rec.autos.simulators

Trans-Am Mod

JP

Trans-Am Mod

by JP » Thu, 04 Mar 2004 08:24:04



> >  Exactly my pov too.  And don't get me started on Papy track modeling,
or
> >the lack thereof is more like it <g>

> Are you joking or just ***ing stupid?

> Jason

  You say something ?
JP

Trans-Am Mod

by JP » Thu, 04 Mar 2004 08:28:11



> >Ill just use Rock as an example of how great Papy track modeling is
seeing
> >how we just ran it.  Lets see, real life 3 distinct grooves, in NR03 3/4
of
> >a groove.

> I have no problems running multiple lines there with a good setup.

> Jason

  He's talking about doing it and being competitive, not *just* the ability
to do it.  In the real racing, the high line is one of the lines of choice
at the Rock.
  Try that in an 03 race and see what it gets you.  Or Michigan......or
California........or C***te.......etc, etc.
JP

Trans-Am Mod

by JP » Thu, 04 Mar 2004 08:28:58



> >*cough* Papy Blinder Brigade Member *cough*

> Poof Patrol

> Jason

  My, you're an angry young man.  Hate being shown to be wrong on something
don't you ?
John DiFoo

Trans-Am Mod

by John DiFoo » Thu, 04 Mar 2004 10:32:49





>> >Ill just use Rock as an example of how great Papy track modeling is
>seeing
>> >how we just ran it.  Lets see, real life 3 distinct grooves, in NR03 3/4
>of
>> >a groove.

>> I have no problems running multiple lines there with a good setup.

>> Jason

>  He's talking about doing it and being competitive, not *just* the ability
>to do it.  In the real racing, the high line is one of the lines of choice
>at the Rock.
>  Try that in an 03 race and see what it gets you.  Or Michigan......or
>California........or C***te.......etc, etc.

I've noticed the real stock car guys running lines very close to the
wall in the turns (most notably the Rock and Michigan)-try this in a
NR2003 race and you'll drift into the wall in a hurry.  <shrug>

Overall tho I am much more impressed with the TA/TPTCC model
than I am of the base F1C model-the feel is so much better there's
no comparison.  However, once I get my broadband connection up
and running I'll be able to DL those huge F1C mods and see how
they measure up.

           John DiFool

Steve Smit

Trans-Am Mod

by Steve Smit » Thu, 04 Mar 2004 10:34:47

Danke schoen!


> Check your e-mail.



> > I haven't had the patience to test tire wear.  If it is infested with
the
> > same bug as the RF temps, then presumably the RF wear would be higher as
> > well.  If it isn't, then tire wear would certainly be the preferred way
to
> > set up the car for longer races.

> > Could I talk you into sending me a few of yer roadie setups?

Steve Smit

Trans-Am Mod

by Steve Smit » Thu, 04 Mar 2004 10:35:28

Danke schoen.



> > Jeez, Achim, I screwed up again.  You share these gems with me in
confidence
> > and I go blabbing them all over the Internet.  Next time I slip up, I
guess
> > I should quote "a usually reliable source."

> No problem at all, as long as you don't remember _how_ the heat problem
> can be cured :) ;)

> And keep them coming - even if sometimes a tidbit should slip out, what
> does it matter. I enjoy discussing these issues with you, and I have
> learnt so much from you every time you let me take a look at your wealth
> of knowledge - seriously.

> We get around to talking about these issues far too seldom! :)

> Achim

JP

Trans-Am Mod

by JP » Thu, 04 Mar 2004 10:50:59






> >> >Ill just use Rock as an example of how great Papy track modeling is
> >seeing
> >> >how we just ran it.  Lets see, real life 3 distinct grooves, in NR03
3/4
> >of
> >> >a groove.

> >> I have no problems running multiple lines there with a good setup.

> >> Jason

> >  He's talking about doing it and being competitive, not *just* the
ability
> >to do it.  In the real racing, the high line is one of the lines of
choice
> >at the Rock.
> >  Try that in an 03 race and see what it gets you.  Or Michigan......or
> >California........or C***te.......etc, etc.

