rec.autos.simulators

stupid licensing ruins everything

John Anderso

stupid licensing ruins everything

by John Anderso » Fri, 06 Jul 2001 14:18:01

A few thoughts-

Is it just me or wouldn't it make sense to use the GPL engine in a series of
classic racing series.  First off, the vaporware Trans-Am Racing '68-72
could be replaced with Trans-Am Legends.  Then, of course, we'd get Can-Am
Legends, featuring that series at it's heights in the early 1970's.  Next, a
Group C or IMSA Legends for the 1980's. And Lastly, how about a somebaody
make a decent game featuring LeMans.

There are other great Era's of racing, like..

Dave Henri

stupid licensing ruins everything

by Dave Henri » Fri, 06 Jul 2001 15:54:27

  "IF" WSC pans out, this will be covered in that release.
dave henrie

Douglas Elliso

stupid licensing ruins everything

by Douglas Elliso » Fri, 06 Jul 2001 17:17:49


LIKE MODERN RACING

IS IT TOO MUCH TO ASK!!!

Christ - I'm fairly sure if it wasnt for GPL then R.A.S wouldnt be so
obsessed with historic racing.  I only play GPL because it's the best sim
there is - not because I particularly like or know anything about 1967
Formula One.

Perhaps - we could use the GPL engine to make a modern CART, or F1 sim?
That's what half of R.A.S. are screaming out for. The other half is
screaming for 1970-this and 1980-that.

If I was a developer looking at RAS I'd say "Forget it - they dont even know
what they want themselves - no point wasting the money developing stuff for
them"

World Sports Car - HOPEFULLY - will solve all this by being flexible enough
to encompass all the needs of the group - but I for one will be glad of the
chance to drive something that was made during my lifetime - and not 10
years before I was born, or 20 years before I understood what motor racing
was all about.

Doug

MP

stupid licensing ruins everything

by MP » Fri, 06 Jul 2001 22:00:55



Why? I'm too young to remember motor racing before the 80's but having
seen the films and raced GPL it is absolutely clear that it was better
before then. The tracks were more exciting and challenging and the cars
took more driving.

Older series lend themselves more to computer simulation as well. Modern
F1 and Sports Prototypes have virtually no roll under cornering or pitch
under acceleration or braking. The sticky tires and massive downforce
mean that breakaway is super-sudden and seeing as the sim driver only
gets feedback from visuals and sound, will occur without warning.

- Michael

Alex Kihuran

stupid licensing ruins everything

by Alex Kihuran » Fri, 06 Jul 2001 22:19:25

If GPL didn't come up people wouldn't be obsessed with historic racing sims,
period. BUT GPL has made a lot of us younger people (I'm 14, started
watching F1 around 1992 with my dad, rallying since I was born) realize how
great the historic races were, with tracks like the Nurburgring, gobs of
power, lots of slighting, barely any grip, and steering wheels that look
like real steering wheels :) Then Legends of Motorsport on SV just
reinfornced that.

Of course, I wouldn't mind any sim made with a GPL engine, especially a
rally sim ;)

Thanks,
Alex



> > A few thoughts-

> > Is it just me or wouldn't it make sense to use the GPL engine in a
series
> of
> > classic racing series.  First off, the vaporware Trans-Am Racing '68-72
> > could be replaced with Trans-Am Legends.  Then, of course, we'd get
Can-Am
> > Legends, featuring that series at it's heights in the early 1970's.
Next,
> a
> > Group C or IMSA Legends for the 1980's. And Lastly, how about a
somebaody
> > make a decent game featuring LeMans.

> > There are other great Era's of racing, like..

> LIKE MODERN RACING

> IS IT TOO MUCH TO ASK!!!

> Christ - I'm fairly sure if it wasnt for GPL then R.A.S wouldnt be so
> obsessed with historic racing.  I only play GPL because it's the best sim
> there is - not because I particularly like or know anything about 1967
> Formula One.

> Perhaps - we could use the GPL engine to make a modern CART, or F1 sim?
> That's what half of R.A.S. are screaming out for. The other half is
> screaming for 1970-this and 1980-that.

> If I was a developer looking at RAS I'd say "Forget it - they dont even
know
> what they want themselves - no point wasting the money developing stuff
for
> them"

> World Sports Car - HOPEFULLY - will solve all this by being flexible
enough
> to encompass all the needs of the group - but I for one will be glad of
the
> chance to drive something that was made during my lifetime - and not 10
> years before I was born, or 20 years before I understood what motor racing
> was all about.

> Doug

Alai

stupid licensing ruins everything

by Alai » Sat, 07 Jul 2001 01:16:34

Which is why we need a racing simulation that features normal cars on
interesting road circuits, i.e. a Gran Tourismo type thing on the PC.
Normal cars have soft suspensions and weight, which makes them difficult and
fun to race.  Hopefully WSC will allow us to create our own cars.


Tim

stupid licensing ruins everything

by Tim » Sat, 07 Jul 2001 02:54:23

On Thu, 05 Jul 2001 05:18:01 GMT, "John Anderson"


>Is it just me or wouldn't it make sense to use the GPL engine in a series of
>classic racing series.  First off, the vaporware Trans-Am Racing '68-72
>could be replaced with Trans-Am Legends.  Then, of course, we'd get Can-Am
>Legends, featuring that series at it's heights in the early 1970's.  Next, a
>Group C or IMSA Legends for the 1980's. And Lastly, how about a somebaody
>make a decent game featuring LeMans.

>There are other great Era's of racing, like..

It's "just you"... in a sense.
GPL is enormously popular here, and for good reason. In the "big
picture" GPL tanked, and so did NASCAR Legends. I shouldn't even bring
up Spirit of Speed:1937, because it deserved to tank for reasons
unrelated to the era it chose to recreate.
Outside of this small core of GPL fanatics, there doesn't seem to be
any demand for historic racing sims.

