Check the news :)
Check the news :)
iRacing. never heard of them....
is Apple or iPod involved in it in any way?
steve
I'm reasonable. When iRacing went into attack mode against Tim I gave them
the benefit of the doubt but I'm seeing a trend that I despise....
When in doubt hire a stinking POS lawyer and sue everyone....
Not real sure what to think of this iRacing announcement (Anyone can hire a
lawyer and a marketing team). With the bad taste in my mouth I'm not nearly
as exited as I should be.
Thank god for rFactor...
Mitch
BK
Don't worry Bruce I won't misspell "ANAL"...
> BK
>> With the bad taste in my mouth I'm not nearly as exited as I should be.
/Insert stock answer: "When they're *%$# ready!" ;-)
Fun stuff actually; first mention I've seen in our little corner of the
world of "point clouds". Really cool imaging/surface recreation technology.
Noticed any of those super-accurate 3-D recreations of the insides of human
bodies circulating the news media lately?
SB
> BK
>> With the bad taste in my mouth I'm not nearly as exited as I should be.
All the best, uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
I can't wait. I can't wait for all the arguments this will start.
i.e. "No way this track is that bumpy...why I drove it on my Bicycle 10
years ago and it was as smooth as a baby's butt..." or
"This track is just not right..the angle of this turn and the camber of
the banking is all wrong."
Remember the problems with realism we had when N4 actually forced drivers
to maintain some wheel pressure to keep the car moving straight on the
ovals. This is almost BEGGING for riots. The closer we get to real, the
less some of us like it.
dave henrie
I couldn't abide the "steer to the right" requirement in N4 and with a
joystick it was doubly annoying.
BK
Maybe, but then I think the problem with "reality" as we've experienced it
in sims is not so much the reality that got in, but rather the bit that
didn't. A number of devs, from the Wests to Stefano Casillo, appear to
agree that the closer you get to "true" real behavior from a sim, the less
accommodations you have to make for the missing bits of reality and the more
natural driving becomes. Sure, the steering geometry "pull" in later Papy
Nascar sims was odd at first, just because 99.9% of us hadn't driven a real
car with such asymmetry before. But once you came to expect it, it became
second nature and you learned to use it while driving - just like you would
in real oval-bound cars, which certainly do pull. Except for Bruce. ;-)
As for tracks, I'd think having laser-scanned, point-cloud-derived surfaces
would pretty much do away with grounds for argument about correct track
geometry. At least for real... wait for it... Licensed, Scanned tracks.
That's the thing about the technology after all; the whole point(cloud!) is
being able to virtually recreate something that's already existent. No
imagination required; rapid, accurate prototyping guaranteed. Scan, dump
the results file into the software and Shazaam! Not quite so simple really,
but that's the gist of it. And of course it applies to cars and parts, too.
No more arguments about car shapes, etc. Heck, you have to wonder if F1
teams are sneaking around with scanners zapping each others cars to model
them in their virtual wind tunnels. Great industrial espionage potential
there! Anyway, it gives anyone using it a leg up in the reality stakes over
a competitor not using it. Another point of product differentiation, you
know.
SB
PS - nice you remembered my bicycle argument against GTR. Nothing like no
suspension and 20mm tires at 125psi to familiarize you with a road
surface... ;-)
> Check the news :)
So you're an American who only plays American made sims? At least you're
not alone... :)
I'd recommend you persist with some of the other sims - they really are a
lot more realistic than the Papy stuff which is really showing its age now.
In particular, check out the GT Legends demo. There's a Corvette in it...
;)
Here are a few of the other sims I've tried:
- Live of Speed: nice, but I found that the framerate was pretty low
considering the number of cars and the resolution set. Also had a hard
time configuring my TSW wheel to my liking.
- GT Legends: video look nice but there's Starforce, and that copy
protection software gets me nervous (even the demo has it!!!)
- RBR: never was able to get my TSW to work with it. Pretty much
pointless to race with the keyboard.
- F1 by EA: not a big fan of F1 in any case.
- GTR: tried the demo. While it was nice, I didn't like the feel. Plus
the way the tires locked under braking was weird... I'm no expert, but I
doubt that you need to completly release the brake and give some gas to
recover from a locked wheel as it did in the demo.
- Sports Car GT: nice, but I found repetitive.
- Dirt Racing, Sprint car racing (games by Ratbag): all I can say, brown
color. Again, controller issues.
- GP4: physics? What physics?
I'm missing some of the older one. I haven't tried netkar or other
privateer software, maybe I should...
To my knowledge/experience, the only sims that I had great fun with/ease
of set up are sims by Papyrus/Sierra. Controller config is a snap, never
had any install issue, graphic look nice, online racing is ok and I
still play them. Of course, they are not perfect. So, yes, I'm very much
looking forward to whatever comes from iRacing.
If another company can produce a sim that provide me with the same
experience, I'm not going to look the other way.
Sorry if I sounded like a Papy fan boy. I don't see myself as such. Do
you have any recommandations?
> So you're an American who only plays American made sims? At least you're
> not alone... :)
> I'd recommend you persist with some of the other sims - they really are a
> lot more realistic than the Papy stuff which is really showing its age now.
> In particular, check out the GT Legends demo. There's a Corvette in it...
> ;)