. $50 is very, very cheap for all thefun
> I get from those races. I always say sims are extremely cheap considering
> how much enjoyment I get out of them, and how much work and artistry goes
> into them form the developers and publishers. I just don't want to hearhow
Quoted text (9 lines)
> smooth as glass. > > Yes, the cars do handle differently and better IMO, and that's important. > Much more grip through the turns even as the tires wear down. People will > probably be running multiple lines and replays may now look like the real > races do at tracks like California and Michigan. With such a drastic > difference (it was immediately obvious), where are the people who insisted > that Papyrus had it JUST RIGHT in N2002? Those are apparently the same > people who insisted they had the tire model and grip just right in GPL.Quoted text (10 lines)
> from Papyrus fans how one developer is supposedly ripping us off with a > minor update at full price when N2003 is absolutely a minor update, and > nothing else. > > David G Fisher > > > > >Hi Dave,
Chad already gave us an impressive changelog for a 'minor update' ;-) but
the list doesn't mention some aspects I personally find important.
- the AI that fender rubbing now works a lot better, and the odds are more
realistically distributed between the AI and the human player than before.
- there's an option to include various levels of telemetry into the replay.
This gives use more control over the replay size and also a better way to
check cheating in controlled environments like leagues and hotlap charts.
- as for the bumps, Michigan doesn't have many, but you can clearly notice
them for example coming out of T4. I suppose they're subtle on the real
track as well? You may need to crank up the FF, it's pretty subtle in N2k3.
- things like the windscreen buildup, solar effects or the movable driver
seat aren't graphics, they're improvements towards more realism as they
play a role in real racing.
- excellent sensation of speed
- the snappiness that has always existed in Papy's sims under certain
circumstances has been reduced to a credible level. This has so far been my
only gripe with Papy's physics, and it's been cured now. I don't know
whether it required a substantial change in some of the underlying formulae
or only an adjustment of parameters, but anyway. It's nice to have.
- I find the damage partly more realistic actually, when it's been set to
realistic - it corresponds better to how the impact actually occurs. As for
the maximum level of damage incurred, well, this is a beta demo, we'll see
how they fine-tuned it for the final product.
- as for the changed physics, that's IMHO no contradiction. Papy had more
credible physics than their compeition since GPL, which did fairly well what
real cars do, but of course they got improved every year. What a real
_Nascar_ does, neither of us knows, and that probably even differs from year
to year as different tires and rule changes are introduced, and from car to
car. Sims can only be an appoximation of a common denominator there. N2002
had a detailed physics model which under most circumstances in a credible
way did what a real car would do - that's all you can expect. And it did it
better than most other sims, except IMHO the GTR2002 mod which is pretty
darn impressive as well. N2003 now introduces the know-how of an actual
Nascar race engineer, and hence feels more like a real average Nascar (ar
rather, like the ones this engineer builds and maintains). That's nice
progress, but doesn't invalidate previous physics models - both the old and
the new one were credible physics models for a car.
Now if you want to reply Dave, before you reply, please sit back ;-) and
make yourself aware that it isn't my purpose to yank your chain, to annoy
you or to make you angry. I've written the above after some serious thinking
and consideration, as a contribution of thoughts and facts to the topic.
Don't call me names or accuse me of licking someone's boots ;-)
Achim
>"David G Fisher" <[email hidden]> wrote
> This is absolutely, positively a minor update that they are charging fullprice for
No.
> There were supposed to be bumpy tracks in N2003. Where are they? Michiganis
> smooth as glass.
No.
> Yes, the cars do handle differently and better IMO, and that's important.
Yeah a simple sentence about the physics in your post. Good job!
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
>"David G Fisher" <[email hidden]> wrote
> How long am I supposed to believe it takes to adjust the tire model/grip?
You obviously don't know shite about gaming development.
> A year of 14 hour days by the entire Papyrus development team?
More then that.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
"David G Fisher" <[email hidden]> wrote in message news:<[email hidden]>...
> The hypocrisy runs rampant form Papy fans once again. This is absolutely,
> positively a minor update that they are charging full price for, but I see
> the same old names saying it's OK for Papyrus to do so even though they rip
> other companies for doing the same thing.
List these people, please.
> It looks basically the same. By far the biggest difference is
> the...........menu.
So if the track renditions were good in N2002 is the look supposed to
change? They're the same tracks.
> Damage (sorry jason) seems the same. Whack a wall at 200mph with your front
> right at Michigan and the wheel and tire is just fine. Not even a wobble. No
> real visual damage to the body around the wheel. Lap times barely suffer.
What angle did you whack the wall at? I've seen wall brushes in real
races where the car got away with it. In my limited running the
damage seems better - graphically and how you're effected.
> There were supposed to be bumpy tracks in N2003. Where are they? Michigan is
> smooth as glass.
Try Talladega. I have never driven either track in real life, but
Tally in this demo is bumpier than in N2002 and it affects handling
and the FF effects.
> With such a drastic
> difference (it was immediately obvious)
Um, "absolutely, positively a minor update"
OK
> where are the people who insisted
> that Papyrus had it JUST RIGHT in N2002? Those are apparently the same
> people who insisted they had the tire model and grip just right in GPL. They
> would be called "Papy groupies".
Name a better NASCAR sim at the time. Technology moves on, these
things improve over time.
"such a drastic difference (it was immediately obvious)"
OK
I don't see so-called "Papyrus fans" doing this. Even you don't seem
to be able to make up your mind whether this is "a drastic difference"
or "a minor update". N2002 was (and is) I M O an excellent NASCAR
Sim. Updates to something of such high quality will therefore not
make the whole thing feel like a completely different experience.
They're gonna be tweeks and niceities that can take advantage of more
modern hardware. They're simulating the same thing, after all.
Regards,
Mark
Quoted text (7 lines)
> I'll buy N2003 for the RASCAR races. $50 is very, very cheap for all the fun > I get from those races. I always say sims are extremely cheap considering > how much enjoyment I get out of them, and how much work and artistry goes > into them form the developers and publishers. I just don't want to hear how > from Papyrus fans how one developer is supposedly ripping us off with a > minor update at full price when N2003 is absolutely a minor update, and > nothing else.
"Mark" <[email hidden]> wrote in message
news:[email hidden]...
> "David G Fisher" <[email hidden]> wrote in messagenews:<[email hidden]>...
> > The hypocrisy runs rampant form Papy fans once again. This isabsolutely,
> > positively a minor update that they are charging full price for, but Isee
> > the same old names saying it's OK for Papyrus to do so even though theyrip
> > other companies for doing the same thing.
>
> List these people, please.
Can't be bothered.
> > It looks basically the same. By far the biggest difference is
> > the...........menu.
>
> So if the track renditions were good in N2002 is the look supposed to
> change? They're the same tracks.
I heard so much about graphical improvements, and it looks the same.
Therefor, another area where this is a minor update.
> > Damage (sorry jason) seems the same. Whack a wall at 200mph with yourfront
> > right at Michigan and the wheel and tire is just fine. Not even awobble. No
> > real visual damage to the body around the wheel. Lap times barelysuffer.
>
> What angle did you whack the wall at?
A big enough angle where the car (any car) should of been sent to the
scrapyard. At least the body should of been damaged a bit around the wheel.
The wheel itself should of been gone. Same type of damage as in N2002. Minor
update if updated at all.
>I've seen wall brushes in real
> races where the car got away with it. In my limited running the
> damage seems better - graphically and how you're effected.
>
> > There were supposed to be bumpy tracks in N2003. Where are they?Michigan is
> > smooth as glass.
>
> Try Talladega.
What about Michigan?
I have tried Talladega and it's still pretty damn smooth.
I guess you haven't read any other posts in this thread. Updating the tire
model/grip (just one aspect of the sim) does not make the ENTIRE game a
major update to N2002. I wonder how many other Papy guys will try to claim
I'm contradicting myself in this thread.
> > where are the people who insisted
> > that Papyrus had it JUST RIGHT in N2002? Those are apparently the same
> > people who insisted they had the tire model and grip just right in GPL.They
> > would be called "Papy groupies".
>
> Name a better NASCAR sim at the time. Technology moves on, these
> things improve over time.
How does what you say above change the fact that they were wrong?
> > I'll buy N2003 for the RASCAR races. $50 is very, very cheap for all thefun
> > I get from those races. I always say sims are extremely cheapconsidering
> > how much enjoyment I get out of them, and how much work and artistrygoes
> > into them form the developers and publishers. I just don't want to hearhow
> > from Papyrus fans how one developer is supposedly ripping us off with a
> > minor update at full price when N2003 is absolutely a minor update, and
> > nothing else.
>
> "such a drastic difference (it was immediately obvious)"
> OK
See above.
> I don't see so-called "Papyrus fans" doing this. Even you don't seem
> to be able to make up your mind whether this is "a drastic difference"
> or "a minor update".
Again, see above, and elsewhere in this thread. Tire model/grip is just one
feature of the driving model, which is just one feature of the entire sim.
David G Fisher
Quoted text (9 lines)
> I have never driven either track in real life, but > Tally in this demo is bumpier than in N2002 and it affects handling > and the FF effects. > > > With such a drastic > > difference (it was immediately obvious) > > Um, "absolutely, positively a minor update" > OKCan't be bothered.
I heard so much about graphical improvements, and it looks the same.
Therefor, another area where this is a minor update.
A big enough angle where the car (any car) should of been sent to the
scrapyard. At least the body should of been damaged a bit around the wheel.
The wheel itself should of been gone. Same type of damage as in N2002. Minor
update if updated at all.
What about Michigan?
I have tried Talladega and it's still pretty damn smooth.
I guess you haven't read any other posts in this thread. Updating the tire
model/grip (just one aspect of the sim) does not make the ENTIRE game a
major update to N2002. I wonder how many other Papy guys will try to claim
I'm contradicting myself in this thread.
How does what you say above change the fact that they were wrong?
See above.
Again, see above, and elsewhere in this thread. Tire model/grip is just one
feature of the driving model, which is just one feature of the entire sim.
David G Fisher
David G Fisher wrote:
First--
> It looks basically the same. By far the biggest difference is
> the...........menu.
Then--
> Yes, the cars do handle differently and better IMO, and that's important.
> Much more grip through the turns even as the tires wear down. People will
> probably be running multiple lines and replays may now look like the real
> races do at tracks like California and Michigan. With such a drastic
> difference ...
Can't have it both ways David. No changes except menus or drastic
changes in car handling. Which way ya gonna go??
--
Fester
Destroy the Borg? Upload Windows 95 !
"Uncle Fester" <[email hidden]> wrote in message
news:[email hidden]...
important.
> > Much more grip through the turns even as the tires wear down. Peoplewill
> > probably be running multiple lines and replays may now look like thereal
> > races do at tracks like California and Michigan. With such a drastic
> > difference ...
>
> Can't have it both ways David. No changes except menus or drastic
> changes in car handling. Which way ya gonna go??
Ok, that's # 3.
How many more?
David G Fisher
Quoted text (10 lines)
> David G Fisher wrote: > > First-- > > > It looks basically the same. By far the biggest difference is > > the...........menu. > > Then-- > > > Yes, the cars do handle differently and better IMO, and that'sDavid G Fisher wrote:
Uh-huh. No real answer. Just as I suspected. :-)
--
Fester
A mathematician is a machine for converting coffee into theorems.
Quoted text (38 lines)
> "Uncle Fester" <[email hidden]> wrote in message > news:[email hidden]... > >>David G Fisher wrote: >> >>First-- >> >> >>>It looks basically the same. By far the biggest difference is >>>the...........menu. >> >>Then-- >> >> >>>Yes, the cars do handle differently and better IMO, and that's > > important. > >>>Much more grip through the turns even as the tires wear down. People > > will > >>>probably be running multiple lines and replays may now look like the > > real > >>>races do at tracks like California and Michigan. With such a drastic >>>difference ... >> >>Can't have it both ways David. No changes except menus or drastic >>changes in car handling. Which way ya gonna go?? > > > Ok, that's # 3. > > How many more? > > David G FisherOn Wed, 22 Jan 2003 12:51:53 +0100, "Joachim Trensz"
<[email hidden]> wrote:
>- as for the bumps, Michigan doesn't have many, but you can clearly notice
>them for example coming out of T4. I suppose they're subtle on the real
>track as well? You may need to crank up the FF, it's pretty subtle in N2k3.
