rec.autos.simulators

iRacing preview up at InsideSimRacing

Tony

iRacing preview up at InsideSimRacing

by Tony » Sat, 07 Jun 2008 06:39:57

A comprehensive 16 minute preview which explains in detail how iRacing
will work:

http://www.racesimcentral.net/

Cheers
Tony

Andrew MacPhers

iRacing preview up at InsideSimRacing

by Andrew MacPhers » Sat, 07 Jun 2008 15:37:00


> http://www.racesimcentral.net/

After watching that I'm reminded of my conviction that without a very
basic (even one car, one track) 'buy once and free to drive on some
servers' service it'll be a mainstream failure. You have to offer people
cheap *** if you want to get them onto crack eventually.

I'm also a bit frustrated that the only vehicle which appeals to me (the
open-wheeler) isn't available in the basic package. But then that's life,
the stuff you don't want is always cheap and easy to get hold of. :-)

I hope they make enough money from the serious drivers to make it work
and develop, but it'll have to be one hell of a sim to compete with the
free (buy once) alternatives, which aren't too shabby these days. At the
moment my personal jury is still out on this whole project.

I want to be wrong though, so good luck to everyone involved.

Andrew McP

schoone

iRacing preview up at InsideSimRacing

by schoone » Sat, 07 Jun 2008 18:27:04

And people complain about the fees for Xbox live and DLC, iRacing is many
times more with a $20 a month fee and $15-20+ for each car and track.  I
suspect this is all meant to keep most people out by design.  That combined
with the forced series and licensing,***pit view only, no league supports,
limited paint schemes, etc.  Very regimented and expensive IMHO for most.

Be interesting to see how it goes...



>> http://www.racesimcentral.net/

> After watching that I'm reminded of my conviction that without a very
> basic (even one car, one track) 'buy once and free to drive on some
> servers' service it'll be a mainstream failure. You have to offer people
> cheap *** if you want to get them onto crack eventually.

> I'm also a bit frustrated that the only vehicle which appeals to me (the
> open-wheeler) isn't available in the basic package. But then that's life,
> the stuff you don't want is always cheap and easy to get hold of. :-)

> I hope they make enough money from the serious drivers to make it work
> and develop, but it'll have to be one hell of a sim to compete with the
> free (buy once) alternatives, which aren't too shabby these days. At the
> moment my personal jury is still out on this whole project.

> I want to be wrong though, so good luck to everyone involved.

> Andrew McP

Andrew MacPhers

iRacing preview up at InsideSimRacing

by Andrew MacPhers » Sat, 07 Jun 2008 18:47:00


> I suspect this is all meant to keep most people out by design.

I agree. But the mistake might be keeping too many out. You need to build
up a critical mass of mainstream support to drip-feed subscribers into
the system. So my doubts are about the business model rather than the sim
and their hopes for it.

Can't argue with that.

Andrew McP

DavEr

iRacing preview up at InsideSimRacing

by DavEr » Sat, 07 Jun 2008 18:56:22

Thanks for the link Tony. It explains a lot. As someone who once paid
$2/hour to pretend fly WW2 fighters the monthly fee does not look
particularly steep and it is more or less in line with the industry standard
fees for most online worlds. From the video it seems pretty clear to me that
the online world is the main feature once you get past the basics of track &
car. It looks to relieve all the admin functions of running a league (plus
many other features like ranking)  and allow the participants to focus on
the racing. That relief alone makes the monthly fee worth it for me.
The initial content does seem a little thin. I would have been happier if
they'd included a Formula Ford as well as the Solistice ( a little GM
sponsorship there?) and the Legends car. Tracks look Ok and its a decent
starter pack for what purports to be a serious sim.

Hopefully IRacing will get the numbers they need to generate full quality
fields at any level I might be interested in racing

Dave E


Larr

iRacing preview up at InsideSimRacing

by Larr » Sun, 08 Jun 2008 04:17:47

If it isn't in the basic package, you can't race it anyway.  You have to
EARN your way to those faster cars.  When you get to that point you can
acquire the car and race it all you want :)

-Larry



>> http://www.racesimcentral.net/

> After watching that I'm reminded of my conviction that without a very
> basic (even one car, one track) 'buy once and free to drive on some
> servers' service it'll be a mainstream failure. You have to offer people
> cheap *** if you want to get them onto crack eventually.

> I'm also a bit frustrated that the only vehicle which appeals to me (the
> open-wheeler) isn't available in the basic package. But then that's life,
> the stuff you don't want is always cheap and easy to get hold of. :-)

> I hope they make enough money from the serious drivers to make it work
> and develop, but it'll have to be one hell of a sim to compete with the
> free (buy once) alternatives, which aren't too shabby these days. At the
> moment my personal jury is still out on this whole project.

> I want to be wrong though, so good luck to everyone involved.

> Andrew McP

Sammy Mark

iRacing preview up at InsideSimRacing

by Sammy Mark » Sun, 08 Jun 2008 05:14:11


> Thanks for the link Tony. It explains a lot. As someone who once paid
> $2/hour to pretend fly WW2 fighters the monthly fee does not look
> particularly steep and it is more or less in line with the industry
> standard fees for most online worlds. From the video it seems pretty
> clear to me that the online world is the main feature once you get past
> the basics of track & car. It looks to relieve all the admin functions
> of running a league (plus many other features like ranking)  and allow
> the participants to focus on the racing. That relief alone makes the
> monthly fee worth it for me.
> The initial content does seem a little thin. I would have been happier
> if they'd included a Formula Ford as well as the Solistice ( a little GM
> sponsorship there?) and the Legends car. Tracks look Ok and its a decent
> starter pack for what purports to be a serious sim.

