rec.autos.simulators

iRacing.com and Skip Barber Announce Strategic Alliance

Tim Wheatle

iRacing.com and Skip Barber Announce Strategic Alliance

by Tim Wheatle » Sun, 19 Nov 2006 00:18:52

BEDFORD, MA (17 November 2006) - iRacing.com Motorsport Simulations and
Skip Barber Racing School have today announced a strategic alliance
blending the latest in simulation technology with the real-world
training expertise of the world's most well-known racing school. The
two companies will collaborate on an online racing school and
entry-level, open-wheel series to be offered as part of iRacing.com's
simulation, and Skip Barber students will have a new way to acquire and
hone their racing skills, even when away from the track.
Read more: http://www.racesimcentral.net/
schoone

iRacing.com and Skip Barber Announce Strategic Alliance

by schoone » Sun, 19 Nov 2006 00:58:18

Not much improvement in graphics from NR2003 based on that video.  Bit of a
disappointment if that is the all new engine.


Mario Petrinovic

iRacing.com and Skip Barber Announce Strategic Alliance

by Mario Petrinovic » Sun, 19 Nov 2006 02:30:09

schooner:

        Accurency of track is extremly important. If you have accurate track
dimensions, then you can start to refine modeling of track surface, along
with modeling of everything else. Start with simple things, and develop,
until you reach a "complete" simulation of reality. -- Mario

Tony Rickar

iRacing.com and Skip Barber Announce Strategic Alliance

by Tony Rickar » Sun, 19 Nov 2006 07:48:03


> schooner:
>> Not much improvement in graphics from NR2003 based on that video.  Bit of
>> a disappointment if that is the all new engine.

>         Accurency of track is extremly important. If you have accurate track
> dimensions, then you can start to refine modeling of track surface, along
> with modeling of everything else. Start with simple things, and develop,
> until you reach a "complete" simulation of reality. -- Mario

Certainly the way the bumps are modelled and match the real track look
impressive. The car seems to be doing the right things though it is a
bit hard to compare without any driver or steering wheel movement (which
makes the computer car look as if it is being driven in a more tame style).

I can recall seeing some WIP GPL stuff and thinking I would probably
give that one a miss, then I thought I might as well download the demo
when it came out. The rest, as they say, is history...

Cheers
Tony

Gary

iRacing.com and Skip Barber Announce Strategic Alliance

by Gary » Mon, 20 Nov 2006 01:14:43


>Not much improvement in graphics from NR2003 based on that video.  Bit of a
>disappointment if that is the all new engine.

I don't believe they care about the latest and greatest graphics at
this point but are focusing more on physics and car/track interaction
accuracy. Limerock is very accurate, though I would question the lack
of RL bumpiness in the downhill apex and in the front straight baking
zone. (My RF suspension gets hammered after the downhill if i'm tight
to the curb and the sims doesn't seem to..) From what I get from the
site this sim is pointed at those that race (or aspire to)  in real
life and want something that allows them to practice and learn real
tracks... without the costs associated in actually going there. Of
course time will tell and right now we are inundated with some
excellent racing sims.. may be a tough sell in 2007.

GP

Tim Wheatle

iRacing.com and Skip Barber Announce Strategic Alliance

by Tim Wheatle » Mon, 20 Nov 2006 13:46:11

The comments on graphics are quite amusing to me to be honest, having
come from simracing to sim development. Try shrinking a 1600x1200 image
of something you think looks good down to the same width and height of
the right side of that video, then tell me if you can see the detail
you could at 1600x1200. That's all I have to say.
Byron Forbe

iRacing.com and Skip Barber Announce Strategic Alliance

by Byron Forbe » Mon, 20 Nov 2006 15:33:44


    The other thing that people are overlooking is that this will be the 1st
thing that is non Oval Racing specific by Kaemmer since GPL (the PTA hack in
NR 2003 aside) - that is the most important thing to me.

    The big ? for me is will we finally see some weather simulation from a
Kaemmer sim?

Tim Wheatle

iRacing.com and Skip Barber Announce Strategic Alliance

by Tim Wheatle » Mon, 20 Nov 2006 16:01:01




> > The comments on graphics are quite amusing to me to be honest, having
> > come from simracing to sim development. Try shrinking a 1600x1200 image
> > of something you think looks good down to the same width and height of
> > the right side of that video, then tell me if you can see the detail
> > you could at 1600x1200. That's all I have to say.

