end of an era :( http://community.vugames.com/WebX?14@@.f020dd5
pez
★ Landmark threadVivendi closes Papyrus Racing Games
Pez reported that Vivendi Universal Games had closed Papyrus, with Eroc Busch saying VUG had shut both its remaining East Coast studios, Papyrus and Impressions. Members mourned the end of an era, blamed Sierra and Vivendi, and speculated about Dave Kaemmer's future and whether a GPL2 or an open-source community sim could follow. Some suggested petitioning for the GPL source code to be released.
Automated summary.
>end of an era :( http://community.vugames.com/WebX?14@@.f020dd5
>
>pez
>
I'm sure the talented people will surface somewhere else. At least they still
have the knowledge they gained at Papy...
Eldred
--
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"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> >end of an era :( http://community.vugames.com/WebX?14@@.f020dd5
> >
> >pez
> >
>
> I'm sure the talented people will surface somewhere else. At least theystill
> have the knowledge they gained at Papy...
>
> Eldred
True.
To not continue on with the world's best physics engine for the PC would be
waste of knowledge and talent.
Does anyone really know why Papy closed the doors?
Usually its because of money, but I thought their products sold well.
Or did someone just get plain tired?
"Rich" <[email hidden]> wrote in message
news:2%Vmc.29624$U75.7670@edtnps89...
be
> waste of knowledge and talent.
> Does anyone really know why Papy closed the doors?
> Usually its because of money, but I thought their products sold well.
> Or did someone just get plain tired?
>
>
I'm guessing it is because Sierra didn't want them to make a non-NASCAR
racing game. With EA having the NASCAR series locked up, and Sony having
F1...there really isn't much else out there. It makes sense for them to shut
down and allow the employees to go to other places. Hopefully they'll manage
to go other places and improve games.
Quoted text (16 lines)
> > "EldredP" <[email hidden]> wrote in message > news:[email hidden]... > > >end of an era :( http://community.vugames.com/WebX?14@@.f020dd5 > > > > > >pez > > > > > > > I'm sure the talented people will surface somewhere else. At least they > still > > have the knowledge they gained at Papy... > > > > Eldred > > True. > To not continue on with the world's best physics engine for the PC would"Rich" <[email hidden]> wrote in
news:2%Vmc.29624$U75.7670@edtnps89:
> True.
> To not continue on with the world's best physics engine for the PC
> would be waste of knowledge and talent.
> Does anyone really know why Papy closed the doors?
> Usually its because of money, but I thought their products sold well.
> Or did someone just get plain tired?
Most likely Sierra/Vivendi owns the software. I would be really really
suprised if Former Papyrus employees would be allowed to take the code and
use it for some other product. Just like the West brothers had to abandon
WSC when their puplisher pulled the plug...Papy will have to say goodbye to
the code developed while under the employ of Sierra.
dave henrie
They may show up EA's doorstep. EA sure could use the help..lol
Man, papy could of made a motocross game. Look at microsofts MCM2. It's so
freaking old and there are still tons of people playing that game. If
memory serves it's at lest 6 years old. There are a number of new MX games
for the consoles but none for the PC! WTH!
In article <[email hidden]>,
[email hidden] (EldredP) wrote:
> I'm sure the talented people will surface somewhere else
Well, that hasn't really been true of talent in the flight sim business...
the vast majority certainly aren't working on flight sims since all those
old publishers were swallowed up and digested :-(
I guess we can finally kiss goodbye even the faintest glimmering of a
tiny, weeny, nano-hope-ette for GPL2 at some point in the faaaar distant
future then? :-)
<ponders>
It was a magazine (PCZone in the UK) that had a review of the flight sim
Tornado by D.I. and a driving sim called Indy Car Racing by some bunch
called Papyrus (who I'd also never heard of) that persuaded me to buy a
PC. Those screen shots were amazing for the time. Well, 18,000ukp of
hardware, software & magazines later (thanks a bunch Quicken ;-), I'm not
sure whether to thank them or not. But on a purely emotional level I think
it's been worth all that and more just for the pleasure GPL alone brought
me... and continues to bring!
In the unlikely even any ex-Papy people ever stumble across this while
Googling away their final years in the Twilight Rest Home for Terminally
Bewildered Programmers, thanks for everything.
Andrew McP
Who'll be my role-model?
Now that my role-model is...
Gone.
