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And so it begins..........

69 posts by 26 people · 24 Mar 2005 22:32 UTC - 06 Apr 2005 02:00 UTC

Notable threadReaction to FIRST-Racing's legal action against NR2003 exe modders

JP linked FIRST-Racing's news page announcing legal action against modders who altered the NR2003 executable. Many were angry, and some vowed to buy EA's NSR instead. Others noted that most mods did not touch the exe, and Aero88 co-author Fred Anderson said his team had reverse-engineered the data formats. Reviewer Randy Magruder defended the NSR team's openness and ongoing patch work, and debate continued over NSR's state and whether the licence agreements transferred to FIRST.

industry/businessmods/tracks/carsgame comparisonNASCAR Racing 2003 SeasonNASCAR SimRacing

Automated summary.

Tony Rickard 24 Mar 2005 23:12 UTC↳ reply to JP#23110
"JP" wrote: > http://first-racing.net/index.php?/First-Racing/news/ Yep. I'd suggest a lot more people know about GTS.exe now, I know I didn't. With the way files get distributed around the Net I wouldn't mind betting it will get more widely available than ever. Seems a curious thing to do splashing this stuff on their website. The only thing produced so far is an action against the sim community. Hardly seems the sort of thing to publicise on their brand web site. I'd have considered it best leave it to the lawyers in the background and make public statements only if they really have to. Cheers Tony
BClay 24 Mar 2005 23:36 UTC↳ reply to JP#23113
What a nice way to alienate the sim community. When Nascar 2003 came out it was ok to make mods, now it's not? Well I can can say for myself that whatever their efforts are from here on in on whatever project they make they can stuff it. As much as I hate to to say this, and I thought I never would, I'll give my money freely to EA. I'd rather support a game that can be freely modded than to support some company that would rather take the community to court. We take our sim racing seriously as well but we also can put our MONEY where we want. I sure hope that the modding community can turn EA's Nascar Simracing into one helluva racing game. BClay "JP" <[email hidden]> wrote in message news:hgH0e.1790$[email hidden]... > http://first-racing.net/index.php?/First-Racing/news/ > >
JP 25 Mar 2005 00:15 UTC↳ reply to Tony Rickard#23116
"Tony Rickard" <[email hidden]> wrote in message news:aPH0e.4896$[email hidden]... > "JP" wrote: > > > http://first-racing.net/index.php?/First-Racing/news/ > > Yep. I'd suggest a lot more people know about GTS.exe now, I know Ididn't. > With the way files get distributed around the Net I wouldn't mind bettingit > will get more widely available than ever. > > Seems a curious thing to do splashing this stuff on their website. Theonly > thing produced so far is an action against the sim community. Hardly seems > the sort of thing to publicise on their brand web site. I'd haveconsidered > it best leave it to the lawyers in the background and make publicstatements > only if they really have to. > > Cheers > Tony Exactly. Why publicize it ? Word of mouth would work just fine, deterance-wise. > >
The other side of the story here http://www.tmcarthur.net/forum/viewtopic.php?t=52 Tony Rickard wrote:
Quoted text (12 lines)> "JP" wrote: > >>http://first-racing.net/index.php?/First-Racing/news/ > > > They've rather cunningly trademarked the Euro symbol too... > > "Working with us at FIRST-Racing.net are former Papyrus engineers and > production staff who collectively have over 50 years of experience in > producing the world’s leading racing simulations for personal computers" > >
[email hidden] wrote in news:1111710069.337222.44580 @l41g2000cwc.googlegroups.com: > Haha burn McArthur. > Goodbye flightless...welcome to my killfile... <plonk> Dave Henrie
Nothing wrong with making mods BClay as long as you do not alter the N2003.exe file. The CTS, BGN, T/A, Aero88 mods do not alter the original N2003 file. I don't know about the Sprint, OWR, and other mods as I've never tried using them. "BClay" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> What a nice way to alienate the sim community. When Nascar 2003 came out > it was ok to make mods, now it's not? Well I can can say for myself that > whatever their efforts are from here on in on whatever project they make > they can stuff it. As much as I hate to to say this, and I thought I never > would, I'll give my money freely to EA. I'd rather support a game that can > be freely modded than to support some company that would rather take the > community to court. We take our sim racing seriously as well but we also > can put our MONEY where we want. I sure hope that the modding community > can turn EA's Nascar Simracing into one helluva racing game. > > BClay > > > "JP" <[email hidden]> wrote in message > news:hgH0e.1790$[email hidden]... >> http://first-racing.net/index.php?/First-Racing/news/ >> >> > >
What use is a mod that doesn't alter the physics to emulate the cars it depicts? Don "Michael Horton" <[email hidden]> wrote in message news:PlK0e.105983$fc4.14857@edtnps89...
Quoted text (29 lines)> Nothing wrong with making mods BClay as long as you do not alter the > N2003.exe file. The CTS, BGN, T/A, Aero88 mods do not alter the original > N2003 file. I don't know about the Sprint, OWR, and other mods as I've > never tried using them. > > "BClay" <[email hidden]> wrote in message > news:[email hidden]... >> What a nice way to alienate the sim community. When Nascar 2003 came out >> it was ok to make mods, now it's not? Well I can can say for myself that >> whatever their efforts are from here on in on whatever project they make >> they can stuff it. As much as I hate to to say this, and I thought I >> never would, I'll give my money freely to EA. I'd rather support a game >> that can be freely modded than to support some company that would rather >> take the community to court. We take our sim racing seriously as well but >> we also can put our MONEY where we want. I sure hope that the modding >> community can turn EA's Nascar Simracing into one helluva racing game. >> >> BClay >> >> >> "JP" <[email hidden]> wrote in message >> news:hgH0e.1790$[email hidden]... >>> http://first-racing.net/index.php?/First-Racing/news/ >>> >>> >> >> > >
What's wrong with the CTS, BGN, T/A, and Aero88 mods? Name me some gaming companies that let you reverse engineer their .exe files in order to release a new mod for them? They'll let you mod them all you want to as long as you don't change their actual core code. "Don" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (38 lines)> What use is a mod that doesn't alter the physics to emulate the cars it > depicts? > Don > > "Michael Horton" <[email hidden]> wrote in message > news:PlK0e.105983$fc4.14857@edtnps89... >> Nothing wrong with making mods BClay as long as you do not alter the >> N2003.exe file. The CTS, BGN, T/A, Aero88 mods do not alter the original >> N2003 file. I don't know about the Sprint, OWR, and other mods as I've >> never tried using them. >> >> "BClay" <[email hidden]> wrote in message >> news:[email hidden]... >>> What a nice way to alienate the sim community. When Nascar 2003 came out >>> it was ok to make mods, now it's not? Well I can can say for myself that >>> whatever their efforts are from here on in on whatever project they make >>> they can stuff it. As much as I hate to to say this, and I thought I >>> never would, I'll give my money freely to EA. I'd rather support a game >>> that can be freely modded than to support some company that would rather >>> take the community to court. We take our sim racing seriously as well >>> but we also can put our MONEY where we want. I sure hope that the >>> modding community can turn EA's Nascar Simracing into one helluva racing >>> game. >>> >>> BClay >>> >>> >>> "JP" <[email hidden]> wrote in message >>> news:hgH0e.1790$[email hidden]... >>>> http://first-racing.net/index.php?/First-Racing/news/ >>>> >>>> >>> >>> >> >> > >
"Michael Horton" <[email hidden]> wrote in news:OwP0e.73934$ZO2.50530@edtnps84: > What's wrong with the CTS, BGN, T/A, and Aero88 mods? Name me some > gaming companies that let you reverse engineer their .exe files in > order to release a new mod for them? They'll let you mod them all you > want to as long as you don't change their actual core code. > Technically I wouldn't call them mods at all. They were implemented by papyrus people after all. The only issue people can't seem to graps is that some values are stored in a binary file rather than a text "ini" file, and seem to think there's some special protection against editing binary files. We'll find out if FIRSTvsMcArther ever goes to court, but I (sadly) suspect one side may well just bully the other with money and lawyers before it gets to be heard. cheers John
FAnderson 25 Mar 2005 13:08 UTC↳ reply to JM#23046
JM wrote: > Technically I wouldn't call them mods at all. They were implemented by > papyrus people after all.I resent that remark.. I, along with TonyK and TheUSPits made the Aero88 mod. We did/do not work for Papyrus, and more specifically, had to Reverse Engineer all of the data formats in order to create that mod among others. Fred
And a fabulous mod it is to! "FAnderson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> JM wrote: > > Technically I wouldn't call them mods at all. They were implemented by > > papyrus people after all. > I resent that remark.. I, along with TonyK and TheUSPits made the Aero88 > mod. We did/do not work for Papyrus, and more specifically, had to > Reverse Engineer all of the data formats in order to create that mod > among others. > > Fred
> As much as I hate to to say > this, and I thought I never would, I'll give my money freely to EA. Why do you hate to say it? I have to say that while I understand the whole "they are a big corporation...let's collectively hate them for it" mentality I often see here, I gotta say, my experiences with the NSR team have been very positive and way more open to the community than Papyrus used to be. > I'd rather support a game that can be freely modded than to support > some company that would rather take the community to court. We take > our sim racing seriously as well but we also can put our MONEY where > we want. I sure hope that the modding community can turn EA's Nascar > Simracing into one helluva racing game. I think it already has the core to be a helluva racing game, as you put it, it just needs some bug-fixing, esp with the rules. Randy
Hm, are you sure of that link? Looks like it leads to a 'search engine' jwilson54 wrote:
Quoted text (17 lines)> The other side of the story here > http://www.tmcarthur.net/forum/viewtopic.php?t=52 > > Tony Rickard wrote: > > "JP" wrote: > > > > > http://first-racing.net/index.php?/First-Racing/news/ > > > > > > They've rather cunningly trademarked the Euro symbol too... > > > > "Working with us at FIRST-Racing.net are former Papyrus engineers > > and production staff who collectively have over 50 years of > > experience in producing the world’s leading racing simulations > > for personal computers" > > > >
From what I've been reading the core is very similar to the last Nascar Thunder and it needs a lot more than "some" bug fixing. "Randy Magruder" <[email hidden]> wrote in message news:[email hidden]... > I think it already has the core to be a helluva racing game, as you put > it, it just needs some bug-fixing, esp with the rules. > > Randy
Make that two. <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Dave Henrie wrote: > > > Goodbye flightless...welcome to my killfile... > > <plonk> > > Plonker. >
Steve Smith 25 Mar 2005 15:02 UTC#532475
Make that two. > > Goodbye flightless...welcome to my killfile... > > <plonk> > Plonker.
