Hello!
I've had NFS for a year now but I haven't actually
played a full game.
I find the game so uncontrollable using either the keyboard,
joystick or mouse that it's
Last post by David Spark « Sun, 24 Nov 1996 04:00:00
Some time ago I got hold of Mike Corrigan's excellent program, EditRPY.
I found it pretty cool to look at the different laptimes and speed
troughout a race, so thanks Mike!
Recently I
Last post by Carl Hammarlu « Sat, 23 Nov 1996 04:00:00
A couple of questions regarding Grand Prix II.
1. With the opposition spread set to 1994 performance
for drivers and teams, can I expect to do better
driving a Williams as opposed to
7 Replies
91 Views
Last post by Carl Hammarlu
GP2 questions Sat, 23 Nov 1996 04:00:00
Last post by Jeff Litwille « Sat, 23 Nov 1996 04:00:00
486DX2/66 w/ 12megs RAM + SB16 + 6x CD-ROM + T2 wheel...anybody able to
play GP2 with this setup? How realistic (read 'fast') is it? Or, should
I just stick with World Circuit (GP1)? Comment
15 Replies
246 Views
Last post by Jeff Litwille
GP2 486DX2/66 Sat, 23 Nov 1996 04:00:00
Last post by Troy Allen Nol « Sat, 23 Nov 1996 04:00:00
Go to
http://www.geocities.com/MotorCity/2171
to get MY track, Wall Stadium!!
It is only the first version but looks promising!!
--Keith
NOAMAN...@aol.com
Last post by Tom Goodwi « Sat, 23 Nov 1996 04:00:00
Hi,
How does this sound :-
You're doing 320kph down Brabham straight in Adelaide, you enter the
braking area just before the 1st gear hair pin, you hit the brakes hard,
press a bu
1 Replies
11 Views
Last post by Tom Goodwi
Semi Auto Gears Sat, 23 Nov 1996 04:00:00
If you are looking for something or have some Nascar-Related item to
sell, advertise FREE in the Nascar's Licensed Art & Collectible site at:
http://www.
Last post by Lars Birkemos « Sat, 23 Nov 1996 04:00:00
Jeff Maxwell wrote:
> I just wanted to say how much better I like rec.autos.simulators than
> browsing the Sierra and Microprose message boards for NASCAR/ICR and GP2 info on Ame
Last post by Lars Birkemos « Sat, 23 Nov 1996 04:00:00
To all GP2 freaks.......
Is it possible to get the "specs" for patching GP2 ?
I know that a lot of people is using a lot of time "extracting" the info
from the gam
Check out EMPiRE's AUTO.net online!
Where you can buy, sell, and trade vehicles of all types!
Full color photos with ads!
Put your car on the database forsale
for free or
Last post by Barry R Smit « Sat, 23 Nov 1996 04:00:00
Hi there,
Does anyone know of a PC racing game (something better than WackyWheels,
please...) which I can download, BUT which also supports multiplayer? (on
a LAN or something).
Last post by Eric T. Busc « Sat, 23 Nov 1996 04:00:00
I been holding off buying a 3D card till X-mas.( I'll let the wife
buy that and Nascar2 for me ) Anyway, my guess is both cards are fairly
equal? Drivers will probably make the difference? N
Last post by Stephane.Laplant « Sat, 23 Nov 1996 04:00:00
Does anyone have any information about Thrustmaster's
project to develop a force feedback driving wheel?
If so, I would like to have more information about the
specs of this driving w
I just attached the patch to the indy track. When I went into the game
Indy had blue pavement. I have heard about this and I also have heard
that there is a fix.
A few people have written me and asked if I would post the entire list
of drivers and teams that will be in Nascar 2 according to Sierra's
own InterAction magazine.
Hey, just curious to know just how bad of a nascar sim junkie I am compare
to everyone else.
How many hours a day would you say you spend racing, either against the AI
or online?
Last post by Michael Stauni « Fri, 22 Nov 1996 04:00:00
I had a look at the games domain site and found a demo of an an up and coming
f1 game..
First glance it looks ok, its a bit of a cross between gp2 and f1 but the
bitmap graphics (text
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