rec.autos.simulators

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

Jv

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Jv » Fri, 18 Jan 2002 08:16:56


>  The quality of animation on a V5 is better in the cases cited.......it's
>never said it's always better, in fact, it's stated that the GeForce card is
>better in other cases.

How is that possible when mesh animation frames are hard coded? Are you
referring to another kind of "animation"? Are you saying a plane rolls more
realistically on a V5? You do realize that no site, *** or hardware, has
reported such behavior before, do you?

The answer as to why is obvious, no such difference exsists. The animation
is exactly the same.

Now if the claim was merely that the AA looks better on the V5, youd have
had a reasonable point. But improved animation?

Of all the ridiculous things Ive read in the last two years...

Jv

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Jv » Fri, 18 Jan 2002 08:32:47


Thats more like it, this is a reasonable statement.

John Pancoas

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by John Pancoas » Fri, 18 Jan 2002 08:35:48

  Oh well, call me ridiculous then :)  Fortunately, I've got more important
things than arguing over video cards to worry about.

-John




> >  The quality of animation on a V5 is better in the cases
cited.......it's
> >never said it's always better, in fact, it's stated that the GeForce card
is
> >better in other cases.

> How is that possible when mesh animation frames are hard coded? Are you
> referring to another kind of "animation"? Are you saying a plane rolls
more
> realistically on a V5? You do realize that no site, *** or hardware,
has
> reported such behavior before, do you?

> The answer as to why is obvious, no such difference exsists. The animation
> is exactly the same.

> Now if the claim was merely that the AA looks better on the V5, youd have
> had a reasonable point. But improved animation?

> Of all the ridiculous things Ive read in the last two years...

ZOD

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by ZOD » Fri, 18 Jan 2002 08:40:09

Yes....it's always possible to turn off the eye candy on a GF3...hehe

Pierre PAPA DOC Legra

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Pierre PAPA DOC Legra » Fri, 18 Jan 2002 09:17:37

hehe...

And why cant you..? Are you saying that it delivers unreliable
results..? Or are you saying that the results are not worthwhile since
its not a game..? (Keep in mind that Max Payne is pretty damn
popular). In any case it delivers everything a benchmark is supposed
to deliver.
1. Most importantly it delivers repeatable scores, meaning for the
short bus types...that it gives the same result for a given setup
every time you run it.
2. It has a very sophisticated TnL engine but it also allows one to
turn off the engine to run without the benefit of the TnL hardware on
a card.
3. Its extremely easy to run.
4. Its widely accepted as a benchmark.
5. Notwithstanding your drivel it actually mirrored what real games
showed...that the  Nvidia memory structure allows it to run x4 FSAA
more efficiently than the V5's.
6. The margin it was ahead in 3DMark was about the same margin the
Nvidia had in other Non TnL apps with x4 FSAA.

hehe...Well sorry there short bus, but it uses the Max Payne engine
for at least one of the benchmarks and that indeed is a game. About
your other claims everyone including me is laughing at you....

hehe.....Make what you will of it, there were other apps testes and
indeed 3DMark confirmed the advantage the Nvidia had at x4FSAA.

Ah well then you can do a test and we will see how much your numbers
deviate. All the benchmarks are availible to run...have at it.

The V5  is two TnT2's on one board...? Wow thats impressive is all of
your knowledge this broad..? I never knew that Nvidia and 3Dfx were
collaborating back then...

Yup thats true and turning off TnL allowed the Nvidia card to show
that strength. It did...what are you ***ing about..?? Equal footing
in that the Nvidia GPU was not factored in....which getting back to my
reason was important because so many games dont have a good TnL
engine.

Its been a lovely circular arguement with you...keep going.

PAPA DOC

Pierre PAPA DOC Legra

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Pierre PAPA DOC Legra » Fri, 18 Jan 2002 09:19:13

hehe..Well Im kinda having a good time. If I begin to lose my
perspective I will bow out but right now its entertainment.

PAPA DOC

Pierre PAPA DOC Legra

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Pierre PAPA DOC Legra » Fri, 18 Jan 2002 09:21:17

Actually with the options currently availble on the GF3 its not
possible to turn them on! Since Anisotropic filtering is such a
godsend to the world you would think that you wouldnt need a 3RDparty
app to turn it on...