On Fri, 25 Mar 2005 08:34:06 -0600, "Randy Magruder" <[email hidden]> wrote:
Quoted text (7 lines)>Hm, are you sure of that link? Looks like it leads to a 'search engine' > >jwilson54 wrote: > >> The other side of the story here >> http://www.tmcarthur.net/forum/viewtopic.php?t=52 >>
Yeah either the site was hacked, or Tim deliberately took it down. It's the kind of phony home page you typically see when a cybersquatter has stolen someone's URL... John DiFool
John DiFool 25 Mar 2005 16:02 UTC#532476
On Fri, 25 Mar 2005 08:34:06 -0600, "Randy Magruder"
Quoted text (7 lines)>Hm, are you sure of that link? Looks like it leads to a 'search engine' >> The other side of the story here >> http://www.tmcarthur.net/forum/viewtopic.php?t=52
Yeah either the site was hacked, or Tim deliberately took it down. It's the kind of phony home page you typically see when a ***squatter has stolen someone's URL... John DiFool
"John DiFool" wrote:
Quoted text (14 lines)> On Fri, 25 Mar 2005 08:34:06 -0600, "Randy Magruder" > <[email hidden]> wrote: > > >Hm, are you sure of that link? Looks like it leads to a 'search engine' > > > >jwilson54 wrote: > > > >> The other side of the story here > >> http://www.tmcarthur.net/forum/viewtopic.php?t=52 > >> > > Yeah either the site was hacked, or Tim deliberately took it down. > It's the kind of phony home page you typically see when a > cybersquatter has stolen someone's URL...
All seems to be still working here..
Tony Rickard 25 Mar 2005 16:50 UTC#532479
Quoted text (14 lines)> On Fri, 25 Mar 2005 08:34:06 -0600, "Randy Magruder" > >Hm, are you sure of that link? Looks like it leads to a 'search engine' > >> The other side of the story here > >> http://www.tmcarthur.net/forum/viewtopic.php?t=52 > Yeah either the site was hacked, or Tim deliberately took it down. > It's the kind of phony home page you typically see when a > ***squatter has stolen someone's URL...
All seems to be still working here..
On Fri, 25 Mar 2005 08:32:27 -0600, "Randy Magruder" <[email hidden]> wrote:
Quoted text (12 lines)> >Why do you hate to say it? I have to say that while I understand the >whole "they are a big corporation...let's collectively hate them for >it" mentality I often see here, I gotta say, my experiences with the >NSR team have been very positive and way more open to the community >than Papyrus used to be. > > >I think it already has the core to be a helluva racing game, as you put >it, it just needs some bug-fixing, esp with the rules. > >Randy
The issue I have is with companies buying up the exclusive rights to a particular sport, activity. etc. It cannot be good in the long run. What do we have now for F1 sims since Sony bought it up? Nothing for the PC. I will not support or purchase anything from EA. It also helps that I can't stand nascar and everything about it. Jeff
JP 25 Mar 2005 18:42 UTC↳ reply to Jeff Haas#23066
"Jeff Haas" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> On Fri, 25 Mar 2005 08:32:27 -0600, "Randy Magruder" > <[email hidden]> wrote: > > > > >Why do you hate to say it? I have to say that while I understand the > >whole "they are a big corporation...let's collectively hate them for > >it" mentality I often see here, I gotta say, my experiences with the > >NSR team have been very positive and way more open to the community > >than Papyrus used to be. > > > > > >I think it already has the core to be a helluva racing game, as you put > >it, it just needs some bug-fixing, esp with the rules. > > > >Randy > The issue I have is with companies buying up the exclusive rights to a > particular sport, activity. etc. It cannot be good in the long run. > What do we have now for F1 sims since Sony bought it up? Nothing for > the PC. I will not support or purchase anything from EA. It also > helps that I can't stand nascar and everything about it. > > Jeff
Funny, why weren't you bitching when Papy had exclusive rights in the early/mid nineties ? And if you're not interested in a Nascar sim, why do you care who holds the license ?
Steve Smith wrote: >> Make that two. ----------------- Plonk! Three -- Richard "ZZ" Busch http://gplrank.schuerkamp.de/gtrank_banners/14884.gif Member: Screamers Racing League oAo AoA MARA GTR GT Rank +36.233 NGT Rank +41.093 GT Rank Monster +1214.979 GPL Rank + 14.768 MoGPL Rank + 308.654 N2003 Rank -18.8060 ---------------- Remember racecar is racecar spelled backward ----------------- ----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet News==---- http://www.newsfeeds.com The #1 Newsgroup Service in the World! 120,000+ Newsgroups ----= East and West-Coast Server Farms - Total Privacy via Encryption =----
What have you been reading? Can you cite some sources or provide some links? I'd be very interested in examine this in more detail. And again, upon what are you basing this overall condemnation of the product to the tune of "it needs a lot more than 'some' bug fixing". Is this personal experience or just what you're reading on message boards? Randy DodgeBullet40 wrote:
Quoted text (9 lines)> From what I've been reading the core is very similar to the last > Nascar Thunder and it needs a lot more than "some" bug fixing. > > "Randy Magruder" <[email hidden]> wrote in message > news:[email hidden]... > > I think it already has the core to be a helluva racing game, as you > > put it, it just needs some bug-fixing, esp with the rules. > > > > Randy
Jeff Haas wrote: > The issue I have is with companies buying up the exclusive rights to a > particular sport, activity. etc. It cannot be good in the long run. > What do we have now for F1 sims since Sony bought it up? Nothing for > the PC. I will not support or purchase anything from EA. It also > helps that I can't stand nascar and everything about it. Well, as for the last point, no one can do anything about that. That's actually the most reasonable and understandable part of your post! As far as the exclusive licensing buying binge: I know of no one on the consumer side that likes what is going on. But really, the objections are based upon what we BELIEVE will happen and upon generalities, no evidence. For instance, having secured the NASCAR license, there was absolutely nothing forcing EA to go the extra mile to make a sim for the PC. There's not that much money in it compared to the console titles, and the hardcore sim community isn't exactly as huge as, say, the "World of Warcraft" community or the <insert first person shooter de jour here> community. On the other hand, I can also say from personal experience that the guys on the NSR team have been putting in days that are stretching until the wee hours of the morning (4-6AM) trying to fix NSR issues that are preventing leagues from switching over to that product. They have been, as a team, very responsive to criticism and are taking these issues VERY seriously. It's easy to blast impersonal corporate entities, but be careful. There are teams inside those 'entities' with living breathing people who are busting their collective butts right now trying to make the sim racing community happy. Don't be in such an all-out hurry to write them off, or punish THEM because they happen to work for a huge publisher. I've dealt directly with the people from Papyrus and other sim makers and modders and the people working on NSR do not fall short in their dedication to getting it right. I hate what's happening at the corporate level with EA, buying up licenses for years at a time, and I *do* fret about what MIGHT happen in the future because of this. At the same time, I recognize that the guys who are pounding the bugs out of NSR at 3 AM are not the same people who are trying to corner exclusive licenses, and I try to treat them accordingly. Randy
I do not own this game...I decided to wait and see if EA could really pull this off. It appears to me...based on what I'm hearing...that they haven't. I'm not against EA....if they put out a good sim I would buy it. I have all their F1 games and enjoyed them despite the awful multiplayer code. I got most of my information from sim racers that I've known for a long time that have bought the game. Everything they've told me has pretty much been confirmed here... http://www.simhq.com/_motorsports/motorsports_048a.html = comprehensive review by sim racers http://www.flog.com/pastnews.htm?newsid=77 = concerns problems with the multiplayer code http://www.onlineracin.com/forum/tt.asp?forumid=34 = forum http://www.bhmotorsports.com/board/viewforum.php?f=84&sid=2af60cf6a69dcd95d54d41e4d1c83b70 = forum http://forum.rscnet.org/forumdisplay.php?f=873 = forum I'm condemning the game because out of the box its a turd based on what I'm hearing. How many leagues are running it right now? I'm not saying it can't be a good sim...obviously EA has the resources to create the best sim ever...if they want to spend the $$$ to do it. But this game as released is going to need a ton of work before it becomes as good as advertised. The multiplayer is the same as every EA racing sim...brutal. The gameplay issues with the black flag bugs, controller issues, unlocked rear ends and other things have most people's attention but what about the physics? When people start turning their attention to that are we going to find some holes in the physics model that will require more patching? If they let an unlocked rear end slip thru I don't have a lot of confidence. Being able to enter races with edited files...having to edit files instead of having menu options...the list of fixes goes on. Is EA going to spend the $$$ to fix all this? I'm not going to spend my $$$ until they do... Auto Sim Sport gave it a pretty good review...I think they scored it a 90% despite stating concerns over the multiplayer and EA's track record with patches. I would have scored it an incomplete...the game isn't playable as a sim without a patch and there's not much point in having a good sim if the multiplayer is lacking. Keep in mind...I haven't played the game...so if I'm wrong tell me...I'd like to be wrong. "Randy Magruder" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> What have you been reading? Can you cite some sources or provide some > links? I'd be very interested in examine this in more detail. > > And again, upon what are you basing this overall condemnation of the > product to the tune of "it needs a lot more than 'some' bug fixing". > Is this personal experience or just what you're reading on message > boards? > > Randy > > DodgeBullet40 wrote: > >> From what I've been reading the core is very similar to the last >> Nascar Thunder and it needs a lot more than "some" bug fixing. >> >> "Randy Magruder" <[email hidden]> wrote in message >> news:[email hidden]... >> > I think it already has the core to be a helluva racing game, as you >> > put it, it just needs some bug-fixing, esp with the rules. >> > >> > Randy >
