rec.autos.simulators

stupid licensing ruins everything

mark jeangerar

stupid licensing ruins everything

by mark jeangerar » Sun, 05 Aug 2001 03:40:55

LOL! How fun would it be to have a LAN with three monitors?

Seriously. Now I know what you mean Frank. I am stunned by GPLs clock. It is
so realistic. But I should have said sense of relative speed. How quickly am
I accelerating? How quickly am I decelerating? How quickly is the car
rotating and in what direction? GPL is muted by the dynamic***pit and
perspective flaws. I would swear I'm sliding at times when I have complete
grip. Other times I think I'm on a rail when I'm drifting off the track. Not
very good sense of speed or grip or weight and consequence. Bad detail.

Sure hope I don't grab Tom Cruise by accident.....

--

"Racing! - Science for the action minded."

mark




> > > > Where GPL falls flat:
> > > > Sense of speed

> > > IT'S A REALISTIC SENSE OF SPEED, it was proven mathematically.

> > I'm sorry, but I don't think you can prove a sense of speed
> > mathematically.

> http://www.racesimcentral.net/

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.racesimcentral.net/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...

Ian

stupid licensing ruins everything

by Ian » Sun, 05 Aug 2001 03:53:56

I think you have a valid point there.
Different people probably perceive what they see (and hear) on a computer
monitor (and speakers) differently. It could be that the people who like GPL
will pick up on certain aspects of the sim which they perceive as being
correct, while others, such as Mark, pick up on the aspects which are
incorrect in the sim (yes there are a number of things in GPL which just
don't *seem* quite right to me).
Personally, I find Papyrus racing sims are easy to translate what I see on
the screen into what I think the car is doing and how hard I'm pushing it.
I can also find a decent level of feedback in most other sims (but the Papy
series suit me better). GP3 I find a touch hard to feel the limit, F1RC I
can do quite easily but it does catch me out occasionally if I haven't used
it for a while.
With GPL and N4, I can normally jump straight into a race after a few weeks
(even a few months with GPL) of not playing and come pretty close to my
previous driving standards. With the other sims, I have to learn them again
before I can regain my previous level.

--

Ian P
<email invalid due to spammers>


ymenar

stupid licensing ruins everything

by ymenar » Sun, 05 Aug 2001 04:15:57


<drool>  ;-)

Well, I feel the same in real-life racing if I took every physical sense out
of it.  It's quite difficult to judge your relative speed because you simply
do not have this information when you are racing.  You shouldn't, imho :)
Racing fast will tame the speed sensation, you will become accustomed to
such things.  I see your point, per example...

Take the LeMans track for GPL.  When you start the braking zone after the
crest on the long straight, you will find difficult to judge the correct
minimal momentum you need to turn right.  Often you will underestimate your
speed, but I feel that it's really what makes racing a such great thing.
After all the years of simming I've learned to comprehend each and every
visual titbit that I can possibility reach for.  I personally think that I
mastered Icr2, as each and every visual cue is correctly identified by
myself, and I react correctly to each.  Going back to GPL, it's much more
difficult because of the nature itself of the racing series it simulates.
Same as why modern F1 simulations are so difficult to model correctly.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

ymenar

stupid licensing ruins everything

by ymenar » Sun, 05 Aug 2001 04:28:48


> Just so I don't go away without saying something bad about GPL:

> 1. When I say sense of speed I mean, can I tell the difference between 95
> and 96 mph? Very important to my accuracy. I'm not referring to being able
> to tell if the car is moving or not. C'mon.....

The thing is... is there any other sims that gives you such precise
information?

GPL is still the one who does it the best.  I doubt in a real-life racing
car without a speedometer you could tell the difference between 95 and 96.
I know I can't.

http://www.hyperstim.com/home_units/news/nurburgreport99/nurb99compar...