I think the only successful implementation of it I've seen is Porsche
Unleashed... Put the new stuff in there, and have the classic racing
to sweeten the pot. This doesn't work that great for a hard core sim
because we demand real tracks and they change every few years.

Everyone has an era they would love to see recreated. For me, it'd be
the 80's Group B rally scene, which spawned some of the wildest and
most powerful cars ever created, like the Porsche 959 and Ferrari F40.
Unfortunately, the "Killer B's" were gone before much of the
technology created for them was used in rally.

Tim

ymenar

stupid licensing ruins everything

by ymenar » Sat, 07 Jul 2001 03:34:05


> Outside of this small core of GPL fanatics, there doesn't seem to be
> any demand for historic racing sims.

Of course not!  Geeze why do people think that commercial success is
directly related to grabbing on the mass populi gamers?   There ain't much
demand for modern F-22 flight sims outside the people who want one.  Same
can be said for RTS, RPG, Space sims, etc...

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

JM

stupid licensing ruins everything

by JM » Sat, 07 Jul 2001 04:24:45


The Colin Mcrae games offer Metro 6r4, RS200, Audi S4 Sport Quattro, 205 T16
in the mix there.
Not "*** sims" by any means, but certainly on a par with NFS:porsche.

I've seen plenty of Group B action in my time, thanks to their overwhelming
popularity and success in Rallycross. (a decent rallycross sim, that'd be
nice, Santa)

Privateers still run 6R4s in national rallying, maybe not to the original
spec, I'm not sure.

cheers
John

Tim

stupid licensing ruins everything

by Tim » Sat, 07 Jul 2001 06:57:44

On Thu, 5 Jul 2001 14:34:05 -0400, "ymenard"


>Of course not!  Geeze why do people think that commercial success is
>directly related to grabbing on the mass populi gamers?   There ain't much
>demand for modern F-22 flight sims outside the people who want one.  Same
>can be said for RTS, RPG, Space sims, etc...

Huh? Commercial success IS related to grabbing the mass populous of
gamers. Why do you think there are 5 Need For Speeds and one GPL?

Electronic Arts' Janes Military Simulations division was disbanded for
the very reason you're using to make your point. The market for modern
flight sims is larger than the market for historic driving sims, but
the market still couldn't bear multiple companies like Janes and
NovaLogic competing for the same sim dollars.

RTS games have been popular for 5 years, and RPG's are huge. Have you
heard of Ultima Online or Everquest? They're selling the game for 30
bucks and making 10 bucks a month from tens of thousands of players.
Picture GPL trying to do that.

Tim

ymenar

stupid licensing ruins everything

by ymenar » Sat, 07 Jul 2001 12:39:44


> Huh? Commercial success IS related to grabbing the mass populous of
> gamers. Why do you think there are 5 Need For Speeds and one GPL?

WHOOOSH!

Yeah, and Britney Spears is so much better then everything else on the
musical planet.

wow 5 years <sarcasm>

And they are exactly created for a specific group of people, like flight
sims, racing sims, adventure games, etc..

So what if they sell less?  The person shouted that GPL is a failure.  No,
it's not.  It's a success within it's own market.  Simple as that.  That's
like stating that APHEX TWIN is a failure because they don't sell as much as

Until the *** industry stops thinking that way about the global market
and the absolute need for mass popularity within each and every game, it
will suffer and fail.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Dave Henri

stupid licensing ruins everything

by Dave Henri » Sat, 07 Jul 2001 13:20:18

  The flexibility supposedly built into WSC means you can have older
rolly-polly cars or fire-breathing super-sprung vehicles.  you can do new or
old and with a track editor, youcan have chicanes or not...
dave henrie

Rob Adam

stupid licensing ruins everything

by Rob Adam » Sat, 07 Jul 2001 13:26:23

The key word here being "eventually"


Dave Henri

stupid licensing ruins everything

by Dave Henri » Sat, 07 Jul 2001 14:42:26

  While I'm sure it will take some time for new tracks etc to
sprout...remember this:  WSC will have an open architechture,(if they stick
to their plans) and we won't have to wait two years for users to decipher
the track and vehicle coding.
  plus those who are trackmaking for F1cs and SCGT are already versed in
most of what WSC will require.  I believe folks like Sean Staples will be
able to produce tracks with a minimum of learning time...however this won't
reduce the time needed to craft the tracks and I suspect this will still be
a lengthly procedure.
  So while this is a great time for GPL with all the various tracks being
crafted,  I don't think we will have to wait anywhere near as long for WSC
to enjoy the fruits of many talented private users.
  Keep in mind this is based only on what was common knowledge on the net.
Any part or feature of WSC is very likely to be open to change before the
title ships.
lets keep those fingers crossed.
dave henrie


> The key word here being "eventually"



> > > Why? I'm too young to remember motor racing before the 80's but having
> > > seen the films and raced GPL it is absolutely clear that it was better
> > > before then. The tracks were more exciting and challenging and the
cars
> > > took more driving.

> >   The flexibility supposedly built into WSC means you can have older
> > rolly-polly cars or fire-breathing super-sprung vehicles.  you can do
new
> or
> > old and with a track editor, youcan have chicanes or not...
> > dave henrie

Zonk

stupid licensing ruins everything

by Zonk » Sat, 07 Jul 2001 17:23:53



 You overlook the cost of developing these games. No one is talking about
global number one sales, but rather profitability. Most PC Games do simply
not make money ever. The PC Games industry is like the movie industry: The
hits finance the turkeys.

Z.

--
Please remove my_pants when replying by email.


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