I can vouchsafe eveything Randy sez is true. The NSR team didn't push the product out the door and go on vacation (or to work on the PSP port), they've been working steadily and diligently on the product ever since. They are solving probs and they will get it right and in the end hardcore sim players will reap the benefits. "Randy Magruder" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (43 lines)> Jeff Haas wrote: > > > The issue I have is with companies buying up the exclusive rights to a > > particular sport, activity. etc. It cannot be good in the long run. > > What do we have now for F1 sims since Sony bought it up? Nothing for > > the PC. I will not support or purchase anything from EA. It also > > helps that I can't stand nascar and everything about it. > > Well, as for the last point, no one can do anything about that. That's > actually the most reasonable and understandable part of your post! > > As far as the exclusive licensing buying binge: I know of no one on the > consumer side that likes what is going on. But really, the objections > are based upon what we BELIEVE will happen and upon generalities, no > evidence. For instance, having secured the NASCAR license, there was > absolutely nothing forcing EA to go the extra mile to make a sim for > the PC. There's not that much money in it compared to the console > titles, and the hardcore sim community isn't exactly as huge as, say, > the "World of Warcraft" community or the <insert first person shooter > de jour here> community. On the other hand, I can also say from > personal experience that the guys on the NSR team have been putting in > days that are stretching until the wee hours of the morning (4-6AM) > trying to fix NSR issues that are preventing leagues from switching > over to that product. They have been, as a team, very responsive to > criticism and are taking these issues VERY seriously. It's easy to > blast impersonal corporate entities, but be careful. There are teams > inside those 'entities' with living breathing people who are busting > their collective butts right now trying to make the sim racing > community happy. Don't be in such an all-out hurry to write them off, > or punish THEM because they happen to work for a huge publisher. > > I've dealt directly with the people from Papyrus and other sim makers > and modders and the people working on NSR do not fall short in their > dedication to getting it right. > > I hate what's happening at the corporate level with EA, buying up > licenses for years at a time, and I *do* fret about what MIGHT happen > in the future because of this. At the same time, I recognize that the > guys who are pounding the bugs out of NSR at 3 AM are not the same > people who are trying to corner exclusive licenses, and I try to treat > them accordingly. > > Randy
A blog would be nice...for the people who already bought the game and those who would like to. With EA's track record with patches I think it would have a positive effect. I'd buy NSR right now if I knew EA was committed to getting it right... "Steve Smith" <[email hidden]> wrote in message news:5Pg1e.113392$[email hidden]...
Quoted text (53 lines)>I can vouchsafe eveything Randy sez is true. The NSR team didn't push the > product out the door and go on vacation (or to work on the PSP port), > they've been working steadily and diligently on the product ever since. > They are solving probs and they will get it right and in the end hardcore > sim players will reap the benefits. > > "Randy Magruder" <[email hidden]> wrote in message > news:[email hidden]... >> Jeff Haas wrote: >> >> > The issue I have is with companies buying up the exclusive rights to a >> > particular sport, activity. etc. It cannot be good in the long run. >> > What do we have now for F1 sims since Sony bought it up? Nothing for >> > the PC. I will not support or purchase anything from EA. It also >> > helps that I can't stand nascar and everything about it. >> >> Well, as for the last point, no one can do anything about that. That's >> actually the most reasonable and understandable part of your post! >> >> As far as the exclusive licensing buying binge: I know of no one on the >> consumer side that likes what is going on. But really, the objections >> are based upon what we BELIEVE will happen and upon generalities, no >> evidence. For instance, having secured the NASCAR license, there was >> absolutely nothing forcing EA to go the extra mile to make a sim for >> the PC. There's not that much money in it compared to the console >> titles, and the hardcore sim community isn't exactly as huge as, say, >> the "World of Warcraft" community or the <insert first person shooter >> de jour here> community. On the other hand, I can also say from >> personal experience that the guys on the NSR team have been putting in >> days that are stretching until the wee hours of the morning (4-6AM) >> trying to fix NSR issues that are preventing leagues from switching >> over to that product. They have been, as a team, very responsive to >> criticism and are taking these issues VERY seriously. It's easy to >> blast impersonal corporate entities, but be careful. There are teams >> inside those 'entities' with living breathing people who are busting >> their collective butts right now trying to make the sim racing >> community happy. Don't be in such an all-out hurry to write them off, >> or punish THEM because they happen to work for a huge publisher. >> >> I've dealt directly with the people from Papyrus and other sim makers >> and modders and the people working on NSR do not fall short in their >> dedication to getting it right. >> >> I hate what's happening at the corporate level with EA, buying up >> licenses for years at a time, and I *do* fret about what MIGHT happen >> in the future because of this. At the same time, I recognize that the >> guys who are pounding the bugs out of NSR at 3 AM are not the same >> people who are trying to corner exclusive licenses, and I try to treat >> them accordingly. >> >> Randy > >
At one time this group was pretty easy to please. Those days are long since past. This group is terribly fragmented by the number of available titles. If it was 93' Id bet people would be jumping up and down in the street with glee over NSR, not today though ;) Mitch "DodgeBullet40" <[email hidden]> wrote in message news:Zfh1e.14706$Ax.6952@trnddc04...
Quoted text (62 lines)>A blog would be nice...for the people who already bought the game and those >who would like to. With EA's track record with patches I think it would >have a positive effect. I'd buy NSR right now if I knew EA was committed >to getting it right... > > "Steve Smith" <[email hidden]> wrote in message > news:5Pg1e.113392$[email hidden]... >>I can vouchsafe eveything Randy sez is true. The NSR team didn't push the >> product out the door and go on vacation (or to work on the PSP port), >> they've been working steadily and diligently on the product ever since. >> They are solving probs and they will get it right and in the end hardcore >> sim players will reap the benefits. >> >> "Randy Magruder" <[email hidden]> wrote in message >> news:[email hidden]... >>> Jeff Haas wrote: >>> >>> > The issue I have is with companies buying up the exclusive rights to a >>> > particular sport, activity. etc. It cannot be good in the long run. >>> > What do we have now for F1 sims since Sony bought it up? Nothing for >>> > the PC. I will not support or purchase anything from EA. It also >>> > helps that I can't stand nascar and everything about it. >>> >>> Well, as for the last point, no one can do anything about that. That's >>> actually the most reasonable and understandable part of your post! >>> >>> As far as the exclusive licensing buying binge: I know of no one on the >>> consumer side that likes what is going on. But really, the objections >>> are based upon what we BELIEVE will happen and upon generalities, no >>> evidence. For instance, having secured the NASCAR license, there was >>> absolutely nothing forcing EA to go the extra mile to make a sim for >>> the PC. There's not that much money in it compared to the console >>> titles, and the hardcore sim community isn't exactly as huge as, say, >>> the "World of Warcraft" community or the <insert first person shooter >>> de jour here> community. On the other hand, I can also say from >>> personal experience that the guys on the NSR team have been putting in >>> days that are stretching until the wee hours of the morning (4-6AM) >>> trying to fix NSR issues that are preventing leagues from switching >>> over to that product. They have been, as a team, very responsive to >>> criticism and are taking these issues VERY seriously. It's easy to >>> blast impersonal corporate entities, but be careful. There are teams >>> inside those 'entities' with living breathing people who are busting >>> their collective butts right now trying to make the sim racing >>> community happy. Don't be in such an all-out hurry to write them off, >>> or punish THEM because they happen to work for a huge publisher. >>> >>> I've dealt directly with the people from Papyrus and other sim makers >>> and modders and the people working on NSR do not fall short in their >>> dedication to getting it right. >>> >>> I hate what's happening at the corporate level with EA, buying up >>> licenses for years at a time, and I *do* fret about what MIGHT happen >>> in the future because of this. At the same time, I recognize that the >>> guys who are pounding the bugs out of NSR at 3 AM are not the same >>> people who are trying to corner exclusive licenses, and I try to treat >>> them accordingly. >>> >>> Randy >> >> > >
"Mitch_A" wrote: > At one time this group was pretty easy to please. Those days are long > since past. This group is terribly fragmented by the number of available > titles. If it was 93' Id bet people would be jumping up and down in the > street with glee over NSR, not today though ;) Back then we were in an early stage of development where the "big" sims were major leaps forward. In more recent times we have seen evolutionary rather than revolutionary improvements. I'd love someone to come out with the universally accepted best sim, like GPL was back in 98.
