rec.autos.simulators

iRacing preview up at InsideSimRacing

Norman Bal

iRacing preview up at InsideSimRacing

by Norman Bal » Sun, 15 Jun 2008 02:19:51

Yeah, yeah, yeah Davey boy, we know it's you. Now crawl back under your
stone, where you belong.


> Hi David

> Sorry to have somehow? gotten you involved in this.    Apparently you have
> a stalker!?  He CANNOT read email headers obviously - but that does not
> seem to stop his claims of knowledge - LOL

> A few laughs at him initially... but then it just plain gets stupid and
> boring...  he doesn't know what the hell he is talking about nor what he
> is claiming.  He's nothing but a loud-mouthed little shitwad.

> I suggest you plonk and/or otherwise ignore him as "feeding" the brainless
> *** only makes him hang around more.

> Again, apologies that the mindless reject focused his limited attention to
> you.... but you can imagine that I never would have expected that or saw
> it coming.

> Perhaps we (you and I) could offer to drop by the losers home and let him
> see we are not one and the same... but of course that won't happen as this
> "type" is most often nothing but a wannabe person - not worth thinking
> about - and certainly not going to step up to another man.   He is
> probably a huge coward and that is why he enjoys this "safe way" of
> insulting, provoking and otherwise annoying people.

> Regards
> 0-0-0-0-0-0




>> Hahaha, your <====> header has now been compared with an email you sent,
>> so
>> we know it's you, Dave. Now you won't be able to post anonymously from
>> your
>> usual email client. You're have to go a create another web base account,
>> like you did for this post.

>> Like you weren't going to attack iRacing on behalf of you r2r master on
>> this
>> front!

>> You lose, you loser. HAHAHAHAHAH LOL!

>> We are legion

>> PS, Thanks for coming out and denying it so quickly. That remove any
>> element
>> of doubt from our minds that it was you.




>> > I think you're being a bit dim. 12 to 14 closely matched cars and
>> > drivers
>> > is
>> > plenty to race against.

>> > Some of the beta testers have stated that they've raced with big grids.
>> > I
>> > think the number 30 was mentioned.

>> > This sounds just like the kind of stuff David G Fisher used to come out
>> > with
>> > when GPL first arrived.

>> > Here's a reminder from ten years hence:

>> > >GPL is not the first racing sim/game to offer TCP/IP racing. It's far
>> > >from
>> > >it. Yet, even though it has the advantage of being the most recent
>> > >release,
>> > >it's performance on the net is disappointing. I'm at the point now
>> > >with
>> > >GPL
>> > >online that I don't even care what the reasons are for performance
>> > >problems. If too much info is being sent, then they should of cut back
>> > >on
>> > >the unnecessary info and just sent the essential. They should of
>> > >simply
>> > >copied whatever other sim developers did that works.

>> >http://www.racesimcentral.net/

>> > Of course where was nothing wrong with GPL's net code and when that
>> > became
>> > apparent, he just switched his attack to a different angle.



>> > > Hmmmmm
>> > > Not sure quite what to say other than to comment on how it seems that
>> > > no-one will answer the question.
>> > > (at least Uwe honestly stated 12-14 in his experience T.Y. Uwe) --
>> > > Everyone else provides "fluff" responses IMHO

>> > > "The system is far more complicated than a single question like "How
>> > > many
>> > > can race at once"
>> > > -- this sounds like a Bush statement -- it has ZERO information or
>> > > facts,
>> > > but lovely propaganda.

>> > > "The lower series (which they all are right now) have smaller fields
>> > > (and
>> > > shorter races in some cases). The top-tiers will be full tracks. :)"
>> > > -- this again really tells me (us) nothing at all. Zero facts. Or
>> > > should
>> > > one assume a "full track" is 14 drivers (see above)?

>> > > iRacing must be very complicated if no-one can, or will, admit to the
>> > > MAXIMUM NUMBER of drivers online at once.