I can't say what it's like with FF, but without FF the bumps seemed
pretty obvious, especially if you're in a pack and you watch the
suspension movement up close. I noticed it in my first Talladega race
immediately when we started pulling out behind the pace car.
As far as how it effects the driving, I can't say I'm noticing a
difference but I've only spent an hour or two with it so far.
Jason
While the bumps are not "felt" a lot either thru the FF or visual, I think
they do have an effect on the downforce. I can do a pretty good DJ
impression now coming of T4 at MIS. I'm thinking on that little dip air is
getting under the car and making it light. And in my case around she goes.
lol
MadDAWG
Cool :)
Achim
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
> While the bumps are not "felt" a lot either thru the FF or visual, I think
> they do have an effect on the downforce. I can do a pretty good DJ
> impression now coming of T4 at MIS. I'm thinking on that little dip air is
> getting under the car and making it light. And in my case around she goes.
> lol
David G Fisher wrote:
Make a stand, Dave, and don't buy it!
Quoted text (31 lines)
> > "Tony Rickard" <[email hidden]> wrote in message > news:YLsX9.4316$[email hidden]... > > > > > Yes, the cars do handle differently and better IMO, and that's > > important. > > > Much more grip through the turns even as the tires wear down. People > > will > > > probably be running multiple lines and replays may now look like the > > real > > > races do at tracks like California and Michigan. With such a drastic > > > difference (it was immediately obvious), where are the people who > > insisted > > > that Papyrus had it JUST RIGHT in N2002? Those are apparently the same > > > people who insisted they had the tire model and grip just right in > > GPL. They > > > would be called "Papy groupies". > > > > You can't have it both ways. A minor update only Papy fans would > > consider acceptable at full price and a significant change proving N2002 > > wasn't perfect. > > > > Cheers > > Tony > > Yes, it's still a minor update. How long am I supposed to believe it takes > to adjust the tire model/grip? A year of 14 hour days by the entire Papyrus > development team? > > I know, I know, it's more complicated than that. The building of the space > station is nothing in comparison.Joachim Trensz wrote:
<SNIP>
Hi mate.
> Now if you want to reply Dave, before you reply, please sit back ;-) and
> make yourself aware that it isn't my purpose to yank your chain, to annoy
> you or to make you angry.
That, according to Dave, is my main hobby!
> I've written the above after some serious thinking
> and consideration, as a contribution of thoughts and facts to the topic.
> Don't call me names or accuse me of licking someone's boots ;-)
When he does that, I know it's both chips talking.
Cheers
Gerry
<SNIP>
Hi mate.
That, according to Dave, is my main hobby!
When he does that, I know it's both chips talking.
Cheers
Gerry
Never ceases to amaze me how many supposedly intelligent people will
criticize an unseen finished product, based on a leaked media demo that has
been stated to represent only about 80% of what is in the final product.
When some one with the reputation of beta tester Rodney Arndt makes such
positive comments about the final product, I'm more than ready and willing
to plunk down my 50 bucks.
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
> The hypocrisy runs rampant form Papy fans once again. This is absolutely,
> positively a minor update that they are charging full price for, but I see
> the same old names saying it's OK for Papyrus to do so even though theyrip
> other companies for doing the same thing.
>
> It looks basically the same. By far the biggest difference is
> the...........menu.
>
> Damage (sorry jason) seems the same. Whack a wall at 200mph with yourfront
> right at Michigan and the wheel and tire is just fine. Not even a wobble.No
> real visual damage to the body around the wheel. Lap times barely suffer.
>
> There were supposed to be bumpy tracks in N2003. Where are they? Michiganis
They
> would be called "Papy groupies".
>
> I'll buy N2003 for the RASCAR races. $50 is very, very cheap for all thefun
> I get from those races. I always say sims are extremely cheap considering
> how much enjoyment I get out of them, and how much work and artistry goes
> into them form the developers and publishers. I just don't want to hearhow
Quoted text (9 lines)
> smooth as glass. > > Yes, the cars do handle differently and better IMO, and that's important. > Much more grip through the turns even as the tires wear down. People will > probably be running multiple lines and replays may now look like the real > races do at tracks like California and Michigan. With such a drastic > difference (it was immediately obvious), where are the people who insisted > that Papyrus had it JUST RIGHT in N2002? Those are apparently the same > people who insisted they had the tire model and grip just right in GPL.Quoted text (10 lines)
> from Papyrus fans how one developer is supposedly ripping us off with a > minor update at full price when N2003 is absolutely a minor update, and > nothing else. > > David G Fisher > > > > >As a Demo, maybe the full Damage Model isn't implemented yet?
-Larry
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
> The hypocrisy runs rampant form Papy fans once again. This is absolutely,
> positively a minor update that they are charging full price for, but I see
> the same old names saying it's OK for Papyrus to do so even though theyrip
> other companies for doing the same thing.
>
> It looks basically the same. By far the biggest difference is
> the...........menu.
>
> Damage (sorry jason) seems the same. Whack a wall at 200mph with yourfront
> right at Michigan and the wheel and tire is just fine. Not even a wobble.No
> real visual damage to the body around the wheel. Lap times barely suffer.
>
> There were supposed to be bumpy tracks in N2003. Where are they? Michiganis
They
> would be called "Papy groupies".
>
> I'll buy N2003 for the RASCAR races. $50 is very, very cheap for all thefun
> I get from those races. I always say sims are extremely cheap considering
> how much enjoyment I get out of them, and how much work and artistry goes
> into them form the developers and publishers. I just don't want to hearhow
Quoted text (9 lines)
> smooth as glass. > > Yes, the cars do handle differently and better IMO, and that's important. > Much more grip through the turns even as the tires wear down. People will > probably be running multiple lines and replays may now look like the real > races do at tracks like California and Michigan. With such a drastic > difference (it was immediately obvious), where are the people who insisted > that Papyrus had it JUST RIGHT in N2002? Those are apparently the same > people who insisted they had the tire model and grip just right in GPL.Quoted text (10 lines)
> from Papyrus fans how one developer is supposedly ripping us off with a > minor update at full price when N2003 is absolutely a minor update, and > nothing else. > > David G Fisher > > > > >"Tire temps now start out warmer or colder depending on track weather"
Does this now mean that there is a benifit to warming the tires while under
pace/yellow ?
Larry
"Auto option for setting AI behavior that adjusts itself automatically based
on past performances"
I understand the adaptive speed control, but I don't quite get this one.
Does this mean they raise/lower their level based on how YOU do each race,
lap or ???
Larry
"Hard core mode"
Can anyone amplify this one a bit? Where is it turned on, and what exactly
does it do ?
Larry
"Joachim Trensz" <[email hidden]> wrote in message
news:b0mfim$rnc6h$[email hidden]...
> Cool :)
>
> Achim
Not if your one of my cyber body men. lol
I did notice driving one the grass (I told you i do it a lot) that you do
get more of the typical bump feel.
MadDAWG
"Joachim Trensz" <[email hidden]> wrote in message
news:b0m0kp$r075b$[email hidden]...
I noticed this too! I did a few particulary stupid corner entries at Dega
(the fast setup is tight as hell) and in both cases the AI corrected for MY
mistakes and avoided the major collisions quite well.
If the online collision reactions have improved this much, then online
racing with NR may have just changed in a major way. Maybe this is the end
of the "Flea Flicker" collision detection online ?
>
> - there's an option to include various levels of telemetry into thereplay.
> This gives use more control over the replay size and also a better way to
> check cheating in controlled environments like leagues and hotlap charts.
Haven't found this yet. Where are the settings?
>
> - as for the bumps, Michigan doesn't have many, but you can clearly notice
> them for example coming out of T4. I suppose they're subtle on the real
> track as well? You may need to crank up the FF, it's pretty subtle inN2k3.
>
> - things like the windscreen buildup, solar effects or the movable driver
> seat aren't graphics, they're improvements towards more realism as they
> play a role in real racing.
>
> - excellent sensation of speed
I think it's a bit better too, especially at lower frame rates.
>
> - the snappiness that has always existed in Papy's sims under certain
> circumstances has been reduced to a credible level. This has so far beenmy
> only gripe with Papy's physics, and it's been cured now. I don't know
> whether it required a substantial change in some of the underlyingformulae
> or only an adjustment of parameters, but anyway. It's nice to have.
You know, I think the "Wobbles" might finally be gone!
-Larry
Quoted text (7 lines)
> Hi Dave, > > Chad already gave us an impressive changelog for a 'minor update' ;-) but > the list doesn't mention some aspects I personally find important. > > - the AI that fender rubbing now works a lot better, and the odds are more > realistically distributed between the AI and the human player than before.Yeah, with the standard fast setup I've been losing the ass-end about 3 out
of every 5 laps there so far :)
Larry
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (9 lines)
> While the bumps are not "felt" a lot either thru the FF or visual, I think > they do have an effect on the downforce. I can do a pretty good DJ > impression now coming of T4 at MIS. I'm thinking on that little dip air is > getting under the car and making it light. And in my case around she goes. > lol > > MadDAWG > >"Larry" wrote...
> <snip>
> Does this now mean that there is a benifit to warming
> the tires while under pace/yellow ?
No, it never is benificial to attempt to warm the tyres at pacing speed. The
risks far outweigh what little temperature you can get in the tyres.
Just don't do it.
Jan.
=---
Hi Larry,
IMHO the AI not only try to avoid the player more than they used to, but
also when collisions happen, it's not always the human player who loses out.
I also find that actual fender rubbing is now a lot more possible without
getting the player into trouble.
I hadn't actually thought of consequences on online racing, but if it is as
you suggest, that would indeed be a substantial step toward more realistic
online racing.
As for the telemetry options, they're in the replay section of core.ini, and
they're pretty detailed. I've tried them and at least on my system they
didn't cause any fps hit, so I think we can easily use them in online races
and the only price we'll pay is replay size.
Achim
"Larry" <[email hidden]> wrote in message
news:gQAX9.52804$[email hidden]...
...
> I noticed this too...
Hi Gerry,
we've been missing you for some flying the other night. But then we guessed
you're having so much fun with the demo that you've forgotten to come back
:-)
Achim
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
annoy
Quoted text (8 lines)
> Joachim Trensz wrote: > > <SNIP> > > Hi mate. > > > Now if you want to reply Dave, before you reply, please sit back ;-) and > > make yourself aware that it isn't my purpose to yank your chain, toQuoted text (13 lines)
> > you or to make you angry. > > That, according to Dave, is my main hobby! > > > I've written the above after some serious thinking > > and consideration, as a contribution of thoughts and facts to the topic. > > Don't call me names or accuse me of licking someone's boots ;-) > > When he does that, I know it's both chips talking. > > Cheers > > GerryHardcore mode is an option for multiplayer races that forces smoke, cockpit
view, and window build up.
Jay Taylor
"Larry" <[email hidden]> wrote in message
news:sKAX9.52784$[email hidden]...
> "Hard core mode"
>
> Can anyone amplify this one a bit? Where is it turned on, and whatexactly
> does it do ?
>
> Larry
>
>
My understanding is that hardcore is a online option. Its basically an
extension of the forced cockpit, not a higher level of physics like in Heat.
I think it includes stuff like smoke and sun glare as well as cockpit view.
MadDAWG
My understanding is that *** is a online option. Its basically an
extension of the forced***pit, not a higher level of physics like in Heat.
I think it includes stuff like smoke and sun glare as well as***pit view.
MadDAWG
Adaptive AI is were the AI will run close to your speed.
Auto AI is were it sets the AI percent based on your previous races at any
given track. The auto AI percent will be great for an offline season. Say
you kick but at Daytona, but get your but kicked at Sears Point at 100%.