DodgeBullet40 wrote: > I do not own this game...I decided to wait and see if EA could really > pull this off. It appears to me...based on what I'm hearing...that > they haven't. I'm not against EA....if they put out a good sim I > would buy it. I have all their F1 games and enjoyed them despite the > awful multiplayer code. No argument about the multiplayer code. Eeek. > I'm condemning the game because out of the box its a turd based on > what I'm hearing. By the harsh definition of 'turd' that you are applying to NSR, some of Papyrus' first releases were turds too. Without lots of fixes for rules and multiplayer bugs, combined with lots of modding from the community, where would those sims be? (And I do know of what I speak here -- you'll see me listed in the beta credits for N2, so I remember the kinds of issues they decided to ship with and deal with later). I'm not saying this to condemn Papy at all. I'm just saying that I grow rather weary of the two extremes being the only ones used: It either is better than Papy or it's a turd, to use your lingo. > How many leagues are running it right now? Dunno. I doubt any are. And deservedly so. The problems with the implementation of flags are very well known, and I mentioned them in my review as well. But as I said in that review, if your physics engine is utterly and completely busted, you can't patch that. I don't think anyone believes that the Thunder 2004 code base could easily be patched into being the full blown sim everyone wants. But many people have been pleasantly surprised by the physics and feel of NSR. There are debates about whether they went too far with being able to drive a loose car. Maybe they used Ryan Newman's feedback a little TOO heavily as representative of most of the drivers. There's no doubt Newman is a demon on a qualifying lap, and maybe his preferences are overly influencing the behavior of the cars. That's a whole different discussion. Point is, the rules implementation is the #1 item killing league play with NSR right now, and the guys on the NSR team are, as I mentioned, putting in ridiculous hours right now testing and fixing every 'non-starter' issue that's hurting league play. As for multiplayer - good and bad. The bad is that large fields still are hard to run. I've been in test races with around 12 people and I thought it was tolerable. The good, however, is really good, and that is you can actually rub or tap someone without necessarily causing a loss of control, and that is IMPORTANT, especially given the unpleasant reality of internet latency. The online racing is way more fun door to door with NSR than it was in my Papy NR2003 races online, but I do agree there is still some multiplayer work to do for larger fields. I also know that it's hard to get tons of people to show up on every league night, and that a league can be broken up into < 12 drivers in any one race. This is one of those things that will vary from league to leave. If a league insists upon silky smooth multiplayer with 20+ drivers online, NSR is probably not there yet. > I'm not saying it can't be a good sim...obviously EA has theresources to create the best sim ever...if they want to spend the $$$ to do it. But this game as released is going to need a ton of work before it becomes as good as advertised. Well, I don't know about $$$, all I can attest to is time, and based upon my experience with the team at Tiburon, there are many unhappy spouses and children due to the all nighters they are pulling to whip this thing into shape for league play. As for whether it needs a 'ton of work', I think it's more like the old software engineering adage that the last 20% of the work takes 80% of the time. > The multiplayer is the same as every EA racing sim...brutal. The experience is fun...the rules are being fixed. I wouldn't go so far as to say 'brutal', but definitely frustrating sometimes yes. > The gameplay issues with the black flag > bugs, controller issues, unlocked rear ends and other things have > most people's attention but what about the physics? When people > start turning their attention to that are we going to find some holes > in the physics model that will require more patching? If they let an > unlocked rear end slip thru I don't have a lot of confidence. I'm not convinced the unlocked rear end is the big deal people are making it out to be. I'm open to be convinced, though. > Being > able to enter races with edited files...having to edit files instead > of having menu options...the list of fixes goes on. Is EA going to > spend the $$$ to fix all this? I'm not going to spend my $$$ until > they do... Actually you said you hated all things NASCAR, so I don't think they are getting your $$$ anyway, right? > > Auto Sim Sport gave it a pretty good review...I think they scored it > a 90% despite stating concerns over the multiplayer and EA's track > record with patches. I would have scored it an incomplete...the game > isn't playable as a sim without a patch and there's not much point in > having a good sim if the multiplayer is lacking. Again, I disagree. I have way more fun with the AI in this game than the AI in Papy's games. It's actually fun single player for me. The pack racing is just superior. > Keep in mind...I > haven't played the game...so if I'm wrong tell me...I'd like to be > wrong. It's not so much that you're wrong as much as I think you're overstating the problem, zeroing in on a couple of areas and saying the whole product just sucks because of it. That's your opinion, of course, but by your lofty standards, I can't think of a sim I'd ever buy if I had to apply that bar to each sim, at least not as initially shipped as a 1.0 product. I wonder if it's not that NSR is flawed, but that it's flawed AND it's from EA, and peoples' natural hatred for all things EA is making their criticism more harsh than it would be otherwise. Randy
DodgeBullet40 wrote: > A blog would be nice...for the people who already bought the game and > those who would like to. With EA's track record with patches I think > it would have a positive effect. I'd buy NSR right now if I knew EA > was committed to getting it right... I think guys like James Hawkins would write a blog if he wasn't trying to put out 15 fires at once all the time. Look, I've been doing testing awhile now, and the team at Tiburon is working as if they still hadn't shipped the product yet. I'm seeing definite improvement. Not all issues are going to be addressed in the first update. They are trying to prioritize issues, and the TOP issues in the game right now concern the handling of penalties, flags and cautions, because these are really hurting the game when it comes to league adoption. Because of this, there has been a lot of torture testing and long hours scrutinizing replays to get a handle on how to reproduce and fix these complex on-track situations that can occur. I'm not one to tell you how to spend your money. The only thing I will tell you is that I've been up working with them way late at night trying to pin down elusive problems and been there the next day when they are eager for testing to see if they've gotten it fixed properly. You want to know if EA is committed to getting it right? I hate to use the term "EA" because I think of the corporate suits in Redwood City when someone says EA, and not knowing THOSE guys, I NEVER want to guess what they are and are not committed to. I WILL say the NSR team at Tiburon is committed to getting it right, and as I mentioned earlier, my guess is there are some unhappy Tiburon spouses right now...that's just how hard they are working to get these things ironed out. Please realize that the whole naming of the thing "NASCAR SimRacing" was NOT an element of marketing hype. That's what they were going for, and that's what they are committed to, and this is the first year I really, really see that level of commitment to realism. Doesn't mean they won't make mistakes, and it doesn't mean we won't have to wait for some bug fixes....but I'm saying that the commitment is as much or more there than I've ever seen in a game company before. Randy
On Sat, 26 Mar 2005 00:48:49 GMT, "Jan Verschueren" <[email hidden]> wrote:
Quoted text (10 lines)><[email hidden]> wrote... >> Next! > >Just to make it official: plonk. > >Time for you to think a of new alias, again. > >Jan. >=--- >
How about "brainlessvacuum"?
"Randy Magruder" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> DodgeBullet40 wrote: > > By the harsh definition of 'turd' that you are applying to NSR, some of > Papyrus' first releases were turds too. Without lots of fixes for > rules and multiplayer bugs, combined with lots of modding from the > community, where would those sims be? (And I do know of what I speak > here -- you'll see me listed in the beta credits for N2, so I remember > the kinds of issues they decided to ship with and deal with later). > I'm not saying this to condemn Papy at all. I'm just saying that I > grow rather weary of the two extremes being the only ones used: It > either is better than Papy or it's a turd, to use your lingo. > > Randy
Snipped a lot of the other stuff because this is the only part I felt compelled to reply to. Randy, this isn't EA's first run at a NASCAR sim or even their second. They've been at this since Revulsion back in 98 or 99. They've released a number of Blunder versions that NSR is based on. Mike Horton Gentleman's Motor Sport Society Admin http://www.gmss.org
JM 27 Mar 2005 02:26 UTC↳ reply to FAnderson#22993
FAnderson <[email hidden]> wrote in news:avSdndm8r7rckNnfRVn- [email hidden]:
Quoted text (9 lines)> JM wrote: >> Technically I wouldn't call them mods at all. They were implemented by >> papyrus people after all. > I resent that remark.. I, along with TonyK and TheUSPits made the Aero88 > mod. We did/do not work for Papyrus, and more specifically, had to > Reverse Engineer all of the data formats in order to create that mod > among others. > > Fred
It uses the CTS physics does it not? Busch, CTS, Trans Am- these are the specific "mods" I was under the impression were being discussed (being edits of the exe files). The Aero88 mod is great, I don't know where you got the impression I was making any resentful remarks about it. cheers John
Busch, CTS, and TransAm (and Aero88) are not edits of the exe. They use properties that were already part of the .exe. "JM" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> FAnderson <[email hidden]> wrote in news:avSdndm8r7rckNnfRVn- > [email hidden]: > >> JM wrote: >>> Technically I wouldn't call them mods at all. They were implemented by >>> papyrus people after all. >> I resent that remark.. I, along with TonyK and TheUSPits made the Aero88 >> mod. We did/do not work for Papyrus, and more specifically, had to >> Reverse Engineer all of the data formats in order to create that mod >> among others. >> >> Fred > > It uses the CTS physics does it not? > Busch, CTS, Trans Am- these are the specific "mods" I was under the > impression were being discussed (being edits of the exe files). > The Aero88 mod is great, I don't know where you got the impression I was > making any resentful remarks about it. > > cheers > John
Mitch, Ya gotta realize that, despite the apparent diversity (number of titles), the sim-racing world is basically down to two camps/groups/poles. On the one hand, you've got yer EA/Tiburon/ISI/SimBin faction. On the other: Papy/FIRST/Redline/Wildfire/et alia. The latter is tightly controlled by a secretive cabal in Boston, and can only be/get as good as Darth Vader (DK, now that he's gone over to the Dark Side) wants it to be. These guys have a clear lead in multiplayer expertise and useability. They're behind in terms of the physics model...at least for now. On the other hand, you've got yer noisy, fractious Rebel group, basically all working off the old ISI physics model (yay!) and Net code (boo!). This group represents a broad spectrum of abilities and interests. EA has more clout than anybody in the gaming universe, but lacks focus and committment (to anything but making money and amassing even more power). The former is unbalanced (that is to say, top heavy) and, ah, distributed (scattered), with an out-of-touch EA sitting on the throne, and the small players falling all over each other. They all lack civility, much less a gentlemen's agreement. Look thru the microscope at one small issue: the small players who are making add-ons for GTR can't even agree on naming conventions: there are four or five different versions of Imola with the same name. Ditto for Road America. Chaos reigns. Prognosis: if FIRST prevails (by shutting down competitors--like the MPAA and RIAA are attempting to do--thru the court system, rather than thru putting out a better product--the way Apple is doing--and letting the market decide), we will be at the mercy of their whims. If EA, and their Almighty Dollars prevail, we will have freedom...and lawlessness. And a need for a Judge Dredd. I report. You decide. --Yoda I Am "Mitch_A" <[email hidden]> wrote in message news:0nh1e.2910$[email hidden]...