>> > > I am asking what would appear to me to be a simple enough question.
>> > > I've
>> > > worked in the computer industry for 25 years.... I would feel pretty
>> > > uncomfortable using the answers provided here to present my software
>> > > to
>> > > anyone.
>> > > "It's complicated"
>> > > "It's gets bigger and better later"

>> > > It looks like .... "smoke and mirrors".

>> > > Please ~~ anyone ~~ that can answer a simple question. Please do so.

>> > > It would seem clear enough to me that BETA testers would have
>> > > actually
>> > > tested how many users/drivers the sim can support online at once. Am
>> > > I
>> > > crazy? Wasn't this tested ?? If not.... who and what WAS tested?

>> > > Call me frustrated..

>> > > -==-





>> > >> > What kind of numbers online Larry?

>> > >> > Will it support 50+ 60+ ?? drivers in a race?
>> > >> > Has that been tested? What's the highest number you have been
>> > >> > online
>> > >> > with?

>> > >> > Thanks in advance

>> > >> Earlier on (about last year)iRacingheld some fun races with 40+
>> > >> drivers which seemed to work out fine, in the current format the
>> > >> maximum number of racers is limited to 12-14 I believe, depending on
>> > >> the series and kind of track being run (roadie or oval). A larger
>> > >> field will automatically be split on to several race servers (say
>> > >> you
>> > >> have 16 peeps registered for a 12 max race, you'll end up on a
>> > >> server
>> > >> with 8 racers each).

>> > >> Cheers, uwe

>> > >> --

>> > > The lower series (which they all are right now) have smaller fields
>> > > (and shorter races in some cases). The top-tiers will be full
>> > > tracks. :)- Hide quoted text -

>> > - Show quoted text -

>> Sorry tiny, but you are wrong.

>> BTW, I was one of a very, very small group who were chosen to beta
>> test VROC by one of it's main developers. That same developer gave me
>> beta testing duties when he moved on to another company afterwards.
>> Think about that for a moment. Feeling as stupid as your nickname?- Hide
>> quoted text -

>> - Show quoted text -

> Now you've resorted to complete and total lies about e-mails/headers.
> Pathetic.

DGF

iRacing preview up at InsideSimRacing

by DGF » Sun, 15 Jun 2008 03:00:41

On Jun 13, 1:19?pm, "Norman Ball" <norman.b...@ntlworld.com> wrote:

> Yeah, yeah, yeah Davey boy, we know it's you. Now crawl back under your
> stone, where you belong.

> "<==-==>" <notha...@home.not> wrote in message

> news:c6D3k.20368$gc5.2796@pd7urf2no...

> > Hi David

> > Sorry to have somehow? gotten you involved in this. ? ?Apparently you have
> > a stalker!? ?He CANNOT read email headers obviously - but that does not
> > seem to stop his claims of knowledge - LOL

> > A few laughs at him initially... but then it just plain gets stupid and
> > boring... ?he doesn't know what the hell he is talking about nor what he
> > is claiming. ?He's nothing but a loud-mouthed little shitwad.

> > I suggest you plonk and/or otherwise ignore him as "feeding" the brainless
> > twat only makes him hang around more.

> > Again, apologies that the mindless reject focused his limited attention to
> > you.... but you can imagine that I never would have expected that or saw
> > it coming.

> > Perhaps we (you and I) could offer to drop by the losers home and let him
> > see we are not one and the same... but of course that won't happen as this
> > "type" is most often nothing but a wannabe person - not worth thinking
> > about - and certainly not going to step up to another man. ? He is
> > probably a huge coward and that is why he enjoys this "safe way" of
> > insulting, provoking and otherwise annoying people.

