rec.autos.simulators

Trans-Am Mod

Haqsa

Trans-Am Mod

by Haqsa » Wed, 03 Mar 2004 09:21:11

Check your e-mail.


ymenar

Trans-Am Mod

by ymenar » Wed, 03 Mar 2004 09:07:41


> THE ONLY THING THE Nx SERIES HAS GOING FOR IT IS THE ONLINE CODE.

Yeah I mean F1C's tracks are so much better modeled with such accuracy.  And
the feeling of being there, nobody does it better than EA.

<roll eyes>

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Haqsa

Trans-Am Mod

by Haqsa » Wed, 03 Mar 2004 09:30:44

Because they're not here yet!  ;o)


Eldre

Trans-Am Mod

by Eldre » Wed, 03 Mar 2004 12:46:35



>All I know is that the best thing a person can do if they want to be good
>with the Papy TA cars is to spend time driving the F1 cars in F1C. F1C's
>physics are excellent, and give me more feedback than the Papy cars.

Then that sounds counterproductive.  If the F1C cars give more feedback, then
wouldn't you have a problem when you go back to Papy TA?  Those cars would then
give you relatively little warning when they're about to step out...

Eldred
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Eldre

Trans-Am Mod

by Eldre » Wed, 03 Mar 2004 12:46:35


Moyer) writes:

>>Now *that* is a stupid ***ing 'feature'...argh!  One of these days I'm
>gonna
>>walk in the front door of ISI and ask them WHY can't you get rid of an idle
>car
>>automatically...?

>Yeah, they weren't allowed to have a dedicated server, which I
>understand, but it's a shame they didn't include a hack so people
>could start up the game, host, and not actually join the race. =/

There's actually a line in the .ini file - "idle car timeout", or something to
that effect.  Doesn't work, though. Maybe they were just teasing us, or maybe
there's another 'switch' in the file that needs to be flipped for it to work.

Eldred
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Eldre

Trans-Am Mod

by Eldre » Wed, 03 Mar 2004 12:46:35



>Not even close :-)

>I know its not a great pic <g> but N1 sure never looked anywhere near that
>good and I had the fastest CPU available at the time (P-90) and a V1000.

I know, it's NT2003...

Eldred
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Jason Moy

Trans-Am Mod

by Jason Moy » Wed, 03 Mar 2004 12:49:54




>> BTW - can you reveal what mod had this braking feature?

>It never got published... <g>

And I'm still pissed off about it.

Jason

Jason Moy

Trans-Am Mod

by Jason Moy » Wed, 03 Mar 2004 12:51:03

On Mon, 01 Mar 2004 20:04:44 GMT, "Tony Rickard"


>> And achim im glad you enjoy the ISI physics model but to me it still feels
>> archaic,and the fact that the physics can be "adjusted" by any jo blow
>> until > they "feel right" just has no credibility with me.

>On a serious note, not being a fan of FF, are there non FF users who have
>found a decent controller setting for F1C et al.

50% linearity.
0% deadzone.

All sliders on the other page fully to the left except head movement
at 100%.

Jason

Mitch_

Trans-Am Mod

by Mitch_ » Wed, 03 Mar 2004 14:06:46

Ill just use Rock as an example of how great Papy track modeling is seeing
how we just ran it.  Lets see, real life 3 distinct grooves, in NR03 3/4 of
a groove.  Yep thats right on the money Mr. President ;)

See you get me caught up in this NR2003 vs F1C debate but really each has a
fair share of major problems.  For some reason you guys take it as a
personal insult if I complain about Papy's shortcomings.  I like em both
about the same but does that mean Im satisfied with either? No, thats my
point I want something better sooner than later and at this point Papy isnt
in the picture.

Mitch


cron

Trans-Am Mod

by cron » Wed, 03 Mar 2004 16:45:37


> *cough* Papy Blinder Brigade Member *cough*

:)
Kendt Eklu

Trans-Am Mod

by Kendt Eklu » Wed, 03 Mar 2004 21:54:56





> >> BTW - can you reveal what mod had this braking feature?

> >It never got published... <g>

> And I'm still pissed off about it.

> Jason

SBDT F1-77 - we hardly knew ye :(

Kendt - just guessing...

JP

Trans-Am Mod

by JP » Wed, 03 Mar 2004 22:05:48

  Exactly my pov too.  And don't get me started on Papy track modeling, or
the lack thereof is more like it <g>


> Ill just use Rock as an example of how great Papy track modeling is seeing
> how we just ran it.  Lets see, real life 3 distinct grooves, in NR03 3/4
of
> a groove.  Yep thats right on the money Mr. President ;)

> See you get me caught up in this NR2003 vs F1C debate but really each has
a
> fair share of major problems.  For some reason you guys take it as a
> personal insult if I complain about Papy's shortcomings.  I like em both
> about the same but does that mean Im satisfied with either? No, thats my
> point I want something better sooner than later and at this point Papy
isnt
> in the picture.

> Mitch



> > Yeah I mean F1C's tracks are so much better modeled with such accuracy.
> And
> > the feeling of being there, nobody does it better than EA.

> > <roll eyes>

> > --
> > -- Fran?ois Mnard <ymenard>
> > -- This announcement is brought to you by the Shimago-Dominguez
> > Corporation - helping America into the New World...

Jason Moy

Trans-Am Mod

by Jason Moy » Thu, 04 Mar 2004 01:14:51


>Ill just use Rock as an example of how great Papy track modeling is seeing
>how we just ran it.  Lets see, real life 3 distinct grooves, in NR03 3/4 of
>a groove.

I have no problems running multiple lines there with a good setup.

Jason

Jason Moy

Trans-Am Mod

by Jason Moy » Thu, 04 Mar 2004 01:17:49


>  Exactly my pov too.  And don't get me started on Papy track modeling, or
>the lack thereof is more like it <g>

Are you joking or just ***ing stupid?

Jason

Jason Moy

Trans-Am Mod

by Jason Moy » Thu, 04 Mar 2004 01:20:59


>*cough* Papy Blinder Brigade Member *cough*

Poof Patrol

Jason


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