rec.autos.simulators

iRacing preview up at InsideSimRacing

Larr

iRacing preview up at InsideSimRacing

by Larr » Tue, 10 Jun 2008 22:59:29

After a certain period in the Beta I have personally seen or had no issues
with Warp in-race.  I'm not going to swear it never happens, I've just not
seen it.

-Larry



>> Hasn't really been a concern so far.

>> -Larry

> When you say that, do you mean there hasn't been any signs of warping,
> or when warps or delays in data transmission has occurred the netcode
> has been able to deal with it.

> Logically, it shouldn't be too difficult to deal with a brief loss in
> communication with the server as far as the server software been able to
> realise that that would be what has just happened - if the server
> queries the player's position and no reply comes back then the server
> must assume a connection problem whilst guessing at player's location on
> the track.  If player then re-appears at different position then don't
> punish player for this as it was a connection issue.

> As an addition to this, do you know where players have been connecting
> from, so far.  Have there been players from all over the globe, or just
> the USA?



>> > Well I hope the net code is pretty damn good, because there are going
>> > to
>> > be some pretty pissed racers out there if they start getting penalised
>> > because of some 'warp' that takes place whilst racing.

> --
> Pete Ives
> Remove All_stRESS before sending me an email

Tim Wheatle

iRacing preview up at InsideSimRacing

by Tim Wheatle » Tue, 10 Jun 2008 23:21:14



> > What kind of numbers online Larry?

> > Will it support 50+ 60+ ?? drivers in a race?
> > Has that been tested?  What's the highest number you have been online with?

> > Thanks in advance

> Earlier on (about last year)iRacingheld some fun races with 40+
> drivers which seemed to work out fine, in the current format the
> maximum number of racers is limited to 12-14 I believe, depending on
> the series and kind of track being run (roadie or oval). A larger
> field will automatically be split on to several race servers (say you
> have 16 peeps registered for a 12 max race, you'll end up on a server
> with 8 racers each).

> Cheers, uwe

> --

The lower series (which they all are right now) have smaller fields
(and shorter races in some cases). The top-tiers will be full
tracks. :)
Ed Medli

iRacing preview up at InsideSimRacing

by Ed Medli » Wed, 11 Jun 2008 03:18:54


It looks to me like a lot of folks are reading things into this that just
are not there....:-). Like you have already said, it isn't going to be for
everyone. To me, it looks interesting and I would like to give it a go. I
did some club racing in the 60s and when it got too expensive I
quit......:-). Yea, I am that old.....:-). I don't know if I will get an
early invite or not, and don't know how long I will stay in it if I do but
it is an interesting concept. I just have DSL at about 7-800k and may or may
not have issues. I do fine on other online sims like GTR2 etc. I got tired
of wreckfests and haven't done any online racing for a long time. I like
aggressive racing, but not crazy racing. There is a difference. I like
online races that I can drive as if I were driving my own vehicle.......:-).
That seems to be the kind of business model that iRacing is using.

Ed

p.oxf..

iRacing preview up at InsideSimRacing

by p.oxf.. » Wed, 11 Jun 2008 04:35:55

The most obvious defect in iRacing appears to be the absence of mixed
class racing. Of course, I cold be totally wrong.
Larr

iRacing preview up at InsideSimRacing

by Larr » Wed, 11 Jun 2008 06:31:19

Ed,

I have a spot on mine if you want it.  Just let me know how to contact
you...

-Larry





>> Boy, you really seem to be mis-reading things.  I know nothing about
>> special offers.  There is no break if you get an invite.  You are simply
>> being afforded the opportunity to be one of the early signers.  Nothing
>> more, nothing less.

>> If you want one, fine.  If not, that's fine too.

>> No one is masquarading anything around here.

>> As far as the warp, what I said is what I mean.  Since a certain period
>> in the beta, I have witness zero warp issues.  Some may have, I'm just
>> indicating what _I_ have witnessed.

>> Really man, you can take off your tin hat.  There is no *** there.

>> -Larry

> It looks to me like a lot of folks are reading things into this that just
> are not there....:-). Like you have already said, it isn't going to be for
> everyone. To me, it looks interesting and I would like to give it a go. I
> did some club racing in the 60s and when it got too expensive I
> quit......:-). Yea, I am that old.....:-). I don't know if I will get an
> early invite or not, and don't know how long I will stay in it if I do but
> it is an interesting concept. I just have DSL at about 7-800k and may or
> may not have issues. I do fine on other online sims like GTR2 etc. I got
> tired of wreckfests and haven't done any online racing for a long time. I
> like aggressive racing, but not crazy racing. There is a difference. I
> like online races that I can drive as if I were driving my own
> vehicle.......:-). That seems to be the kind of business model that
> iRacing is using.

