I am probably the only one here that will agree with you on this one :-)
This is caused IMO by the data the tire model in GPL uses. Peak force slip
ratio is around 20+%, rather than maybe 10% or so. The slip angle curve is
pretty far out of wack too, although the peak forces generated are probably
about right (hence cornering speeds are probably right, but you'll be "sliding"
at a larger slip angle than you probably would in the real cars. I'm not sure,
but it's quite possible that other sims have this data more accurately
estimated. In other words, the GPL cars drive like their tires are extremely
soft. This will cause exactly the kind of difficult feedback and "unnecessary
translation" you've been talking about. I've tried it in my sim too. Setting
the peak force slip ratios and angles to high levels (like GPL) causes
unpredictablility just as you've described.
Todd Wasson
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