They use the same physics so you shouldn't see any difference in the way the car handles at all! Keep both Mods - TPTCC is great - they do GT40 etc.
Wag
I just dl'd the long-awaited T/A mod.
Let me qualify this by saying that I'm not a great road racer; I run GPL
(intermittently) and with a very modest amount of success and I even (gasp)
try to watch and follow the road racing series in the world.
Maybe it's me but I don't see a significant difference between the T/A and
the US Pits latest version of their Touring Car mod.
The graphics are definately better but I can't see a great deal of
difference hustling a car through the esses at Watkins Glen betweeen the
busch mod, tptcc and the new T/A mod.
Am I wrong?
I think that all of the programmers involved have done a splendid job just
in getting the mods available to us. I'm not trying to favor one over the
other. They all deserve our gratitude (as well as some donations) but I just
can't see a real difference.
What's the consensus?
Timmy
If they use the same physics, than why make this mod or use this mod? Sorry if this question sounds dumb, but I'm new to NR2003 (picked it up for $9.99).
They use the same physics so you shouldn't see any difference in the way the car handles at all! Keep both Mods - TPTCC is great - they do GT40 etc.
Wag
I just dl'd the long-awaited T/A mod.
Let me qualify this by saying that I'm not a great road racer; I run GPL
(intermittently) and with a very modest amount of success and I even (gasp)
try to watch and follow the road racing series in the world.
Maybe it's me but I don't see a significant difference between the T/A and
the US Pits latest version of their Touring Car mod.
The graphics are definately better but I can't see a great deal of
difference hustling a car through the esses at Watkins Glen betweeen the
busch mod, tptcc and the new T/A mod.
Am I wrong?
I think that all of the programmers involved have done a splendid job just
in getting the mods available to us. I'm not trying to favor one over the
other. They all deserve our gratitude (as well as some donations) but I just
can't see a real difference.
What's the consensus?
Timmy
If they use the same physics, than why make this mod or use this mod? Sorry
if this question sounds dumb, but I'm new to NR2003 (picked it up for
$9.99).
They use the same physics so you shouldn't see any difference in the way
the car handles at all! Keep both Mods - TPTCC is great - they do GT40 etc.
Wag
I just dl'd the long-awaited T/A mod.
Let me qualify this by saying that I'm not a great road racer; I run GPL
(intermittently) and with a very modest amount of success and I even
(gasp)
try to watch and follow the road racing series in the world.
Maybe it's me but I don't see a significant difference between the T/A
and
the US Pits latest version of their Touring Car mod.
The graphics are definately better but I can't see a great deal of
difference hustling a car through the esses at Watkins Glen betweeen the
busch mod, tptcc and the new T/A mod.
Am I wrong?
I think that all of the programmers involved have done a splendid job
just
in getting the mods available to us. I'm not trying to favor one over
the
other. They all deserve our gratitude (as well as some donations) but I
just
can't see a real difference.
What's the consensus?
Timmy
Good question.
Weight, power delivery and gearbox are different, but there's a lot of stock
car stuff which seems to be hardcoded into the game and does, IMO, detract
too much from the experience to make it worthwhile.
F1C mods do a much better job of "hiding" the underlying game from a driving
perspective.
Jan.
=---
>Good question.
>Weight, power delivery and gearbox are different, but there's a lot of stock
>car stuff which seems to be hardcoded into the game and does, IMO, detract
>too much from the experience to make it worthwhile.
I can think of one thing, and that is the tire temp "bug" imbalance
between LF and RF (a consequence of the NASCAR oval
physics)-that doesn't bother me much tho.
John DiFool
Yep, better to not "waste" the physics on this.....................what
exactly is being modeled in this mod again ?
Agreed. Unfortunately, it's a mish-mash of racing series that detracts to
much for me too.
Stock car imposed chassis heights and rake, stock car (high sidewall) tyres,
stock car differential (may not be a bad thing seeing as it's not adjustable
and therefore can't be set up wrong as done by most in GPL) and inability to
run stiff enough springs at the rear, for starters.
There's nothing wrong with the feel of the game. Running a NC/BGN/CTS in one
of it's native habitats (that includes the two original roadcourses in the
game) feels great, I love it.
TA/TPTCC doesn't look like Trans-Am from the outside (online car in local
replay looks about right, but clipping and wheel position ruin the picture
then) nor from the inside (too much chassis roll and windshield wiper
effect). Even with a somewhat decent setup, it feels way too bouncy, vague
and generally insufficiently "poised" to convince me I'm driving a Trans Am
car.
It's a sedan/GT type car, relatively heavy but with sufficient power/grip
and a high***pit workload, but it doesn't remind me of any current form of
motorsport. Perhaps it can do a passable Porsche 917 impression if they
lighten it a bit further, but anything roadracing younger than that... no.
That's the one thing I haven't really seen... perhaps the people who've
grown up on the ovals are just pushing harder when they turn left?
Jan.
=---
Regarding the difference between the TPTCC mod and the PWF mod, the big
thing for me is that the TPTCC mod does not yet have correct collision
detection or visible damage. Also the PWF car models and***pit are more
highly detailed, which is good if you have a PC that can handle it but
perhaps not good if you have an older PC. Other than that it all comes down
to personal preferences.
Sorry if this question sounds dumb,
Jason