Quoted text (10 lines)> At one time this group was pretty easy to please. Those days are long > since past. This group is terribly fragmented by the number of available > titles. If it was 93' Id bet people would be jumping up and down in the > street with glee over NSR, not today though ;) > > Mitch > > "DodgeBullet40" <[email hidden]> wrote in message > news:Zfh1e.14706$Ax.6952@trnddc04... > >A blog would be nice...for the people who already bought the game and
those
Quoted text (7 lines)> >who would like to. With EA's track record with patches I think it would > >have a positive effect. I'd buy NSR right now if I knew EA was committed > >to getting it right... > > > > "Steve Smith" <[email hidden]> wrote in message > > news:5Pg1e.113392$[email hidden]... > >>I can vouchsafe eveything Randy sez is true. The NSR team didn't push
the > >> product out the door and go on vacation (or to work on the PSP port), > >> they've been working steadily and diligently on the product ever since. > >> They are solving probs and they will get it right and in the endhardcore
Quoted text (7 lines)> >> sim players will reap the benefits. > >> > >> "Randy Magruder" <[email hidden]> wrote in message > >> news:[email hidden]... > >>> Jeff Haas wrote: > >>> > >>> > The issue I have is with companies buying up the exclusive rights to
a > >>> > particular sport, activity. etc. It cannot be good in the long run. > >>> > What do we have now for F1 sims since Sony bought it up? Nothing for > >>> > the PC. I will not support or purchase anything from EA. It also > >>> > helps that I can't stand nascar and everything about it. > >>> > >>> Well, as for the last point, no one can do anything about that.That's > >>> actually the most reasonable and understandable part of your post! > >>> > >>> As far as the exclusive licensing buying binge: I know of no one onthe
Quoted text (37 lines)> >>> consumer side that likes what is going on. But really, the objections > >>> are based upon what we BELIEVE will happen and upon generalities, no > >>> evidence. For instance, having secured the NASCAR license, there was > >>> absolutely nothing forcing EA to go the extra mile to make a sim for > >>> the PC. There's not that much money in it compared to the console > >>> titles, and the hardcore sim community isn't exactly as huge as, say, > >>> the "World of Warcraft" community or the <insert first person shooter > >>> de jour here> community. On the other hand, I can also say from > >>> personal experience that the guys on the NSR team have been putting in > >>> days that are stretching until the wee hours of the morning (4-6AM) > >>> trying to fix NSR issues that are preventing leagues from switching > >>> over to that product. They have been, as a team, very responsive to > >>> criticism and are taking these issues VERY seriously. It's easy to > >>> blast impersonal corporate entities, but be careful. There are teams > >>> inside those 'entities' with living breathing people who are busting > >>> their collective butts right now trying to make the sim racing > >>> community happy. Don't be in such an all-out hurry to write them off, > >>> or punish THEM because they happen to work for a huge publisher. > >>> > >>> I've dealt directly with the people from Papyrus and other sim makers > >>> and modders and the people working on NSR do not fall short in their > >>> dedication to getting it right. > >>> > >>> I hate what's happening at the corporate level with EA, buying up > >>> licenses for years at a time, and I *do* fret about what MIGHT happen > >>> in the future because of this. At the same time, I recognize that the > >>> guys who are pounding the bugs out of NSR at 3 AM are not the same > >>> people who are trying to corner exclusive licenses, and I try to treat > >>> them accordingly. > >>> > >>> Randy > >> > >> > > > > > >
"Steve Smith" wrote:
Quoted text (9 lines)> Ya gotta realize that, despite the apparent diversity (number of titles), > the sim-racing world is basically down to two camps/groups/poles. > > On the one hand, you've got yer EA/Tiburon/ISI/SimBin faction. On the > other: Papy/FIRST/Redline/Wildfire/et alia. The latter is tightly > controlled by a secretive cabal in Boston, and can only be/get as good as > Darth Vader (DK, now that he's gone over to the Dark Side) wants it to be. > These guys have a clear lead in multiplayer expertise and useability. > They're behind in terms of the physics model...at least for now.
<snip> Phew, thanks for clearing that one up, Steve! Problem is I am feeling a bit of a pschitzo at the moment, long term Papy fan whose finally got the latest GTR demo running nicely. What to do? I'm torn, torn I tell ya...
"Tony Rickard" <[email hidden]> wrote in message news:4kz1e.6358$[email hidden]... > "Steve Smith" wrote: > > > Ya gotta realize that, despite the apparent diversity (number oftitles), > > the sim-racing world is basically down to two camps/groups/poles. > > > > On the one hand, you've got yer EA/Tiburon/ISI/SimBin faction. On the > > other: Papy/FIRST/Redline/Wildfire/et alia. The latter is tightly > > controlled by a secretive cabal in Boston, and can only be/get as goodas > > Darth Vader (DK, now that he's gone over to the Dark Side) wants it tobe. > > These guys have a clear lead in multiplayer expertise and useability. > > They're behind in terms of the physics model...at least for now. > <snip> > > Phew, thanks for clearing that one up, Steve! Problem is I am feeling abit > of a pschitzo at the moment, long term Papy fan whose finally got thelatest > GTR demo running nicely. What to do? I'm torn, torn I tell ya... Take my cure. Spend some quality time pounding through the woods in RBR and you forget about all the current shouting matches. '05 is shaping up to be the best year in a while for racing sim fans, but you'd never know it from the current tone of things. Patience, grasshoppers... ;-) SB
Me too. "Tony Rickard" <[email hidden]> wrote in message news:4kz1e.6358$[email hidden]... > "Steve Smith" wrote: > > > Ya gotta realize that, despite the apparent diversity (number oftitles), > > the sim-racing world is basically down to two camps/groups/poles. > > > > On the one hand, you've got yer EA/Tiburon/ISI/SimBin faction. On the > > other: Papy/FIRST/Redline/Wildfire/et alia. The latter is tightly > > controlled by a secretive cabal in Boston, and can only be/get as goodas > > Darth Vader (DK, now that he's gone over to the Dark Side) wants it tobe. > > These guys have a clear lead in multiplayer expertise and useability. > > They're behind in terms of the physics model...at least for now. > <snip> > > Phew, thanks for clearing that one up, Steve! Problem is I am feeling abit > of a pschitzo at the moment, long term Papy fan whose finally got thelatest > GTR demo running nicely. What to do? I'm torn, torn I tell ya... > > >
Michael Horton wrote: > Randy, this isn't EA's first run at a NASCAR sim or even their > second. They've been at this since Revulsion back in 98 or 99. THIS you are right about. But there has been a distinct change in philosophy. Previously those games were going hand in hand with the more arcade like console titles, right down to the name "Thunder". It was the whole "make one game for all platforms" philosophy. THAT has changed. A serious re-examination of the PC Sim market happened there, and changes were made from personnel (bringing in ex-Papyrus guys for example), the name of the product, the focus on hardcore sim development, the extra months spent developing it, etc. At the risk of using the old cliche, the people at EA who were in charge of the PC version "found religion". A few of them already had it, but now they actually have the power to make design decisions. > They've released a number of Blunder versions that NSR is based on. There is definitely still code in there from previous versions. But that doesn't discredit the entire sim. Does the shell user API used in previous releases make the game a sim or not a sim? No. There is an internal framework upon which the engine of the game is built, but if you keep the framework, but re-write the guts of the physics, it's still a different physics engine. You throw out what's bad and keep what's good. You're throwing the baby out with the bathwater here. Randy
>> EA has more clout than anybody in the gaming universe, but lacksfocus and committment (to anything but making money and amassing even more power). It is indeed EA Corporate that I worry about, not the development team at Tiburon working on NSR. As long as EA lets them and the community is buying their product, NSR should get better and better. If EA Corporate makes any kind of mandate from on-high to change course with PC versions of NASCAR back to a more NASCAR Thunder console variety, we're screwed. Right now, it looks like the guys at Tiburon are being allowed to call the shots, and being of the hardcore sim persuasion, that's what they are busting their butts trying to give us. I *am* guilty of hoping they are successful, and one of the main reasons is that I would like to see hardcore sims get more respect and be more successful from big publishers, rather than have the genre be confined to small independent niches who could close their doors and go out of business at any point. Of course, I'm also rooting big time for the simbin folks (wish they'd ship GTR here already so I don't have to pay to import it). I just think it would be awesome if a company with EAs licensing, clout and resources were making a hardcore NASCAR sim SUCCESSFUL. Randy
Tony Rickard wrote:
Quoted text (17 lines)> > "Steve Smith" wrote: > > > Ya gotta realize that, despite the apparent diversity (number of titles), > > the sim-racing world is basically down to two camps/groups/poles. > > > > On the one hand, you've got yer EA/Tiburon/ISI/SimBin faction. On the > > other: Papy/FIRST/Redline/Wildfire/et alia. The latter is tightly > > controlled by a secretive cabal in Boston, and can only be/get as good as > > Darth Vader (DK, now that he's gone over to the Dark Side) wants it to be. > > These guys have a clear lead in multiplayer expertise and useability. > > They're behind in terms of the physics model...at least for now. > <snip> > > Phew, thanks for clearing that one up, Steve! Problem is I am feeling a bit > of a pschitzo at the moment, long term Papy fan whose finally got the latest > GTR demo running nicely. What to do? I'm torn, torn I tell ya...