> Ed

<==-==>

iRacing preview up at InsideSimRacing

by <==-==> » Wed, 11 Jun 2008 06:58:37

Hmmmmm
Not sure quite what to say other than to comment on how it seems that no-one
will answer the question.
(at least Uwe honestly stated 12-14 in his experience T.Y. Uwe)   --  
Everyone else provides "fluff" responses IMHO

"The system is far more complicated than a single question like "How many
can race at once"
-- this sounds like a Bush statement -- it has ZERO information or facts,
but lovely propaganda.

"The lower series (which they all are right now) have smaller fields (and
shorter races in some cases). The top-tiers will be full tracks. :)"
-- this again really tells me (us) nothing at all.  Zero facts.  Or should
one assume a "full track" is 14 drivers (see above)?

iRacing must be very complicated if no-one can, or will, admit to the
MAXIMUM NUMBER of drivers online at once.

I am asking what would appear to me to be a simple enough question.  I've
worked in the computer industry for 25 years.... I would feel pretty
uncomfortable using the answers provided here to present my software to
anyone.
"It's complicated"
"It's gets bigger and better later"

It looks like .... "smoke and mirrors".

Please ~~ anyone ~~ that can answer a simple question.  Please do so.

It would seem clear enough to me that BETA testers would have actually
tested how many users/drivers the sim can support online at once.  Am I
crazy?  Wasn't this tested ??  If not.... who and what WAS tested?

Call me frustrated..

-==-




> > What kind of numbers online Larry?

> > Will it support 50+ 60+ ?? drivers in a race?
> > Has that been tested?  What's the highest number you have been online
> > with?

> > Thanks in advance

> Earlier on (about last year)iRacingheld some fun races with 40+
> drivers which seemed to work out fine, in the current format the
> maximum number of racers is limited to 12-14 I believe, depending on
> the series and kind of track being run (roadie or oval). A larger
> field will automatically be split on to several race servers (say you
> have 16 peeps registered for a 12 max race, you'll end up on a server
> with 8 racers each).

> Cheers, uwe

> --

The lower series (which they all are right now) have smaller fields
(and shorter races in some cases). The top-tiers will be full
tracks. :)
Roger Longcoc

iRacing preview up at InsideSimRacing

by Roger Longcoc » Wed, 11 Jun 2008 07:20:06

I think you're being a bit dim. 12 to 14 closely matched cars and drivers is
plenty to race against.

Some of the beta testers have stated that they've raced with big grids. I
think the number 30 was mentioned.

This sounds just like the kind of stuff David G Fisher used to come out with
when GPL first arrived.

Here's a reminder from ten years hence:

http://groups.google.com/group/rec.autos.simulators/browse_thread/thr...

Of course where was nothing wrong with GPL's net code and when that became
apparent, he just switched his attack to a different angle.


> Hmmmmm
> Not sure quite what to say other than to comment on how it seems that
> no-one will answer the question.
> (at least Uwe honestly stated 12-14 in his experience T.Y. Uwe)   --  
> Everyone else provides "fluff" responses IMHO

> "The system is far more complicated than a single question like "How many
> can race at once"
> -- this sounds like a Bush statement -- it has ZERO information or facts,
> but lovely propaganda.

> "The lower series (which they all are right now) have smaller fields (and
> shorter races in some cases). The top-tiers will be full tracks. :)"
> -- this again really tells me (us) nothing at all.  Zero facts.  Or should
> one assume a "full track" is 14 drivers (see above)?

> iRacing must be very complicated if no-one can, or will, admit to the
> MAXIMUM NUMBER of drivers online at once.

> I am asking what would appear to me to be a simple enough question.  I've
> worked in the computer industry for 25 years.... I would feel pretty
> uncomfortable using the answers provided here to present my software to
> anyone.
> "It's complicated"
> "It's gets bigger and better later"

> It looks like .... "smoke and mirrors".

> Please ~~ anyone ~~ that can answer a simple question.  Please do so.

> It would seem clear enough to me that BETA testers would have actually
> tested how many users/drivers the sim can support online at once.  Am I
> crazy?  Wasn't this tested ??  If not.... who and what WAS tested?

> Call me frustrated..

> -==-





>> > What kind of numbers online Larry?