Oh, hang on... the West brothers! Maybe :-)
from eroc busch:
VUG decided to close both of it's remaining eastcoast studios (Papyrus and
Impressions). I had thought they were to have issued some type of press
release regarding the closings, but until that time you'll have to ask them
for their "offical" reason(s).
pez
"Pez" <[email hidden]> wrote in message
news:VrVmc.1413$[email hidden]...
> end of an era :( http://community.vugames.com/WebX?14@@.f020dd5
>
> pez
>
>
>Andrew McP
>
>Who'll be my role-model?
>Now that my role-model is...
>Gone.
So...can we call you Al?
:-)
Eldred
--
http://www.umich.edu/~epickett
Screamers League
IICC League
GPLRank -6.0 MoGPL rank +267.80
Ch.Rank +52.58 MoC +741.71
Hist. +82.34 MoH:na
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Slayer Spektera lvl 72 assassin
Slayer Spectral_K lvl 38 Necro
US East
On Sat, 8 May 2004 01:01:57 +0100, "Pez" <[email hidden]> wrote:
>end of an era :( http://community.vugames.com/WebX?14@@.f020dd5
Argh.
In the last 5 years 3 of my favorite developers (Papyrus, Dynamix, and
Looking Glass) have all gone under.
I hope to hell GTR has good multi.
Jason
On 08 May 2004 00:16:26 GMT, [email hidden] (EldredP) wrote:
>I'm sure the talented people will surface somewhere else. At least they still
>have the knowledge they gained at Papy...
>
>Eldred
Well I heard that Dave Kaemmer hasn't retired yet and had left Papy a
while ago but was still consulting. I think that he had some sort of
non compete clause but now with Papy gone what would he compete
against? Maybe GPL2 will come back.
I don't think I'll be rushing out to buy anything from Vivendi anytime
in the immediate future. Impressions was a good outfit and there will
probably not be another Papyrus. Too bad the suits don't understand
the market.
Mike
On Sat, 8 May 2004 11:34:38 +0100, "Pez" <[email hidden]> wrote:
Quoted text (17 lines)
>from eroc busch: > >VUG decided to close both of it's remaining eastcoast studios (Papyrus and >Impressions). I had thought they were to have issued some type of press >release regarding the closings, but until that time you'll have to ask them >for their "offical" reason(s). > >pez > >"Pez" <[email hidden]> wrote in message >news:VrVmc.1413$[email hidden]... >> end of an era :( http://community.vugames.com/WebX?14@@.f020dd5 >> >> pez >> >> >Best nascar sim today and in the for seeable future. Lets hope the company
that has the source code is able to bring it back and contiues to have the
vision Papy had. Thanks papy and good luck to the employees.
Pez wrote:
> end of an era :( http://community.vugames.com/WebX?14@@.f020dd5
>
> pez
Hi folks:
Some among us have been working on their own sims. I
have to admit I've never tried one.
I'm going to start cutting my first 3D code, for a
non-sim project I'm working on, in a couple of weeks. I'm
a Unix programmer, this is my second Windows project.
Does anyone doubt we have the talent right here to get
a proper client server architecture, hot graphics, physics
tuned to put a smile on your face, multi-threaded optional
(for multi processors) sim? Multi platform, Windows and
Unix perhaps.
Think about it.
I would never want to violate Sony's F1 license.
Open source and development tools. We have folks who
can do wonderful track and vehicle modeling.
Anybody interested?
What's the state of the home grown sims currently
available? I suspect their developers can offer a solid
foundation, and would love to see some interest from the
rest of us.
Larry
"JimC" wrote:
> Best nascar sim today and in the for seeable future. Lets hope thecompany
> that has the source code is able to bring it back and contiues to have the
> vision Papy had. Thanks papy and good luck to the employees.
As a sim to meet the desires of RAS is probably never going to be a
commercial viability perhaps we should all dig deep into our pockets and
employ the likes of Dave Kaemmer et al to join an open source RAS
development.
Track development, car graphics, sounds could all be done by RAS volunteers,
we just need the graphics & physics engines plus the net code.
Mind you I have no idea what kind of salary we are talking about nor how
many of us would pay. Which is a slight flaw in my cunning plan...
Cheers
Tony
In article <[email hidden]>, hershey67
@comcast.net says...
> I don't think I'll be rushing out to buy anything from Vivendi anytime
> in the immediate future. Impressions was a good outfit and there will
> probably not be another Papyrus. Too bad the suits don't understand
> the market.