The auto AI would give you a higher percent for Daytona say 110%, and a
lower percent at Sears say 85% all in the same season. The only downfall is
it starts at 70% so you will have to run a few races at each track to get
your values tuned in.
MadDAWG
"Larry" <[email hidden]> wrote in message
news:ISAX9.52812$[email hidden]...
> Yeah, with the standard fast setup I've been losing the ass-end about 3out
> of every 5 laps there so far :)
>
> Larry
Sounds about right. lol
MadDAWG
"David G Fisher" wrote:
> > You can't have it both ways. A minor update only Papy fans would
> > consider acceptable at full price and a significant change provingN2002
> > wasn't perfect.
> Yes, it's still a minor update. How long am I supposed to believe ittakes
> to adjust the tire model/grip? A year of 14 hour days by the entirePapyrus
> development team?
Yet you are saying there is a significant improvement in gameplay. The
technical improvement to make that change may be small, but isn't it the
gameplay that matters? There could be man years of technical work (in
any sim) we just don't appreciate.
> I know, I know, it's more complicated than that. The building of thespace
> station is nothing in comparison.
Exactly - implementating Nascar rules would delay the programme by
years...
Cheers
Tony
"MadDAWG" wrote...
> My understanding is that hardcore is a online option. Its
> basically an extension of the forced cockpit, not a higher
> level of physics like in Heat. I think it includes stuff
> like smoke and sun glare as well as cockpit view.
Apparently, the glare has been excluded because of the FPS hit it produces.
Jan.
=---
Yeah, but it used to not matter. Now it might if it's modeled.
That's the question I'm trying to get answered :)
Larry
"Jan Verschueren" <[email hidden]> wrote in message
news:sgBX9.28620$[email hidden]...
> "Larry" wrote...
> > <snip>
> > Does this now mean that there is a benifit to warming
> > the tires while under pace/yellow ?
>
> No, it never is benificial to attempt to warm the tyres at pacing speed.The
Quoted text (8 lines)
> risks far outweigh what little temperature you can get in the tyres. > > Just don't do it. > > Jan. > =--- > >That's what I thought. Thanks!
Larry
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
is
> it starts at 70% so you will have to run a few races at each track to get
> your values tuned in.
>
> MadDAWG
>
>
Quoted text (7 lines)
> Adaptive AI is were the AI will run close to your speed. > > Auto AI is were it sets the AI percent based on your previous races at any > given track. The auto AI percent will be great for an offline season. Say > you kick but at Daytona, but get your but kicked at Sears Point at 100%. > The auto AI would give you a higher percent for Daytona say 110%, and a > lower percent at Sears say 85% all in the same season. The only downfallAh, in other words a normal race :)
Larry
"Jay Taylor" <[email hidden]> wrote in message
news:JEBX9.497$[email hidden]...
> Hardcore mode is an option for multiplayer races that forces smoke,cockpit
Quoted text (21 lines)
> view, and window build up. > > Jay Taylor > > > > > > "Larry" <[email hidden]> wrote in message > news:sKAX9.52784$[email hidden]... > > "Hard core mode" > > > > Can anyone amplify this one a bit? Where is it turned on, and what > exactly > > does it do ? > > > > Larry > > > > > >Ah, in other words a normal race :)
Larry
> *** mode is an option for multiplayer races that forces smoke, ***pit
Quoted text (14 lines)
> view, and window build up. > Jay Taylor > > "Hard core mode" > > Can anyone amplify this one a bit? Where is it turned on, and what > exactly > > does it do ? > > LarryThanks!
Larry
"Joachim Trensz" <[email hidden]> wrote in message
news:b0mng5$r6ad0$[email hidden]...
> Hi Larry,
>
> IMHO the AI not only try to avoid the player more than they used to, but
> also when collisions happen, it's not always the human player who losesout.
> I also find that actual fender rubbing is now a lot more possible without
> getting the player into trouble.
>
> I hadn't actually thought of consequences on online racing, but if it isas
> you suggest, that would indeed be a substantial step toward more realistic
> online racing.
>
> As for the telemetry options, they're in the replay section of core.ini,and
> they're pretty detailed. I've tried them and at least on my system they
> didn't cause any fps hit, so I think we can easily use them in onlineraces
Quoted text (12 lines)
> and the only price we'll pay is replay size. > > Achim > > > "Larry" <[email hidden]> wrote in message > news:gQAX9.52804$[email hidden]... > ... > > I noticed this too... > > >Thanks for that invaluable hint MadDawg, not sure I want to try it during a
race though just to feel the bumps <g>
Achim
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (15 lines)
> > "Joachim Trensz" <[email hidden]> wrote in message > news:b0mfim$rnc6h$[email hidden]... > > Cool :) > > > > Achim > > Not if your one of my cyber body men. lol > > I did notice driving one the grass (I told you i do it a lot) that you do > get more of the typical bump feel. > > MadDAWG > > You can put heat in the tires but its minimal. Cup drivers mainly scrub
their tires during a pace/caution lap to keep them clean, not to try to
bring them up to race temperature. Since debris such as dirt and rocks isnt
modeled on the racing surface you're wasting time trying to warm up the
tires. You might get 10 degrees in them if youre lucky.
TK
"Larry" <[email hidden]> wrote in message
news:DkEX9.1216$[email hidden]...
Quoted text (26 lines)
> Yeah, but it used to not matter. Now it might if it's modeled. > > That's the question I'm trying to get answered :) > > Larry > > "Jan Verschueren" <[email hidden]> wrote in message > news:sgBX9.28620$[email hidden]... > > "Larry" wrote... > > > <snip> > > > Does this now mean that there is a benifit to warming > > > the tires while under pace/yellow ? > > > > No, it never is benificial to attempt to warm the tyres at pacing speed. > The > > risks far outweigh what little temperature you can get in the tyres. > > > > Just don't do it. > > > > Jan. > > =--- > > > > > > >
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
they
> rip
> > > other companies for doing the same thing.
> >
> > List these people, please.
>
> Can't be bothered.
Thought not.
You need your eyes tested.
wheel.
> The wheel itself should of been gone. Same type of damage as in N2002.Minor
> update if updated at all.
So our experiences differ. Fair enough.
Don't know how bumpy Michigan is in real life, but you asked where the bumpy
tracks were and I told you.
> I have tried Talladega and it's still pretty damn smooth.
Riiight...
Nope. Yours was the only post when I saw it on Google.
> I wonder how many other Papy guys will try to claim
> I'm contradicting myself in this thread.
I'm a Papy guy? Where's my paycheque? I would imagine the people who
"claim" that you're contradicting yourself are the ones who actually see
that you are doing it.
If labelling people who spot this "Papy guys" makes you feel better, then
knock yourself out.
> > > where are the people who insisted
> > > that Papyrus had it JUST RIGHT in N2002? Those are apparently the same
> > > people who insisted they had the tire model and grip just right inGPL.
1. See below.
2. Of course it's gonna be wrong. I've no doubt N2K3's is wrong too.
Anything that isn't 100% perfect is, by definition, wrong. The best we can
hope for is as close an approximation as possible. *Anyone* out there who
thinks any sim has got this stuff "JUST RIGHT" is deluded. Anyone not
involved in the development of these sims who thinks Papy have got it more
right than anyone else at this point is expressing an opinion. Why do you
get bent out of shape because someone like a Papy product?
> > > I'll buy N2003 for the RASCAR races. $50 is very, very cheap for allthe
> fun
> > > I get from those races. I always say sims are extremely cheap
> considering
> > > how much enjoyment I get out of them, and how much work and artistry
> goes
> > > into them form the developers and publishers. I just don't want tohear
> how
> > > from Papyrus fans how one developer is supposedly ripping us off witha
> > > minor update at full price when N2003 is absolutely a minor update,and
one
> feature of the driving model, which is just one feature of the entire sim.
But it's the ONE THING that you bang on and on (and on, and on, and on, and
on, and on, and on, and on, and on, and on, and on, and on, and on, and on,
and on, and on, and on, and on, and on, and on, and on, and on) about. It's
the reason GPL is so lame, isn't it. It must be a MAJOR aspect of the sim.
Regards,
Mark <no-middle-name> Davison
Quoted text (10 lines)
> > "Mark" <[email hidden]> wrote in message > news:[email hidden]... > > "David G Fisher" <[email hidden]> wrote in message > news:<[email hidden]>... > > > The hypocrisy runs rampant form Papy fans once again. This is > absolutely, > > > positively a minor update that they are charging full price for, but I > see > > > the same old names saying it's OK for Papyrus to do so even thoughQuoted text (8 lines)
> > > It looks basically the same. By far the biggest difference is > > > the...........menu. > > > > So if the track renditions were good in N2002 is the look supposed to > > change? They're the same tracks. > > I heard so much about graphical improvements, and it looks the same. > Therefor, another area where this is a minor update.Quoted text (11 lines)
> > > Damage (sorry jason) seems the same. Whack a wall at 200mph with your > front > > > right at Michigan and the wheel and tire is just fine. Not even a > wobble. No > > > real visual damage to the body around the wheel. Lap times barely > suffer. > > > > What angle did you whack the wall at? > > A big enough angle where the car (any car) should of been sent to the > scrapyard. At least the body should of been damaged a bit around theQuoted text (11 lines)
> >I've seen wall brushes in real > > races where the car got away with it. In my limited running the > > damage seems better - graphically and how you're effected. > > > > > There were supposed to be bumpy tracks in N2003. Where are they? > Michigan is > > > smooth as glass. > > > > Try Talladega. > > What about Michigan?Quoted text (10 lines)
> > I have never driven either track in real life, but > > Tally in this demo is bumpier than in N2002 and it affects handling > > and the FF effects. > > > > > With such a drastic > > > difference (it was immediately obvious) > > > > Um, "absolutely, positively a minor update" > > OK > I guess you haven't read any other posts in this thread.Quoted text (7 lines)
> They > > > would be called "Papy groupies". > > > > Name a better NASCAR sim at the time. Technology moves on, these > > things improve over time. > > How does what you say above change the fact that they were wrong?Quoted text (12 lines)
> > > nothing else. > > > > "such a drastic difference (it was immediately obvious)" > > OK > > See above. > > > I don't see so-called "Papyrus fans" doing this. Even you don't seem > > to be able to make up your mind whether this is "a drastic difference" > > or "a minor update". > > Again, see above, and elsewhere in this thread. Tire model/grip is justOn Wed, 22 Jan 2003 17:51:36 GMT, "Larry" <[email hidden]> wrote:
>Yeah, with the standard fast setup I've been losing the ass-end about 3 out
>of every 5 laps there so far :)
Pretty nice for a setup with NO REAR BAR. =)
Jason
"Larry" wrote...
> Yeah, but it used to not matter. Now it might if it's
> modeled.
>
> That's the question I'm trying to get answered :)
All it does in real NASCAR is keep the drivers busy... doesn't work in RL,
doesn't work in the sim. Correctly modelled.
Jan.
=---
Ten degrees is a lot of heat. But you don't get that much doing it anyway
:)
John
p.s. it's worn tire rubber on the track that they want off their tires :)
"Tony Kelley" <[email hidden]> wrote in message
news:EbFX9.6776$[email hidden]...
> You can put heat in the tires but its minimal. Cup drivers mainly scrub
> their tires during a pace/caution lap to keep them clean, not to try to
> bring them up to race temperature. Since debris such as dirt and rocksisnt
speed.
Quoted text (22 lines)
> modeled on the racing surface you're wasting time trying to warm up the > tires. You might get 10 degrees in them if youre lucky. > > TK > > > "Larry" <[email hidden]> wrote in message > news:DkEX9.1216$[email hidden]... > > Yeah, but it used to not matter. Now it might if it's modeled. > > > > That's the question I'm trying to get answered :) > > > > Larry > > > > "Jan Verschueren" <[email hidden]> wrote in message > > news:sgBX9.28620$[email hidden]... > > > "Larry" wrote... > > > > <snip> > > > > Does this now mean that there is a benifit to warming > > > > the tires while under pace/yellow ? > > > > > > No, it never is benificial to attempt to warm the tyres at pacingQuoted text (14 lines)
> > The > > > risks far outweigh what little temperature you can get in the tyres. > > > > > > Just don't do it. > > > > > > Jan. > > > =--- > > > > > > > > > > > > > >
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
>snip........