>> > Will it support 50+ 60+ ?? drivers in a race?
>> > Has that been tested?  What's the highest number you have been online
>> > with?

>> > Thanks in advance

>> Earlier on (about last year)iRacingheld some fun races with 40+
>> drivers which seemed to work out fine, in the current format the
>> maximum number of racers is limited to 12-14 I believe, depending on
>> the series and kind of track being run (roadie or oval). A larger
>> field will automatically be split on to several race servers (say you
>> have 16 peeps registered for a 12 max race, you'll end up on a server
>> with 8 racers each).

>> Cheers, uwe

>> --

> The lower series (which they all are right now) have smaller fields
> (and shorter races in some cases). The top-tiers will be full
> tracks. :)

Roger Longcoc

iRacing preview up at InsideSimRacing

by Roger Longcoc » Wed, 11 Jun 2008 06:49:40

No, I'm right. Your incorrect use of quotation marks gave you away. Plus
the fact that your arguments are ***and you go on and on, even when
proved wrong. But most of all, because you come across as a bit of a cunt!


> WRONG - like you are so often.

> -==-



>> <==-==>, you are, in fact, David G Fisher and I claim my $5!



>>> Heck...I hate to have to answer my own question.... but it seems like
>>> no-one else will !?!
>>> Strange me thinks

>>>>> Hasn't really been a concern so far.
>>> -Larry <<

>>> Nice "cover answer" Larry, but is that it?
>>> Can you or anyone actually answer the other questions posted here?

>>> Of course in the same way, iRacing "hasn't really been a concern for me
>>> either" as I haven't and probably won't pay for it.

>>> I'm also a bit appalled with the "marketing strategy"  er, um, I mean
>>> "special offers"  (do I have 10 yet?) that are being paraded around and
>>> MASCARADED as it they are actually some sort of "special offer".

>>> ~allowing me to join and pay~  is  NOT a "special offer".

>>> A FREE TRIAL - well that might be a special offer.  2 for 1 - I think
>>> that is a special offer...
>>> but sign up now and pay forever.... so that someone else can pay later
>>> (get everything up to that point for the entrance fee) and then pay
>>> forever? Seems a little inequitable to me.
>>> Or will people that join in say a year from now... will they have to pay
>>> $500+ "initiation" to get the updates and features that are available at
>>> that time?

>>> Personally, I smell a bad concepted business model and a WORSE smelling
>>> marketing "special offer" campaign.

>>> Excuse me.... the stink makes me want to leave the forum for a moment.

>>> Sheesh



>>>> What kind of numbers online Larry?

>>>> Will it support 50+ 60+ ?? drivers in a race?
>>>> Has that been tested?  What's the highest number you have been online
>>>> with?

>>>> Thanks in advance

>>>> ==--==



>>>>> Hasn't really been a concern so far.

>>>>> -Larry



>>>>>> Well I hope the net code is pretty damn good, because there are going
>>>>>> to
>>>>>> be some pretty pissed racers out there if they start getting penalised
>>>>>> because of some 'warp' that takes place whilst racing.

>>>>>> --
>>>>>> Pete Ives
>>>>>> Remove All_stRESS before sending me an email

<==-==>

iRacing preview up at InsideSimRacing

by <==-==> » Wed, 11 Jun 2008 09:01:15

Whatever....

I race in a league now with 50 cars on track at once.
I race in another league with 34 cars on grid (limited to that only for
"historical" reasons GP'79)

12 is seriously NOT enough.  I would quit a league that only had 12
competitors per race.

30?  I may have missed that - I apologize if I did.  30 seems closer to what
I would hope for.... but still a long way from anything NEW or
GROUND-BREAKING.

For Jolly Roger, or whatever moniker you are using today ----
I have told you already that I am not this David Fischer that you seem to
have an unnatural attachment to.
If you feel better or somehow self-satisfied by beleiving that I am, go
ahead and do so.  It doesn't change the fact that I am not that person, nor
does it change my opinions, and finally it does not change my impression
that you are just a loud-mouthed,***y (probably with NOTHING to back it
up) little mouthpiece with a lack of repect for anyone else and of little or
no value to this world.

-==-


>I think you're being a bit dim. 12 to 14 closely matched cars and drivers
>is plenty to race against.

> Some of the beta testers have stated that they've raced with big grids. I
> think the number 30 was mentioned.

> This sounds just like the kind of stuff David G Fisher used to come out
> with when GPL first arrived.

