> But anyhow, the quality of animation being better on a V5 is just as ludicrous
> as the previous statement he made. It shows a total lack of disregard for 3D
> modeling and animation basics.
What do I need to know about 3D modelling to make that statement? My
point is that I've experienced problems with flickering edges on both
Nvidia cards I've owned (a Geforce 2 mx 400 and a Geforce 3 Ti200) in
addition to others I've used (the TNT2 in the machine I'm posting
from). I have *never* experienced flickering edges on any 3dfx card,
with or without FSAA. 4x FSAA does fix this to a certain extent on my
GF3 however it drops the framerate in the sims I play to unacceptable
levels (I'm talking ~12FPS in Nascar 4 for example).
I'm not trying to say 3dfx cards were without fault, I much prefer the
way the GeForce 3 renders textures, for instance, and of course a
GeForce 3 will run circles around a Voodoo 5 in terms of raw
performance, but I really don't know how anyone can not be annoyed by
the edge flickering present in Nvidia cards, especially if they've
gotten used to a 3dfx card. Even at 1280x1024 it's annoying in any
sim that requires a lot of depth perception (racing or flight sims in
particular).
So anyway, which card is better? For me, the GeForce 3. Just don't
try to look at that car entering turn 3 while you're exiting turn 2 at
Daytona or you'll have an epileptic seizure from all the flickering.
Jason