> > Regards
> > 0-0-0-0-0-0

> > "DGF" <daveg...@hotmail.com> wrote in message
> >news:897ffe7e-8152-48d6-9d8b-7027ef62cb06@b1g2000hsg.googlegroups.com...
> > On Jun 10, 1:29 pm, "Norman Ball" <norman.b...@ntlworld.com> wrote:
> >> Hahaha, your <====> header has now been compared with an email you sent,
> >> so
> >> we know it's you, Dave. Now you won't be able to post anonymously from
> >> your
> >> usual email client. You're have to go a create another web base account,
> >> like you did for this post.

> >> Like you weren't going to attack iRacing on behalf of you r2r master on
> >> this
> >> front!

> >> You lose, you loser. HAHAHAHAHAH LOL!

> >> We are legion

> >> PS, Thanks for coming out and denying it so quickly. That remove any
> >> element
> >> of doubt from our minds that it was you.

> >> <daveg...@hotmail.com> wrote in message

> >>news:5a043101-1484-47e4-afa8-18eb664c7780@c65g2000hsa.googlegroups.com...
> >> On Jun 9, 6:20 pm, "Roger Longcock" <rg_long_cock1...@aol.com> wrote:

> >> > I think you're being a bit dim. 12 to 14 closely matched cars and
> >> > drivers
> >> > is
> >> > plenty to race against.

> >> > Some of the beta testers have stated that they've raced with big grids.
> >> > I
> >> > think the number 30 was mentioned.

> >> > This sounds just like the kind of stuff David G Fisher used to come out
> >> > with
> >> > when GPL first arrived.

> >> > Here's a reminder from ten years hence:

> >> > >GPL is not the first racing sim/game to offer TCP/IP racing. It's far
> >> > >from
> >> > >it. Yet, even though it has the advantage of being the most recent
> >> > >release,
> >> > >it's performance on the net is disappointing. I'm at the point now
> >> > >with
> >> > >GPL
> >> > >online that I don't even care what the reasons are for performance
> >> > >problems. If too much info is being sent, then they should of cut back
> >> > >on
> >> > >the unnecessary info and just sent the essential. They should of
> >> > >simply
> >> > >copied whatever other sim developers did that works.

> >> >http://groups.google.com/group/rec.autos.simulators/browse_thread/thr...

> >> > Of course where was nothing wrong with GPL's net code and when that
> >> > became
> >> > apparent, he just switched his attack to a different angle.

> >> > "<==-==>" <notha...@home.not> wrote in message

> >> >news:hIh3k.16847$js6.8062@pd7urf1no...

> >> > > Hmmmmm
> >> > > Not sure quite what to say other than to comment on how it seems that
> >> > > no-one will answer the question.
> >> > > (at least Uwe honestly stated 12-14 in his experience T.Y. Uwe) --
> >> > > Everyone else provides "fluff" responses IMHO

> >> > > "The system is far more complicated than a single question like "How
> >> > > many
> >> > > can race at once"
> >> > > -- this sounds like a Bush statement -- it has ZERO information or
> >> > > facts,
> >> > > but lovely propaganda.

> >> > > "The lower series (which they all are right now) have smaller fields
> >> > > (and
> >> > > shorter races in some cases). The top-tiers will be full tracks. :)"
> >> > > -- this again really tells me (us) nothing at all. Zero facts. Or
> >> > > should
> >> > > one assume a "full track" is 14 drivers (see above)?

> >> > > iRacing must be very complicated if no-one can, or will, admit to the
> >> > > MAXIMUM NUMBER of drivers online at once.

> >> > > I am asking what would appear to me to be a simple enough question.
> >> > > I've
> >> > > worked in the computer industry for 25 years.... I would feel pretty
> >> > > uncomfortable using the answers provided here to present my software
> >> > > to
> >> > > anyone.
> >> > > "It's complicated"
> >> > > "It's gets bigger and better later"

> >> > > It looks like .... "smoke and mirrors".

> >> > > Please ~~ anyone ~~ that can answer a simple question. Please do so.