I have difficulties understanding your point.  For me, those screenshot
prove even more how realistic your view is when racing GPL, considering that
you are so low inside those Formula Ones compared to a real-life car.  It's
quite normal that vertical lines (those who define what you see ahead up the
track) are more difficult to see when you are sitting as low as in GPL.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Gerry Aitke

stupid licensing ruins everything

by Gerry Aitke » Sun, 05 Aug 2001 04:45:11


> I respect everyone's need to defend GPL. But my point is it's time to step
> back and look at it objectively. We have enough perspective with some of the
> newer titles (And one older one in particular.) to see the flaws in GPL. I
> submit that anyone who is natural at GPL is so through rote. On some level
> there is an unnecessary translation going on during game play. How do I know
> it's unnecessary? Because of the existence of other games and from driving
> in the static***pit in GPL.

What do you mean by 'unnecessary translation'?

And you really don't feel any of that in GPL? And you really feel GP3
is, when adding the sum of it's parts, better than GPL in these
respects?

I'm amazed! So you can't feel the difference between 95 and 96mph in GPL
and you really think that's important? Or am I too stupid to understand
what your trying to convey?

I think you need to see an optician. I don't want to be rude, but I have
to ask; are you trolling?

Though all your criticism and calls to 'step back and look at it
objectively' do you ever consider that you might be nit picking in the
extreme?

Are you sure GPL didn't give your ego a bashing and now you HAVE to
knock it down to make yourself feel better? Hence your new hobby of
picking holes in GPL while playing GP3.

I mean...c'mon GP3! What a pile of crap.

Thom j

stupid licensing ruins everything

by Thom j » Sun, 05 Aug 2001 05:12:08

Ian P you have described PC sim or any 2D monitor [& it is
2D not 3D!] game, photograph, Avi, etc. "Spot-On!" below!
It is all "personal subjective perception!" no more, no less.


| I think you have a valid point there.
| Different people probably perceive what they see (and hear) on a computer
| monitor (and speakers) differently.
<snipped for space>

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Thom j

stupid licensing ruins everything

by Thom j » Sun, 05 Aug 2001 05:52:57

Fran?ois, you and everyone on here have very valid direct
points but the fact is, there is no such thing as 'real-life' pc
simulation. Graphically you are seeing a HxW 'flat' screen
that fools the "eye-brain" into thinking it is 3D but it never
will be until you have "depth!"
All HxW graphic images are 2D & the 3D illusion comes
from 'basic' graphics! Color, Perspective, Light & View.
Every game, sim or any graphic image on a flat suface is
2D. Until we have the 'all senses' simulator in our homes
we can only mentally in'vision & try to feel the rest.. :)
Cheers -Thom_j.

| Well, I feel the same in real-life racing if I took every physical sense
out
| of it.  It's quite difficult to judge your relative speed because you
simply
| do not have this information when you are racing.  You shouldn't, imho :)
| Racing fast will tame the speed sensation, you will become accustomed to
| such things.  I see your point, per example...
|
| Take the LeMans track for GPL.  When you start the braking zone after the
| crest on the long straight, you will find difficult to judge the correct
| minimal momentum you need to turn right.  Often you will underestimate
your
| speed, but I feel that it's really what makes racing a such great thing.
| After all the years of simming I've learned to comprehend each and every
| visual titbit that I can possibility reach for.  I personally think that I
| mastered Icr2, as each and every visual cue is correctly identified by
| myself, and I react correctly to each.  Going back to GPL, it's much more
| difficult because of the nature itself of the racing series it simulates.
| Same as why modern F1 simulations are so difficult to model correctly.
|
|
|
|
|
| --
| -- Fran?ois Mnard <ymenard>
| -- May the Downforce be with you...
| -- http://www.ymenard.com/
| -- This announcement is brought to you by the Shimato Dominguez
| Corporation - helping America into the New World...
|
|
|

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Eldre

stupid licensing ruins everything

by Eldre » Sun, 05 Aug 2001 07:21:31



>Ian P you have described PC sim or any 2D monitor [& it is
>2D not 3D!] game, photograph, Avi, etc. "Spot-On!" below!
>It is all "personal subjective perception!" no more, no less.


