I can not tell the difference between a single front wheel locking under
braking and a rear wheel or wheels locking under braking in GPL. So, when
ever I get in trouble, it takes me a few ms to decipher what is going on and
what to do about it. An unnecessary translation. One requires a lift and
less steering angle and the other requires throttle input and possibly major
correction. 50% of the time I am wrong and as a result I drive slower than I
would be able to given the proper feedback. Even if I do get good at the
translation, understand it and adjust correctly, I waste valuable time
making it. MTBR is a good example of a game that reads well. Even though the
physics are not altogether there, it does telegraph it's intentions quite
well. This adds to the sims ability to allow the driver to drive with
anticipation and reaction. Before today, I thought all GPL drivers lacked
the transparency in WUI (or connection to the physics engine) to drive with
true anticipation and reaction.
No. I don't feel it in any sims, save one. I do feel things in GPL though.
Some of it is right, some is wrong. (More translation factor.) It wasn't
until I experimented with the static***pit that I found out my right front
tire comes off the ground at entry to the hairpin at Mexico. Back in the
dynamic***pit and I can't tell it's lifting even though I know it is. That
goes beyond translation and indicates blindness. I don't understand what you
mean by "when adding the sum of it's parts" but I feel a lot more of the
ground in GP3, as I should with the modern suspension and tires, and the
grip modeling really makes my day, but I do not feel the things I explained.
Those are ideals, what I find invigorating about driving quickly. CPR offers
more of these sensations, more accurately than anything else I've tried. And
I live 4 miles from an EB. I have demoed N4, F12000 and F1RC full games in
my house. The rest I didn't bring back. CPR transmits fine detail in the car
attitude and acceleration department. So much so, I honestly believe that
what it portrays is a suitable substitute for G forces. The weight and
consequence in CPR is way above everything else I've tried. (It must be set
up correctly to override the inherent distractions of the WUI.)
Very, very important. Although, 1 mph might be a bit fine for sims. But
3.... If the limit of my line and setup allow for a turn in speed of 82 mph
at the first Lesmo and I go 79, no big deal. If I go 85 I'm gonna be
steaming until next Sunday. Unfortunately, a lot of Sundays (league races)
are tarnished by circumstances that I was not fully aware I was entering. In
GPL, 75% of my mishaps are undefinable by me at the time that they happen.
In GP3 2%.
In almost all of my non Kaemmer titles I can apex the turn every time I get
in without mistake. In GPL it's a crapshoot whether I'm on the racing line
or not. That's no way to race and the reason I have a hard time has been
stated by me. Perspective being one of the majors. If you think I'm trolling
because I'm frustrated that I cant aim a car at an object and not hit it,
then....
Yes. I believe I am nit picking in the extreme. But that's how good things
get made. By understanding how they work and exploiting what's good and
rejecting what's wrong. McLaren made Mika's car one part at time. And each o
f those parts are a work of art and very effective.
No. I'm not sure. You bring up a good point. Briefly: Been off the F1 for
over a year and a half while racing in F2 and F3 leagues. Just picked F1 up
again the other day. Learned some very cool things on VROC to make them more
stable, alleviating problems I had before. Have had major hardware
improvements in that time too. Got to within a few tenths of my old times
very quickly and went looking for more. Heard about these newfangled non
85/30 setups people are running now and have to admit, the low power side
ramp angles are kicking my ass. However, I just throw an 85/45 in when I
want a solid race and that helps my self esteem. For the record, I drive GPL
much more than I do GP3. I have to to be anywhere near the pace. I find it
mostly ***ic.
I think Crammond is just as stupid as Kaemmer. When GPL came out I was
stunned and appalled that they had the audacity to believe their controller
setup was so perfect that it would work for all of our systems with a simple
linearity slider. Would not have been too bad had GP2 not existed. But it
did and the oversight was pure egotism. Crammond is guilty of the same
charge as well as others. How could you be one of those guys and not play
everything that's available? How could you make a game that misses on such
obvious levels? But how many stupid mistakes a maker makes has little to do
with whether or not we choose to drive or delete a driving sim. How it acts
on the track is our only real consideration. Well that and internet ability.
I wonder how well GPL would still be doing if it had the online ability of
GP3.
Well, pat yourself on the back. You wore me out. But I really think we got
something here. Something of value. Anyway, I watched a Huttu lap this
morning. His experience would seem to be transparent. He was driving with
apparently perfect anticipation and I have to wonder if the whole thing
might not boil down to ocular disposition.
Oh... I see... you were trolling this whole time. Ha ha ha. I fell for
it.... What's next? WSC looks like Sega Rally?