So what you're saying is that you're a splitter ? Wait for rFactor to be released and have it all Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Don 27 Mar 2005 17:07 UTC↳ reply to Goy Larsen#23020
(snip) > Wait for rFactor to be released and have it all Does rFactor have more "feel" to it? I have a good feel for the cars in Papy games but I can't tell what the cars are doing in the Isi based mods. I was looking forward to the V8 supercar mod for N2K3 but thanks to First that won't be happening. I can't make a lap without spinning in the mod for F1C unless I turn a lot of aides on. Don
On Sun, 27 Mar 2005 14:21:52 GMT, Tony Rickard wrote: > Phew, thanks for clearing that one up, Steve! Problem is I am feeling a bit > of a pschitzo at the moment, long term Papy fan whose finally got the latest > GTR demo running nicely. What to do? I'm torn, torn I tell ya... I am in the same situation, I bought GTR when it came out last November here in Germany. Let me give you a hint: Enjoy them both! - Fire up GTP mod for a nice online session when GTR MP bites you again - Fire up GTR if you're in dire need of a little adrenaline rush - Fire up GPL for the good times sake and to put that certain smile on your face, blasting that Brabham around St. Jovite. HTH ;) Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Sun, 27 Mar 2005 09:45:53 -0500, Steve Blankenship wrote: > Take my cure. Spend some quality time pounding through the woods in RBR and > you forget about all the current shouting matches. '05 is shaping up to be > the best year in a while for racing sim fans, but you'd never know it from > the current tone of things. Patience, grasshoppers... ;-) Exactly, Steve. Remember the doom and gloom we had on this group in 2003 and early 2004? Now, it looks really nice and once FIRST have found their new identity within the simracing world and stop sueing every one and his mother, the future certainly looks brighter than ever before. Lots of good sims here already, with more on the horizon like LFS S2, GTR 2004, rFactor (that's going to be a cracker!), you name it. Who knows, even Racing Legends might see the light of day if we're not careful! Back to the doom and gloom now, plase ;-) uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Randy Magruder wrote:
Quoted text (7 lines)> There is definitely still code in there from previous versions. But > that doesn't discredit the entire sim. Does the shell user API used in > previous releases make the game a sim or not a sim? No. There is an > internal framework upon which the engine of the game is built, but if > you keep the framework, but re-write the guts of the physics, it's > still a different physics engine. You throw out what's bad and keep > what's good. You're throwing the baby out with the bathwater here.
Granted, I don't know what's gone on behind the scenes and I'll readily admit that I haven't loaded up the game since the demo. I do have it but haven't gone to the trouble of loading it after reading all the problems with multiplayer. I've been disappointed so many times by EA that I'm holding off in the hopes that the patch will turn things around and I'll actually be excited when I finally load it. As a programmer I've re-used code a number of times so there's no argument from me about using what works and what doesn't. I guess I was looking at it more from a standpoint that the Thunder versions were so flawed that it would've been better to start from scratch rather than trying to fix it.
Michael Horton wrote:
Quoted text (7 lines)> Granted, I don't know what's gone on behind the scenes and I'll > readily admit that I haven't loaded up the game since the demo. I do > have it but haven't gone to the trouble of loading it after reading > all the problems with multiplayer. I've been disappointed so many > times by EA that I'm holding off in the hopes that the patch will > turn things around and I'll actually be excited when I finally load > it.
Well, you know the joke about Satan and the Demo, right? > As a programmer I've re-used code a number of times so there's no > argument from me about using what works and what doesn't. I guess I > was looking at it more from a standpoint that the Thunder versions > were so flawed that it would've been better to start from scratch > rather than trying to fix it. I'm a commercial software developer myself. There's framework, then there's underlying algorithm. My understanding is that the framework cannot be blamed for underlying problems in previous versions. If they can rip out the physics and replace the model while leaving the framework in placae, more power to 'em. Randy
stick with GTR - take the corvette and enjoy the best slides since GPL - amazing stuff/ "Don" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> (snip) >> Wait for rFactor to be released and have it all > > Does rFactor have more "feel" to it? I have a good feel for the cars in > Papy games but I can't tell what the cars are doing in the Isi based mods. > I was looking forward to the V8 supercar mod for N2K3 but thanks to First > that won't be happening. I can't make a lap without spinning in the mod > for F1C unless I turn a lot of aides on. > > Don > >
skid 27 Mar 2005 23:24 UTC↳ reply to Don#22864
Don wrote: > Does rFactor have more "feel" to it? I have a good feel for the carsin Papy > games but I can't tell what the cars are doing in the Isi based mods.I was > looking forward to the V8 supercar mod for N2K3 but thanks to Firstthat > won't be happening. I can't make a lap without spinning in the modfor F1C > unless I turn a lot of aides on. > > Don Don has hit the nail on the head, ISI sims lack 'feel'.
Steve Smith wrote: Sheesh, Steve, you really oughta read what Netiquette says about posting these so-called "Me too" replies... ;) Regards, Rudy (GPLRank -24)
Quoted text (47 lines)> Me too. > > "Tony Rickard" <[email hidden]> wrote in message > news:4kz1e.6358$[email hidden]... > >>"Steve Smith" wrote: >> >> >>>Ya gotta realize that, despite the apparent diversity (number of > > titles), > >>>the sim-racing world is basically down to two camps/groups/poles. >>> >>>On the one hand, you've got yer EA/Tiburon/ISI/SimBin faction. On the >>>other: Papy/FIRST/Redline/Wildfire/et alia. The latter is tightly >>>controlled by a secretive cabal in Boston, and can only be/get as good > > as > >>>Darth Vader (DK, now that he's gone over to the Dark Side) wants it to > > be. > >>>These guys have a clear lead in multiplayer expertise and useability. >>>They're behind in terms of the physics model...at least for now. >> >><snip> >> >>Phew, thanks for clearing that one up, Steve! Problem is I am feeling a > > bit > >>of a pschitzo at the moment, long term Papy fan whose finally got the > > latest > >>GTR demo running nicely. What to do? I'm torn, torn I tell ya... >> >> >> > > >
On Wed, 30 Mar 2005 02:27:17 +0200, Ruud Dingemans wrote:
Quoted text (7 lines)> Steve Smith wrote: > > Sheesh, Steve, you really oughta read what Netiquette says about posting > these so-called "Me too" replies... ;) > > Regards, Rudy > (GPLRank -24)
Sheesh Rudy, you really should have read what netiquette says about top-posting and full quoting when telling somebody off ;-) Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
That's a pretty weak excuse if they really care about their customers. The development group has to know the customers took one in the moon when they bought this unfinished turd. Taking a few minutes a week to let the people who bought into the EA hype machine know that they haven't been forgotten is the least they could do. It would take them all of two minutes to write a couple of sentences about what they've been working on but they choose not to do it...that's a good way to build a community. "Randy Magruder" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (40 lines)> DodgeBullet40 wrote: > >> A blog would be nice...for the people who already bought the game and >> those who would like to. With EA's track record with patches I think >> it would have a positive effect. I'd buy NSR right now if I knew EA >> was committed to getting it right... > > I think guys like James Hawkins would write a blog if he wasn't trying > to put out 15 fires at once all the time. Look, I've been doing > testing awhile now, and the team at Tiburon is working as if they still > hadn't shipped the product yet. I'm seeing definite improvement. Not > all issues are going to be addressed in the first update. They are > trying to prioritize issues, and the TOP issues in the game right now > concern the handling of penalties, flags and cautions, because these > are really hurting the game when it comes to league adoption. Because > of this, there has been a lot of torture testing and long hours > scrutinizing replays to get a handle on how to reproduce and fix these > complex on-track situations that can occur. > > I'm not one to tell you how to spend your money. The only thing I will > tell you is that I've been up working with them way late at night > trying to pin down elusive problems and been there the next day when > they are eager for testing to see if they've gotten it fixed properly. > You want to know if EA is committed to getting it right? I hate to use > the term "EA" because I think of the corporate suits in Redwood City > when someone says EA, and not knowing THOSE guys, I NEVER want to guess > what they are and are not committed to. I WILL say the NSR team at > Tiburon is committed to getting it right, and as I mentioned earlier, > my guess is there are some unhappy Tiburon spouses right now...that's > just how hard they are working to get these things ironed out. > > Please realize that the whole naming of the thing "NASCAR SimRacing" > was NOT an element of marketing hype. That's what they were going for, > and that's what they are committed to, and this is the first year I > really, really see that level of commitment to realism. Doesn't mean > they won't make mistakes, and it doesn't mean we won't have to wait for > some bug fixes....but I'm saying that the commitment is as much or more > there than I've ever seen in a game company before. > > Randy
"Randy Magruder wrote"
Quoted text (9 lines)> By the harsh definition of 'turd' that you are applying to NSR, some of > Papyrus' first releases were turds too. Without lots of fixes for > rules and multiplayer bugs, combined with lots of modding from the > community, where would those sims be? (And I do know of what I speak > here -- you'll see me listed in the beta credits for N2, so I remember > the kinds of issues they decided to ship with and deal with later). > I'm not saying this to condemn Papy at all. I'm just saying that I > grow rather weary of the two extremes being the only ones used: It > either is better than Papy or it's a turd, to use your lingo.
