Accurency of track is extremly important. If you have accurate track
dimensions, then you can start to refine modeling of track surface, along
with modeling of everything else. Start with simple things, and develop,
until you reach a "complete" simulation of reality. -- Mario
> Accurency of track is extremly important. If you have accurate track
> dimensions, then you can start to refine modeling of track surface, along
> with modeling of everything else. Start with simple things, and develop,
> until you reach a "complete" simulation of reality. -- Mario
I can recall seeing some WIP GPL stuff and thinking I would probably
give that one a miss, then I thought I might as well download the demo
when it came out. The rest, as they say, is history...
Cheers
Tony
GP
The other thing that people are overlooking is that this will be the 1st
thing that is non Oval Racing specific by Kaemmer since GPL (the PTA hack in
NR 2003 aside) - that is the most important thing to me.
The big ? for me is will we finally see some weather simulation from a
Kaemmer sim?
> The other thing that people are overlooking is that this will be the 1st
> thing that is non Oval Racing specific by Kaemmer since GPL (the PTA hack in
> NR 2003 aside) - that is the most important thing to me.
> The big ? for me is will we finally see some weather simulation from a
> Kaemmer sim?
We have one group clamoring for early WIP as evidence that an iRacing
sim exists in the making and another group picking holes at the small
video which aims to show how accurate the track is rather than showing
off the graphics engine.
FWIW I think the real video is worse than the simulated one, with its
fish eye view, low quality and it was filmed on such a dull day. Perhaps
we should take it to a film makers forum and see what they have to say :)
Thanks for sharing the video. I only hope you (and all other sim racing
devs) have broad enough shoulders to keep these WIP snippets coming,
hopefully there will be some constructive comments to pick out, but to
demonstrate track accuracy and then have to field questions on the
"missing" dynamic lighting makes you wonder if the effort is worthwhile,
which would be a shame for the rest of us keen to monitor progress.
Cheers
Tony
Tim - can we possibly get some real info on the sim beyond the marketing PR,
that is all I am looking for.
> It is the old damned if you do damned if you don't dilemma, Tim.
> We have one group clamoring for early WIP as evidence that an iRacing sim
> exists in the making and another group picking holes at the small video
> which aims to show how accurate the track is rather than showing off the
> graphics engine.
> FWIW I think the real video is worse than the simulated one, with its fish
> eye view, low quality and it was filmed on such a dull day. Perhaps we
> should take it to a film makers forum and see what they have to say :)
> Thanks for sharing the video. I only hope you (and all other sim racing
> devs) have broad enough shoulders to keep these WIP snippets coming,
> hopefully there will be some constructive comments to pick out, but to
> demonstrate track accuracy and then have to field questions on the
> "missing" dynamic lighting makes you wonder if the effort is worthwhile,
> which would be a shame for the rest of us keen to monitor progress.
> Cheers
> Tony
I'd also be curious to get some comments on how it will be sold and such,
however the site and PR give little if any mention to the sim itself.
> I don't believe they care about the latest and greatest graphics at
> this point but are focusing more on physics and car/track interaction
> accuracy. Limerock is very accurate, though I would question the lack
> of RL bumpiness in the downhill apex and in the front straight baking
> zone. (My RF suspension gets hammered after the downhill if i'm tight
> to the curb and the sims doesn't seem to..) From what I get from the
> site this sim is pointed at those that race (or aspire to) in real
> life and want something that allows them to practice and learn real
> tracks... without the costs associated in actually going there. Of
> course time will tell and right now we are inundated with some
> excellent racing sims.. may be a tough sell in 2007.
> GP
I wasn't referring to your comment, so apologies if you took it that way.
My general comments on reactions on RSC etc. is across the board, not
just for iRacing. The sim community is very quick at making judgements
and the same goes for an rFactor mod as for a new sim.
Cheers
Tony
If they can achieve their aims and with the significant investment going
into this product I would expect it be big. Let's hope so.
Cheers
Tony
> Tim - can we possibly get some real info on the sim beyond the marketing PR,
> that is all I am looking for.
> >> The comments on graphics are quite amusing to me to be honest, having
> >> come from simracing to sim development. Try shrinking a 1600x1200 image
> >> of something you think looks good down to the same width and height of
> >> the right side of that video, then tell me if you can see the detail
> >> you could at 1600x1200. That's all I have to say.
> > It is the old damned if you do damned if you don't dilemma, Tim.
> > We have one group clamoring for early WIP as evidence that an iRacing sim
> > exists in the making and another group picking holes at the small video
> > which aims to show how accurate the track is rather than showing off the
> > graphics engine.
> > FWIW I think the real video is worse than the simulated one, with its fish
> > eye view, low quality and it was filmed on such a dull day. Perhaps we
> > should take it to a film makers forum and see what they have to say :)
> > Thanks for sharing the video. I only hope you (and all other sim racing
> > devs) have broad enough shoulders to keep these WIP snippets coming,
> > hopefully there will be some constructive comments to pick out, but to
> > demonstrate track accuracy and then have to field questions on the
> > "missing" dynamic lighting makes you wonder if the effort is worthwhile,
> > which would be a shame for the rest of us keen to monitor progress.
> > Cheers
> > Tony