Fair enough. Sorry for the confusion on my part David.
Dave F wrote:
> "Tim Wheatley" <tim.wheat...@gmail.com> wrote in message
> news:1163995466.162219.108000@f16g2000cwb.googlegroups.com...
> > Um, Dave... I never mentioned that there wasn't a good version of
> > Silverstone out there. Did I?
> You said, "I attended Brands Hatch last September (for the A1GP) and
> Silverstone in April, neither of them were like I have seen in any
> simulation (even to date). Silverstone, even though it's an airfield,
> is not flat at all when you actually have a view from the racing
> surface rather than the TV camera or grandstands."
> "neither of them were like I have seen in any
> simulation (even to date)" sure sounds to me like you don't think there's a
> good version of Silverstone available right now. I said the one recently
> released with rFactor wasn't flat at all. That's all I said. No idea if
> you've actually seen that particular version or not.
> > Other than that, your points really don't have much relevance to
> > anything I'm talking of because most of them don't apply to where we're
> > going and/or things that you and the community are not aware of at this
> > point.
> My post is about the track accuracy issue in the new sim. That's what
> everyone is discussing in this thread, including you.
> > Also, GPS isn't what we use - so critisizing it is a little confusing,
> > I assume you meant it the other way around.
> Laser scanning then.
> > I have absolutely no intention to attack other simulations, I don't
> > recall mentioning any other simulation?
> Don't know what you are referring to there. Who said you attacked another
> sim? What sim?
> > I am delighted to be bringing this simulation to you guys because I
> > know how good I believe it is and I can't wait for the wider community
> > to race it. I can quite easily roll back and give you no information at
> > all if every point I make is going to be misread or taken as some sort
> > of assumed insult. I don't want to do that, because I care about the
> > community, I have served it for a long time.
> Again, no idea what you are talking about with this insult stuff. I didn't
> see you refer to any other sim, either directly or indirectly. Did you?
> Now if you are going to imagine things that aren't there and threaten not to
> say anything else about this sim, then just go right ahead and do so. No
> time for that kind of bullshit to be honest. Sim developers who act as if
> they are doing me some great favor by revealing bits of info of something
> they want me to **buy** doesn't fly anymore.
> --
> David G Fisher
> > Tim
> > Dave F wrote:
> >> Silverstone in rFactor just came out a few months ago, and isn't flat at
> >> all.
> >> Take this as criticism or someone just being very honest, but GPS track
> >> making seems like it's being way over used as a gimmick to say, "Our sim
> >> is
> >> the most realistic." And that worries me that there might not be more and
> >> better things to offer.
> >> I 'd rather have 200 of the greatest current and historic tracks in the
> >> world modeled to 98% accuracy (plus an endless supply of others) than a
> >> small amount of mostly obscure tracks modeled to 99% accuracy (nothing
> >> will
> >> be 100%). Will every F1 track be made so I can run a full F1 season? They
> >> can't make any historic tracks without lessening their claims of the
> >> importance of GPS track accuracy, so they are off the list? All I think
> >> of
> >> when I hear the mention of GPS tracks is what a very, very long list of
> >> tracks that **won't** be in this sim.
> >> This talk of perfect GPS track accuracy just seems a little silly to me.
> >> Watch this side by side video of Schumacher at Monza in rFactor and in
> >> real
> >> life and tell me what I'm missing.
> >> http://youtube.com/watch?v=Nr5zu4bE3jw&mode=related&search= On top of
> >> that,
> >> the track has 6 layouts, including the historic banked oval. It's
> >> brilliant.
> >> Will there even be a GPS made version of Monza, or am I supposed to be
> >> happier with an obscure GPS made club track I've never heard of that can
> >> only run cars that bore me to death?