>
> Obviously Papyrus had the grip levels wrong in N2002 or they wouldn't have
> changed so much in N2003. Obviously those who INSISTED that Papyrus hadthem
> correct were wrong. Just like they were wrong when they insisted they were
> accurate in GPL. Kaemmer confirmed that himself eventually.
>
> I'm glad they changed the tire model in N2003. What I don't understand is
> why it is so hard for them and their devoted fans to see when the grip
> levels are off in their sims. I'm not a NASCAR fan at all, but after justa
> bit of time with N2002, and watching some races, it was obvious that what
> was being done in the real races was not able to be recreated by the most
> experienced N2002 drivers due to the way the tires were modeled. The
> difference slapped you in the face. Other Papyrus NASCAR sim veterans said
> the same thing as well, and were told they were wrong. Same type ofscenario
> with GPL.
snip......
> David G Fisher
Agreed.
John
"Joachim Trensz" <[email hidden]> wrote in message
news:b0m0kp$r075b$[email hidden]...
replay.
> This gives use more control over the replay size and also a better way to
> check cheating in controlled environments like leagues and hotlap charts.
Neither one of those things mean much to me as I don't race offline,
cheating should be obvious, and hotlapping in NASCAR is somehthing I'll neve
rmake time for.
> - as for the bumps, Michigan doesn't have many, but you can clearly notice
> them for example coming out of T4.
> I suppose they're subtle on the real
> track as well? You may need to crank up the FF, it's pretty subtle inN2k3.
If they are there at all, they are so tiny as to be irrelevent. Hardly a
feature worrth promoting.
> - things like the windscreen buildup, solar effects or the movable driver
> seat aren't graphics, they're improvements towards more realism as they
> play a role in real racing.
Those are features that have been in other sims for a long, long time. Big
deal.
> - excellent sensation of speed
Seems no different to me.
> - the snappiness that has always existed in Papy's sims under certain
> circumstances has been reduced to a credible level. This has so far beenmy
> only gripe with Papy's physics, and it's been cured now. I don't know
> whether it required a substantial change in some of the underlyingformulae
> or only an adjustment of parameters, but anyway. It's nice to have.
It's funny, but jason seems to be saying the opposite. Maybe he's talking
about something else.
"Seems like there's more grip when the tires
are heated and the wings/tires are oriented correctly in terms of
shouldering the weight of the car, but if you get out of the groove
and continue pushing hard the car wants to turn around faster than
before."
> - I find the damage partly more realistic actually, when it's been set to
> realistic - it corresponds better to how the impact actually occurs. Asfor
> the maximum level of damage incurred, well, this is a beta demo, we'll see
> how they fine-tuned it for the final product.
> - as for the changed physics, that's IMHO no contradiction. Papy had more
> credible physics than their compeition since GPL, which did fairly wellwhat
> real cars do, but of course they got improved every year. What a real
> _Nascar_ does, neither of us knows, and that probably even differs fromyear
> to year as different tires and rule changes are introduced, and from carto
> car. Sims can only be an appoximation of a common denominator there. N2002
> had a detailed physics model which under most circumstances in a credible
> way did what a real car would do - that's all you can expect. And it didit
> better than most other sims, except IMHO the GTR2002 mod which is pretty
> darn impressive as well. N2003 now introduces the know-how of an actual
> Nascar race engineer, and hence feels more like a real average Nascar (ar
> rather, like the ones this engineer builds and maintains). That's nice
> progress, but doesn't invalidate previous physics models - both the oldand
> the new one were credible physics models for a car.
Obviously Papyrus had the grip levels wrong in N2002 or they wouldn't have
changed so much in N2003. Obviously those who INSISTED that Papyrus had them
correct were wrong. Just like they were wrong when they insisted they were
accurate in GPL. Kaemmer confirmed that himself eventually.
I'm glad they changed the tire model in N2003. What I don't understand is
why it is so hard for them and their devoted fans to see when the grip
levels are off in their sims. I'm not a NASCAR fan at all, but after just a
bit of time with N2002, and watching some races, it was obvious that what
was being done in the real races was not able to be recreated by the most
experienced N2002 drivers due to the way the tires were modeled. The
difference slapped you in the face. Other Papyrus NASCAR sim veterans said
the same thing as well, and were told they were wrong. Same type of scenario
with GPL. Why does it take a NASCAR engineer (shouldn't they of had someone
from NASCAR working with them a long time ago?) to make changes that someone
like me can see right away? Do they listen to beta testers opinions? Do the
beta testers do anything but say everything's great, and give feedback on
compatability issues? Who knows.
Again, I see N2003 as a minor update to N2002. The changed grip level could
of been done in a patch to N2002 10 months ago if they'd just asked me my
opinions, and I'm not even a NASCAR fan. :-p
David G Fisher
Quoted text (9 lines)
> Hi Dave, > > Chad already gave us an impressive changelog for a 'minor update' ;-) but > the list doesn't mention some aspects I personally find important. > > - the AI that fender rubbing now works a lot better, and the odds are more > realistically distributed between the AI and the human player than before. > > - there's an option to include various levels of telemetry into the
> I'm glad they changed the tire model in N2003. What I don't understand is
> why it is so hard for them and their devoted fans to see when the grip
> levels are off in their sims. I'm not a NASCAR fan at all, but after justa
> bit of time with N2002, and watching some races, it was obvious that what
> was being done in the real races was not able to be recreated by the most
> experienced N2002 drivers due to the way the tires were modeled. The
> difference slapped you in the face. Other Papyrus NASCAR sim veterans said
> the same thing as well, and were told they were wrong. Same type ofscenario
> with GPL. Why does it take a NASCAR engineer (shouldn't they of hadsomeone
> from NASCAR working with them a long time ago?) to make changes thatsomeone
> like me can see right away? Do they listen to beta testers opinions? Dothe
> beta testers do anything but say everything's great, and give feedback on
> compatability issues? Who knows.
>
> Again, I see N2003 as a minor update to N2002. The changed grip levelcould
> of been done in a patch to N2002 10 months ago if they'd just asked me my
> opinions, and I'm not even a NASCAR fan. :-p
Yes, David.
(and on, and on, and on...)
Regards,
Mark
> As I said to Joachim, the changed grip level could of been done in a patch
> to N2002 10 months ago if they'd just listened to the right people.
(and on and on and on...)
Regards,
Mark
"Tony Rickard" <[email hidden]> wrote in message
news:MrCX9.603$R%[email hidden]...
As I said to Joachim, the changed grip level could of been done in a patch
to N2002 10 months ago if they'd just listened to the right people.
David G Fisher
Quoted text (17 lines)
> "David G Fisher" wrote: > > > > You can't have it both ways. A minor update only Papy fans would > > > consider acceptable at full price and a significant change proving > N2002 > > > wasn't perfect. > > > Yes, it's still a minor update. How long am I supposed to believe it > takes > > to adjust the tire model/grip? A year of 14 hour days by the entire > Papyrus > > development team? > > Yet you are saying there is a significant improvement in gameplay. The > technical improvement to make that change may be small, but isn't it the > gameplay that matters? There could be man years of technical work (in > any sim) we just don't appreciate."John Pancoast" wrote...
> <snip>
> Agreed.
Please, don't encourage him. <g>
Jan.
=---
I gotta agree about the bumps David. They are pretty much un-noticeable to
me, maybe some of the other tracks will exhibit a bit more travel on the
vert.. The sim that models bumps is GTR2002. Now that's some vertical
movement.
Mitch
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
>
> "Joachim Trensz" <[email hidden]> wrote in message
> news:b0m0kp$r075b$[email hidden]...
> > Hi Dave,
> >
> > Chad already gave us an impressive changelog for a 'minor update' ;-)but
> > the list doesn't mention some aspects I personally find important.
> >
> > - the AI that fender rubbing now works a lot better, and the odds aremore
> > realistically distributed between the AI and the human player thanbefore.
> >
> > - there's an option to include various levels of telemetry into the
> replay.
> > This gives use more control over the replay size and also a better wayto
> > check cheating in controlled environments like leagues and hotlapcharts.
>
> Neither one of those things mean much to me as I don't race offline,
> cheating should be obvious, and hotlapping in NASCAR is somehthing I'llneve
> rmake time for.
>
> > - as for the bumps, Michigan doesn't have many, but you can clearlynotice
driver
to
> > realistic - it corresponds better to how the impact actually occurs. As
> for
> > the maximum level of damage incurred, well, this is a beta demo, we'llsee
> > how they fine-tuned it for the final product.
> > - as for the changed physics, that's IMHO no contradiction. Papy hadmore
N2002
> > had a detailed physics model which under most circumstances in acredible
> > way did what a real car would do - that's all you can expect. And it did
> it
> > better than most other sims, except IMHO the GTR2002 mod which is pretty
> > darn impressive as well. N2003 now introduces the know-how of an actual
> > Nascar race engineer, and hence feels more like a real average Nascar(ar
them
> correct were wrong. Just like they were wrong when they insisted they were
> accurate in GPL. Kaemmer confirmed that himself eventually.
>
> I'm glad they changed the tire model in N2003. What I don't understand is
> why it is so hard for them and their devoted fans to see when the grip
> levels are off in their sims. I'm not a NASCAR fan at all, but after justa
> bit of time with N2002, and watching some races, it was obvious that what
> was being done in the real races was not able to be recreated by the most
> experienced N2002 drivers due to the way the tires were modeled. The
> difference slapped you in the face. Other Papyrus NASCAR sim veterans said
> the same thing as well, and were told they were wrong. Same type ofscenario
> with GPL. Why does it take a NASCAR engineer (shouldn't they of hadsomeone
> from NASCAR working with them a long time ago?) to make changes thatsomeone
> like me can see right away? Do they listen to beta testers opinions? Dothe
> beta testers do anything but say everything's great, and give feedback on
> compatability issues? Who knows.
>
> Again, I see N2003 as a minor update to N2002. The changed grip levelcould
Quoted text (11 lines)
> > them for example coming out of T4. > > > I suppose they're subtle on the real > > track as well? You may need to crank up the FF, it's pretty subtle in > N2k3. > > If they are there at all, they are so tiny as to be irrelevent. Hardly a > feature worrth promoting. > > > > - things like the windscreen buildup, solar effects or the movableQuoted text (28 lines)
> > seat aren't graphics, they're improvements towards more realism as they > > play a role in real racing. > > Those are features that have been in other sims for a long, long time. Big > deal. > > > - excellent sensation of speed > > Seems no different to me. > > > - the snappiness that has always existed in Papy's sims under certain > > circumstances has been reduced to a credible level. This has so far been > my > > only gripe with Papy's physics, and it's been cured now. I don't know > > whether it required a substantial change in some of the underlying > formulae > > or only an adjustment of parameters, but anyway. It's nice to have. > > It's funny, but jason seems to be saying the opposite. Maybe he's talking > about something else. > > "Seems like there's more grip when the tires > are heated and the wings/tires are oriented correctly in terms of > shouldering the weight of the car, but if you get out of the groove > and continue pushing hard the car wants to turn around faster than > before." > > > - I find the damage partly more realistic actually, when it's been setQuoted text (8 lines)
> > credible physics than their compeition since GPL, which did fairly well > what > > real cars do, but of course they got improved every year. What a real > > _Nascar_ does, neither of us knows, and that probably even differs from > year > > to year as different tires and rule changes are introduced, and from car > to > > car. Sims can only be an appoximation of a common denominator there.Quoted text (7 lines)
> > rather, like the ones this engineer builds and maintains). That's nice > > progress, but doesn't invalidate previous physics models - both the old > and > > the new one were credible physics models for a car. > > Obviously Papyrus had the grip levels wrong in N2002 or they wouldn't have > changed so much in N2003. Obviously those who INSISTED that Papyrus hadQuoted text (8 lines)
> of been done in a patch to N2002 10 months ago if they'd just asked me my > opinions, and I'm not even a NASCAR fan. :-p > > David G Fisher > > > >It definitely does work. It isn't putting heat in the tires, but it is
cleaning the excess rubber buildup off the tires. I have witnessed drivers
not cleaning their tires, and when they get to the first turn, they slip up
the track due to loss of traction, and the cars behind who remembered to
clean their tires drive by underneath.