I have every Papyrus sim and I don't remember any of them being close to the state that NSR is when they were released. I've been around since the first Indycar and raced on Hawaii the day it went public so I like to think I know where I'm coming from too. I think its hard to compare NSR to games that came out almost 10 years ago. Papyrus was breaking a lot of new ground back then. NSR wasn't breaking any new ground...they were just trying to make something better than NR2003 which so far they haven't done. Its kind of like GM rolling out an '88 IROC today and introducing it as a new car to compete with the Mustang.
Quoted text (13 lines)> As for multiplayer - good and bad. The bad is that large fields still > are hard to run. I've been in test races with around 12 people and I > thought it was tolerable. The good, however, is really good, and that > is you can actually rub or tap someone without necessarily causing a > loss of control, and that is IMPORTANT, especially given the unpleasant > reality of internet latency. The online racing is way more fun door to > door with NSR than it was in my Papy NR2003 races online, but I do > agree there is still some multiplayer work to do for larger fields. I > also know that it's hard to get tons of people to show up on every > league night, and that a league can be broken up into < 12 drivers in > any one race. This is one of those things that will vary from league > to leave. If a league insists upon silky smooth multiplayer with 20+ > drivers online, NSR is probably not there yet.
I think that's a huge problem. I run in leagues where 20+ drivers is common so what motivation is there for them to switch? One of my leagues was seriously thinking of making the switch but of course they discovered there was no way when the game was released. Here's how it worked in that league...4 or 5 guys bought the game...tried it...then destroyed it in the forum which pretty much kept anyone else from buying it. One of them couldn't get his controller to work (it worked fine in all the Papyrus sims) and EA told him to send him the opened box and they'd send him a sealed copy to take to Staple's. What a ridiculous policy. They should have hired the Papyrus guy that wrote the controller code...lol. Does NSR support ECCI's? I'm sure it doesn't say it on the box...I think they only mentioned 2 wheels and a gamepad or something. > Well, I don't know about $$$, all I can attest to is time, and based > upon my experience with the team at Tiburon, there are many unhappy > spouses and children due to the all nighters they are pulling to whip > this thing into shape for league play. As for whether it needs a 'ton > of work', I think it's more like the old software engineering adage > that the last 20% of the work takes 80% of the time. The whole thing sounds like a classic rush job. I think they did themselves a lot of harm here because the word of mouth has been so bad. The lack of communication has been a poor choice too. People were suspicious of EA after the Thunder debacles and this experience has only confirmed their suspicions unfortunately. A few sentences a week on a website or a blog about the patch would go a loooong way with the people who already bought the game. > The experience is fun...the rules are being fixed. I wouldn't go so > far as to say 'brutal', but definitely frustrating sometimes yes. I was talking about the code. If it can't handle 30+ people then I just don't understand what they were thinking. The better leagues out there see fields of around 30 cars and if they were planning on expanding the community then those kind of fields would become the norm. I would imagine the rules could be fixed rather easily... > I'm not convinced the unlocked rear end is the big deal people are > making it out to be. I'm open to be convinced, though. I'm hearing a lot of people are editing files to lock the rear-end like they are in real life. It seems there's a "dirt track" effect that lets you loosen up the car and slide thru the turns giving an advantage over the people who locked up their rear-ends by editing a file. I was surprised this made it thru since it seemed a simple thing to find. I'm sure it will be fixed in the patch but my concern is if this made it thru what will people discover when they really get into the physics and start creating setups. > Actually you said you hated all things NASCAR, so I don't think they > are getting your $$$ anyway, right? Actually I don't hate NASCAR...I get tickets to Michigan, Brickyard, and Bristol...plus DodgeBullet40 would be an odd choice for a handle...lol. I own every Papyrus sim ever produced...but I also own a lot that were made by other companies. I have Nascar Heat and thought it had potential. I see a lot of similarities between Heat and NSR actually. It doesn't matter who makes it...I'll buy it if I think it will be any good. > Again, I disagree. I have way more fun with the AI in this game than > the AI in Papy's games. It's actually fun single player for me. The > pack racing is just superior. That's a positive. I like to race against the AI when I'm practicing for league races. However...with broadband now the norm league racing is where its at and if EA wants to build the community...and they'll have to if they want to make any money...they need to get the multi-player code worked out. 43 on a LAN is nice but LikeReal aren't even doing LAN's anymore unfortunately. :(
Quoted text (9 lines)> It's not so much that you're wrong as much as I think you're > overstating the problem, zeroing in on a couple of areas and saying the > whole product just sucks because of it. That's your opinion, of > course, but by your lofty standards, I can't think of a sim I'd ever > buy if I had to apply that bar to each sim, at least not as initially > shipped as a 1.0 product. I wonder if it's not that NSR is flawed, but > that it's flawed AND it's from EA, and peoples' natural hatred for all > things EA is making their criticism more harsh than it would be > otherwise.
Remember that line from "Top Gun" where the bald guy tells Maverick "Your name isn't the best around here. You need to do it better than the other guy."? That's the position EA was in...with their reputation they were starting in a negative position and then they released something that wasn't close. If it was like NR2003 where people could still run in leagues and the game could at least be used that would have been ok if the game excelled in other areas. Unfortunately it seems like most people put it on a shelf until the patch comes out. The thing that's really sad...the people that have it now paid $40 for a broken game...by the time the patch comes out the price will be down to $29. By the time the second patch comes out I'll be able to buy it in a bargain bin for $10. :) Do you have any information on how the game is selling? My fear...if its flopping...is they'll blame it on the community instead of pointing the finger at themselves for releasing a game that wasn't close to what they were promoting. You have to admit...they promoted this thing like it was the best thing ever made...
NSR can EASILY handle 30+ racers. That is not even an issue. Other issues like race control and a bad dedicated server system is what keeps it from being REALLY good online. However, do not think that it cannot smoothly run 30+ racers. It can very easily. Bill Bollinger www.gsxn.com "DodgeBullet40" <[email hidden]> wrote in message news:04D2e.17403$Go4.12631@trnddc05...