But even with them on....same old same old V5 is better. Try it one
day...line up two computers side by side and watch them.

PAPA DOC

Pierre PAPA DOC Legra

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Pierre PAPA DOC Legra » Fri, 18 Jan 2002 09:21:58

Badababoom....hehehe

PAPA DOC

ZOD

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by ZOD » Fri, 18 Jan 2002 09:36:31

Oh? Is that so...hehe

I see you have been sipping grandpa's cough medicine again...hehe
Watching a V5 is similar to watching an old V2. Even it can 'appear' to be
running fast in games but, as many a voodoo zealot has learned, when you
want the games to actually look as they were intended to look then Voodoo
just doesn't cut it....hehe
Ah..the glory of the GF3....who could even 'think' about stepping down to a
V5.....hehe

jason moy

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by jason moy » Fri, 18 Jan 2002 15:39:13


> But anyhow, the quality of animation being better on a V5 is just as ludicrous
> as the previous statement he made. It shows a total lack of disregard for 3D
> modeling and animation basics.

What do I need to know about 3D modelling to make that statement?  My
point is that I've experienced problems with flickering edges on both
Nvidia cards I've owned (a Geforce 2 mx 400 and a Geforce 3 Ti200) in
addition to others I've used (the TNT2 in the machine I'm posting
from).  I have *never* experienced flickering edges on any 3dfx card,
with or without FSAA.  4x FSAA does fix this to a certain extent on my
GF3 however it drops the framerate in the sims I play to unacceptable
levels (I'm talking ~12FPS in Nascar 4 for example).

I'm not trying to say 3dfx cards were without fault, I much prefer the
way the GeForce 3 renders textures, for instance, and of course a
GeForce 3 will run circles around a Voodoo 5 in terms of raw
performance, but I really don't know how anyone can not be annoyed by
the edge flickering present in Nvidia cards, especially if they've
gotten used to a 3dfx card.  Even at 1280x1024 it's annoying in any
sim that requires a lot of depth perception (racing or flight sims in
particular).

So anyway, which card is better?  For me, the GeForce 3.  Just don't
try to look at that car entering turn 3 while you're exiting turn 2 at
Daytona or you'll have an epileptic seizure from all the flickering.

Jason

Jv

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Jv » Sat, 19 Jan 2002 01:27:23


>What do I need to know about 3D modelling to make that statement?  My
>point is that I've experienced problems with flickering edges on both
>Nvidia cards I've owned (a Geforce 2 mx 400 and a Geforce 3 Ti200) in
>addition to others I've used (the TNT2 in the machine I'm posting
>from).  I have *never* experienced flickering edges on any 3dfx card,
>with or without FSAA.  4x FSAA does fix this to a certain extent on my
>GF3 however it drops the framerate in the sims I play to unacceptable
>levels (I'm talking ~12FPS in Nascar 4 for example).

Flickering edges? What does that have to do with animation? Thats just
a product of _non-aliased polygon edges_.

And yes, THEY ARE THERE on 3dfx cards too. Swimming edges are
just as present on my 3dfx board as they are on my GeForce, or on the
Radeon series. ONLY FSAA can fix it, so Im at a loss why you would
say that 3dfx boards do not produce said "flickering" with FSAA disabled.

It does not make sense, 3dfx cards do not magically aliase edges.

Or something is wrong with your eyes? Seriously, the edge flickering you
describe is not at all absent on 3dfx boards. That is just absurd, and in
fact you are the first in this NG to present such a strange observation.

Jv

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Jv » Sat, 19 Jan 2002 01:30:23


The V5 cannot match texture clarity when anisotropic is enabled on
the GF3 (or on the Radeon 8500 for that matter).

Pretending otherwise is sheer delusion.

Jv

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Jv » Sat, 19 Jan 2002 01:33:06


>  Oh well, call me ridiculous then :)  Fortunately, I've got more important
>things than arguing over video cards to worry about.

Well, your claim would make more sense if you clarified what you meant by
"animation", namely polygon edge swimming. Animation means something
entirely different to me.

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