> I've noticed the real stock car guys running lines very close to the
> wall in the turns (most notably the Rock and Michigan)-try this in a
> NR2003 race and you'll drift into the wall in a hurry.  <shrug>

> Overall tho I am much more impressed with the TA/TPTCC model
> than I am of the base F1C model-the feel is so much better there's
> no comparison.  However, once I get my broadband connection up
> and running I'll be able to DL those huge F1C mods and see how
> they measure up.

>            John DiFool

  Well, it's not so much of drifting into the wall, as that the high lines
at various tracks aren't modeled well, if at all, compared to the way the
actual tracks are run.  For one thing, the Papy tracks are, or at least
look(as in perception) like they are from the 03***pit, to narrow compared
to the actual tracks.

  Don't know if it's an incorrect grip in the Papy tracks outside of the low
line along with the above or what.  But virtually no where in the sim can
you run competitive high lines, that they do in actual racing.  As long as
you get a lot of dedicated help, you can at the 03 ss's though, but I'm
referring to the non- ss tracks.

  Several non-ss tracks where two and three wide is the norm, whereas in the
game, the low line is it; it leaves the others in the dust.

- Show quoted text -

Jason Moy

Trans-Am Mod

by Jason Moy » Thu, 04 Mar 2004 12:33:36

On Wed, 03 Mar 2004 01:32:49 GMT, John DiFool


>I've noticed the real stock car guys running lines very close to the
>wall in the turns (most notably the Rock and Michigan)-try this in a
>NR2003 race and you'll drift into the wall in a hurry.  <shrug>

With the fast and expert setups maybe.  I make my own and have no
problems, but you should try Andy Wilke's sometime as they're
perfectly capable of running multiple lines as well.  The "problem"
with ovals in N2003 imho is that everyone sets up the car way too
tight or too loose.  You need to find the point where you can get
oversteer if you need it while still being able to turn consistent
laps.  With the <fast> or <expert> you'll be in the wall within 10
laps trying to keep up with the field even if you run a normal line.

Jason

Eldre

Trans-Am Mod

by Eldre » Thu, 04 Mar 2004 12:49:04


>  He's talking about doing it and being competitive, not *just* the ability
>to do it.  In the real racing, the high line is one of the lines of choice
>at the Rock.
>  Try that in an 03 race and see what it gets you.  Or Michigan......or
>California........or C***te.......etc, etc.

It gets *me* a quick trip into the outside wall.  Maybe one of the *good*
drivers has a different experience...<g>

Eldred
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DJSpeed

Trans-Am Mod

by DJSpeed » Thu, 04 Mar 2004 18:17:00


Damn Papy anyway for leaving the wall magnets in!  :-)

David G Fishe

Trans-Am Mod

by David G Fishe » Thu, 04 Mar 2004 23:08:13




> >All I know is that the best thing a person can do if they want to be good
> >with the Papy TA cars is to spend time driving the F1 cars in F1C. F1C's
> >physics are excellent, and give me more feedback than the Papy cars.

> Then that sounds counterproductive.  If the F1C cars give more feedback,
then
> wouldn't you have a problem when you go back to Papy TA?  Those cars would
then
> give you relatively little warning when they're about to step out...

> Eldred

What I mean is that it's very difficult to drive the F1 cars fast, and
string together a lot of fast laps. It's very easy to make a mistake, even a
slight one, that can ruin a lap or a race. If someone gets sim 'training'
with those F1 cars, the TA and Cup cars in N2003 seem quite a bit easier.
They physics are good in both, but the F1 cars are much more of a challenge.

David G Fisher

David G Fishe

Trans-Am Mod

by David G Fishe » Thu, 04 Mar 2004 23:13:02






> >> >Ill just use Rock as an example of how great Papy track modeling is
> >seeing
> >> >how we just ran it.  Lets see, real life 3 distinct grooves, in NR03
3/4
> >of
> >> >a groove.