> Here's a reminder from ten years hence:

>>GPL is not the first racing sim/game to offer TCP/IP racing. It's far from
>>it. Yet, even though it has the advantage of being the most recent
>>release, it's performance on the net is disappointing. I'm at the point
>>now with GPL online that I don't even care what the reasons are for
>>performance problems. If too much info is being sent, then they should of
>>cut back on the unnecessary info and just sent the essential. They should
>>of simply copied whatever other sim developers did that works.

> http://www.racesimcentral.net/

> Of course where was nothing wrong with GPL's net code and when that became
> apparent, he just switched his attack to a different angle.



>> Hmmmmm
>> Not sure quite what to say other than to comment on how it seems that
>> no-one will answer the question.
>> (at least Uwe honestly stated 12-14 in his experience T.Y. Uwe)   --  
>> Everyone else provides "fluff" responses IMHO

>> "The system is far more complicated than a single question like "How many
>> can race at once"
>> -- this sounds like a Bush statement -- it has ZERO information or facts,
>> but lovely propaganda.

>> "The lower series (which they all are right now) have smaller fields (and
>> shorter races in some cases). The top-tiers will be full tracks. :)"
>> -- this again really tells me (us) nothing at all.  Zero facts.  Or
>> should one assume a "full track" is 14 drivers (see above)?

>> iRacing must be very complicated if no-one can, or will, admit to the
>> MAXIMUM NUMBER of drivers online at once.

>> I am asking what would appear to me to be a simple enough question.  I've
>> worked in the computer industry for 25 years.... I would feel pretty
>> uncomfortable using the answers provided here to present my software to
>> anyone.
>> "It's complicated"
>> "It's gets bigger and better later"

>> It looks like .... "smoke and mirrors".

>> Please ~~ anyone ~~ that can answer a simple question.  Please do so.

>> It would seem clear enough to me that BETA testers would have actually
>> tested how many users/drivers the sim can support online at once.  Am I
>> crazy?  Wasn't this tested ??  If not.... who and what WAS tested?

>> Call me frustrated..

>> -==-





>>> > What kind of numbers online Larry?

>>> > Will it support 50+ 60+ ?? drivers in a race?
>>> > Has that been tested?  What's the highest number you have been online
>>> > with?

>>> > Thanks in advance

>>> Earlier on (about last year)iRacingheld some fun races with 40+
>>> drivers which seemed to work out fine, in the current format the
>>> maximum number of racers is limited to 12-14 I believe, depending on
>>> the series and kind of track being run (roadie or oval). A larger
>>> field will automatically be split on to several race servers (say you
>>> have 16 peeps registered for a 12 max race, you'll end up on a server
>>> with 8 racers each).

>>> Cheers, uwe

>>> --

>> The lower series (which they all are right now) have smaller fields
>> (and shorter races in some cases). The top-tiers will be full
>> tracks. :)

<==-==>

iRacing preview up at InsideSimRacing

by <==-==> » Wed, 11 Jun 2008 09:02:55

Thank You.
You are still wrong.
You are still an ass.
You are still name calling -- from a distance -- would love to see you face
to face.
Then we'd see who the***is.


> No, I'm right. Your incorrect use of quotation marks gave you away. Plus
> the fact that your arguments are ***and you go on and on, even when
> proved wrong. But most of all, because you come across as a bit of a cunt!


>> WRONG - like you are so often.

>> -==-



>>> <==-==>, you are, in fact, David G Fisher and I claim my $5!



>>>> Heck...I hate to have to answer my own question.... but it seems like
>>>> no-one else will !?!
>>>> Strange me thinks

>>>>>> Hasn't really been a concern so far.
>>>> -Larry <<

>>>> Nice "cover answer" Larry, but is that it?
>>>> Can you or anyone actually answer the other questions posted here?

>>>> Of course in the same way, iRacing "hasn't really been a concern for me
>>>> either" as I haven't and probably won't pay for it.

>>>> I'm also a bit appalled with the "marketing strategy"  er, um, I mean
>>>> "special offers"  (do I have 10 yet?) that are being paraded around and
>>>> MASCARADED as it they are actually some sort of "special offer".

>>>> ~allowing me to join and pay~  is  NOT a "special offer".

>>>> A FREE TRIAL - well that might be a special offer.  2 for 1 - I think
>>>> that is a special offer...
>>>> but sign up now and pay forever.... so that someone else can pay later
>>>> (get everything up to that point for the entrance fee) and then pay
>>>> forever? Seems a little inequitable to me.
>>>> Or will people that join in say a year from now... will they have to
>>>> pay $500+ "initiation" to get the updates and features that are
>>>> available at that time?