>
> Mike
VU and Sierra *destroyed* all the good companies they touched. First
with Dynamix and now with Papyrus. Things always go in cycles, so maybe
the big corporations with cycle out in a few years and we'll go back to
some smaller, better development houses making their own decisions
again.
--
Rob Berryhill
Quoted text (11 lines)
>>I'm sure the talented people will surface somewhere else. At least they >still >>have the knowledge they gained at Papy... >> >>Eldred > >Well I heard that Dave Kaemmer hasn't retired yet and had left Papy a >while ago but was still consulting. I think that he had some sort of >non compete clause but now with Papy gone what would he compete >against? Maybe GPL2 will come back. >
EldredP wrote:
That one would get my vote for best ever music video.... or at lest for
best music video without scantily clad women
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (9 lines)
> > >Andrew McP > > > >Who'll be my role-model? > >Now that my role-model is... > >Gone. > > So...can we call you Al? > :-)
"Tony Rickard" <[email hidden]> wrote in message
news:Bg9nc.5743$[email hidden]...
snip
> Mind you I have no idea what kind of salary we are talking about nor how
> many of us would pay. Which is a slight flaw in my cunning plan...
>
> Cheers
> Tony
You wouldn't know a cunning plan if it were to jump up and down in front of
you wearing pink panties and singing "Cunning Plans Are Here Again". ;o)
Elrikk
With apologies to both you and Black Adder, but couldn't resist.
"elrikk" wrote:
of
> you wearing pink panties and singing "Cunning Plans Are Here Again". ;o)
Nonsense...
...it is a plan as cunning as a fox who's just been appointed Professor of
Cunning at Oxford University.
Quoted text (7 lines)
> > Mind you I have no idea what kind of salary we are talking about nor how > > many of us would pay. Which is a slight flaw in my cunning plan... > > > > Cheers > > Tony > > You wouldn't know a cunning plan if it were to jump up and down in front
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
Yeah? I'll take that for what it's worth - a Norwegian's view on pop music
:-)
Let me see...A-Ha, one bit of Aqua, and?
(FWIW, Sabotage by the Beastie Boys is the best :-) )
Quoted text (7 lines)
> > So...can we call you Al? > > :-) > > That one would get my vote for best ever music video.... or at lest for > best music video without scantily clad women > >EldredP wrote:
>>against? Maybe GPL2 will come back.
> That would be nice, but I'm not holding my breath.
With the GPLEA cars, hundreds of tracks and now especially the 65 Mod
we've already GOT GPL2 (well, maybe GPL 1.9) basically. Chances of a
Papyrus resurrection are slim indeed, but it's not like nothing new has
come out last year.
So how do you like the 65's drivin' Eldred?
Regards, Rudy
--------------------
GPLRank: -22
I never understood the need to label the product 'NASCAR' or 'Formula One'.
Certainly not at this point.
I do for off-the-shelf marketing and selling a commercial end product. But
for multiplayer, where the only long term development ever really survives,
why not just call it what it is ... stock car and open wheel racing, and be
done with all the licensing bs.
OLR grosses 10-15 grand a month off customer fees alone, not to mention what
they get from sponsors. And I don't see any NASCAR licensing issues coming
their way.
Even if it did, does anyone really care that it says 'NASCAR', or that the
track says 'Lowes'?
If two shmucks can make billions selling add space for a browser (google),
why can't someone make sense of what really drives online sim racing in a
smaller market.
It's not like creating a sim is rocket science at this point. What's out
there is so hacked, for a starting point anyone interested pretty much would
have, at the least, open source code to look at. Or an out of work c++
programmer available. Either way, it's no longer going to cost millions to
develop.
But it sure would get someone paid.
Tim
Colin Harris wrote:
Oh the horror.....
Hi Colin :-D
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (14 lines)
> > "Goy Larsen" <[email hidden]> wrote in message > news:[email hidden]... > > > So...can we call you Al? > > > :-) > > > > That one would get my vote for best ever music video.... or at lest for > > best music video without scantily clad women > > > > > Yeah? I'll take that for what it's worth - a Norwegian's view on pop music > :-) > > Let me see...A-Ha, one bit of Aqua, and?Quoted text (13 lines)
>EldredP wrote: > >>>against? Maybe GPL2 will come back. > >> That would be nice, but I'm not holding my breath. > >With the GPLEA cars, hundreds of tracks and now especially the 65 Mod >we've already GOT GPL2 (well, maybe GPL 1.9) basically. Chances of a >Papyrus resurrection are slim indeed, but it's not like nothing new has >come out last year. > >So how do you like the 65's drivin' Eldred? >> >So how do you like the 65's drivin' Eldred?