>| I think you have a valid point there.
>| Different people probably perceive what they see (and hear) on a computer
>| monitor (and speakers) differently.
><snipped for space>

Like I've said before - I'm *obviously* not picking up the same cues as the
faster drivers can.  They can tell when they're at the limit, and put the car
there at will.  I realize I'm over the limit when I'm sliding backwards towards
the fence...

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +366.59...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Thom j

stupid licensing ruins everything

by Thom j » Sun, 05 Aug 2001 09:15:11

Eldred I can not speak for Ian P but aint I just a plethora of
useless knowledge!! :)..... -Me

| Like I've said before - I'm *obviously* not picking up the same cues as
the
| faster drivers can.  They can tell when they're at the limit, and put the
car
| there at will.  I realize I'm over the limit when I'm sliding backwards
towards
| the fence...
|
| Eldred

|
| >Ian P you have described PC sim or any 2D monitor [& it is
| >2D not 3D!] game, photograph, Avi, etc. "Spot-On!" below!
| >It is all "personal subjective perception!" no more, no less.
| >

| >| I think you have a valid point there.
| >| Different people probably perceive what they see (and hear) on a
computer
| >| monitor (and speakers) differently.
| ><snipped for space>

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Eldre

stupid licensing ruins everything

by Eldre » Sun, 05 Aug 2001 10:32:16



>Just so I don't go away without saying something bad about GPL:

>1. When I say sense of speed I mean, can I tell the difference between 95
>and 96 mph? Very important to my accuracy. I'm not referring to being able
>to tell if the car is moving or not. C'mon.....

I agree that the sense of speed isn't that good in GPL.  I don't think the
difference between 95 and 96 mph is that critical, though.  My problem is in
the slower turns.  I can't tell the difference between 30, say, and 45 mph.
That's the critical part to me.  If a turn needs to be taken at 30, but I can't
tell I'm still going 40+, that's trouble.  I'd find it hard to believe that you
could tell between 95 and 96 in a REAL car.  Not saying that you can't, only
that I'd find it hard to believe...

Ok, I'll have to admit that I don't understand what you're trying to say here.
The car you took the pictures in is probably a lot higher than a 67 Lotus.  Is
that what you're trying to show?  I can see that accounting for the differences
in the pictures, but beyond that, I'm not sure of your point.

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +366.59...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

JM

stupid licensing ruins everything

by JM » Sun, 05 Aug 2001 15:26:42


The main thing I noticed with the photos and screenshots is that in the real
footage, the turns look closer than in the game screens, where they look
like they've been "stretched away" by comparison.  Depth of field is
different? Something like that.

Given the different elevation heights of the "camera" in each, I'd have
expected the reverse to be true.

cheers
John

Mats Lofkvis

stupid licensing ruins everything

by Mats Lofkvis » Sun, 05 Aug 2001 18:12:12


> http://www.simracingmag.com/articles/contributers/01q1/niels2.shtml

The only problem with that page is that it's missing the most
important factor in achieving sence of speed: a high frame rate.

Even with a 180 degree field of view, you can't have a completely
realistic sence of speed unless the frame rate is high enough.

The problem is that you get aliasing if the frame rate isn't high
enough, and as soon as that happens the scenery isn't appearing
to be moving at all anymore, it just looks like a blur.
(See attached driving simulator below :-)

The demands for a high frame rate actually increases with a larger
field of view (since the scenery is moving more per frame on the
screen the further out to the side you look), so in GPL where the
36 frames per second is far from enough to keep the scenery from
aliasing even with the default (~90 degree) field of view, a larger
field of view is only going to help the sence of speed at very
low speeds.

