rec.autos.simulators

Trans-Am Mod

Timmy Ferrel

Trans-Am Mod

by Timmy Ferrel » Mon, 01 Mar 2004 16:55:31

I just dl'd the long-awaited T/A mod.
Let me qualify this by saying that I'm not a great road racer; I run GPL
(intermittently) and with a very modest amount of success and I even (gasp)
try to watch and follow the road racing series in the world.
Maybe it's me but I don't see a significant difference between the T/A and
the US Pits latest version of their Touring Car mod.
The graphics are definately better but I can't see a great deal of
difference hustling a car through the esses at Watkins Glen betweeen the
busch mod, tptcc and the new T/A mod.
Am I wrong?
I think that all of the programmers involved have done a splendid job just
in getting the mods available to us. I'm not trying to favor one over the
other. They all deserve our gratitude (as well as some donations) but I just
can't see a real difference.
What's the consensus?
Timmy
fredrickso

Trans-Am Mod

by fredrickso » Mon, 01 Mar 2004 17:06:58

I havent played the pits one in a while but this this one i had to take the
caster way down cause the FF seemed much stronger... is it just me?

B Wegne

Trans-Am Mod

by B Wegne » Mon, 01 Mar 2004 17:43:26

They use the same physics so you shouldn't see any difference in the way the car handles at all!  Keep both Mods - TPTCC is great - they do GT40 etc.

Wag

  I just dl'd the long-awaited T/A mod.
  Let me qualify this by saying that I'm not a great road racer; I run GPL
  (intermittently) and with a very modest amount of success and I even (gasp)
  try to watch and follow the road racing series in the world.
  Maybe it's me but I don't see a significant difference between the T/A and
  the US Pits latest version of their Touring Car mod.
  The graphics are definately better but I can't see a great deal of
  difference hustling a car through the esses at Watkins Glen betweeen the
  busch mod, tptcc and the new T/A mod.
  Am I wrong?
  I think that all of the programmers involved have done a splendid job just
  in getting the mods available to us. I'm not trying to favor one over the
  other. They all deserve our gratitude (as well as some donations) but I just
  can't see a real difference.
  What's the consensus?
  Timmy

Fatbo

Trans-Am Mod

by Fatbo » Mon, 01 Mar 2004 22:55:16

If they use the same physics, than why make this mod or use this mod? Sorry if this question sounds dumb, but I'm new to NR2003 (picked it up for $9.99).

  They use the same physics so you shouldn't see any difference in the way the car handles at all!  Keep both Mods - TPTCC is great - they do GT40 etc.

  Wag

    I just dl'd the long-awaited T/A mod.
    Let me qualify this by saying that I'm not a great road racer; I run GPL
    (intermittently) and with a very modest amount of success and I even (gasp)
    try to watch and follow the road racing series in the world.
    Maybe it's me but I don't see a significant difference between the T/A and
    the US Pits latest version of their Touring Car mod.
    The graphics are definately better but I can't see a great deal of
    difference hustling a car through the esses at Watkins Glen betweeen the
    busch mod, tptcc and the new T/A mod.
    Am I wrong?
    I think that all of the programmers involved have done a splendid job just
    in getting the mods available to us. I'm not trying to favor one over the
    other. They all deserve our gratitude (as well as some donations) but I just
    can't see a real difference.
    What's the consensus?
    Timmy

Schoone

Trans-Am Mod

by Schoone » Mon, 01 Mar 2004 23:16:59

Both mods use totally different car models and damage.  So although the same
underlying car physics may be the same, different mods can have a totally
different look and feel.


If they use the same physics, than why make this mod or use this mod? Sorry
if this question sounds dumb, but I'm new to NR2003 (picked it up for
$9.99).


  They use the same physics so you shouldn't see any difference in the way
the car handles at all!  Keep both Mods - TPTCC is great - they do GT40 etc.

  Wag


    I just dl'd the long-awaited T/A mod.
    Let me qualify this by saying that I'm not a great road racer; I run GPL
    (intermittently) and with a very modest amount of success and I even
(gasp)
    try to watch and follow the road racing series in the world.
    Maybe it's me but I don't see a significant difference between the T/A
and
    the US Pits latest version of their Touring Car mod.
    The graphics are definately better but I can't see a great deal of
    difference hustling a car through the esses at Watkins Glen betweeen the
    busch mod, tptcc and the new T/A mod.
    Am I wrong?
    I think that all of the programmers involved have done a splendid job
just
    in getting the mods available to us. I'm not trying to favor one over
the
    other. They all deserve our gratitude (as well as some donations) but I
just
    can't see a real difference.
    What's the consensus?
    Timmy

Jan Verschuere

Trans-Am Mod

by Jan Verschuere » Mon, 01 Mar 2004 23:32:16

Good question.

Weight, power delivery and gearbox are different, but there's a lot of stock
car stuff which seems to be hardcoded into the game and does, IMO, detract
too much from the experience to make it worthwhile.

F1C mods do a much better job of "hiding" the underlying game from a driving
perspective.