Quoted text (138 lines)> "Randy Magruder wrote" > >> By the harsh definition of 'turd' that you are applying to NSR, some of >> Papyrus' first releases were turds too. Without lots of fixes for >> rules and multiplayer bugs, combined with lots of modding from the >> community, where would those sims be? (And I do know of what I speak >> here -- you'll see me listed in the beta credits for N2, so I remember >> the kinds of issues they decided to ship with and deal with later). >> I'm not saying this to condemn Papy at all. I'm just saying that I >> grow rather weary of the two extremes being the only ones used: It >> either is better than Papy or it's a turd, to use your lingo. > > I have every Papyrus sim and I don't remember any of them being close to > the state that NSR is when they were released. I've been around since the > first Indycar and raced on Hawaii the day it went public so I like to > think I know where I'm coming from too. I think its hard to compare NSR > to games that came out almost 10 years ago. Papyrus was breaking a lot of > new ground back then. NSR wasn't breaking any new ground...they were just > trying to make something better than NR2003 which so far they haven't > done. Its kind of like GM rolling out an '88 IROC today and introducing > it as a new car to compete with the Mustang. > >> As for multiplayer - good and bad. The bad is that large fields still >> are hard to run. I've been in test races with around 12 people and I >> thought it was tolerable. The good, however, is really good, and that >> is you can actually rub or tap someone without necessarily causing a >> loss of control, and that is IMPORTANT, especially given the unpleasant >> reality of internet latency. The online racing is way more fun door to >> door with NSR than it was in my Papy NR2003 races online, but I do >> agree there is still some multiplayer work to do for larger fields. I >> also know that it's hard to get tons of people to show up on every >> league night, and that a league can be broken up into < 12 drivers in >> any one race. This is one of those things that will vary from league >> to leave. If a league insists upon silky smooth multiplayer with 20+ >> drivers online, NSR is probably not there yet. > > I think that's a huge problem. I run in leagues where 20+ drivers is > common so what motivation is there for them to switch? One of my leagues > was seriously thinking of making the switch but of course they discovered > there was no way when the game was released. Here's how it worked in that > league...4 or 5 guys bought the game...tried it...then destroyed it in the > forum which pretty much kept anyone else from buying it. One of them > couldn't get his controller to work (it worked fine in all the Papyrus > sims) and EA told him to send him the opened box and they'd send him a > sealed copy to take to Staple's. What a ridiculous policy. They should > have hired the Papyrus guy that wrote the controller code...lol. Does NSR > support ECCI's? I'm sure it doesn't say it on the box...I think they only > mentioned 2 wheels and a gamepad or something. > >> Well, I don't know about $$$, all I can attest to is time, and based >> upon my experience with the team at Tiburon, there are many unhappy >> spouses and children due to the all nighters they are pulling to whip >> this thing into shape for league play. As for whether it needs a 'ton >> of work', I think it's more like the old software engineering adage >> that the last 20% of the work takes 80% of the time. > > The whole thing sounds like a classic rush job. I think they did > themselves a lot of harm here because the word of mouth has been so bad. > The lack of communication has been a poor choice too. People were > suspicious of EA after the Thunder debacles and this experience has only > confirmed their suspicions unfortunately. A few sentences a week on a > website or a blog about the patch would go a loooong way with the people > who already bought the game. > >> The experience is fun...the rules are being fixed. I wouldn't go so >> far as to say 'brutal', but definitely frustrating sometimes yes. > > I was talking about the code. If it can't handle 30+ people then I just > don't understand what they were thinking. The better leagues out there > see fields of around 30 cars and if they were planning on expanding the > community then those kind of fields would become the norm. I would > imagine the rules could be fixed rather easily... > >> I'm not convinced the unlocked rear end is the big deal people are >> making it out to be. I'm open to be convinced, though. > > I'm hearing a lot of people are editing files to lock the rear-end like > they are in real life. It seems there's a "dirt track" effect that lets > you loosen up the car and slide thru the turns giving an advantage over > the people who locked up their rear-ends by editing a file. I was > surprised this made it thru since it seemed a simple thing to find. I'm > sure it will be fixed in the patch but my concern is if this made it thru > what will people discover when they really get into the physics and start > creating setups. > >> Actually you said you hated all things NASCAR, so I don't think they >> are getting your $$$ anyway, right? > > Actually I don't hate NASCAR...I get tickets to Michigan, Brickyard, and > Bristol...plus DodgeBullet40 would be an odd choice for a handle...lol. I > own every Papyrus sim ever produced...but I also own a lot that were made > by other companies. I have Nascar Heat and thought it had potential. I > see a lot of similarities between Heat and NSR actually. It doesn't > matter who makes it...I'll buy it if I think it will be any good. > >> Again, I disagree. I have way more fun with the AI in this game than >> the AI in Papy's games. It's actually fun single player for me. The >> pack racing is just superior. > > That's a positive. I like to race against the AI when I'm practicing for > league races. However...with broadband now the norm league racing is > where its at and if EA wants to build the community...and they'll have to > if they want to make any money...they need to get the multi-player code > worked out. 43 on a LAN is nice but LikeReal aren't even doing LAN's > anymore unfortunately. :( > >> It's not so much that you're wrong as much as I think you're >> overstating the problem, zeroing in on a couple of areas and saying the >> whole product just sucks because of it. That's your opinion, of >> course, but by your lofty standards, I can't think of a sim I'd ever >> buy if I had to apply that bar to each sim, at least not as initially >> shipped as a 1.0 product. I wonder if it's not that NSR is flawed, but >> that it's flawed AND it's from EA, and peoples' natural hatred for all >> things EA is making their criticism more harsh than it would be >> otherwise. > > Remember that line from "Top Gun" where the bald guy tells Maverick "Your > name isn't the best around here. You need to do it better than the other > guy."? That's the position EA was in...with their reputation they were > starting in a negative position and then they released something that > wasn't close. If it was like NR2003 where people could still run in > leagues and the game could at least be used that would have been ok if the > game excelled in other areas. Unfortunately it seems like most people put > it on a shelf until the patch comes out. The thing that's really > sad...the people that have it now paid $40 for a broken game...by the time > the patch comes out the price will be down to $29. By the time the second > patch comes out I'll be able to buy it in a bargain bin for $10. :) Do > you have any information on how the game is selling? My fear...if its > flopping...is they'll blame it on the community instead of pointing the > finger at themselves for releasing a game that wasn't close to what they > were promoting. You have to admit...they promoted this thing like it was > the best thing ever made... > > > > > >
"Bill Bollinger" wrote... > NSR can EASILY handle 30+ racers. That is not even an issue. > Other issues like race control and a bad dedicated server > system is what keeps it from being REALLY good online. > However, do not think that it cannot smoothly run 30+ racers. > It can very easily. Sure, but also those 30 racers must have very stable, low ping connections and the bandwidth requirement is higher. Jan. =---
Forget playing games, you should be in a good anger management course if you're going to get this angry and insulting. Randy DodgeBullet40 wrote:
Quoted text (56 lines)> That's a pretty weak excuse if they really care about their > customers. The development group has to know the customers took one > in the moon when they bought this unfinished turd. Taking a few > minutes a week to let the people who bought into the EA hype machine > know that they haven't been forgotten is the least they could do. It > would take them all of two minutes to write a couple of sentences > about what they've been working on but they choose not to do > it...that's a good way to build a community. > > > > "Randy Magruder" <[email hidden]> wrote in message > news:[email hidden]... > > DodgeBullet40 wrote: > > > >> A blog would be nice...for the people who already bought the game > and >> those who would like to. With EA's track record with patches > I think >> it would have a positive effect. I'd buy NSR right now if > I knew EA >> was committed to getting it right... > > > > I think guys like James Hawkins would write a blog if he wasn't > > trying to put out 15 fires at once all the time. Look, I've been > > doing testing awhile now, and the team at Tiburon is working as if > > they still hadn't shipped the product yet. I'm seeing definite > > improvement. Not all issues are going to be addressed in the first > > update. They are trying to prioritize issues, and the TOP issues > > in the game right now concern the handling of penalties, flags and > > cautions, because these are really hurting the game when it comes > > to league adoption. Because of this, there has been a lot of > > torture testing and long hours scrutinizing replays to get a handle > > on how to reproduce and fix these complex on-track situations that > > can occur. > > > > I'm not one to tell you how to spend your money. The only thing I > > will tell you is that I've been up working with them way late at > > night trying to pin down elusive problems and been there the next > > day when they are eager for testing to see if they've gotten it > > fixed properly. You want to know if EA is committed to getting it > > right? I hate to use the term "EA" because I think of the > > corporate suits in Redwood City when someone says EA, and not > > knowing THOSE guys, I NEVER want to guess what they are and are not > > committed to. I WILL say the NSR team at Tiburon is committed to > > getting it right, and as I mentioned earlier, my guess is there are > > some unhappy Tiburon spouses right now...that's just how hard they > > are working to get these things ironed out. > > > > Please realize that the whole naming of the thing "NASCAR SimRacing" > > was NOT an element of marketing hype. That's what they were going > > for, and that's what they are committed to, and this is the first > > year I really, really see that level of commitment to realism. > > Doesn't mean they won't make mistakes, and it doesn't mean we won't > > have to wait for some bug fixes....but I'm saying that the > > commitment is as much or more there than I've ever seen in a game > > company before. > > > > Randy
NSR handles variable ping(s) better than N2003 and the bandwidth requirement is not that high. Higher than N2003, but not higher than most good online games. NSR's online code at its heart is very good, unfortunately right now the other stuff and even some multiplayer bugs are keeping it from being extremely good. Bill Bollinger www.gsxn.com "Jan Verschueren" <[email hidden]> wrote in message news:OBH2e.51160$[email hidden]...
Quoted text (14 lines)> "Bill Bollinger" wrote... >> NSR can EASILY handle 30+ racers. That is not even an issue. >> Other issues like race control and a bad dedicated server >> system is what keeps it from being REALLY good online. >> However, do not think that it cannot smoothly run 30+ racers. >> It can very easily. > > Sure, but also those 30 racers must have very stable, low ping connections > and the bandwidth requirement is higher. > > Jan. > =--- > >
This is so simple....why hasn't anyone else figured it out. When we purchased the game we signed an end licsenced agreement with Papyrus, not with First-Racing...this will never hold up in court, as First Racing is not the original publisher of the game. Yes, they may have bought the source code, but the agreement signed on install was not with them....it was with papyrus and sierra.....they have no leg to stand on. >
"Rusty Unger" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> This is so simple....why hasn't anyone else figured it out. When we > purchased the game we signed an end licsenced agreement with Papyrus, > not with First-Racing...this will never hold up in court, as First > Racing is not the original publisher of the game. Yes, they may have > bought the source code, but the agreement signed on install was not > with them....it was with papyrus and sierra.....they have no leg to > stand on. >> >
Dunno about legs, but FIRST has some serious financial backing. Luckily though, U.S. judges can't be bought! Fwhew.
And why is it so hard for you to understand that all those license agreements that you signed with Vivendi/Sierra/Papyrus were transfered to FIRST when they bought everything? "Rusty Unger" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> This is so simple....why hasn't anyone else figured it out. When we > purchased the game we signed an end licsenced agreement with Papyrus, > not with First-Racing...this will never hold up in court, as First > Racing is not the original publisher of the game. Yes, they may have > bought the source code, but the agreement signed on install was not > with them....it was with papyrus and sierra.....they have no leg to > stand on. >> >

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