>>>> Personally, I smell a bad concepted business model and a WORSE smelling
>>>> marketing "special offer" campaign.

>>>> Excuse me.... the stink makes me want to leave the forum for a moment.

>>>> Sheesh



>>>>> What kind of numbers online Larry?

>>>>> Will it support 50+ 60+ ?? drivers in a race?
>>>>> Has that been tested?  What's the highest number you have been online
>>>>> with?

>>>>> Thanks in advance

>>>>> ==--==



>>>>>> Hasn't really been a concern so far.

>>>>>> -Larry



>>>>>>> Well I hope the net code is pretty damn good, because there are
>>>>>>> going to
>>>>>>> be some pretty pissed racers out there if they start getting
>>>>>>> penalised
>>>>>>> because of some 'warp' that takes place whilst racing.

>>>>>>> --
>>>>>>> Pete Ives
>>>>>>> Remove All_stRESS before sending me an email

<==-==>

iRacing preview up at InsideSimRacing

by <==-==> » Wed, 11 Jun 2008 09:07:36

Thanks Larry.
I'm just looking for DETAILS and INFORMATION.

Sorry... perhaps I mis-used the "special offer" term.  I only used that term
becuase I have recieved so many emails that contained the term "special
offer".  I will assume that it is co-incidence and nothing more.

Again, thank you for any answers you provide(d).

I am NOT intentiaonally "bashing" the product - how could I?   I don't even
have it.
I have been asking questions so that I can make a more informed decision -
that's all.

It's too bad that the questions have touched such soft spots.  They weren't
meant that way.

-==-


> Boy, you really seem to be mis-reading things.  I know nothing about
> special offers.  There is no break if you get an invite.  You are simply
> being afforded the opportunity to be one of the early signers.  Nothing
> more, nothing less.

> If you want one, fine.  If not, that's fine too.

> No one is masquarading anything around here.

> As far as the warp, what I said is what I mean.  Since a certain period in
> the beta, I have witness zero warp issues.  Some may have, I'm just
> indicating what _I_ have witnessed.

> Really man, you can take off your tin hat.  There is no *** there.

> -Larry



>> Heck...I hate to have to answer my own question.... but it seems like
>> no-one else will !?!
>> Strange me thinks

>>>> Hasn't really been a concern so far.

>> -Larry <<

>> Nice "cover answer" Larry, but is that it?
>> Can you or anyone actually answer the other questions posted here?

>> Of course in the same way, iRacing "hasn't really been a concern for me
>> either" as I haven't and probably won't pay for it.

>> I'm also a bit appalled with the "marketing strategy"  er, um, I mean
>> "special offers"  (do I have 10 yet?) that are being paraded around and
>> MASCARADED as it they are actually some sort of "special offer".

>> ~allowing me to join and pay~  is  NOT a "special offer".

>> A FREE TRIAL - well that might be a special offer.  2 for 1 - I think
>> that is a special offer...
>> but sign up now and pay forever.... so that someone else can pay later
>> (get everything up to that point for the entrance fee) and then pay
>> forever? Seems a little inequitable to me.
>> Or will people that join in say a year from now... will they have to pay
>> $500+ "initiation" to get the updates and features that are available at
>> that time?

>> Personally, I smell a bad concepted business model and a WORSE smelling
>> marketing "special offer" campaign.

>> Excuse me.... the stink makes me want to leave the forum for a moment.

>> Sheesh



>>> What kind of numbers online Larry?

>>> Will it support 50+ 60+ ?? drivers in a race?
>>> Has that been tested?  What's the highest number you have been online
>>> with?

>>> Thanks in advance

>>> ==--==



>>>> Hasn't really been a concern so far.

>>>> -Larry



>>>>> Well I hope the net code is pretty damn good, because there are going
>>>>> to
>>>>> be some pretty pissed racers out there if they start getting penalised
>>>>> because of some 'warp' that takes place whilst racing.

>>>>> --
>>>>> Pete Ives
>>>>> Remove All_stRESS before sending me an email

<==-==>

iRacing preview up at InsideSimRacing

by <==-==> » Wed, 11 Jun 2008 09:10:58

P.S. - One who names himself LONGCOCK - undoubtedly suffers from the
reverse.

-==-


>I think you're being a bit dim. 12 to 14 closely matched cars and drivers
>is plenty to race against.

