rec.autos.simulators

iRacing.com and Skip Barber Announce Strategic Alliance

mcewen

iRacing.com and Skip Barber Announce Strategic Alliance

by mcewen » Wed, 22 Nov 2006 03:45:25

Pioneer maybe ;)

For that I suspect any accurate representation of a pot hole and curb
will do, it doesn't have to be the exact pot hole and curb of a specfic
track.  Unless of course you also have the exact physics of every car
that races there along with the setup notes from every engineer
suspension specialist etc..

Don't get me wrong it's neat, but at somewhere here there's a point of
dimishing returns if your market is amatuer sim racers on sub$500
wheel/pedals and 21" 2D monitors.

Although I'm guessing iracing is going after a differnet market. ;)

Mario Petrinovic

iRacing.com and Skip Barber Announce Strategic Alliance

by Mario Petrinovic » Wed, 22 Nov 2006 05:39:56

mcewena:

        Well, only for you not to stay unanswered, I will not get you wrong
(but thanks for taking care, : )), and I agree with everything.
        But, a "simulation" is about reality. This really gives a sense of
reality. Although I don't have enough time to practice and practice, I do
have enough time to take a ride, and "feel" what it is like to be there.
Plus, I really do think that this is the way to go. You can almost ride with
the proffesional drivers in the same time.
        Long ago I had a proposition for somebody to make really accurate
tracks. Then you can hook a transmiter on real cars, which would transmit
the position and attitude of cars. You can feed those signals over the
Internet, and that way you can watch live feed on your computer. Whether
this is some minor league race, whether you are on the opposite side of the
World, you can sit in front of your computer, pick a car you want to be in,
and watch that race through the eyes of live racer. Then you can change to
another car. All this you can save, and watch replays how many times you
want, from whatever position you want. You can add all the telemetry, so
that you can get a sense what happens to the car. -- Mario

jason moye

iRacing.com and Skip Barber Announce Strategic Alliance

by jason moye » Wed, 22 Nov 2006 06:42:15


> Well, I guess i'm an "idiot and a lousy driver" because having the
> visual points for turn-in/braking/etc. on a track exactly where they
> are in real life is quite important to me in a sim.

Well, it depends on what you're interested in.  If you care about the
simulation aspect, then you're going to care about the tracks being
accurate.  If you're more interested in the competition, then you might
not care.  Personally, I don't give a shit about sims that have badly
modelled or fictional tracks, since I'm more interested in the
experience of driving a particular car on a particular track than I am
in beating off about being better than someone else.
Byron Forbe

iRacing.com and Skip Barber Announce Strategic Alliance

by Byron Forbe » Wed, 22 Nov 2006 07:50:20


    Man put himself on the moon about 4 decades ago! How hard can it be to
get track owners/officials to get their track digitally mapped and then sell
it on to developers. Once it's done it's done. Keeping it up to date when
changes are made to track geometry wouldn't be too difficult either.

Tim Wheatle

iRacing.com and Skip Barber Announce Strategic Alliance

by Tim Wheatle » Wed, 22 Nov 2006 08:15:25

Although the software is targetting real racers, it has never, ever
sidelined simracers.

> Although I'm guessing iracing is going after a differnet market. ;)

Byron Forbe

iRacing.com and Skip Barber Announce Strategic Alliance

by Byron Forbe » Wed, 22 Nov 2006 08:30:40



>> Well, I guess i'm an "idiot and a lousy driver" because having the
>> visual points for turn-in/braking/etc. on a track exactly where they
>> are in real life is quite important to me in a sim.

> Well, it depends on what you're interested in.  If you care about the
> simulation aspect, then you're going to care about the tracks being
> accurate.  If you're more interested in the competition, then you might
> not care.  Personally, I don't give a shit about sims that have badly
> modelled or fictional tracks, since I'm more interested in the
> experience of driving a particular car on a particular track than I am
> in beating off about being better than someone else.

    It must be surely easier for sim companies to to it right anyway - if
they use radar, GPS or whatever method to get a digital image/mapping of a
track then there's the track - no need for guess work and approximations.
Working from pictures and the like or even roughly surveyed geometry is a
joke.

    The ultimate goal of a sim company should be to get to the point where
you go to a track with their gear and at the end of the day you have your
track including all surrounding buildings, etc. Ths software/hardware used
is literally creating your track as you scan! Every point in space is mapped
with a 3D co-ordinate and associated colour!

    Easy in theory! :)

Mario Petrinovic

iRacing.com and Skip Barber Announce Strategic Alliance

by Mario Petrinovic » Wed, 22 Nov 2006 08:35:20

Byron Forbes:

        Much easier than hireing 300 Russians. And probably cheaper, too.
 -- Mario

Steve Blankenshi

iRacing.com and Skip Barber Announce Strategic Alliance

by Steve Blankenshi » Wed, 22 Nov 2006 09:05:17



>> Well, I guess i'm an "idiot and a lousy driver" because having the
>> visual points for turn-in/braking/etc. on a track exactly where they
>> are in real life is quite important to me in a sim.

