rec.autos.simulators
An unmoderated usenet newsgroup that was created on November 30, 1993 at the request of UUNET, an ISP based in Virginia. Until that point the sim racing community had bounced around other similar group topics, annoying users as it went. The topics begin with discussion of IndyCar Racing, F1GP and effectively ended with users trying iRacing for the first time.
The Dark Side
Unfortunately R.A.S. included a lot of arguments and a fair bit of spam (including some that was purposely targeted). So ferocious were the “flame wars” that it was regularly suggested the group be split so each group of users could be separated from each other. The lack of moderation likely led to the eventual downfall of the group as the political arguments and negativity ran wild, and wouldn’t generally be allowed on moderated forums.
The original charter (1993)
The charter the group was created under, as quoted by its proposer, Afzal Ballim (see the original post).
Group Name
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rec.autos.simulators
Status
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Unmoderated
Newsgroup line
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rec.autos.simulators discussion of automotive simulators.
Charter
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This newsgroup will be used for discussions of realistic computer
simulations of automotive vehicles, irrespective of the platforms on which
said simulations are supported. This will include simulations which have a
competitive component (racing simulations) and those which do not. Topics
will include (but are not restricted to):
o Global characteristics of particular simulations.
o Platform-dependent characteristics of such simulations (as a
convention, it is suggested that such discussions list the
platforms in the subject header, e.g.,
Subject: [ibm-pc,sun] Blog's Yugo simulator
o Design and implementation issues of such simulations.
o Issues of realism in automotive simulation.
o General discussion of automobile simulations.
Obviously, determining whether a particular simulator is "realistic"
requires a judgement call. It is hoped that broad accord between posters
will enable the discernment of valid simulators (for discussion in this
group) from those which are devised for an entertainment value without
concern for realism. Thus, discussion of many of the arcade racing
simulators, which provide an overview perspective of the vehicle being
simulated and which do not attempt to provide realism of handling of the
vehicle, would not be appropriate in this newsgroup. On the other hand,
simulators such as Microprose's Formula 1 Grand Prix would fall within the
purview of this group as attempts are made to capture realistic handling of
the vehicle.The original welcome message
First posted on 12 January 1997 by Michael E. Carver (see the original post), then reposted every week.
Posting-Frequency: every 7 days
Last-modified: 11th January 1997
Version: 0.9a
Welcome to rec.autos.simulators. This is an unmoderated newsgroup for
discussions of realistic computer simulations of automotive vehicles,
irrespective of the platforms on which the simulations are supported.
This includes simulations which have a competitive component (racing
simulations) and those which do not. Arcade racing simulators, which
give an overhead perspective and which do not attempt to provide realism
of handling of the vehicle, would not be appropriate in this newsgroup,
whilst discussion of Microprose's Formula 1 Grand Prix and Papyrus's
IndyCar Racing would be appropriate. (From the original charter of
This message will be posted every 7 days to rec.autos.simulators. It
has some guideline on posting to this newsgroup as well as instructions
on how to obtain the FAQ's (Frequently Asked Questions) related to
topics discussed in this forum.
1. NETTIQUETTE
A lot of people read these newsgroups - over 100,000 at the latest
estimate (that's newsgroups not people). Some readers are restricted to
tortuously slow connections. Some people pay for their connect time by
the minute. Other people just like to read news when the Net is running
slowly.
If your article contains quoted text please take some time to pare it down
to just the key points to which you are responding, or people will think
you are a dweeb! Many people have the habit of skipping any article whose
first page is largely quoted material. Format your article to fit in 80
columns, since that's the conventional size. If your lines are too long
they'll wrap around ugly and people won't read what you write. If you
aren't careful and considerate in formatting your posting, people are
likely to ignore it completely. It's a crowded net out there.
1.1 The Content and Style of Your Post
o It is perfectly legal to reproduce short extracts of a copyrighted
work for critical purposes, but reproduction in whole is strictly and
explicitly forbidden by international and US copyright law
unless given permission by the author.
o Would you want to read what you are writing ? Might it be better to
email a comment, or even make no comment ? Spelling and grammar
flames are particularly dull for the rest of the world, as are posts
which follow fifty lines of quoted text with "I agree".
o On the Net, most people only know you by the words that you write.
People will pay more attention to your thoughts if your writing is
clear and easy to read.
o Trim down your quotes. Delete parts of the article that you are not
responding to such as other people's signatures. Its best to have as
little as possible from previous posts. However, do be careful when
you "edit" a post. Do not cut it so it appears that someone wrote
something they did not.
o Humour, and particularly sarcasm, is often misunderstood over the Net
with hilarious consequences. A smily, :-), may be advisable.
1.2 Practicalities
o Is the subject line both descriptive and accurate ?
o People can select the articles which most appeal to them if you
include a keyword in your Subject Field with something about the
topic you are posting about. Also you may wish to start off your
Subject Field with a "code" related to the topic you are posting.
This will make it easier for readers to choose the posts they wish
to read. Also, some news readers can actually filter out specific
posts to be read or discarded based on keywords.
Examples:
Code Simulation
DD2 Destruction Derby 2
GP1 Grand Prix 1 or World Circuit
GP2 Grand Prix 2 by
ICR1 Indycar Racing 1
ICR2 IndyCar Racing 2
MTM Monster Truck Madness
NFS Need For Speed
NFSSE Need For Speed Special Edition
NR1 Nascar Racing 1
NR2 Nascar Racing 2
S1 Screamer 1
S2 Screamer 2
o Please try to keep the lines in the main text of your posts to fewer
than 80 characters per line. When lines are longer than this, it
becomes difficult to read with many news readers. 72 characters per
line is a good length, since it allows others to quote you without
running over 80 characters.
o If you are following up an article to create a new article, please
remember to delete the References: line in the header. This will help
the readers who use a threaded news reader; otherwise your new topic
will be mixed in with an old one.
o Please do not post large binary files like GIFs, JPEGs, MPEGs or WAVs
to rec.autos.simulators. They will fill the Usenet disk partitions at
some sites. Some people cannot select which articles they want before
they have to download them. Post them to alt.binaries.simulators.autos
newsgroup with a short post to rec.autos.simulators to notify anyone
who is interested.
1.3 Handling Frequently Asked Questions
o If you are asking a basic question, please check the FAQ's first. If
the FAQ is has expired on your system, see section 2 for information
on how to get a copy.
o If someone posts a question about something that was resolved
recently, please answer the poster via email. Rehashing something
that was just discussed is a waste of bandwidth unless you have
something new to add. ("Please don't dominate the rap, Jack, if
you got nothing new to say" -- New Speedway Boogie, Robert Hunter)
o Many news reading programs allow you to filter the articles in a
newsgroup to ignore articles from a particular author or on certain
subjects using a KILL file. If you're using rn or its brethren, see
the rn KILL file FAQ in news.answers.
3.1 Known FAQ's for Simulations discussed in rec.autos.simulators.
o IndyCar Racing 2 FAQ is available from:
http://www.teleport.com/~mcarver/icr2faq.txt
o NASCAR Racing 2 FAQ is available from:
http://www.sequoia-dev.com/Hawaii/Features/N2FAQ.txt

































