rec.autos.simulators

iracing news

mcewen

iracing news

by mcewen » Fri, 09 Dec 2005 02:06:22

Actually he's given them more of a shot then this canuck, with the
exception of LFS S2 most of the other tittles go like this for me:

Step 1)  Ng or RSC posts:  Just wait until Brand X is out, Brand X will
solve all the problems and fix every issue you've ever had about
Simracing, throw away everything else Brand X is it!  The guys who
developed Brand X are the only programmers to have ever seen a race
car.

long period of screen shots and demos, interjected with equal parts of
uninformed pro-Brand X hype and anti-Brand X fatwas.

Brand X is released.

Ng or RSC posts:   Brand X is great, I've thrown away all my other
sims, the way the rear diff is modeled is a breaktrough.   NO! Brand X
has fatal flaws, you have to rub your head and pat your stomach to
install it, and no way a 1971 GTO would react like that when it hit an
orange cone because my granddad hit one once and I've got photos to
prove the developers copied the code from a Commadore 64.

Brand X 1.1 patches come out, meanwhile rumours of Brand Y version 2
and Brand Z mod surfacing.

Ng or RSC posts:   OK Brand X wasn't great but they've fixed it all
with 1.1 and now it's even better then great.  You still have to pat
your head to install it and I won't do that.   Forget Brand X, Brand
Z is what you should be running.

Visit to brand X website, maybe download a demo, see that it's
minimum requirements are beyond my current PC, I start planning my
upgrades.

Ask regular internet racing buddies:  Yes I've installed it, it's
certainly interesting but either there's no tracks, or no online play
or no damage model, or something's odd when you rev between 4-6k.

Brand Z demo released.....

Return to step 1 and repeat.

Meanwhile I play the waiting game and play what works today with the
machine I've got and the guys I race with, they just happen to both
be Papy tittles.   Neither are perfect but neither has been
definatively replaced either.

Dave Er

iracing news

by Dave Er » Fri, 09 Dec 2005 07:50:45


snip again

See? Now there's your problem. You're working off the wrong end of the
alphabet. Brand "A", now that is *the* one

Dave the helpful

Steve Simpso

iracing news

by Steve Simpso » Fri, 09 Dec 2005 12:21:33

Well, if iracing come up with decent tire & suspension modelling and proper
physics that actually react to the polygons in front of me instead of some
hiiden mathematics then I'll be kicking Brand X, Y & Z to the kerb too.

Michael Horto

iracing news

by Michael Horto » Fri, 09 Dec 2005 14:18:28

Okay when I go back to my 25 year High School reunion in a couple of years
I'll hunt down my Social teacher, if he's still alive, and kick his ass.
Here I finally thought something I learned in school was useful.


Steve Blankenshi

iracing news

by Steve Blankenshi » Fri, 09 Dec 2005 22:48:33


Pardon me if I sound like a broken record here, Steve, but could you
elaborate on what you find mathematically wrong with the tire and suspension
models in NR2003?  Thanks.

SB-off to find some polygons on the drive to work!

mcewen

iracing news

by mcewen » Sat, 10 Dec 2005 01:10:54

Don't hold your breath.

The polygons are the visual representation of the results of the tire &
suspension movement that is the results of the physics model.   They
are the tail and the physics model is the dog.

Larr

iracing news

by Larr » Fri, 16 Dec 2005 03:16:17

Hmmmm... An NSR affectionado :)

-Larry



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