Glen
"Jan Verschueren" <[email hidden]> wrote in message
news:TFFX9.809$[email hidden]...
Quoted text (13 lines)
> "Larry" wrote... > > Yeah, but it used to not matter. Now it might if it's > > modeled. > > > > That's the question I'm trying to get answered :) > > All it does in real NASCAR is keep the drivers busy... doesn't work in RL, > doesn't work in the sim. Correctly modelled. > > Jan. > =--- > >"Glen Pittman" wrote...
> It definitely does work. It isn't putting heat in the
> tires,
Indeed, doesn't work to build up heat. My point exactly. As simracers we are
not concerned with marble build-up and have latency to contend with. Not
worth the risk.
> but it is cleaning the excess rubber buildup off the
> tires. I have witnessed drivers not cleaning their
> tires, and when they get to the first turn, they
> slip up the track due to loss of traction, and the
> cars behind who remembered to clean their tires drive
> by underneath.
There's two futher sides to this... one is to not drive over the crap if you
can possibly avoid it. Secondly, cleaning one's tyres is better accomplished
by alternating power understeer and oversteer once for each end. Evidently,
this can be done without squirming all over the place for the duration of a
or several laps. I agree with Carroll Smith on this one... it's just mental
masturbation on the part of the drivers. A way to look purposefull while
they're just dawdling around.
Jan.
=---
"Jan Verschueren" <[email hidden]> wrote in message
news:eqGX9.883$[email hidden]...
Oh, I don't think Dave needs anyones encouragement on anything he has a
strong opinion on <g> Besides, he has a point imo.
John
>
>
Quoted text (7 lines)
> "John Pancoast" wrote... > > <snip> > > Agreed. > > Please, don't encourage him. <g> > > Jan."John Pancoast" wrote...
> Oh, I don't think Dave needs anyones encouragement on
> anything he has a strong opinion on <g> Besides, he
> has a point imo.
And what may that be? -Every "GPL-head" I know agrees there's something
fundamentally wrong with the way grip and slip angle work in the game. They
also all agree GPL is still the best single seater online racing simulation
at our disposal, so it's pointless to whine about its shortcomings.
Where does Dave's conspiracy theory fit into this?
Jan.
=---
"Jan Verschueren" <[email hidden]> wrote in message
news:KXGX9.928$[email hidden]...
> "Glen Pittman" wrote...
> > It definitely does work. It isn't putting heat in the
> > tires,
>
> Indeed, doesn't work to build up heat. My point exactly. As simracers weare
you
> can possibly avoid it. Secondly, cleaning one's tyres is betteraccomplished
> by alternating power understeer and oversteer once for each end.Evidently,
> this can be done without squirming all over the place for the duration ofa
> or several laps. I agree with Carroll Smith on this one... it's justmental
> masturbation on the part of the drivers. A way to look purposefull while
> they're just dawdling around.
>
> Jan.
Carroll's wrong :)
John
> =---
>
>
Quoted text (11 lines)
> not concerned with marble build-up and have latency to contend with. Not > worth the risk. > > > but it is cleaning the excess rubber buildup off the > > tires. I have witnessed drivers not cleaning their > > tires, and when they get to the first turn, they > > slip up the track due to loss of traction, and the > > cars behind who remembered to clean their tires drive > > by underneath. > > There's two futher sides to this... one is to not drive over the crap ifCarroll's wrong :)
John
"John Pancoast" wrote...
> Carroll's wrong :)
Caroll's drivers have won F1 GPs, Le Mans and the Indy500... you were
saying?
Jan.<g>
=---
"Jan Verschueren" <[email hidden]> wrote in message
news:B3HX9.933$[email hidden]...
Hmm....not one stock car event listed there <g>
John
> =---
>
>
Quoted text (7 lines)
> "John Pancoast" wrote... > > Carroll's wrong :) > > Caroll's drivers have won F1 GPs, Le Mans and the Indy500... you were > saying? > > Jan.<g>"John Pancoast" wrote...
> <snip>
> Hmm....not one stock car event listed there <g>
Hot slick tyres are hot slick tyres and marbles are marbles, regardless of
what car they're mounted or which track they happen to be strewn about on.
The point is ridding ones tyres of pick-up can be done efficiently and
gracefully, without endangering oneself or other drivers for a prolonged
period of time.
Jan.
=---
"Jan Verschueren" <[email hidden]> wrote in message
news:v0HX9.932$[email hidden]...
They
> also all agree GPL is still the best single seater online racingsimulation
> at our disposal, so it's pointless to whine about its shortcomings.
>
> Where does Dave's conspiracy theory fit into this?
>
> Jan.
> =---
Because he's right about the denial points....sure, folks
agree.........now, after the fact. Before it was mentioned by the Papy
folks, very few if any agreed. I had the same thing happen to me, in both
GPL and the Nascar sims.
He's a bit more adamant about things than I am, or care to be, but also
basically correct imo.
I also agree GPL is the best single-seater, etc. Same with the Nascar
sims. But I also don't think they're not without major flaws, and if
Company X made them, they'd be hammered left and right I bet.
John
Quoted text (7 lines)
> "John Pancoast" wrote... > > Oh, I don't think Dave needs anyones encouragement on > > anything he has a strong opinion on <g> Besides, he > > has a point imo. > > And what may that be? -Every "GPL-head" I know agrees there's something > fundamentally wrong with the way grip and slip angle work in the game.
"Jan Verschueren" <[email hidden]> wrote in message
news:AbHX9.941$[email hidden]...
The tires aren't even close to the same compounds Jan, let alone the
tracks. 43 stock car drivers year after year, race after race, aren't
wrong. Guess we agree to disagree here.
John
>
>
Quoted text (12 lines)
> "John Pancoast" wrote... > > <snip> > > Hmm....not one stock car event listed there <g> > > Hot slick tyres are hot slick tyres and marbles are marbles, regardless of > what car they're mounted or which track they happen to be strewn about on. > > The point is ridding ones tyres of pick-up can be done efficiently and > gracefully, without endangering oneself or other drivers for a prolonged > period of time. > > Jan.Hi Dave,
- I'm hoping the improved fender rubbing comes from better collision
detection routines and hence works better online as well - knock on wood.
- the bumps are not impressive at the two demoed ovals. I'm also a bit
disappointed by them. But then, I have no idea how significant they are at
the real tracks. I assume they're quite moderate on SW and SS ovals,
considering the speeds which are driven there. I hope they're more
significant on other tracks in the full version of the game, especially on
the RC's.
- windscreen buildup etc. - the fact that it's been done in other games
before doesn't mean it's not nice to have it in N2k3 as well ;-)
- snappiness is not what Jason is talking about. I'm not an expert for this
but I think the snappiness I'm referring to comes from elasticity parameters
of the car's suspension and chassis components, and from how the resulting
force vectors and their strengths are calculated. Including struts, shocks,
tires, arms etc. and even weight transfer vectors, inertia and such. But I'm
only guessing here
- as for the changes we perceive in the driving, I don't think it's just the
grip levels. I think other changes were made as well, as several aspect's of
the car's behaviour make me believe that either the formulae calculating the
actions of the car's suspension/chassis components or the parameters fed to
them (like suspension/chassis geometry) were changed. But again this is
purely my opinion without any fact to back it up.
- the telemetry/cheating aspect is significant for online leagues etc., so
it's worth the money for them.
As for your comments regarding contradictions in the statements made by Papy
fans, please understand that I'd rather keep out of that discussion. I'm
getting too old for this ;-)
Achim
I think you are each arguing about different things. John, you are right on
about the tar cleaning. All of the announcers that have driven or crew
cheifed have mentioned it during races over the years. Just last year during
a busch race some guy spun his tars on a late race restart and attributed it
to a rook mistake for not cleaniing his tars well. And Jan you are right
on that marbles arent modeled and *would* cause problems online were
everyone to begin the swerv needlessly...
Group Hug... Scratch that, some of you freaks scare me ;)
Mitch
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
of
> > what car they're mounted or which track they happen to be strewn abouton.
Quoted text (8 lines)
> > "Jan Verschueren" <[email hidden]> wrote in message > news:AbHX9.941$[email hidden]... > > "John Pancoast" wrote... > > > <snip> > > > Hmm....not one stock car event listed there <g> > > > > Hot slick tyres are hot slick tyres and marbles are marbles, regardlessQuoted text (19 lines)
> > > > The point is ridding ones tyres of pick-up can be done efficiently and > > gracefully, without endangering oneself or other drivers for a prolonged > > period of time. > > > > Jan. > > > The tires aren't even close to the same compounds Jan, let alone the > tracks. 43 stock car drivers year after year, race after race, aren't > wrong. Guess we agree to disagree here. > > John > > > > > > > > Nah, I'm not pissed or anything, hope it didn't come across that way :)
Got more important things to get mad about than a piece of software.
Definately agree it's not needed in an online race, for the reasons
mentioned.
John
"Mitch_A" <[email hidden]> wrote in message
news:EQHX9.1898$[email hidden]...
> I think you are each arguing about different things. John, you are righton
> about the tar cleaning. All of the announcers that have driven or crew
> cheifed have mentioned it during races over the years. Just last yearduring
> a busch race some guy spun his tars on a late race restart and attributedit
regardless
> of
> > > what car they're mounted or which track they happen to be strewn about
> on.
> > >
> > > The point is ridding ones tyres of pick-up can be done efficiently and
> > > gracefully, without endangering oneself or other drivers for aprolonged
Quoted text (19 lines)
> to a rook mistake for not cleaniing his tars well. And Jan you are right > on that marbles arent modeled and *would* cause problems online were > everyone to begin the swerv needlessly... > > Group Hug... Scratch that, some of you freaks scare me ;) > > Mitch > > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > > > "Jan Verschueren" <[email hidden]> wrote in message > > news:AbHX9.941$[email hidden]... > > > "John Pancoast" wrote... > > > > <snip> > > > > Hmm....not one stock car event listed there <g> > > > > > > Hot slick tyres are hot slick tyres and marbles are marbles,Quoted text (18 lines)
> > > period of time. > > > > > > Jan. > > > > > > The tires aren't even close to the same compounds Jan, let alone the > > tracks. 43 stock car drivers year after year, race after race, aren't > > wrong. Guess we agree to disagree here. > > > > John > > > > > > > > > > > > > > > >On Thu, 23 Jan 2003 02:33:18 +0100, "Joachim Trensz"
<[email hidden]> wrote:
>- snappiness is not what Jason is talking about. I'm not an expert for this
>but I think the snappiness I'm referring to comes from elasticity parameters
>of the car's suspension and chassis components, and from how the resulting
>force vectors and their strengths are calculated. Including struts, shocks,
>tires, arms etc. and even weight transfer vectors, inertia and such. But I'm
>only guessing here
I was referring to the way grip seems less progressive at high angles
of attack, as if the expected loss of grip from a less-effective wing
angle is being modelled better. I am guessing my observation is
likely true since airflow over and under the car has been modelled in
much more detail in this release.
The snappiness that you're referring to is something that has bothered
me as well, altho I can't recall experiencing it at the larger tracks
in N4/2002 except for under unusual crash-related circumstances. If
I'm thinking of the same thing you are, it was much more noticeable at
Watkins Glen and especially Sears Point as well as the converted road
courses. Really I'm going to hold off on any significant praise or
criticism for the new physics model until we get a chance to try it
out on some tracks that have a more complex effect on the overall
dynamics of the car.