> >> > > It would seem clear enough to me that BETA testers would have
> >> > > actually
> >> > > tested how many users/drivers the sim can support online at once. Am
> >> > > I
> >> > > crazy? Wasn't this tested ?? If not.... who and what WAS tested?

> >> > > Call me frustrated..

> >> > > -==-

> >> > > "Tim Wheatley" <tim.wheat...@gmail.com> wrote in message
> >> > >news:a9da18cf-efb2-4fd1-90d0-b4033ef9094d@m44g2000hsc.googlegroups.com...
> >> > > On Jun 9, 4:09 am, Uwe Schrkamp <hoo...@hoover.dyndns.org> wrote:
> >> > >> On Sat, 07 Jun 2008 01:17:18 GMT, ==--== wrote:
> >> > >> > What kind of numbers online Larry?

> >> > >> > Will it support 50+ 60+ ?? drivers in a race?
> >> > >> > Has that been tested? What's the highest number you have been
> >> > >> > online
> >> > >> > with?

> >> > >> > Thanks in advance

> >> > >> Earlier on (about last year)iRacingheld some fun races with 40+
> >> > >> drivers which seemed to work out fine, in the current format the
> >> > >> maximum number of racers is limited to 12-14 I believe, depending on
> >> > >> the series and kind of track being run (roadie or oval). A larger
> >> > >> field will automatically be split on to several race servers (say
> >> > >> you
> >> > >> have 16 peeps registered for a 12 max race, you'll end up on a
> >> > >> server
> >> > >> with 8 racers each).

> >> > >> Cheers, uwe

> >> > >> --

> >> > > The lower series (which they all are right now) have smaller fields
> >> > > (and shorter races in some cases). The top-tiers will be full
> >> > > tracks. :)- Hide quoted text -

> >> > - Show quoted text -

> >> Sorry tiny, but you are wrong.

> >> BTW, I was one of a very, very small group who were chosen to beta
> >> test VROC by one of it's main developers. That same developer gave me
> >> beta testing duties when he moved on to another company afterwards.
> >> Think about that for a moment. Feeling as stupid as your nickname?- Hide
> >> quoted text -

> >> - Show quoted text -

> > Now you've resorted to complete and total lies about e-mails/headers.
> > Pathetic.- Hide quoted text -

> - Show quoted text -

I now regret not accepting an invite. Would of been worth it to know
that dickheads like you would have to look up at my name on the
rankings.
David Fisher's Left Testicl

iRacing preview up at InsideSimRacing

by David Fisher's Left Testicl » Sun, 15 Jun 2008 06:01:08

"DGF" <daveg...@hotmail.com> wrote in message

news:9e26a7a8-a0d6-404b-b1e1-d3e79c3d75b2@27g2000hsf.googlegroups.com...
On Jun 13, 1:19 pm, "Norman Ball" <norman.b...@ntlworld.com> wrote:

> Yeah, yeah, yeah Davey boy, we know it's you. Now crawl back under your
> stone, where you belong.

> "<==-==>" <notha...@home.not> wrote in message

> news:c6D3k.20368$gc5.2796@pd7urf2no...

> > Hi David

> > Sorry to have somehow? gotten you involved in this. Apparently you have
> > a stalker!? He CANNOT read email headers obviously - but that does not
> > seem to stop his claims of knowledge - LOL

> > A few laughs at him initially... but then it just plain gets stupid and
> > boring... he doesn't know what the hell he is talking about nor what he
> > is claiming. He's nothing but a loud-mouthed little shitwad.

> > I suggest you plonk and/or otherwise ignore him as "feeding" the
> > brainless
> > twat only makes him hang around more.

> > Again, apologies that the mindless reject focused his limited attention
> > to
> > you.... but you can imagine that I never would have expected that or saw
> > it coming.