>     The other thing that people are overlooking is that this will be the 1st
> thing that is non Oval Racing specific by Kaemmer since GPL (the PTA hack in
> NR 2003 aside) - that is the most important thing to me.

>     The big ? for me is will we finally see some weather simulation from a
> Kaemmer sim?

Don't draw conclusions from cars or tracks announced thusfar as they
are the tip of the iceberg... Oval racing will be represented - as will
most other forms of motorsport. Infact it's not an accident that our
development team includes the engineer responsible for Soda Off-Road
Racing (Papyrus, 1997) too. As far as your weather query goes - you'll
have to wait for an answer on that, I can't give one at this time.
Tony Rickar

iRacing.com and Skip Barber Announce Strategic Alliance

by Tony Rickar » Mon, 20 Nov 2006 19:31:16


> As far as your weather query goes - you'll
> have to wait for an answer on that, I can't give one at this time.

Are you telling us you are unable to forecast the weather?
Tony Rickar

iRacing.com and Skip Barber Announce Strategic Alliance

by Tony Rickar » Mon, 20 Nov 2006 19:43:02


> The comments on graphics are quite amusing to me to be honest, having
> come from simracing to sim development. Try shrinking a 1600x1200 image
> of something you think looks good down to the same width and height of
> the right side of that video, then tell me if you can see the detail
> you could at 1600x1200. That's all I have to say.

It is the old damned if you do damned if you don't dilemma, Tim.

We have one group clamoring for early WIP as evidence that an iRacing
sim exists in the making and another group picking holes at the small
video which aims to show how accurate the track is rather than showing
off the graphics engine.

FWIW I think the real video is worse than the simulated one, with its
fish eye view, low quality and it was filmed on such a dull day. Perhaps
we should take it to a film makers forum and see what they have to say :)

Thanks for sharing the video. I only hope you (and all other sim racing
devs) have broad enough shoulders to keep these WIP snippets coming,
hopefully there will be some constructive comments to pick out, but to
demonstrate track accuracy and then have to field questions on the
"missing" dynamic lighting makes you wonder if the effort is worthwhile,
which would be a shame for the rest of us keen to monitor progress.

Cheers
Tony

schoone

iRacing.com and Skip Barber Announce Strategic Alliance

by schoone » Mon, 20 Nov 2006 21:24:14

I'm not a group or picking holes, I made a simple comment on what I seen in
the graphics.  It is all we have to go on and I made a comment.  I guess no
one is allowed to comment on anything regarding this sim.  God forbid
someone ask a question about it.  I have yet to see a single PR that was
even related to the sim itself, most seem to be marketing deals with race
series which is great but I think many of us want to know more about the sim
itself in terms of features, release dates, etc.

Tim - can we possibly get some real info on the sim beyond the marketing PR,
that is all I am looking for.



>> The comments on graphics are quite amusing to me to be honest, having
>> come from simracing to sim development. Try shrinking a 1600x1200 image
>> of something you think looks good down to the same width and height of
>> the right side of that video, then tell me if you can see the detail
>> you could at 1600x1200. That's all I have to say.

> It is the old damned if you do damned if you don't dilemma, Tim.

> We have one group clamoring for early WIP as evidence that an iRacing sim
> exists in the making and another group picking holes at the small video
> which aims to show how accurate the track is rather than showing off the
> graphics engine.

> FWIW I think the real video is worse than the simulated one, with its fish
> eye view, low quality and it was filmed on such a dull day. Perhaps we
> should take it to a film makers forum and see what they have to say :)

> Thanks for sharing the video. I only hope you (and all other sim racing
> devs) have broad enough shoulders to keep these WIP snippets coming,
> hopefully there will be some constructive comments to pick out, but to
> demonstrate track accuracy and then have to field questions on the
> "missing" dynamic lighting makes you wonder if the effort is worthwhile,
> which would be a shame for the rest of us keen to monitor progress.

> Cheers
> Tony

schoone

iRacing.com and Skip Barber Announce Strategic Alliance

by schoone » Mon, 20 Nov 2006 21:27:27

I know the graphics is not the main focus, I was just commenting on what I
saw is all.
With no idea of what state it is in or when it will be released it is hard
to gauge where in the scheme of things this video falls, is it an early
version of what we might see or is a release only a month or two away?