Now that I think of it, I do believe I've experienced sudden snaps at
Michigan in the past which I haven't seen in the beta build so far,
but I haven't put enough time in to determine if they're gone. I
haven't experienced the anoying quick-twitch up the banking and head
on into the wall as of yet.
Jason
The snappiness is indeed seen more often on RCs - I always thought it comes
from the fact that you're steering more and with higher locks, and hence get
into that situation more often. I've also always wondered whether it's my
setups that make it worse as well, but since I had it in GPL, N4 and N2k2
with all sorts of setups, and especially since it seems to be gone in this
N2k3 beta demo, I think it was probably something characteristic to the
physics model that has now been modified.
And I agree that we need to wait for the full version before we praise or
criticise, all I'm saying here is of course first impression and only
applies to this beta-demo.
Achim
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
...
...
Quoted text (21 lines)
> I was referring to the way grip seems less progressive at high angles > of attack, as if the expected loss of grip from a less-effective wing > angle is being modelled better. I am guessing my observation is > likely true since airflow over and under the car has been modelled in > much more detail in this release. > > The snappiness that you're referring to is something that has bothered > me as well, altho I can't recall experiencing it at the larger tracks > in N4/2002 except for under unusual crash-related circumstances. If > I'm thinking of the same thing you are, it was much more noticeable at > Watkins Glen and especially Sears Point as well as the converted road > courses. Really I'm going to hold off on any significant praise or > criticism for the new physics model until we get a chance to try it > out on some tracks that have a more complex effect on the overall > dynamics of the car. > > Now that I think of it, I do believe I've experienced sudden snaps at > Michigan in the past which I haven't seen in the beta build so far, > but I haven't put enough time in to determine if they're gone. I > haven't experienced the anoying quick-twitch up the banking and head > on into the wall as of yet.> Apparently, the glare has been excluded because of the FPS hit itproduces.
>
> Jan.
> =---
What you mean to tell me all these guys that scream realism won't spend a
few bucks if its needed <gasp> You can't turn the sun off in real life. lol
MadDAWG
"Mitch_A" <[email hidden]> wrote in message news:<atGX9.1864$[email hidden]>...
> I gotta agree about the bumps David. They are pretty much un-noticeable to
> me, maybe some of the other tracks will exhibit a bit more travel on the
> vert.. The sim that models bumps is GTR2002. Now that's some vertical
> movement.
>
> Mitch
That's a joke, right?
The bumps in GTR are comical - at least at Siverstone which is one of
the few tracks I've tried.
Either the bumps are over exagerated or the physics of the game can't
handle them. I bought F12002 for GTR. Not tried the F1 side, but
drove Donnington and Brands in an N-GT class Porsche and thought it
was good, tried Silverstone and it put me off.
I can't comment from experience, but doesn't NT2003 suffer similarly?
Regards,
Mark
"John Pancoast" <[email hidden]> wrote in message news:<[email hidden]>...
> I also agree GPL is the best single-seater, etc. Same with the Nascar
> sims. But I also don't think they're not without major flaws, and if
> Company X made them, they'd be hammered left and right I bet.
Really? That's wierd. Why?
Do you *honestly* think anyone gives a shit about which company
produces a sim? Do you not think Papy are (generally) respected
because they've earned it? Do you also think that if they released a
POS that people would not state it as being a POS? ISI have, by
accounts I've read here, produced a competent, flawed (like *all* sims
are) sim in F12002. LFS is also highly regarded. I think people
pretty much give credit where it's due around here, but for some
strange reason there's a hardcore few who like to take snipes at Papy.
What I *don't* see are so-called "Papy Nazis", just people who
*happen to* enjoy sims that have been produced by that company.
At the end of the day, until Papy produces some crap, and I hope it
doesn't come to that, we will never know if there are *really* people
around here who just blindly preach that all that Papy produces is
gold whilst trashing all else.
I seriously doubt that there is anyone like that on this NG, but I
don't doubt for a second that there are people around here who feel
more comfortable with themselves if they believe "Papy Nazis" are a
reality.
Regards,
Mark
We don't know of course whether the bumps on the F1_2002 tracks are
exaggerated, but the GTR2002 mod physics handle them well IMHO.
As for the exaggeration - sometimes you hear racedrivers complaining about
bumps making their backs hurt over a race distance. I assume for this to
happen, the bumps need to have a certain magnitude, so maybe the bumps on
the F1_2002 tracks aren't that exaggerated after all?
Achim
"Mark" <[email hidden]> wrote in message
news:[email hidden]...
...
...
Quoted text (8 lines)
> The bumps in GTR are comical - at least at Siverstone which is one of > the few tracks I've tried. > > Either the bumps are over exagerated or the physics of the game can't > handle them. I bought F12002 for GTR. Not tried the F1 side, but > drove Donnington and Brands in an N-GT class Porsche and thought it > was good, tried Silverstone and it put me off. > I can't comment from experience, but doesn't NT2003 suffer similarly?[email hidden] (Mark) wrote in
news:[email hidden]:
The ISI physics engine seems heavily dependant upon frame-rate for
accuracy. First off, did you enable the Hardcore physics by editing the
.plr text in the save\your driver name\ folder? 2nd. Make whatever
graphic sacrifices you can to bump up the fps. It really makes a
difference how the car reacts to the track.
dave henrie
Quoted text (24 lines)
> "Mitch_A" <[email hidden]> wrote in message > news:<atGX9.1864$[email hidden]>... >> I gotta agree about the bumps David. They are pretty much >> un-noticeable to me, maybe some of the other tracks will exhibit a >> bit more travel on the vert.. The sim that models bumps is GTR2002. >> Now that's some vertical movement. >> >> Mitch > > That's a joke, right? > > The bumps in GTR are comical - at least at Siverstone which is one of > the few tracks I've tried. > > Either the bumps are over exagerated or the physics of the game can't > handle them. I bought F12002 for GTR. Not tried the F1 side, but > drove Donnington and Brands in an N-GT class Porsche and thought it > was good, tried Silverstone and it put me off. > I can't comment from experience, but doesn't NT2003 suffer similarly? > > Regards, > > Mark >
"Mark" <[email hidden]> wrote in message
news:[email hidden]...
> "John Pancoast" <[email hidden]> wrote in messagenews:<[email hidden]>...
Shrugs. No need to get worked up about it. I'm not.
John
Quoted text (31 lines)
> > > I also agree GPL is the best single-seater, etc. Same with the Nascar > > sims. But I also don't think they're not without major flaws, and if > > Company X made them, they'd be hammered left and right I bet. > > Really? That's wierd. Why? > > Do you *honestly* think anyone gives a shit about which company > produces a sim? Do you not think Papy are (generally) respected > because they've earned it? Do you also think that if they released a > POS that people would not state it as being a POS? ISI have, by > accounts I've read here, produced a competent, flawed (like *all* sims > are) sim in F12002. LFS is also highly regarded. I think people > pretty much give credit where it's due around here, but for some > strange reason there's a hardcore few who like to take snipes at Papy. > What I *don't* see are so-called "Papy Nazis", just people who > *happen to* enjoy sims that have been produced by that company. > > At the end of the day, until Papy produces some crap, and I hope it > doesn't come to that, we will never know if there are *really* people > around here who just blindly preach that all that Papy produces is > gold whilst trashing all else. > > I seriously doubt that there is anyone like that on this NG, but I > don't doubt for a second that there are people around here who feel > more comfortable with themselves if they believe "Papy Nazis" are a > reality. > > Regards, > > Mark
"Mark" <[email hidden]> wrote in message
news:[email hidden]...
> "John Pancoast" <[email hidden]> wrote in messagenews:<[email hidden]>...
It happened in the case of F1 2002. The hardcore Papy fanboys thought it
was mediocre until Doug Arnao did wonders with the underlying physics engine
in GTR 2002. I find nothing that drives better than GTR 2002. I'm sure
there are many who still claim "it's no GPL". While it's fair to say that
ISI didn't maximize their engine with F1 2002, it was still far better than
it was given credit by some GPL fanatics. The "true" expert (Arnao) knew
the quality of the sim all along. Classic double standard.
--
Joe M.
Quoted text (7 lines)
> > > I also agree GPL is the best single-seater, etc. Same with the Nascar > > sims. But I also don't think they're not without major flaws, and if > > Company X made them, they'd be hammered left and right I bet. > > Really? That's wierd. Why? >You aren't allowed to have an opinion flight boy!! ;)
--
Scott B. Husted
PA-Scott
ICQ# 4395450
http://www.Husted.cc
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
>
> "Jan Verschueren" <[email hidden]> wrote in message
> news:eqGX9.883$[email hidden]...
> > "John Pancoast" wrote...
> > > <snip>
> > > Agreed.
> >
> > Please, don't encourage him. <g>
> >
> > Jan.
>
>
> Oh, I don't think Dave needs anyones encouragement on anything he has a
> strong opinion on <g> Besides, he has a point imo.
>
> John
>
>
> >
> >
>
>
The reason many want nothing to do with it is simple..... Multiplayer
--
Scott B. Husted
PA-Scott
ICQ# 4395450
http://www.Husted.cc
"Joe M." <[email hidden]> wrote in message
news:[email hidden]...
>
> "Mark" <[email hidden]> wrote in message
> news:[email hidden]...
> > "John Pancoast" <[email hidden]> wrote in message
> news:<[email hidden]>...
> >
> > > I also agree GPL is the best single-seater, etc. Same with the
Nascar
> > > sims. But I also don't think they're not without major flaws, and if
> > > Company X made them, they'd be hammered left and right I bet.
> >
> > Really? That's wierd. Why?
> >
>
> It happened in the case of F1 2002. The hardcore Papy fanboys thought it
> was mediocre until Doug Arnao did wonders with the underlying physics
engine
> in GTR 2002. I find nothing that drives better than GTR 2002. I'm sure
> there are many who still claim "it's no GPL". While it's fair to say that
> ISI didn't maximize their engine with F1 2002, it was still far better
than
> it was given credit by some GPL fanatics. The "true" expert (Arnao) knew
> the quality of the sim all along. Classic double standard.
>
> --
> Joe M.
>
>
Lol ! Hey Scott, I was wondering the other day, did anything ever come
with that beta testing for a Trak sim or whatever that Stevens was
organizing ?
John
"Scott B. Husted�" <[email hidden]> wrote in message
news:7WTX9.292$[email hidden]...
a
Quoted text (24 lines)
> You aren't allowed to have an opinion flight boy!! ;) > > -- > Scott B. Husted > PA-Scott > ICQ# 4395450 > http://www.Husted.cc > > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > > > "Jan Verschueren" <[email hidden]> wrote in message > > news:eqGX9.883$[email hidden]... > > > "John Pancoast" wrote... > > > > <snip> > > > > Agreed. > > > > > > Please, don't encourage him. <g> > > > > > > Jan. > > > > > > Oh, I don't think Dave needs anyones encouragement on anything he hasQuoted text (11 lines)
> > strong opinion on <g> Besides, he has a point imo. > > > > John > > > > > > > > > > > > > > > >I haven't heard anything about it for quite some time actually. But I
haven't been subscribed to OLR for about 6 months now, although I may go
back depending on NR2003.
--
Scott B. Husted
PA-Scott
ICQ# 4395450
http://www.Husted.cc
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
> Lol ! Hey Scott, I was wondering the other day, did anything ever come
> with that beta testing for a Trak sim or whatever that Stevens was
> organizing ?
>
> John
>
>
> "Scott B. Husted�" <[email hidden]> wrote in message
> news:7WTX9.292$[email hidden]...