> > Perhaps we (you and I) could offer to drop by the losers home and let
> > him
> > see we are not one and the same... but of course that won't happen as
> > this
> > "type" is most often nothing but a wannabe person - not worth thinking
> > about - and certainly not going to step up to another man. He is
> > probably a huge coward and that is why he enjoys this "safe way" of
> > insulting, provoking and otherwise annoying people.

> > Regards
> > 0-0-0-0-0-0

> > "DGF" <daveg...@hotmail.com> wrote in message
> >news:897ffe7e-8152-48d6-9d8b-7027ef62cb06@b1g2000hsg.googlegroups.com...
> > On Jun 10, 1:29 pm, "Norman Ball" <norman.b...@ntlworld.com> wrote:
> >> Hahaha, your <====> header has now been compared with an email you
> >> sent,
> >> so
> >> we know it's you, Dave. Now you won't be able to post anonymously from
> >> your
> >> usual email client. You're have to go a create another web base
> >> account,
> >> like you did for this post.

> >> Like you weren't going to attack iRacing on behalf of you r2r master on
> >> this
> >> front!

> >> You lose, you loser. HAHAHAHAHAH LOL!

> >> We are legion

> >> PS, Thanks for coming out and denying it so quickly. That remove any
> >> element
> >> of doubt from our minds that it was you.

> >> <daveg...@hotmail.com> wrote in message

> >>news:5a043101-1484-47e4-afa8-18eb664c7780@c65g2000hsa.googlegroups.com...
> >> On Jun 9, 6:20 pm, "Roger Longcock" <rg_long_cock1...@aol.com> wrote:

> >> > I think you're being a bit dim. 12 to 14 closely matched cars and
> >> > drivers
> >> > is
> >> > plenty to race against.

> >> > Some of the beta testers have stated that they've raced with big
> >> > grids.
> >> > I
> >> > think the number 30 was mentioned.

> >> > This sounds just like the kind of stuff David G Fisher used to come
> >> > out
> >> > with
> >> > when GPL first arrived.

> >> > Here's a reminder from ten years hence:

> >> > >GPL is not the first racing sim/game to offer TCP/IP racing. It's
> >> > >far
> >> > >from
> >> > >it. Yet, even though it has the advantage of being the most recent
> >> > >release,
> >> > >it's performance on the net is disappointing. I'm at the point now
> >> > >with
> >> > >GPL
> >> > >online that I don't even care what the reasons are for performance
> >> > >problems. If too much info is being sent, then they should of cut
> >> > >back
> >> > >on
> >> > >the unnecessary info and just sent the essential. They should of
> >> > >simply
> >> > >copied whatever other sim developers did that works.

> >> >http://groups.google.com/group/rec.autos.simulators/browse_thread/thr...

> >> > Of course where was nothing wrong with GPL's net code and when that
> >> > became
> >> > apparent, he just switched his attack to a different angle.

> >> > "<==-==>" <notha...@home.not> wrote in message

> >> >news:hIh3k.16847$js6.8062@pd7urf1no...

> >> > > Hmmmmm
> >> > > Not sure quite what to say other than to comment on how it seems
> >> > > that
> >> > > no-one will answer the question.
> >> > > (at least Uwe honestly stated 12-14 in his experience T.Y. Uwe) --
> >> > > Everyone else provides "fluff" responses IMHO

> >> > > "The system is far more complicated than a single question like
> >> > > "How
> >> > > many
> >> > > can race at once"
> >> > > -- this sounds like a Bush statement -- it has ZERO information or
> >> > > facts,
> >> > > but lovely propaganda.

> >> > > "The lower series (which they all are right now) have smaller
> >> > > fields
> >> > > (and
> >> > > shorter races in some cases). The top-tiers will be full tracks.
> >> > > :)"
> >> > > -- this again really tells me (us) nothing at all. Zero facts. Or
> >> > > should
> >> > > one assume a "full track" is 14 drivers (see above)?

