It may be a FF calculation error, or, as you say, a bad aligning moment euqation, but I
also think that the grip/slipangle is too flat. And if that curve is too flat, the
feeling of a "light" or "resistive" wheel is lulled, and heavily so. It would be like
that in real life. Imagine what the steering wheel of a rally car is like... It is
light, light, and light again. Because the slipanglecurve is so flat. No difference
between sliding and gripping.
I suspect the phenomenon I am describing to be more than just a miscalculated FF,
unfortunately.
It is also noteworthy to see that every possible equation calculating the different
forces, are dependant on the tyre grip/slip.... I guess this is why the West brothers
pay so much attention to the grip model of a rolling and sliding tyre... Makes sense.
---Asgeir---
> On Tue, 21 Aug 2001 12:36:59 +0200, Asgeir Nesoen
> >One example: When I turn my ForceFeedback wheel in a medium speed turn, I feel
> >resistance. Because a rolling tyre wants to go straight forward. When you approach
> >the optimum grip, the resistance decreases. When the resistance decreases, you know
> >that you are "going over the top", and loosing grip. But I realized that if I keep
> >turning the wheel, albeit light and weird, I still get more grip, and not only a
> >little, there were huge amounts of it... Not realistic at all. A normal race car
> >driver would back off when the wheel goes light, but this is in fact counter
> >productive in GPL....
> May be a problem in their aligning moment calculations. I noticed in
> my sim that when I tweak some Pacejka curve constants to test, you can
> get the steering wheel to get light but still have plenty of grip
> (obtained visually). If the formula of aligning moment doesn't match
> up with that of lateral force, you indeed have a problem.
> Ruud van Gaal, GPL Rank +53.25
> Pencil art : http://www.marketgraph.nl/gallery/
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