Jan.
=---

John DiFoo

Trans-Am Mod

by John DiFoo » Mon, 01 Mar 2004 23:49:09

On Sun, 29 Feb 2004 14:32:16 GMT, "Jan Verschueren"


>"Fatbob" wrote...
>> If they use the same physics, than why make this mod or
>> use this mod? Sorry if this question sounds dumb, but
>> I'm new to NR2003 (picked it up for $9.99).

>Good question.

>Weight, power delivery and gearbox are different, but there's a lot of stock
>car stuff which seems to be hardcoded into the game and does, IMO, detract
>too much from the experience to make it worthwhile.

Such as what?  Not an accusation, but I keep seeing people saying
this, but they never give specifics.  For this admitted layman (I'm
not as *** as some of you), the "feel" of the TA physics (in
whatever guise) is just fine and dandy for me.

I can think of one thing, and that is the tire temp "bug" imbalance
between LF and RF (a consequence of the NASCAR oval
physics)-that doesn't bother me much tho.

          John DiFool

Fatbo

Trans-Am Mod

by Fatbo » Mon, 01 Mar 2004 23:48:49

Thanks for the replies guys.


Little Jo

Trans-Am Mod

by Little Jo » Tue, 02 Mar 2004 00:12:51

The mod seems great with the exception on the corvette modelling which is
better in
The Pits mod. Any how is good to see these physics not go to waste on roundy
rounds IMO.
JP

Trans-Am Mod

by JP » Tue, 02 Mar 2004 00:27:52


 Yep, better to not "waste" the physics on this.....................what
exactly is being modeled in this mod again ?

JP

Trans-Am Mod

by JP » Tue, 02 Mar 2004 00:28:44


  Agreed.  Unfortunately, it's a mish-mash of racing series that detracts to
much for me too.

Jan Verschuere

Trans-Am Mod

by Jan Verschuere » Tue, 02 Mar 2004 00:35:31

Stock car imposed chassis heights and rake, stock car (high sidewall) tyres,
stock car differential (may not be a bad thing seeing as it's not adjustable
and therefore can't be set up wrong as done by most in GPL) and inability to
run stiff enough springs at the rear, for starters.

There's nothing wrong with the feel of the game. Running a NC/BGN/CTS in one
of it's native habitats (that includes the two original roadcourses in the
game) feels great, I love it.

TA/TPTCC doesn't look like Trans-Am from the outside (online car in local
replay looks about right, but clipping and wheel position ruin the picture
then) nor from the inside (too much chassis roll and windshield wiper
effect). Even with a somewhat decent setup, it feels way too bouncy, vague
and generally insufficiently "poised" to convince me I'm driving a Trans Am
car.

It's a sedan/GT type car, relatively heavy but with sufficient power/grip
and a high***pit workload, but it doesn't remind me of any current form of
motorsport. Perhaps it can do a passable Porsche 917 impression if they
lighten it a bit further, but anything roadracing younger than that... no.

That's the one thing I haven't really seen... perhaps the people who've
grown up on the ovals are just pushing harder when they turn left?

Jan.
=---

Haqsa

Trans-Am Mod

by Haqsa » Tue, 02 Mar 2004 01:01:04

TPTCC and the PWF TA mod use the same physics as each other, but it's not
the same as the cup car physics.  There are 4 physics models available to
modders, the cup cars, trucks, grand national cars, and the "TA" cars.  The
TA physics are not really correct for any current racing series but they are
close enough to typical touring cars to make it enjoyable.  They feel much
more at home on a road course than any of the other three models and
therefore they are the best thing currently available for on line road
racing.

Regarding the difference between the TPTCC mod and the PWF mod, the big
thing for me is that the TPTCC mod does not yet have correct collision
detection or visible damage.  Also the PWF car models and***pit are more
highly detailed, which is good if you have a PC that can handle it but
perhaps not good if you have an older PC.  Other than that it all comes down
to personal preferences.


Sorry if this question sounds dumb,

Jason Moy

Trans-Am Mod

by Jason Moy » Tue, 02 Mar 2004 01:04:35

On Sun, 29 Feb 2004 14:32:16 GMT, "Jan Verschueren"


>F1C mods do a much better job of "hiding" the underlying game from a driving
>perspective.

Unfortunately they do a worse job at everything else.

Jason

Haqsa

Trans-Am Mod

by Haqsa » Tue, 02 Mar 2004 01:13:35

The front tire bug is pretty easy to fix in most cases.  Doesn't even seem
to happen at all tracks, for example I didn't really see it at Silverstone,
but OTOH it was quite *** at LeMans Sarthe and at Monza.  But in most
cases a little bit of de-wedge, a little bit of rear weight bias, and
slightly less camber on the RF than on the LF will fix it and still gives
reasonable handling.  For example I usually end up with about 49.4% front
weight, 49.4% wedge, and 0.10 deg less camber on the RF.  Equal front weight
and wedge will keep the left side weights equal and just shift weight from
RF to RR, which seems to be what it needs.  Then you de-camber the RF to
keep it from getting too loose, plus that also usually lowers the RF temp a
tad more.  That won't necessarily get the temperatures exactly equal but it
equalizes the wear and still gives good handling.  Once I have the wear
equalized I don't mess with it any further.



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