> Some of the beta testers have stated that they've raced with big grids. I
> think the number 30 was mentioned.

> This sounds just like the kind of stuff David G Fisher used to come out
> with when GPL first arrived.

> Here's a reminder from ten years hence:

>>GPL is not the first racing sim/game to offer TCP/IP racing. It's far from
>>it. Yet, even though it has the advantage of being the most recent
>>release, it's performance on the net is disappointing. I'm at the point
>>now with GPL online that I don't even care what the reasons are for
>>performance problems. If too much info is being sent, then they should of
>>cut back on the unnecessary info and just sent the essential. They should
>>of simply copied whatever other sim developers did that works.

> http://groups.google.com/group/rec.autos.simulators/browse_thread/thr...

> Of course where was nothing wrong with GPL's net code and when that became
> apparent, he just switched his attack to a different angle.



>> Hmmmmm
>> Not sure quite what to say other than to comment on how it seems that
>> no-one will answer the question.
>> (at least Uwe honestly stated 12-14 in his experience T.Y. Uwe)   --  
>> Everyone else provides "fluff" responses IMHO

>> "The system is far more complicated than a single question like "How many
>> can race at once"
>> -- this sounds like a Bush statement -- it has ZERO information or facts,
>> but lovely propaganda.

>> "The lower series (which they all are right now) have smaller fields (and
>> shorter races in some cases). The top-tiers will be full tracks. :)"
>> -- this again really tells me (us) nothing at all.  Zero facts.  Or
>> should one assume a "full track" is 14 drivers (see above)?

>> iRacing must be very complicated if no-one can, or will, admit to the
>> MAXIMUM NUMBER of drivers online at once.

>> I am asking what would appear to me to be a simple enough question.  I've
>> worked in the computer industry for 25 years.... I would feel pretty
>> uncomfortable using the answers provided here to present my software to
>> anyone.
>> "It's complicated"
>> "It's gets bigger and better later"

>> It looks like .... "smoke and mirrors".

>> Please ~~ anyone ~~ that can answer a simple question.  Please do so.

>> It would seem clear enough to me that BETA testers would have actually
>> tested how many users/drivers the sim can support online at once.  Am I
>> crazy?  Wasn't this tested ??  If not.... who and what WAS tested?

>> Call me frustrated..

>> -==-





>>> > What kind of numbers online Larry?

>>> > Will it support 50+ 60+ ?? drivers in a race?
>>> > Has that been tested?  What's the highest number you have been online
>>> > with?

>>> > Thanks in advance

>>> Earlier on (about last year)iRacingheld some fun races with 40+
>>> drivers which seemed to work out fine, in the current format the
>>> maximum number of racers is limited to 12-14 I believe, depending on
>>> the series and kind of track being run (roadie or oval). A larger
>>> field will automatically be split on to several race servers (say you
>>> have 16 peeps registered for a 12 max race, you'll end up on a server
>>> with 8 racers each).

>>> Cheers, uwe

>>> --

>> The lower series (which they all are right now) have smaller fields
>> (and shorter races in some cases). The top-tiers will be full
>> tracks. :)

daveg..

iRacing preview up at InsideSimRacing

by daveg.. » Wed, 11 Jun 2008 10:10:07


> I think you're being a bit dim. 12 to 14 closely matched cars and drivers is
> plenty to race against.

> Some of the beta testers have stated that they've raced with big grids. I
> think the number 30 was mentioned.

> This sounds just like the kind of stuff David G Fisher used to come out with
> when GPL first arrived.

> Here's a reminder from ten years hence:

> >GPL is not the first racing sim/game to offer TCP/IP racing. It's far from
> >it. Yet, even though it has the advantage of being the most recent release,
> >it's performance on the net is disappointing. I'm at the point now with GPL
> >online that I don't even care what the reasons are for performance
> >problems. If too much info is being sent, then they should of cut back on
> >the unnecessary info and just sent the essential. They should of simply
> >copied whatever other sim developers did that works.

> http://groups.google.com/group/rec.autos.simulators/browse_thread/thr...

> Of course where was nothing wrong with GPL's net code and when that became
> apparent, he just switched his attack to a different angle.



> > Hmmmmm
> > Not sure quite what to say other than to comment on how it seems that
> > no-one will answer the question.
> > (at least Uwe honestly stated 12-14 in his experience T.Y. Uwe) ? -- ?
> > Everyone else provides "fluff" responses IMHO

> > "The system is far more complicated than a single question like "How many
> > can race at once"
> > -- this sounds like a Bush statement -- it has ZERO information or facts,
> > but lovely propaganda.

