rec.autos.simulators

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

Hans Bergengre

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Hans Bergengre » Wed, 23 Jan 2002 02:06:00


> Well, you're wrong there, dude. What product was around when V5 was
> released that was better? Please don't say TNT-1.

TNT1? Ehhhh, which year do you think the V5 was released anyway? :-)

Naturally, I was thinking of the GF2 GTS.

If the V5 hadn't been so rediculously delayed it would easily have been the
overall, one-and-only champion, but its schedule slipped behind too much and
it lost it's chance at true glory. And that wasn't even the beginning of the
end of the company either, they had by all accounts lost it long before
that. Sad for 3dfx, but true...

 Bye!
/HB.

ZOD

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by ZOD » Wed, 23 Jan 2002 04:08:21

Yeah...almost as sad as that pathetic comparison of the V5 to a GF3....hehe

ZOD

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by ZOD » Wed, 23 Jan 2002 05:20:58

Yeah...well PapaDoc thinks his V5 is better and faster than a GF3 so....hehe

Sounds like a plan if you really think the Matrox is so much better....

Yeah...that's it...those cheap bastards...lol

But now our compliant OpenGL/DirectX 8 cards could run Glide in
emulation...hehe
I was checking out some programs ported to OpenGL from Glide.....it's the
way it should have been from the start.
Glide hurt the industry because it was not an open standard......

Dave Henri

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Dave Henri » Wed, 23 Jan 2002 05:27:41

  Just for info on anyone considering a Matrox.  The company no longer is
supporting 3d.  They make great cards...spectacular 2d, but if you are
looking for ONE card to run, the Matrox is NOT it.
  This is coming from a gamers point of view...autocad types etc will
probably be very pleased with the rig but gamers...avoid.
dave henrie


Jimmy Nilzoh

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Jimmy Nilzoh » Wed, 23 Jan 2002 05:34:14


>  Just for info on anyone considering a Matrox.  The company no longer is
>supporting 3d.  They make great cards...spectacular 2d, but if you are
>looking for ONE card to run, the Matrox is NOT it.
>  This is coming from a gamers point of view...autocad types etc will
>probably be very pleased with the rig but gamers...avoid.

Well said (although it's top posted ;P)

>dave henrie



>> [[snipped the Flashpoint NG because of exceeding stupid ISP's limitation
>of
>> crossposting of 5 NG's]]

..
Jimmy Nilzohn
Hans Bergengre

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Hans Bergengre » Wed, 23 Jan 2002 06:47:12


> But Glide didn't hurt the Glide -games- which were far superior
> to DX/D3D/OGL at the time. Maybe you haven't ever been able to
> see both a Glide version of a game and compare it to the D3D version.
> If you did, you may not feel the way you do.

Uh, dude... I'd have agreed with you on that had you limited yourself to
D3D. According to those in the know, all previous D3D versions to DX6 or
something like that seemed to have been put together by a team of drunken
monkeys. However, OGL is by far the more competent and powerful API of the
two, and trying to pass off BS that Glide is/was superior is just plain
bullshit.

Of course, back then like nobody wrote any PC games in OGL so your point
isn't even valid from THAT point of view either. It took a certain Carmack
guy to put OGL firmly on the roadmap for driver development teams (and if
memory serves me correctly, 3dfx was one of the last to offer a proper
implementation instead of just a minidriver).

 Bye!
/HB.

Pierre Legra

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Pierre Legra » Wed, 23 Jan 2002 08:50:44

hehe..
Its not as pathetic as you lemmings buying the latest greatest from
Nvidia because you believe them....thats pathetic.

PAPA DOC

Pierre PAPA DOC Legrand
Never Forget Never Forgive
September 11, 2001
We Will Find You
www.papadoc.net

ZOD

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by ZOD » Wed, 23 Jan 2002 12:37:02

OOps..maybe you haven't seen some Glide games AFTER being ported to
OpenGL...hehe

ZOD

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by ZOD » Wed, 23 Jan 2002 12:40:20

There is a difference of reading about it actually using it.....hehe
I had a TI200 but now have a TI500......Kneel!

Mark Nusbau

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Mark Nusbau » Wed, 23 Jan 2002 12:43:55



> > But Glide didn't hurt the Glide -games- which were far superior
> > to DX/D3D/OGL at the time. Maybe you haven't ever been able to
> > see both a Glide version of a game and compare it to the D3D version.
> > If you did, you may not feel the way you do.

> Uh, dude... I'd have agreed with you on that had you limited yourself to
> D3D. According to those in the know, all previous D3D versions to DX6 or
> something like that seemed to have been put together by a team of drunken
> monkeys. However, OGL is by far the more competent and powerful API of the
> two, and trying to pass off BS that Glide is/was superior is just plain
> bullshit.

> Of course, back then like nobody wrote any PC games in OGL so your point
> isn't even valid from THAT point of view either. It took a certain Carmack
> guy to put OGL firmly on the roadmap for driver development teams (and if
> memory serves me correctly, 3dfx was one of the last to offer a proper
> implementation instead of just a minidriver).

If the point was that the Glide/3DFX combination was the best thing in PC
*** and what put it on the map, then Ed is right. That 3DFX optimized its
hardware through the use of a proprietary API and made 3D a reality that
started a revolution should hardly be criticized. And their miniGL driver
worked great on Quake-based games, which was about all there was out there
at the time - the only complaints I recall from people at the time I was
using a Voodoo3 was that some OpenGL screensavers didn't work too well. Even
now how many games are out there that were designed to run in OpenGL and
aren't Quake-based? Anyway, perhaps another example of one of the things
that separated 3dfx and nVidia - 3dfx didn't seem very inclined to spend
their money, which meant their customer's money, on things that had little
or no practical application. While nVidia has made their reputation on doing
that.
Hans Bergengre

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by Hans Bergengre » Wed, 23 Jan 2002 17:51:40


> That 3DFX optimized its
> hardware through the use of a proprietary API and made 3D a reality that
> started a revolution should hardly be criticized.

Why not?

They did fracture the market and attempted to monopolize it. They also held
back that very revolution you claim they started by releasing competent but
technically outdated products time and time again.

...Except, if you were a developer. Then complaints were a bit more specific
than that. Again, see my point about holding back progress.

Certainly not as many as there are d3d, but the number isn't few either.

Actually, it meant THEIR money. You make it sound as if they were a
government or something... :-) Ever heard a company boast, "buy our stuff
because we spend YOUR money prudently!"? No, I didn't think so.

Which is why they developed the T-buffer or FXTC texture compression, I
suppose. Umm...yeah. That sounds about right.

Would you mind very much listing the things Nvidia has developed that has
little or no practical application?

 Bye!
/HB.

chris

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by chris » Wed, 23 Jan 2002 23:18:20


>> There has been NO "flip-flop".  The POINT is that 2D quality is MUCH
>> more important, VASTLY more important, than small differences in 3D
>> quality.  Always has been, always will be.  It is NOT WORTH trading 2D
>> quality for 3D quality OR for 3D frame rates!  GET IT?

>You really do represent the bottom of the gene pool, don't ya.....hehe
>Have you ever even seen a GF3 yet?
>Dumbass....hehe

Thanks for proving me right again, Zod, by failng to address a single
one of my points.  And of course the mere fact that you disagree with
me proves me right.
ZOD

Voodoo 5 vs Geforce 3 using Ghost Recon, Nascar 4, Quake3, F/A-18, Flanker Benchmarks Galore....downloads for those who care

by ZOD » Thu, 24 Jan 2002 01:26:04

You are assuming you actually have any valid points...hehe


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