Well then your doing well..:) Of course there many aspects that
can change the entire scenario 'i.e. - aperture, pov, fov, fp, film
speed, panning and much more but it would take too long in a
NG to go into all this.. Especially being such an OT in RAS. :)
Cheers -Thom_j.
|
| Actually, I'm not that familiar with video filming, but I've taken up
| photography as a hobby.
|
|
| > This is 'spot-on' Olav! I didn't know you knew this much
| > about photography aka video filming?? I learn something
| > everyday. See I knew there was a reason for me to wake
| > up each day! :)
| > | Very nice observation. :)
| > |
| > | It's the shutter speed that makes motion blur, but anyone familiar
| > | with a camera knows that the 1/24 second speed needed for a perfect
| > | motion blur is still a too long exposure time. Then again, maybe
| > | cinematic film needs longer exposure that the familiar 35 mm single
| > | picture camera ?
| > |
| > | The V5 got hardware motion blur, sadly, no game uses it, and none will
| > | :( Do the GeForce3 have this capability ?
| > |
| > | --
| > | Olav K. Malmin
| >
| > | >
| > | > (*) Actually it is often easy to see stutter when watching a
| > | > movie. It seems to be most evident in slow pans filmed
| > | > in bright light (motion blur hides stutter, maybe bright
| > | > light scenes are filmed with shorter exposure times, thus
| > | > reducing the motion blur?)
| >
| >
| >
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| >
|
| --
| Olav K. Malmin
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