> Hopefully IRacing will get the numbers they need to generate full
> quality fields at any level I might be interested in racing

> Dave E



>> A comprehensive 16 minute preview which explains in detail how iRacing
>> will work:

>> http://www.racesimcentral.net/

>> Cheers
>> Tony

 From the video: "Since iRacing is located in Boston, let's start off at
the South Boston track." By that logic, since I live in St. Petersburg,
FL, I guess I would start in Russia? :) (For those that don't know,
South Boston Speedway is in ***ia.)
schoone

iRacing preview up at InsideSimRacing

by schoone » Sun, 08 Jun 2008 05:19:39

Hehe ya I noticed that as well and had a laugh.



>> Thanks for the link Tony. It explains a lot. As someone who once paid
>> $2/hour to pretend fly WW2 fighters the monthly fee does not look
>> particularly steep and it is more or less in line with the industry
>> standard fees for most online worlds. From the video it seems pretty
>> clear to me that the online world is the main feature once you get past
>> the basics of track & car. It looks to relieve all the admin functions of
>> running a league (plus many other features like ranking)  and allow the
>> participants to focus on the racing. That relief alone makes the monthly
>> fee worth it for me.
>> The initial content does seem a little thin. I would have been happier if
>> they'd included a Formula Ford as well as the Solistice ( a little GM
>> sponsorship there?) and the Legends car. Tracks look Ok and its a decent
>> starter pack for what purports to be a serious sim.

>> Hopefully IRacing will get the numbers they need to generate full quality
>> fields at any level I might be interested in racing

>> Dave E



>>> A comprehensive 16 minute preview which explains in detail how iRacing
>>> will work:

>>> http://www.racesimcentral.net/

>>> Cheers
>>> Tony

> From the video: "Since iRacing is located in Boston, let's start off at
> the South Boston track." By that logic, since I live in St. Petersburg,
> FL, I guess I would start in Russia? :) (For those that don't know, South
> Boston Speedway is in ***ia.)

==--=

iRacing preview up at InsideSimRacing

by ==--= » Sun, 08 Jun 2008 07:33:23

LOLOLOL

==--==

Tony

iRacing preview up at InsideSimRacing

by Tony » Sun, 08 Jun 2008 06:09:31


> So my doubts are about the business model rather than the sim
> and their hopes for it.

I wouldn't doubt John Henry's abilities in business. The Red Sox was a
passion but astutely managed to become self sustaining in terms of
generating income to take on the Yankees and then through the use of
sabermetrics (a system he devised for mining baseball stats to find
undervalued players while avoiding long contracts for aging stars)
ensuring the income was used most efficiently. This turned around
success within 2 years winning the world series in 2004 for the first
time since 1918.

Sim racing maybe a passion for Henry but I am sure the vision is for it
to become a viable proposition so it can continue to be developed
through self funding rather than ongoing investment.

Cheers
Tony

Pete

iRacing preview up at InsideSimRacing

by Pete » Sun, 08 Jun 2008 08:16:12



Well I hope the net code is pretty damn good, because there are going to
be some pretty pissed racers out there if they start getting penalised
because of some 'warp' that takes place whilst racing.

--
Pete Ives
Remove All_stRESS before sending me an email

Larr

iRacing preview up at InsideSimRacing

by Larr » Sun, 08 Jun 2008 09:51:17

Hasn't really been a concern so far.

-Larry


==--=

iRacing preview up at InsideSimRacing

by ==--= » Sun, 08 Jun 2008 10:17:18

What kind of numbers online Larry?

Will it support 50+ 60+ ?? drivers in a race?
Has that been tested?  What's the highest number you have been online with?

Thanks in advance

==--==


> Hasn't really been a concern so far.

> -Larry



>> Well I hope the net code is pretty damn good, because there are going to
>> be some pretty pissed racers out there if they start getting penalised
>> because of some 'warp' that takes place whilst racing.

>> --
>> Pete Ives
>> Remove All_stRESS before sending me an email

schoone

iRacing preview up at InsideSimRacing

by schoone » Sun, 08 Jun 2008 19:10:12

Larry - Can you confirm that yellow flags and pit stops have not yet been
implemented?  Think I seen that on the RSC forum and was just curious if it
were true and what other big items are still missing.  Thanks.


> Hasn't really been a concern so far.

> -Larry



>> Well I hope the net code is pretty damn good, because there are going to
>> be some pretty pissed racers out there if they start getting penalised
>> because of some 'warp' that takes place whilst racing.

>> --
>> Pete Ives
>> Remove All_stRESS before sending me an email

Dave.Rus..

iRacing preview up at InsideSimRacing

by Dave.Rus.. » Sun, 08 Jun 2008 21:36:28



Off topic here, but John Henry didn't devise sabermetrics. Bill James
(who now works for/in collaboration with JH) is the one who came up
with the idea. I owned a lot of books by Bill James as stats were the
life *** of the APBA baseball league (a card and dice game based on
actual stats) that I was in each summer as soon as school ended.


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