      _
Mats Lofkvist

Driving-By-a-Fence-0.314 using the One-Line-Ascii-tm image generator,
each new line represents a new frame.

left view at 100 frames per second:

          |          |          |          |          |          |
         |          |          |          |          |          |
        |          |          |          |          |          |
       |          |          |          |          |          |
      |          |          |          |          |          |
     |          |          |          |          |          |
    |          |          |          |          |          |
   |          |          |          |          |          |
  |          |          |          |          |          |
 |          |          |          |          |          |
|          |          |          |          |          |
          |          |          |          |          |          |
         |          |          |          |          |          |
        |          |          |          |          |          |
       |          |          |          |          |          |
      |          |          |          |          |          |

20 frames per second:

          |          |          |          |          |          |
     |          |          |          |          |          |
|          |          |          |          |          |
      |          |          |          |          |          |

10 frames per second:

          |          |          |          |          |          |
|          |          |          |          |          |

mark jeangerar

stupid licensing ruins everything

by mark jeangerar » Mon, 06 Aug 2001 09:19:31


That is my point exactly. There are more dimensions to real racing. If, for
instance, you rotate faster under braking at turn in because you've
misjudged your speed and braking pressure, there is all this extra
information to help you cope. In sim racing there is not. Somehow, all the
tools necessary to control the vehicle at the limit of traction must be made
available to the user. OR... the simulation must take into account the
weakness of the WUI (whole user interface) and adjust for it in any way
necessary. Be that scaling back the physics or tweaking the 'drive  model'
(WUI) or some other measure.

--

"Racing! - Science for the action minded."

mark

mark jeangerar

stupid licensing ruins everything

by mark jeangerar » Mon, 06 Aug 2001 09:37:15


No, I should probably not have included GP3 in the list of games that I
think include the user in the process. I think GP3 is equal in all points,
but better at only a few and weak in entirely different ways.

What I have done to make GP3 work for me: Make sure to use the patch and,
while it may seem tedious, try to understand what every single function does
in the Advanced Controller menu and spend the time to match them all
perfectly to your driving style. I think the***pit View Angle in the
Advanced Graphics menu makes a huge difference too. I noticed that at one
extreme I would brake too early and at the other, too late. I took a while
to dial that in (more tedium) and have been very happy with the results.

I can feel when my road car is starting to reach the limit first by it's
tilt. Then the tires start howling, then it snakes a little. At that point I
know to pay careful attention to the tires which are very much muted by the
suspension but I can still anticipate a slide. In my kart, on the other
hand, it doesn't tilt a whole lot. :-) I don't hear the tires at all, well,
sometimes. But usually not when it's important. It really doesn't snake but
it starts to float. Then it gets real dynamic, like the slightest
provocation and it exaggerates the response. At that point, I know I'm at
the limit and I try to balance there. But I try to let it go too. Two very
different experiences with the kart being much harder to gauge and drive at
the limit. But the kart is infinitely easier to drive. If that makes any
sense.

The reason I tell you these thing is because I'd hate to be responsible for
you wasting a week on GP3 and hating it. But I think it's worth another
shot. And no Rouen!

--

"Racing! - Science for the action minded."

mark

mark jeangerar

stupid licensing ruins everything

by mark jeangerar » Mon, 06 Aug 2001 09:43:31



> > 1. When I say sense of speed I mean, can I tell the difference between
95
> > and 96 mph? Very important to my accuracy. I'm not referring to being
able
> > to tell if the car is moving or not. C'mon.....

> The thing is... is there any other sims that gives you such precise
> information?

Yes. Many of them.

Then you must be driving all papy sims and not paying attention in RL. :-)

I have difficulties making my point because I have difficulties
understanding it too. However, I think JM may have nailed it. Depth of field
or something very much like it. Whatever it is, it keeps drawing my focus
out of the future, where it should be, and back into the foreground.

--

"Racing! - Science for the action minded."

mark


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