> > You aren't allowed to have an opinion flight boy!! ;)
> >
> > --
> > Scott B. Husted
> > PA-Scott
> > ICQ# 4395450
> > http://www.Husted.cc
> >
Ok, thanks. Btw, it's "aisles", not "isles". I sure hope you bean count
better than you spell <G>
John
"Scott B. Husted�" <[email hidden]> wrote in message
news:hrUX9.337$[email hidden]...
come
Quoted text (14 lines)
> I haven't heard anything about it for quite some time actually. But I > haven't been subscribed to OLR for about 6 months now, although I may go > back depending on NR2003. > > -- > Scott B. Husted > PA-Scott > ICQ# 4395450 > http://www.Husted.cc > > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Lol ! Hey Scott, I was wondering the other day, did anything everQuoted text (19 lines)
> > with that beta testing for a Trak sim or whatever that Stevens was > > organizing ? > > > > John > > > > > > "Scott B. Husted�" <[email hidden]> wrote in message > > news:7WTX9.292$[email hidden]... > > > You aren't allowed to have an opinion flight boy!! ;) > > > > > > -- > > > Scott B. Husted > > > PA-Scott > > > ICQ# 4395450 > > > http://www.Husted.cc > > > > > >No joke Mark. Perhaps they are exaggerated a bit but overall it just feels
*right*. The first time I fired up the GPL demo it just felt *right* also.
Prior to GTR2k2 I paid little attention to sports car racing but since
GTR2k2 was released I cant watch enough. The in-car shots clearly shows
vertical movement. This may be partly due to the Camera mount. Kinda
reminds me of the early days of Nascar in-car cameras. No kind of image
stabilization really shows the vertical movement.
Yeah, Silver is kinda bumby ;)
Mitch
"Mark" <[email hidden]> wrote in message
news:[email hidden]...
> "Mitch_A" <[email hidden]> wrote in messagenews:<atGX9.1864$[email hidden]>...
> > I gotta agree about the bumps David. They are pretty much un-noticeableto
Quoted text (20 lines)
> > me, maybe some of the other tracks will exhibit a bit more travel on the > > vert.. The sim that models bumps is GTR2002. Now that's some vertical > > movement. > > > > Mitch > > That's a joke, right? > > The bumps in GTR are comical - at least at Siverstone which is one of > the few tracks I've tried. > > Either the bumps are over exagerated or the physics of the game can't > handle them. I bought F12002 for GTR. Not tried the F1 side, but > drove Donnington and Brands in an N-GT class Porsche and thought it > was good, tried Silverstone and it put me off. > I can't comment from experience, but doesn't NT2003 suffer similarly? > > Regards, > > MarkWut B Ronge wid me spelin' ??
I'm a financier & economist, not an accountant! When number don't match,
we financiers & economists just create new formulas to get the numbers to
match our results!! LOLOL ;)
--
Scott B. Husted
PA-Scott
ICQ# 4395450
http://www.Husted.cc
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
> Ok, thanks. Btw, it's "aisles", not "isles". I sure hope you bean
count
> better than you spell <G>
>
> John
>
>
> "Scott B. Husted�" <[email hidden]> wrote in message
> news:hrUX9.337$[email hidden]...
> > I haven't heard anything about it for quite some time actually. But I
> > haven't been subscribed to OLR for about 6 months now, although I may go
> > back depending on NR2003.
> >
> > --
> > Scott B. Husted
> > PA-Scott
> > ICQ# 4395450
> > http://www.Husted.cc
> >
> >
> > "John Pancoast" <[email hidden]> wrote in message
> > news:[email hidden]...
> > > Lol ! Hey Scott, I was wondering the other day, did anything ever
> come
> > > with that beta testing for a Trak sim or whatever that Stevens was
> > > organizing ?
> > >
> > > John
> > >
> > >
> > > "Scott B. Husted�" <[email hidden]> wrote in message
> > > news:7WTX9.292$[email hidden]...
> > > > You aren't allowed to have an opinion flight boy!! ;)
> > > >
> > > > --
> > > > Scott B. Husted
> > > > PA-Scott
> > > > ICQ# 4395450
> > > > http://www.Husted.cc
> > > >
> >
> >
> >
>
>
"Joachim Trensz" <[email hidden]> wrote in message news:<b0ok25$r3h0i$[email hidden]>...
> We don't know of course whether the bumps on the F1_2002 tracks are
> exaggerated, but the GTR2002 mod physics handle them well IMHO.
With all due respect, I will disagree with you here :-) Around the
back end of Silverstone (Priory?) the car bouces around like crazy. I
don't think I've seen a GT car bounce to that extent outside of Gran
Turisom on Playstation. Thinking about it a bit more, given that the
cars seem to handle kerb riding (again in my limited experience) OK I
am lead to believe that it's the track surfaces themselves that leave
something to be desired.
> As for the exaggeration - sometimes you hear racedrivers complaining about
> bumps making their backs hurt over a race distance. I assume for this to
> happen, the bumps need to have a certain magnitude
With the not unreasonable assumption that GT cars have stiffer
suspensions than the sportiest of road cars I've been a passenger in
(Elise, F355, 360 Modena) along with lower profile tyres and far less
creature comfort, I would imagine that the back pain is less from the
car "bouncing" but from transference of the bumps through the seat of
the pants. The road cars definately give your butt something to feel
without bouncing and no doubt a racing version would be a lot more,
erm, communicative ;-)
> so maybe the bumps on
> the F1_2002 tracks aren't that exaggerated after all?
My *guess* based on my world view (as opposed to some bizarre desire
to slam ISI) is that the track bumps are exagerated.
Regards,
Mark
Mark Davison wrote:
<SNIP>
> Regards,
>
> Mark <no-middle-name> Davison
:)
On Thu, 23 Jan 2003 11:50:44 +0100, "Joachim Trensz"
<[email hidden]> wrote:
>And I agree that we need to wait for the full version before we praise or
>criticise
Say what?
*rips the intertwined-P Papy badge off your armband*
Someone load Achim into the train and ship him to EA-Dachsau.
(Ok that's in bad taste, sorry.)
Jason
"John Pancoast" wrote...
> <snip>
> Because he's right about the denial points....
No he's not.
> sure, folks agree.........now, after the fact.
The perceptive ones always have.
> Before it was mentioned by the Papy folks, very
> few if any agreed.
Very shortly after release, even before the V1.1.0.3 patch, a Papyrus
programmer (forgot who it was) admitted on this very forum, the tyre model
had been fudged with respect to the beta because of gameplay issues.
What actually happened between the "Papy fanboys" and David G. Fisher was he
started claiming superiority for titles which threw up FAR more physics
inconsistencies than GPL. All the "Papy fanclub" ever said was "regardless
of it's flaws it's still (technically) the best."
> I had the same thing happen to me, in both GPL and the
> Nascar sims.
Anybody who claims to be in the business of making racing sims (and even the
makers of NFS Hot Pursuit use the word "simulation" in their blurb), must
match or better Papyrus. It's that simple. Games with controller issues,
blatant physics inconsistencies, poor multiplayer and poor support by means
of no patches to fix issues will receive a pasting. Papyrus has set a high
standard, both for other companies and themselves.
I don't think there's any doubt F1 2k2 is technically a better simulation
than GPL, but possibly slightly flawed physics implementation, controller
issues (again!!... if Ashley McConnell can do it, why can't EA Sports?) and
poor multiplayer prevented it from establishing a foothold with the hardcore
crowd. There is absolutely no doubt the SBDT have outdone Papyrus in the
single player experience, regardless of the fact it's still an F1 game
underneath and therefore all aspects of FIA GT racing could not be modelled.
> He's a bit more adamant about things than I am, or care
> to be, but also basically correct imo.
The common factor is you read something that isn't there. Papyrus sims have
refined the simracer's palet and made him more critical rather than less.
This has had an adverse effect on the appreciation of other efforts, sure,
but it's not in a racer's nature to accept mediocrity.
> I also agree GPL is the best single-seater, etc. Same
> with the Nascar sims. But I also don't think they're
> not without major flaws, and if Company X made them,
> they'd be hammered left and right I bet.
You'd lose that bet... those who get their stuff right are almost
universally praised. LFS, GTR2002 and, up to a point, Rally Trophy and F1
2k2 are cases in point. Papyrus have had their fair share of criticism as
well. You conveniently forget the aftermath of the v1.1.0.3 patch... the
online GPL community wasn't a warm and welcoming place for a Papyrus coder
around that time.<g> A lot of criticism has been leveled against the way
draft works in NR2k2, Papyrus' handling of wreckers and wallriders and
such...
Also, the point is not that Papyrus sims don't have flaws, the point is
Papyrus usual manage to produce the better overall game and, when things
don't work out, are willing to get off their asses and do something about
it.
Jan.
=---
"John Pancoast" wrote...
> <snip>
> The tires aren't even close to the same compounds Jan,
> let alone the tracks. 43 stock car drivers year after
> year, race after race, aren't wrong. Guess we agree
> to disagree here.
Good, because 43 stock car drivers are wrong, just like the 20-odd each F1
and CART drivers etc., etc...
They all do it because they see others do it and think it helps, even though
telemetry refutes it and realistically, it doesn't do anything which can't
be acchieved in one or two relatively sharp corners.
When someone goes down the road because the tyres were dirty, he/she goes
down the road because he/she wasn't driving the footprints, i.e. not paying
attention, not because the tyres had reduced grip. Eventhough it squirmed at
the green flag and pushed a bit through that kink they turn expecting a
certain grip level of which they have indications of it just not being
there. Result: big embarrassment and a cover story for the press.
Of course, he who is free of sin cast the first stone and what have you... I
can't do it, but I don't claim to be good enough to make a living at this
sort of thing either.
Jan.
=---
"Jan Verschueren" <[email hidden]> wrote in message
news:82XX9.2280$[email hidden]...
he
the
> makers of NFS Hot Pursuit use the word "simulation" in their blurb), must
> match or better Papyrus. It's that simple. Games with controller issues,
> blatant physics inconsistencies, poor multiplayer and poor support bymeans
> of no patches to fix issues will receive a pasting. Papyrus has set a high
> standard, both for other companies and themselves.
>
> I don't think there's any doubt F1 2k2 is technically a better simulation
> than GPL, but possibly slightly flawed physics implementation, controller
> issues (again!!... if Ashley McConnell can do it, why can't EA Sports?)and
> poor multiplayer prevented it from establishing a foothold with thehardcore
> crowd. There is absolutely no doubt the SBDT have outdone Papyrus in the
> single player experience, regardless of the fact it's still an F1 game
> underneath and therefore all aspects of FIA GT racing could not bemodelled.
>
> > He's a bit more adamant about things than I am, or care
> > to be, but also basically correct imo.
>
> The common factor is you read something that isn't there. Papyrus simshave
Christ, didn't mean to make it into a pissing match. I got nothing
against Papy, etc. Own every piece of software they've made, and I'd buy
anything else they made sight unseen.
It's just imo Jan. I think it's correct, you think it's not. No big
deal. I'm certainly not trying to change anyone's viewpoint, and it sure as
hell ain't worth arguing about.
John
> =---
>
>
Quoted text (18 lines)
> "John Pancoast" wrote... > > <snip> > > Because he's right about the denial points.... > > No he's not. > > > sure, folks agree.........now, after the fact. > > The perceptive ones always have. > > > Before it was mentioned by the Papy folks, very > > few if any agreed. > > Very shortly after release, even before the V1.1.0.3 patch, a Papyrus > programmer (forgot who it was) admitted on this very forum, the tyre model > had been fudged with respect to the beta because of gameplay issues. > > What actually happened between the "Papy fanboys" and David G. Fisher wasQuoted text (8 lines)
> started claiming superiority for titles which threw up FAR more physics > inconsistencies than GPL. All the "Papy fanclub" ever said was "regardless > of it's flaws it's still (technically) the best." > > > I had the same thing happen to me, in both GPL and the > > Nascar sims. > > Anybody who claims to be in the business of making racing sims (and evenQuoted text (24 lines)
> refined the simracer's palet and made him more critical rather than less. > This has had an adverse effect on the appreciation of other efforts, sure, > but it's not in a racer's nature to accept mediocrity. > > > I also agree GPL is the best single-seater, etc. Same > > with the Nascar sims. But I also don't think they're > > not without major flaws, and if Company X made them, > > they'd be hammered left and right I bet. > > You'd lose that bet... those who get their stuff right are almost > universally praised. LFS, GTR2002 and, up to a point, Rally Trophy and F1 > 2k2 are cases in point. Papyrus have had their fair share of criticism as > well. You conveniently forget the aftermath of the v1.1.0.3 patch... the > online GPL community wasn't a warm and welcoming place for a Papyrus coder > around that time.<g> A lot of criticism has been leveled against the way > draft works in NR2k2, Papyrus' handling of wreckers and wallriders and > such... > > Also, the point is not that Papyrus sims don't have flaws, the point is > Papyrus usual manage to produce the better overall game and, when things > don't work out, are willing to get off their asses and do something about > it. > > Jan."John Pancoast" wrote...