> >
>
> I downloaded it, but I haven't tried it yet.
>
> Eldred
Well get crackin' man! You got a little gem there, just unwrap it! (nudge,
nudge, wink wink ;)
Seriously though... It's quite good! A great contrast to the 1967 campaign!
--
Pete Panaia
Animator \ 3D Artist
"A good racing driver doesn't really look like he's going that fast; but in
fact it's a clean, smooth, progressive performance that supplies the real
speed."
-Sir Jackie Stewart
On Sat, 8 May 2004 07:16 +0100 (BST),
[email hidden] (Andrew MacPherson) wrote:
>I guess we can finally kiss goodbye even the faintest glimmering of a
>tiny, weeny, nano-hope-ette for GPL2 at some point in the faaaar distant
>future then? :-)
Maybe someone should petition VUG to release the GPL source code to
the public domain as a final Thank You to Papyrus customers. Imagine
what the mod community could do with that...
On Sat, 8 May 2004 14:29:17 -0500, Rob Berryhill
<[email hidden]> wrote:
>with Dynamix and now with Papyrus. Things always go in cycles, so maybe
>the big corporations with cycle out in a few years and we'll go back to
>some smaller, better development houses making their own decisions
>again.
I think that's quite likely in the long term, as tools improve. Could
be quite a few years though... :-(
Joe62 <[email hidden]> wrote in message
news:[email hidden]...
Since the Nx sims are based on the gpl code, don't count on it, besides
being a niave thought.
Quoted text (10 lines)
> On Sat, 8 May 2004 07:16 +0100 (BST), > [email hidden] (Andrew MacPherson) wrote: > > >I guess we can finally kiss goodbye even the faintest glimmering of a > >tiny, weeny, nano-hope-ette for GPL2 at some point in the faaaar distant > >future then? :-) > > Maybe someone should petition VUG to release the GPL source code to > the public domain as a final Thank You to Papyrus customers. Imagine > what the mod community could do with that...On Mon, 10 May 2004 17:05:47 -0500, "JP" <[email hidden]> wrote:
> Since the Nx sims are based on the gpl code, don't count on it, besides
>being a niave thought.
Why is it naive? It's happened before. And since they're not doing
Nascar anymore...
VUG is giving old games away (Tribes 1 and 2, you can download full
versions from Fileplanet). This isn't much different.
Joe62 <[email hidden]> wrote in
news:[email hidden]:
> On Mon, 10 May 2004 17:05:47 -0500, "JP" <[email hidden]> wrote:
>
>> Since the Nx sims are based on the gpl code, don't count on it, besides
I would doubt there is much licensing issues with Tribes...I don't
recall real world advertisers splashing the tribes landscapes with
billboards.
just a thought.
dh
Quoted text (7 lines)
>>being a niave thought. > > Why is it naive? It's happened before. And since they're not doing > Nascar anymore... > > VUG is giving old games away (Tribes 1 and 2, you can download full > versions from Fileplanet). This isn't much different.
Dave Henrie <[email hidden]> wrote in message
news:[email hidden]...
Exactly.
Quoted text (21 lines)
> Joe62 <[email hidden]> wrote in > news:[email hidden]: > > > On Mon, 10 May 2004 17:05:47 -0500, "JP" <[email hidden]> wrote: > > > >> Since the Nx sims are based on the gpl code, don't count on it, > besides > >>being a niave thought. > > > > Why is it naive? It's happened before. And since they're not doing > > Nascar anymore... > > > > VUG is giving old games away (Tribes 1 and 2, you can download full > > versions from Fileplanet). This isn't much different. > > I would doubt there is much licensing issues with Tribes...I don't > recall real world advertisers splashing the tribes landscapes with > billboards. > > just a thought. > dhOn Tue, 11 May 2004 15:35:13 -0500, Dave Henrie
<[email hidden]> wrote:
> I would doubt there is much licensing issues with Tribes...I don't
>recall real world advertisers splashing the tribes landscapes with
>billboards.
Could they release the game code without the art?


