> >> I have no problems running multiple lines there with a good setup.

> >> Jason

> >  He's talking about doing it and being competitive, not *just* the
ability
> >to do it.  In the real racing, the high line is one of the lines of
choice
> >at the Rock.
> >  Try that in an 03 race and see what it gets you.  Or Michigan......or
> >California........or C***te.......etc, etc.

> I've noticed the real stock car guys running lines very close to the
> wall in the turns (most notably the Rock and Michigan)-try this in a
> NR2003 race and you'll drift into the wall in a hurry.  <shrug>

> Overall tho I am much more impressed with the TA/TPTCC model
> than I am of the base F1C model-the feel is so much better there's
> no comparison.  However, once I get my broadband connection up
> and running I'll be able to DL those huge F1C mods and see how
> they measure up.

>            John DiFool

You may have poor setups, and even more probable, your wheel isn't set up
correctly for the game. Many people think that 50% linearity is how all
wheels should be set up, but I find between 30 and 35% is much better for my
wheel. You also have to have your steering lock set correctly. Too much or
too little, and there's no way the car will do what you want.

David G Fisher

Peter Ive

Trans-Am Mod

by Peter Ive » Fri, 05 Mar 2004 03:54:31


writes
In my experience with NR2003, if you go wider than the darkened groove
the grip reduces drastically.  So, depending on how wide the groove is,
that's how much choice you've got when choosing a line through the
corners.  This is when running the non-SS tracks, of course.  It may
well be there in the SS tracks as well, but because of the steeper
banking, it doesn't show as much.
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -25.01
JP

Trans-Am Mod

by JP » Fri, 05 Mar 2004 07:23:43



> writes

> <snip>

> >  Well, it's not so much of drifting into the wall, as that the high
lines
> >at various tracks aren't modeled well, if at all, compared to the way the
> >actual tracks are run.  For one thing, the Papy tracks are, or at least
> >look(as in perception) like they are from the 03***pit, to narrow
compared
> >to the actual tracks.

> >  Don't know if it's an incorrect grip in the Papy tracks outside of the
low
> >line along with the above or what.  But virtually no where in the sim can
> >you run competitive high lines, that they do in actual racing.  As long
as
> >you get a lot of dedicated help, you can at the 03 ss's though, but I'm
> >referring to the non- ss tracks.

> >  Several non-ss tracks where two and three wide is the norm, whereas in
the
> >game, the low line is it; it leaves the others in the dust.

> In my experience with NR2003, if you go wider than the darkened groove
> the grip reduces drastically.  So, depending on how wide the groove is,
> that's how much choice you've got when choosing a line through the
> corners.  This is when running the non-SS tracks, of course.  It may
> well be there in the SS tracks as well, but because of the steeper
> banking, it doesn't show as much.
> --
> Peter Ives (AKA Pete Ivington)
> Remove ALL_STRESS before replying via email
> If you know what's good for you, don't listen to me :)
> GPLRank Joystick -50.63 Wheel -25.01

Yep, exactly.  Problem is, that's not how it is at several of the actual
tracks during actual racing <g>
Peter Ive

Trans-Am Mod

by Peter Ive » Fri, 05 Mar 2004 08:49:30


writes


>> In my experience with NR2003, if you go wider than the darkened groove
>> the grip reduces drastically.  So, depending on how wide the groove is,
>> that's how much choice you've got when choosing a line through the
>> corners.  This is when running the non-SS tracks, of course.  It may
>> well be there in the SS tracks as well, but because of the steeper
>> banking, it doesn't show as much.
>> --
>> Peter Ives (AKA Pete Ivington)
>> Remove ALL_STRESS before replying via email
>> If you know what's good for you, don't listen to me :)
>> GPLRank Joystick -50.63 Wheel -25.01

>Yep, exactly.  Problem is, that's not how it is at several of the actual
>tracks during actual racing <g>

So is the groove just wider in some of the actual tracks and that's why
they can run several lines on them?
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -25.01

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