> > "The lower series (which they all are right now) have smaller fields (and
> > shorter races in some cases). The top-tiers will be full tracks. :)"
> > -- this again really tells me (us) nothing at all. ?Zero facts. ?Or should
> > one assume a "full track" is 14 drivers (see above)?

> > iRacing must be very complicated if no-one can, or will, admit to the
> > MAXIMUM NUMBER of drivers online at once.

> > I am asking what would appear to me to be a simple enough question. ?I've
> > worked in the computer industry for 25 years.... I would feel pretty
> > uncomfortable using the answers provided here to present my software to
> > anyone.
> > "It's complicated"
> > "It's gets bigger and better later"

> > It looks like .... "smoke and mirrors".

> > Please ~~ anyone ~~ that can answer a simple question. ?Please do so.

> > It would seem clear enough to me that BETA testers would have actually
> > tested how many users/drivers the sim can support online at once. ?Am I
> > crazy? ?Wasn't this tested ?? ?If not.... who and what WAS tested?

> > Call me frustrated..

> > -==-





> >> > What kind of numbers online Larry?

> >> > Will it support 50+ 60+ ?? drivers in a race?
> >> > Has that been tested? ?What's the highest number you have been online
> >> > with?

> >> > Thanks in advance

> >> Earlier on (about last year)iRacingheld some fun races with 40+
> >> drivers which seemed to work out fine, in the current format the
> >> maximum number of racers is limited to 12-14 I believe, depending on
> >> the series and kind of track being run (roadie or oval). A larger
> >> field will automatically be split on to several race servers (say you
> >> have 16 peeps registered for a 12 max race, you'll end up on a server
> >> with 8 racers each).

> >> Cheers, uwe

> >> --

> > The lower series (which they all are right now) have smaller fields
> > (and shorter races in some cases). The top-tiers will be full
> > tracks. :)- Hide quoted text -

> - Show quoted text -

Sorry tiny, but you are wrong.

BTW, I was one of a very, very small group who were chosen to beta
test VROC by one of it's main developers. That same developer gave me
beta testing duties when he moved on to another company afterwards.
Think about that for a moment. Feeling as stupid as your nickname?

Roger Longcoc

iRacing preview up at InsideSimRacing

by Roger Longcoc » Wed, 11 Jun 2008 15:42:25

I think the "gentleman" duth protest his innocents too much! Funny how you
turn up straight away, no doubt with identical views to Mr. Noname!



> I think you're being a bit dim. 12 to 14 closely matched cars and drivers
> is
> plenty to race against.

> Some of the beta testers have stated that they've raced with big grids. I
> think the number 30 was mentioned.

> This sounds just like the kind of stuff David G Fisher used to come out
> with
> when GPL first arrived.

> Here's a reminder from ten years hence:

> >GPL is not the first racing sim/game to offer TCP/IP racing. It's far
> >from
> >it. Yet, even though it has the advantage of being the most recent
> >release,
> >it's performance on the net is disappointing. I'm at the point now with
> >GPL
> >online that I don't even care what the reasons are for performance
> >problems. If too much info is being sent, then they should of cut back on
> >the unnecessary info and just sent the essential. They should of simply
> >copied whatever other sim developers did that works.

> http://groups.google.com/group/rec.autos.simulators/browse_thread/thr...

> Of course where was nothing wrong with GPL's net code and when that became
> apparent, he just switched his attack to a different angle.



> > Hmmmmm
> > Not sure quite what to say other than to comment on how it seems that
> > no-one will answer the question.
> > (at least Uwe honestly stated 12-14 in his experience T.Y. Uwe) --
> > Everyone else provides "fluff" responses IMHO

> > "The system is far more complicated than a single question like "How
> > many
> > can race at once"
> > -- this sounds like a Bush statement -- it has ZERO information or
> > facts,
> > but lovely propaganda.

> > "The lower series (which they all are right now) have smaller fields
> > (and
> > shorter races in some cases). The top-tiers will be full tracks. :)"
> > -- this again really tells me (us) nothing at all. Zero facts. Or should
> > one assume a "full track" is 14 drivers (see above)?

> > iRacing must be very complicated if no-one can, or will, admit to the
> > MAXIMUM NUMBER of drivers online at once.

> > I am asking what would appear to me to be a simple enough question. I've
> > worked in the computer industry for 25 years.... I would feel pretty
> > uncomfortable using the answers provided here to present my software to
> > anyone.
> > "It's complicated"
> > "It's gets bigger and better later"

> > It looks like .... "smoke and mirrors".

