>> Well, I guess i'm an "idiot and a lousy driver" because having the
>> visual points for turn-in/braking/etc. on a track exactly where they
>> are in real life is quite important to me in a sim.
> Well, it depends on what you're interested in. If you care about the
> simulation aspect, then you're going to care about the tracks being
> accurate. If you're more interested in the competition, then you might
> not care. Personally, I don't give a shit about sims that have badly
> modelled or fictional tracks, since I'm more interested in the
> experience of driving a particular car on a particular track than I am
> in beating off about being better than someone else.
Regardless of our varying personal takes on the technology, it comes down to
product differentiation in the market. If you want to position your product
as the "one true way" (my phrase, not iRacing's mind you), then you do
what's required to back that up. You get (buy) exclusive rights to high-res
track and car data that make you the reference point. Sort of like Simbin's
"Get Real" idea taken to the nth degree.
If you extrapolate what that approach means to the rest of the simracing
experience, quite a number of interesting possibililies come to mind... ;-)
SB