>spigots or something. Sims are certainly not their game. Simulations
>necessarily include the human element. Check MTBR or STCC2 or GP3 if you
>don't know what I'm talking about. There is actual separation between the
>front and rear of the car. You can tell which wheel is locking. Heck, you
>can even tell when the brakes are on. I know, you say you can *feel* the
>brakes perfectly in GPL. I argue that you have merely learned what it is
>doing through practice and are making educated guesses as opposed to
>entering a situation and reacting to it in real time. I know we love Nascar
>and GP but that does not make the N series and GPL good sims. The fact that
>they were the best things we had a few years ago does not make them good
>sims either. They are what they are and it's time to be thankful(?) for what
>we had and let the next thing come along.
>Why don't we use the CPR engine. A few well thought out tweaks and it would
>destroy anything available. Heck, it already does.
>Where GPL falls flat:
>Sense of speed
>Sense of attitude of car
>Sense of acceleration
>Sense of placement
>Sense of available grip
>Sense of front as separate from rear and vice/verse
>Perspective of approaching road
that much feel of the car before. It would step out without warning, I'd
either brake way early or way late, etc. While it COULD have been caused by
controller issues, I didn't have those problems with any other game I was
running at the time...
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.racesimcentral.net/~epickett
F1 hcp. +16.36...Monster +366.59...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
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