> >> As for the hype that GPS tracks will be a benefit to helping a person
> >> learn
> >> a track in preparation for real life racing more than a non GPS sim
> >> track....only an idiot and a lousy driver could say it makes a difference
> >> to
> >> them. I've heard real F1 drivers and other pros say it takes them a
> >> **dozen** laps to learn a track. If a bad arcade game has a basic layout
> >> of
> >> a track at 70 % accuracy, it should be more than enough to help a real
> >> driver with the first 10 minutes on the track. After that, reality is all
> >> you should need for the next 10 minutes and then you had better know the
> >> track, or please get very far away from any rolling machinery.
> >> This sim will be good if it has the **right**cars and tracks (absolutely
> >> critical), great graphics, excellent physics, and great multiplay.
> >> Partnerships mean nothing except I have to take $$$ from my pocket month
> >> after month .....put it into your hands.....which you put it into the
> >> pockets of grinning track owners because they let you drive around with a
> >> GPS device on their track for a day or two. Screw them. :-)
> >> --
> >> David G Fisher
> >> "Tim Wheatley" <tim.wheat...@gmail.com> wrote in message
> >> news:1163981676.558818.53070@j44g2000cwa.googlegroups.com...
> >> > Gary:
> >> > http://youtube.com/watch?v=j5udic-Uh18
> >> > http://youtube.com/watch?v=uYXwVY7fpbE
> >> > http://youtube.com/watch?v=-mHh_K8HAls
> >> > That's me in the R/T cockpit in the wet while at Lime Rock. I had no
> >> > race car experience and infact very rarely drive on every day roads - I
> >> > had never driven in the wet in any car. I had been karting before, and
> >> > by the third race I was quite happily hanging the back end out the
> >> > whole way around long turns. The nice thing when I was at Lime Rock
> >> > Park was that I didn't need to learn the circuit, the sim had already
> >> > done that. You're exactly right about the location of those puddles!
> >> > That's something about TV too that I have only learned in the past
> >> > year. I attended Brands Hatch last September (for the A1GP) and
> >> > Silverstone in April, neither of them were like I have seen in any
> >> > simulation (even to date). Silverstone, even though it's an airfield,
> >> > is not flat at all when you actually have a view from the racing
> >> > surface rather than the TV camera or grandstands. Before I worked for
> >> > the company, I'd have wanted realistic tracks in their simulation, I'm
> >> > frankly delighted to be a part of the team bringing these tracks to the
> >> > community.
> >> > Tim
> >> > GaryP wrote:
> >> >> >On 19 Nov 2006 10:49:03 -0800, "mcewena" <art.mce...@moh.gov.on.ca>
> >> >> >wrote:
> >> >> >Only if you're planning on driving the track in real life and haven't
> >> >> >been there. For the rest of us it's a nice to have. If a certain
> >> >> >pothole is 2" or 2' away from reality I won't lose any sleep.
> >> >> You're right, most people will never know the difference. Those of us
> >> >> lucky enough to spend time on these tracks will very much appreciate
> >> >> having accurate, up-to-date representations to run on. It's a simple
> >> >> matter of purity, and the fact is 95% of sim buyers have 0 clue what
> >> >> any given track really looks like other than what their favorite game
> >> >> shows them or they see on TV. It will be great to have the exact same
> >> >> turn-in points, familiar glitches in the curb.
> >> >> Note to iRacing (if you are going to model wet weather) -
> >> >> West Bend inside curb is mashed away just beyond the apex, where a
> >> >> nice puddle forms. Easy to miss until someone doesn't..
> >> >> The right hander coming out of Big Bend feeding the "short chute"
> >> >> always gets a puddle and if some bozo hits it we usually lose the next
> >> >> 3-4 cars behind him into the weeds.
> >> >> A river runs accross No-Name straight when it rains right about where
> >> >> you need to brake for the uphill.. always a treat... and the right
> >> >> side rumble strip is usually under about 6" of water..
> >> >> If you try and pass at the wrong time on the main straight you will
> >> >> find yourself in one of a series of 1-2" deep puddles at 120+MPH..
> >> >> 8-)
> >> >> GP