> >> > > iRacing must be very complicated if no-one can, or will, admit to
> >> > > the
> >> > > MAXIMUM NUMBER of drivers online at once.

> >> > > I am asking what would appear to me to be a simple enough question.
> >> > > I've
> >> > > worked in the computer industry for 25 years.... I would feel
> >> > > pretty
> >> > > uncomfortable using the answers provided here to present my
> >> > > software
> >> > > to
> >> > > anyone.
> >> > > "It's complicated"
> >> > > "It's gets bigger and better later"

> >> > > It looks like .... "smoke and mirrors".

> >> > > Please ~~ anyone ~~ that can answer a simple question. Please do
> >> > > so.

> >> > > It would seem clear enough to me that BETA testers would have
> >> > > actually
> >> > > tested how many users/drivers the sim can support online at once.
> >> > > Am
> >> > > I
> >> > > crazy? Wasn't this tested ?? If not.... who and what WAS tested?

> >> > > Call me frustrated..

> >> > > -==-

> >> > > "Tim Wheatley" <tim.wheat...@gmail.com> wrote in message
> >> > >news:a9da18cf-efb2-4fd1-90d0-b4033ef9094d@m44g2000hsc.googlegroups.com...
> >> > > On Jun 9, 4:09 am, Uwe Schrkamp <hoo...@hoover.dyndns.org> wrote:
> >> > >> On Sat, 07 Jun 2008 01:17:18 GMT, ==--== wrote:
> >> > >> > What kind of numbers online Larry?

> >> > >> > Will it support 50+ 60+ ?? drivers in a race?
> >> > >> > Has that been tested? What's the highest number you have been
> >> > >> > online
> >> > >> > with?

> >> > >> > Thanks in advance

> >> > >> Earlier on (about last year)iRacingheld some fun races with 40+
> >> > >> drivers which seemed to work out fine, in the current format the
> >> > >> maximum number of racers is limited to 12-14 I believe, depending
> >> > >> on
> >> > >> the series and kind of track being run (roadie or oval). A larger
> >> > >> field will automatically be split on to several race servers (say
> >> > >> you
> >> > >> have 16 peeps registered for a 12 max race, you'll end up on a
> >> > >> server
> >> > >> with 8 racers each).

> >> > >> Cheers, uwe

> >> > >> --

> >> > > The lower series (which they all are right now) have smaller fields
> >> > > (and shorter races in some cases). The top-tiers will be full
> >> > > tracks. :)- Hide quoted text -

> >> > - Show quoted text -

> >> Sorry tiny, but you are wrong.

> >> BTW, I was one of a very, very small group who were chosen to beta
> >> test VROC by one of it's main developers. That same developer gave me
> >> beta testing duties when he moved on to another company afterwards.
> >> Think about that for a moment. Feeling as stupid as your nickname?-
> >> Hide
> >> quoted text -

> >> - Show quoted text -

> > Now you've resorted to complete and total lies about e-mails/headers.
> > Pathetic.- Hide quoted text -

> - Show quoted text -
> I now regret not accepting an invite. Would of been worth it to know
> that dickheads like you would have to look up at my name on the
> rankings.

I totally agree, master.
The Coward Robert For

iRacing preview up at InsideSimRacing

by The Coward Robert For » Fri, 20 Jun 2008 04:24:43



Hey, needle-dick, I see you are real popular like. Why is that?

David Fisher's Left Testicl

iRacing preview up at InsideSimRacing

by David Fisher's Left Testicl » Fri, 20 Jun 2008 07:37:22





>> Now don't get all upset, David, just because you've been caught out.

> Hey, needle-dick, I see you are real popular like. Why is that?

Hello, thief, did you pirate that game you were to scared to order off the
internet?

Filth like you should be locked up.

The Coward Robert For

iRacing preview up at InsideSimRacing

by The Coward Robert For » Tue, 24 Jun 2008 05:23:55



I am locked up. I'm posting from my prison cell.


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