> Well, it depends on what you're interested in.  If you care about the
> simulation aspect, then you're going to care about the tracks being
> accurate.  If you're more interested in the competition, then you might
> not care.  Personally, I don't give a shit about sims that have badly
> modelled or fictional tracks, since I'm more interested in the
> experience of driving a particular car on a particular track than I am
> in beating off about being better than someone else.

Regardless of our varying personal takes on the technology, it comes down to
product differentiation in the market.  If you want to position your product
as the "one true way" (my phrase, not iRacing's mind you), then you do
what's required to back that up.  You get (buy) exclusive rights to high-res
track and car data that make you the reference point.  Sort of like Simbin's
"Get Real" idea taken to the nth degree.

If you extrapolate what that approach means to the rest of the simracing
experience, quite a number of interesting possibililies come to mind... ;-)

SB

Mitch_

iRacing.com and Skip Barber Announce Strategic Alliance

by Mitch_ » Wed, 22 Nov 2006 09:56:00

This is the same guy that says head shake is unrealistic and NR2003 had it
'bout right cause thats what he see's on TNN, ROTFLMAO...

Dave has his own warped version of reality from which he bases his view of
the world.  If you dont live in his hollyweirded, peta screaming, tinfoiled,
roof-riding world youre just an "idiot" :)

Mitch


Tony Rickar

iRacing.com and Skip Barber Announce Strategic Alliance

by Tony Rickar » Thu, 23 Nov 2006 06:01:00


> Regardless of our varying personal takes on the technology, it comes down to
> product differentiation in the market.  If you want to position your product
> as the "one true way" (my phrase, not iRacing's mind you), then you do
> what's required to back that up.  You get (buy) exclusive rights to high-res
> track and car data that make you the reference point.  Sort of like Simbin's
> "Get Real" idea taken to the nth degree.

> If you extrapolate what that approach means to the rest of the simracing
> experience, quite a number of interesting possibililies come to mind... ;-)

Good point. This thread started out as an announcement of the Skip
Barber & iRacing partnership and we have jumped on the track accuracy
aspect as the rationale behind the video - which shows not surprisingly
a Skip Barber car at Lime Rock in both real life and sim to show
progress with the partnership.

The track accuracy is one aspect but not necessarily the be all and end
all, as you rightly remind us.

Cheers
Tony

mcewen

iRacing.com and Skip Barber Announce Strategic Alliance

by mcewen » Thu, 23 Nov 2006 06:54:48


No they'll do that with the retail price ;)

schoone

iRacing.com and Skip Barber Announce Strategic Alliance

by schoone » Thu, 23 Nov 2006 07:28:29

That is my fear as well.  I also wonder if there will be any support for
leagues and third party hosted servers.
My impression is that this will be an online subscription service only and
possibly pricey.  Hopefully I am wrong.



>> Although the software is targetting real racers, it has never, ever
>> sidelined simracers.

> No they'll do that with the retail price ;)

Tim Wheatle

iRacing.com and Skip Barber Announce Strategic Alliance

by Tim Wheatle » Thu, 23 Nov 2006 08:14:39

Have any of you read the FAQ, both pricing and leagues are mentioned in
those.

> That is my fear as well.  I also wonder if there will be any support for
> leagues and third party hosted servers.
> My impression is that this will be an online subscription service only and
> possibly pricey.  Hopefully I am wrong.




> >> Although the software is targetting real racers, it has never, ever
> >> sidelined simracers.

> > No they'll do that with the retail price ;)

Gary

iRacing.com and Skip Barber Announce Strategic Alliance

by Gary » Thu, 23 Nov 2006 12:57:04

The FAQ leaves a lot to the imagination regarding these issues at this
point. I understand it's too early to lock these things down and will
simply wait until they are finalized before worrying about it....
Maybe it will be like the MMP online model of Aces High with thousands
of subscribers at $14.95 per month using their dedicated
servers...hmmm, wasn't Papyrus set up that way at one time?
;-)

GP


>Have any of you read the FAQ, both pricing and leagues are mentioned in
>those.

Gary

iRacing.com and Skip Barber Announce Strategic Alliance

by Gary » Thu, 23 Nov 2006 12:58:04

Didn't mean pay per month, meant dedicated servers..

>The FAQ leaves a lot to the imagination regarding these issues at this
>point. I understand it's too early to lock these things down and will
>simply wait until they are finalized before worrying about it....
>Maybe it will be like the MMP online model of Aces High with thousands
>of subscribers at $14.95 per month using their dedicated
>servers...hmmm, wasn't Papyrus set up that way at one time?
>;-)

>GP


>>Have any of you read the FAQ, both pricing and leagues are mentioned in
>>those.


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