Well, it happens to be my pet argument, so sue me! ;-))
Jan.
=---
Quoted text (10 lines)
> <snip> > Christ, didn't mean to make it into a pissing match. > I got nothing against Papy, etc. Own every piece of > software they've made, and I'd buy anything else they > made sight unseen. > > It's just imo Jan. I think it's correct, you think > it's not. No big deal. I'm certainly not trying to > change anyone's viewpoint, and it sure as hell ain't > worth arguing about.
"Jan Verschueren" <[email hidden]> wrote in message
news:UoXX9.2357$[email hidden]...
:)
John
> =---
>
>
Quoted text (15 lines)
> "John Pancoast" wrote... > > <snip> > > Christ, didn't mean to make it into a pissing match. > > I got nothing against Papy, etc. Own every piece of > > software they've made, and I'd buy anything else they > > made sight unseen. > > > > It's just imo Jan. I think it's correct, you think > > it's not. No big deal. I'm certainly not trying to > > change anyone's viewpoint, and it sure as hell ain't > > worth arguing about. > > Well, it happens to be my pet argument, so sue me! ;-)) > > Jan.
> Shrugs. No need to get worked up about it. I'm not.
Did it come across as worked up? Sorry 'bout that. It was meant to come
across as utterly bewildered.
Glad you're not worked up :-)
Regards,
Mark
"Jan Verschueren" <[email hidden]> wrote in message
news:82XX9.2280$[email hidden]...
he
> started claiming superiority for titles which threw up FAR more physics
> inconsistencies than GPL. All the "Papy fanclub" ever said was "regardless
> of it's flaws it's still (technically) the best."
I love it when people COMPLETELY REWRITE HISTORY.
David G Fisher
Quoted text (18 lines)
> "John Pancoast" wrote... > > <snip> > > Because he's right about the denial points.... > > No he's not. > > > sure, folks agree.........now, after the fact. > > The perceptive ones always have. > > > Before it was mentioned by the Papy folks, very > > few if any agreed. > > Very shortly after release, even before the V1.1.0.3 patch, a Papyrus > programmer (forgot who it was) admitted on this very forum, the tyre model > had been fudged with respect to the beta because of gameplay issues. > > What actually happened between the "Papy fanboys" and David G. Fisher was
"Joe M." <[email hidden]> wrote in message
news:[email hidden]...
Nascar
engine
> in GTR 2002. I find nothing that drives better than GTR 2002. I'm sure
> there are many who still claim "it's no GPL". While it's fair to say that
> ISI didn't maximize their engine with F1 2002, it was still far betterthan
> it was given credit by some GPL fanatics. The "true" expert (Arnao) knew
> the quality of the sim all along. Classic double standard.
>
> --
> Joe M.
Exactly.
David G Fisher
Quoted text (7 lines)
> > "Mark" <[email hidden]> wrote in message > news:[email hidden]... > > "John Pancoast" <[email hidden]> wrote in message > news:<[email hidden]>... > > > > > I also agree GPL is the best single-seater, etc. Same with theQuoted text (8 lines)
> > > sims. But I also don't think they're not without major flaws, and if > > > Company X made them, they'd be hammered left and right I bet. > > > > Really? That's wierd. Why? > > > > It happened in the case of F1 2002. The hardcore Papy fanboys thought it > was mediocre until Doug Arnao did wonders with the underlying physicsDidn't notice that, but bar would make it worse :)
Larry
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Wed, 22 Jan 2003 17:51:36 GMT, "Larry" <[email hidden]> wrote:
>
> >Yeah, with the standard fast setup I've been losing the ass-end about 3out
> >of every 5 laps there so far :)
>
> Pretty nice for a setup with NO REAR BAR. =)
>
> Jason
LOL! So much for the proposed hug... :)
Larry
"Jan Verschueren" <[email hidden]> wrote in message
news:JcXX9.2318$[email hidden]...
> Good, because 43 stock car drivers are wrong, just like the 20-odd each F1
> and CART drivers etc., etc...
"Larry" wrote...
> LOL! So much for the proposed hug... :)
You guys are no fun, avoiding conflict like that.<g>
Jan.
=---
"Scott B. Husted�" <[email hidden]> wrote in message
news:z3UX9.321$[email hidden]...
> The reason many want nothing to do with it is simple..... Multiplayer
>
I'm well aware of the much deserved multiplayer criticism of ISI Scott. My
post is about the few GPL snobs that played F1 2002 and didn't give it the
credit it deserved from a physics, handling and racing stand point. I
suspect some of the early F1 2002 critics were flat out wrong in their
analysis of the physics engine "flaws".
--
Joe M.
Hi Mark,
we seem to agree in that the physics handle the bumps more or less ok. Since
neither of us knows whether the bumps are that high at Silver or not, and
since we've already exchanged our opinions, I guess this is where we need to
rest our cases :-)
Achim
bad taste indeed Jason, but I forgive you ;-)
Achim
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
...
> Someone load Achim into the train and ship him to EA-Dachsau.
>
> (Ok that's in bad taste, sorry.)...
"Joe M." wrote...
Strange.... I read this very same newsgroup and I don't remember any of
that. "F1 2k2, nice drive, nice graphics, same old interface/controller
setup niggles, shame about the tracks and the multiplayer" is the summation
I came away with. You've got to know whose opinion to trust and whose to
disregard on this forum, I agree, but that's fairly easy to work out if you
hang around for a while.
I've said it before and I'll say it again: GPL snobbism is imagined by
people who can't understand how others can be as fond of a simulation as
they are of GPL and just invent a reason to make sense of it.
Jan.
=---
Quoted text (7 lines)
> <snip> > I'm well aware of the much deserved multiplayer criticism > of ISI Scott. My post is about the few GPL snobs that > played F1 2002 and didn't give it the credit it deserved > from a physics, handling and racing stand point. I suspect > some of the early F1 2002 critics were flat out wrong in > their analysis of the physics engine "flaws"."Joe M." wrote:
Name names please.
Quoted text (15 lines)
> > "Mark" <[email hidden]> wrote in message > news:[email hidden]... > > "John Pancoast" <[email hidden]> wrote in message > news:<[email hidden]>... > > > > > I also agree GPL is the best single-seater, etc. Same with the Nascar > > > sims. But I also don't think they're not without major flaws, and if > > > Company X made them, they'd be hammered left and right I bet. > > > > Really? That's wierd. Why? > > > > It happened in the case of F1 2002. The hardcore Papy fanboys thought it > was mediocreJan Verschueren wrote:
Precisely!
Quoted text (23 lines)
> > "Joe M." wrote... > > <snip> > > I'm well aware of the much deserved multiplayer criticism > > of ISI Scott. My post is about the few GPL snobs that > > played F1 2002 and didn't give it the credit it deserved > > from a physics, handling and racing stand point. I suspect > > some of the early F1 2002 critics were flat out wrong in > > their analysis of the physics engine "flaws". > > Strange.... I read this very same newsgroup and I don't remember any of > that. "F1 2k2, nice drive, nice graphics, same old interface/controller > setup niggles, shame about the tracks and the multiplayer" is the summation > I came away with. You've got to know whose opinion to trust and whose to > disregard on this forum, I agree, but that's fairly easy to work out if you > hang around for a while. > > I've said it before and I'll say it again: GPL snobbism is imagined by > people who can't understand how others can be as fond of a simulation as > they are of GPL and just invent a reason to make sense of it. > > Jan. > =---David G Fisher wrote:
Name names than, Dave boy. Was it ten or twenty people, or, as I
suspect, one or two?
Quoted text (33 lines)
> > "Joe M." <[email hidden]> wrote in message > news:[email hidden]... > > > > "Mark" <[email hidden]> wrote in message > > news:[email hidden]... > > > "John Pancoast" <[email hidden]> wrote in message > > news:<[email hidden]>... > > > > > > > I also agree GPL is the best single-seater, etc. Same with the > Nascar > > > > sims. But I also don't think they're not without major flaws, and if > > > > Company X made them, they'd be hammered left and right I bet. > > > > > > Really? That's wierd. Why? > > > > > > > It happened in the case of F1 2002. The hardcore Papy fanboys thought it > > was mediocre until Doug Arnao did wonders with the underlying physics > engine > > in GTR 2002. I find nothing that drives better than GTR 2002. I'm sure > > there are many who still claim "it's no GPL". While it's fair to say that > > ISI didn't maximize their engine with F1 2002, it was still far better > than > > it was given credit by some GPL fanatics. The "true" expert (Arnao) knew > > the quality of the sim all along. Classic double standard. > > > > -- > > Joe M. > > Exactly. > > David G FisherJohn Pancoast wrote:
John, you got it wrong, mate!
Gerry
Quoted text (7 lines)
> Christ, didn't mean to make it into a pissing match. I got nothing > against Papy, etc. Own every piece of software they've made, and I'd buy > anything else they made sight unseen. > > It's just imo Jan. I think it's correct, you think it's not. No big > deal. I'm certainly not trying to change anyone's viewpoint, and it sure as > hell ain't worth arguing about.
"Jan Verschueren"
, it doesn't do anything which can't
> be acchieved in one or two relatively sharp corners.
>
If it happens to take two sharp corners to clean the tars then what happens
in the first corner? Generally a slip and a slide, no?
> I've said it before and I'll say it again: GPL snobbism is imagined by
> people who can't understand how others can be as fond of a simulation as
> they are of GPL and just invent a reason to make sense of it.
>
> Jan.
What really bugs me is when people sum up my thoughts better in their second
language than my first!
Agree 100%
Cheers
Tony
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
> John Pancoast wrote:
>
> > Christ, didn't mean to make it into a pissing match. I got nothing
> > against Papy, etc. Own every piece of software they've made, and I'dbuy
> > anything else they made sight unseen.
> >
> > It's just imo Jan. I think it's correct, you think it's not. No big
> > deal. I'm certainly not trying to change anyone's viewpoint, and itsure as
> > hell ain't worth arguing about.
>
> John, you got it wrong, mate!
>
> Gerry
Yeah, well, like I said, it's just imo, I have other more important
things to blow a gasket over. Someone thinks I'm wrong, no big deal.
Besides, I like GPL <g>
John
"Mitch_A" wrote...
> > <snip>
> If it happens to take two sharp corners to clean the tars
> then what happens in the first corner? Generally a slip
> and a slide, no?
FCY laps preceding a restart (circuit should be clean at the start of a race
and even then there's pace laps) have more than one corner, no?
Just kick out both ends to get the rubbish off and go...
Jan.
=---
"David G Fisher" <[email hidden]> wrote in message news:<[email hidden]>...
> I love it when people COMPLETELY REWRITE HISTORY.
>
> David G Fisher
Ah, so *that's* why you do it...
Regards,
Mark
"David G Fisher" wrote...
> <snip>
> I love it when people COMPLETELY REWRITE HISTORY.
I merely summarised it, but you're the Google king, so I bet you can lift a
quote out of context to support your side of the argument. <g>
Jan.
=---
In article <AA%X9.2977$[email hidden]>, "Jan Verschueren"
<[email hidden]> writes:
>FCY laps preceding a restart (circuit should be clean at the start of a race
>and even then there's pace laps) have more than one corner, no?
>
>Just kick out both ends to get the rubbish off and go...
>
To me, that sounds *more* dangerous than a quick side-to-side before the
green...
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:-0.381
N2002 Rank:+17.59
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
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