I'd also be curious to get some comments on how it will be sold and such,
however the site and PR give little if any mention to the sim itself.




>>Not much improvement in graphics from NR2003 based on that video.  Bit of
>>a
>>disappointment if that is the all new engine.

> I don't believe they care about the latest and greatest graphics at
> this point but are focusing more on physics and car/track interaction
> accuracy. Limerock is very accurate, though I would question the lack
> of RL bumpiness in the downhill apex and in the front straight baking
> zone. (My RF suspension gets hammered after the downhill if i'm tight
> to the curb and the sims doesn't seem to..) From what I get from the
> site this sim is pointed at those that race (or aspire to)  in real
> life and want something that allows them to practice and learn real
> tracks... without the costs associated in actually going there. Of
> course time will tell and right now we are inundated with some
> excellent racing sims.. may be a tough sell in 2007.

> GP

Tony Rickar

iRacing.com and Skip Barber Announce Strategic Alliance

by Tony Rickar » Mon, 20 Nov 2006 21:37:31


> I'm not a group or picking holes, I made a simple comment on what I seen in
> the graphics.  It is all we have to go on and I made a comment.  I guess no
> one is allowed to comment on anything regarding this sim.  God forbid
> someone ask a question about it.  

My comments referred to the ones being made on RSC specifically about
the lack of dynamic lighting and even comparing it with a Commodore 64 !!

I wasn't referring to your comment, so apologies if you took it that way.

My general comments on reactions on RSC etc. is across the board, not
just for iRacing. The sim community is very quick at making judgements
and the same goes for an rFactor mod as for a new sim.

Cheers
Tony

Tony Rickar

iRacing.com and Skip Barber Announce Strategic Alliance

by Tony Rickar » Mon, 20 Nov 2006 21:50:21


> I know the graphics is not the main focus, I was just commenting on what I
> saw is all.
> With no idea of what state it is in or when it will be released it is hard
> to gauge where in the scheme of things this video falls, is it an early
> version of what we might see or is a release only a month or two away?

I would suggest we are some way away yet.The news at the moment is about
forging partnerships. When the time is right I am sure we will have
plenty to look at pre release.

If they can achieve their aims and with the significant investment going
into this product I would expect it be big. Let's hope so.

Cheers
Tony

Tim Wheatle

iRacing.com and Skip Barber Announce Strategic Alliance

by Tim Wheatle » Tue, 21 Nov 2006 00:20:20

I never made that suggestion, please read again.

> I'm not a group or picking holes, I made a simple comment on what I seen in
> the graphics.  It is all we have to go on and I made a comment.  I guess no
> one is allowed to comment on anything regarding this sim.  God forbid
> someone ask a question about it.  I have yet to see a single PR that was
> even related to the sim itself, most seem to be marketing deals with race
> series which is great but I think many of us want to know more about the sim
> itself in terms of features, release dates, etc.

> Tim - can we possibly get some real info on the sim beyond the marketing PR,
> that is all I am looking for.




> >> The comments on graphics are quite amusing to me to be honest, having
> >> come from simracing to sim development. Try shrinking a 1600x1200 image
> >> of something you think looks good down to the same width and height of
> >> the right side of that video, then tell me if you can see the detail
> >> you could at 1600x1200. That's all I have to say.

> > It is the old damned if you do damned if you don't dilemma, Tim.

> > We have one group clamoring for early WIP as evidence that an iRacing sim
> > exists in the making and another group picking holes at the small video
> > which aims to show how accurate the track is rather than showing off the
> > graphics engine.

> > FWIW I think the real video is worse than the simulated one, with its fish
> > eye view, low quality and it was filmed on such a dull day. Perhaps we
> > should take it to a film makers forum and see what they have to say :)

> > Thanks for sharing the video. I only hope you (and all other sim racing
> > devs) have broad enough shoulders to keep these WIP snippets coming,
> > hopefully there will be some constructive comments to pick out, but to
> > demonstrate track accuracy and then have to field questions on the
> > "missing" dynamic lighting makes you wonder if the effort is worthwhile,
> > which would be a shame for the rest of us keen to monitor progress.

> > Cheers
> > Tony


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