> <snipped>
> Although I haven't raced on RASCAR, though being a regular here allows
> me that entitlement, I guess, and therefore allows me the entitlement to
> comment also, hopefully, therefore I must say that most of what you have
> stated I agree with. When RASCAR first appeared here, it seemed to be a
> communal venture to allow anyone on ras the opportunity for some online
> racing without fear of coming up against the numbnuts drivers in open,
> pickup races, and Eldred and John were glad to provide some time,
> resources and effort to organise and get it up and running. At that
> time there didn't appear to be anyone who was actually recognised as the
> person who would decide on any kind of rule structure (it was very free
> and easy).
Point of fact, I was the one that came up with the rules we used last
year AND this year. People had to read and agree to the rules before
signing up.
Above and beyond anything else, RASCAR is here to provide clean close
racing with a set of drivers that raced every week. To make things
easy on those of us with little time or talent to develope setups, we
decided on fixed setups, and fixed weather. To keep a touch of
realism in the races, we settled on double-file starts realistic
damage, and cautions on. To still keep it fairly friendly for new
drivers, we did not force anything on (smoke, windshield debris,
***pit view).
And that ruleset was proposed as a DIRECT result of the quality of
racing we were experiencing. We were running 50% of the total laps
under caution. People were complaining about the racing. I proposed a
new set of rules, complete with penalty points. Despite the fact that
clearly 80% of the new proposed rules were comprised of original
RASCAR rules, along with more strict rules regarding chatting, people
were not happy.
So, I ran the ruleset against our most caution-filled race (17
cautions) to see if the penalties would result in any race
suspensions. Nobody earned enouugh points to be suspended for a
race. Since that didn't work out, I *abandonded* that proposed
ruleset, but I was still faced with trying to make the racing
cleaner.
That's when I decided that if a driver broke a rule in a given race,
making him start in the back in the next race in which he ran was a)
better for him because he could still race, and b) let him and
everyone else know that the rules would be enforced. Again, the
black-flag system was implemented to keep rogue drivers in check and
to hopefully clean up the racing. If that doesn't work, we'll try
something else.
Based on everyone's propensity for arguing about past races till
we're blue in the face (and I'm just as guilty of this as everyone
else is), I added a rule that stated that no discussions of past
races would be tolerated beyond 9pm central of the Tuesday following
the race (allowing three and a haldf days of virtually un-restrained
bickering). If discussions continued beyond that time-frame, each
person guilty of contributing to the discussion would be penalized
with a one-race suspension.
This penalty will be changed to an admin-black flag thrown on the
grid to force the guilty driver(s) to do a stop-n-go at the start of
the race if the patch does indeed allow a driver to serve a black
flag (the unpatched sim always DQ's the driver for such a black flag
despite the fact that the driver did indeed serve the penalty).
Like I said, the rules haven't change regarding the racing. We've
just decided to enforce them. And if we decide that a rule isn't
working, it will be changed or deleted.
Having written the original rules, it's my job to maintain them and
make sure they are benefiting the racers. Everyone else wanted the
rules to change, but in different ways than what I had in mind. As it
stands right now, the *racing* rules are the same as they were at the
start of the season (but are now more clearly defined).