> > Please ~~ anyone ~~ that can answer a simple question. Please do so.

> > It would seem clear enough to me that BETA testers would have actually
> > tested how many users/drivers the sim can support online at once. Am I
> > crazy? Wasn't this tested ?? If not.... who and what WAS tested?

> > Call me frustrated..

> > -==-





> >> > What kind of numbers online Larry?

> >> > Will it support 50+ 60+ ?? drivers in a race?
> >> > Has that been tested? What's the highest number you have been online
> >> > with?

> >> > Thanks in advance

> >> Earlier on (about last year)iRacingheld some fun races with 40+
> >> drivers which seemed to work out fine, in the current format the
> >> maximum number of racers is limited to 12-14 I believe, depending on
> >> the series and kind of track being run (roadie or oval). A larger
> >> field will automatically be split on to several race servers (say you
> >> have 16 peeps registered for a 12 max race, you'll end up on a server
> >> with 8 racers each).

> >> Cheers, uwe

> >> --

> > The lower series (which they all are right now) have smaller fields
> > (and shorter races in some cases). The top-tiers will be full
> > tracks. :)- Hide quoted text -

> - Show quoted text -

Sorry tiny, but you are wrong.

BTW, I was one of a very, very small group who were chosen to beta
test VROC by one of it's main developers. That same developer gave me
beta testing duties when he moved on to another company afterwards.
Think about that for a moment. Feeling as stupid as your nickname?

Roger Longcoc

iRacing preview up at InsideSimRacing

by Roger Longcoc » Wed, 11 Jun 2008 15:43:51

Now don't get all upset, David, just because you've been caught out.


> Thank You.
> You are still wrong.
> You are still an ass.
> You are still name calling -- from a distance -- would love to see you
> face to face.
> Then we'd see who the***is.



>> No, I'm right. Your incorrect use of quotation marks gave you away. Plus
>> the fact that your arguments are ***and you go on and on, even when
>> proved wrong. But most of all, because you come across as a bit of a
>> cunt!


>>> WRONG - like you are so often.

>>> -==-



>>>> <==-==>, you are, in fact, David G Fisher and I claim my $5!



>>>>> Heck...I hate to have to answer my own question.... but it seems like
>>>>> no-one else will !?!
>>>>> Strange me thinks

>>>>>>> Hasn't really been a concern so far.
>>>>> -Larry <<

>>>>> Nice "cover answer" Larry, but is that it?
>>>>> Can you or anyone actually answer the other questions posted here?

>>>>> Of course in the same way, iRacing "hasn't really been a concern for
>>>>> me either" as I haven't and probably won't pay for it.

>>>>> I'm also a bit appalled with the "marketing strategy"  er, um, I mean
>>>>> "special offers"  (do I have 10 yet?) that are being paraded around
>>>>> and MASCARADED as it they are actually some sort of "special offer".

>>>>> ~allowing me to join and pay~  is  NOT a "special offer".

>>>>> A FREE TRIAL - well that might be a special offer.  2 for 1 - I think
>>>>> that is a special offer...
>>>>> but sign up now and pay forever.... so that someone else can pay later
>>>>> (get everything up to that point for the entrance fee) and then pay
>>>>> forever? Seems a little inequitable to me.
>>>>> Or will people that join in say a year from now... will they have to
>>>>> pay $500+ "initiation" to get the updates and features that are
>>>>> available at that time?

>>>>> Personally, I smell a bad concepted business model and a WORSE
>>>>> smelling marketing "special offer" campaign.

>>>>> Excuse me.... the stink makes me want to leave the forum for a moment.

>>>>> Sheesh



>>>>>> What kind of numbers online Larry?

>>>>>> Will it support 50+ 60+ ?? drivers in a race?
>>>>>> Has that been tested?  What's the highest number you have been online
>>>>>> with?

>>>>>> Thanks in advance

>>>>>> ==--==



>>>>>>> Hasn't really been a concern so far.

>>>>>>> -Larry



>>>>>>>> Well I hope the net code is pretty damn good, because there are
>>>>>>>> going to
>>>>>>>> be some pretty pissed racers out there if they start getting
>>>>>>>> penalised
>>>>>>>> because of some 'warp' that takes place whilst racing.

>>>>>>>> --
>>>>>>>> Pete Ives
>>>>>>>> Remove All_stRESS before sending me an email


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