On Sat, 03 Nov 2001 18:20:54 GMT, "Tom Pabst" <tmpa...@home.com>
wrote:
Don't really know why I'm spending my time replying to this load
of drivel but what the heck.. >
>The GPL "bug" was
>a "bug light" - turned on to attract the "insects."
Having read and responded to many of Tom's posts I know that
he makes a habit of posting authorative looking posts which
contain numerous innacuracies which, when dicussed or
corrected by more knowledgable r.a.s. contributors he quitely
slips out the back door.
>The vast majority of drivers in the sim community
>support my effort to eliminate or completely de-emphasize "hotlapping"
So, youv'e spoken to the vast majority of drivers in the sim
community have you. Surprised you have time to post here
and run a business as well.
>because it ruins online racing as an enjoyable and competitive form of motor
>racing. This "majority" simply don't make posts on r.a.s, many of whom
>never even come to this newsgroup. They are the "silent majority" in this
>online racing community.
Most of the people that frequent this newsgroup are serious sim
drivers. Thats not to say that all serious sim drivers come here, we
all know this is a very limited audience and yes, there is a huge
silent majority. Because they are silent we don't know their views,
neither you, nor I. If you feel so strongly about your views then why
not contribute to the forums with a wider audience, GPLEA or
High Gear, I'd put your nomex on first though.
Hotlapping, I hate this term, it does not exist in real life. It's
called Testing or Qualifying. To me, and I suspect most in the
GPL community it simply means training ones self or tweaking
ones setup to be able to drive faster.
The ONLY way to drive faster, above a certain level, is to drive
better. Better lines, better track usage, better "feel", higher
concentration.
Of course, as GPL is a game, and striving to go quicker and
quicker inevitably leads to learning to exploit deficiencies in the
physics model. But thats fine, it a game.
I'm sure the fastest guys in GPL realise this and that their talent
in GPL in no way makes them any better or even potentially
better in real life Motor Racing. At best it will give them a 2-3
days start at a race driving school. The fact that they have
learnt to concentrate very hard for x minutes/hours and have
learnt to look ahead and anticipate in a (albeit virtual) race
situation will help them when it come to racing in real-life.
I know you are fairly active in the real motor racing field
(not sure you've competed, but I know you have many contacts)
and perhaps you are not aware that this distinction exists.
You CAN compare people like Gregor Huttu to Schumacher
as they are amongst the very best at what they do. But that
would also be true for Gregor and whoever the World Tiddlywinks
Champion is or the top Quake Players.
Unfortunately, "driving" is such a big thing to the vast majority
of the male population and take it as deeply offensive if you
critisize their driving, almost above anything else. I think this does
leak into GPL where it would not in Quake for instance as we
don't have the same ego about how good we are at killing people.
>**To the "Insects" who posted below:
You obviously mean this as a derogatory term and is again
designed to ellicit a heated response which only goes to prove
that your intent is not to make a serious point, but just to stir
up trouble.
I'm not sure who first came up with Alien as a term for an
exceptionally quick GPL player but it was purely meant as
a fun term. I don't think anyone look upon being called an
Alien as a badge of honour or some such.
>1. The rest of this post I will be talking down to you.
So, whats new.
>I am stating that
>fact up front so there's no misunderstanding on your part that I do not
>respect you as a sim driver, nor do I respect your ability to drive your sim
>car at 90-100% max performance and occasionally, pull off a lucky lap in
>which you do not crash
Lucky laps come when your still bad at driving GPL. I too get
frustrated with those who drive round and around just trying to
go quicker and not trying to LEARN how to drive better but I'm
not about to tell them how to behave.
I also accept that there may be a very few drivers who do
attempt to drive at 101%+ and crash more often than not in
search of those extra few 10ths. If thats how they get their
kicks then fine, I do agree this is no attitude to bring into a
race however and that there may be a few that do but I agree
with an earlier poster. It's not the "fast" guys that tend to do
this, or should I say JUST the fast guys. All speed levels of
driver are capable of trying to drive behiond their ability, it's
just that the "slower" guy will likley not be able to "save"
the mistake, whereas the faster guy, by virtue of his obvious
better car control will have more liklyhood of saving it. Also
more likelyhood of being able to race closely and in control.
I cannot conceive of any driver driving at less than 95%, to
me I'd rather be asleep or watching TV, there is no fun in
that. I link driving at 90% to concentrating at 90% and that
driver is a danger to himself and all around him.
>then rush to various "Insect Websites" and post
>your feat! I wouldn't care what you did with your computer and the sim
>racing software you purchased....if you did it offline and did not join
>online races....therefore your actions and stupidity would not effect me or
>the majority of sim drivers who simply want to race online in a realistic
>manner. If all of you would agree to do your "gaming" stuff offline, then
>you will never hear another word from me about this topic. Can you all do
>that, please?
Don't presume to tell others what to do with the game that they
have purchased. If you want to avoid these "people" then join
a league, there are plenty of formal and informal ones, but if
your not going to drive above 90% then I'd appreciate it if you'd
steer clear of those that I'm involved in please, but, the choice
is yours.
>2. Exceptions to a rule always exist and do not negate the rule.
Fine, but seems to me you are talking about the exceptions being
the rule, but I'm sure if you wish to persue this argument you can
provide some testimony form the 1,000s of GPL drivers who agree
with you.
>3. The skills required to drive a race car very fast are not hard to learn,
>vast numbers of the general population contain reasonable hand-eye
>coordination and with a little instruction they can learn to drive a race
>car, any race car ....very fast. Every driver in real-world racing at any
>level understands this fact (certainly at the top pro levels of racing) and
>they also know that the difference between successful winners and the rest
>of the pack....is NOT the fact that the successful drivers contain unique
>driving skills not possessed by every other driver. That simply does not
>exist in racing....anywhere .....and sim racing is no exception to this
>rule!
You and I obviously differ in our interpretaion of very fast. I've
worke as an instructor for 3 years and been involved with the Jim
Russell School for more than that. ALL the people that turned up
there to learn their trade thought they were good drivers and they
could do what they saw on TV.
1 in 30 could be considered fast and have potential, of those
about 1 in 10 will progress further than school/club races. Of those
(which is now 1 in 300) will likely get into Professional MotorSport
and maybe 1 in 10 of those will go on to have any major success
(i.e. win an International Championship).
Now, of course others who drop out may have eventually
learnt to go quick and achieve success but you need to make
your mark early or have lots of money to allow you to pay for
your extra learning time.
As an instructor though I do feel any driver can drive quickly
and safely given training and dedication and be able to compete
and have fun at club level.
>4. There is a very small number of real-world drivers in the annals of
>racing history in which I direct you to refer to number #2 above.
>5. I will explain what you are doing to hurt sim racing (for at least the
>one millionth time in the last five years):
Talk about wild exxagerations. I remember only one previous one,
but accept there could be 3 or 4.
> When you run lap after lap at
>90-100% max, in search of that illusive fastest ever lap (defined anyway you
>want to define it), what you do is train your subconscious mind's hand-eye
>coordination and micro-second decision making ability, to "race" at that
>same level. Since there is no driver ever (anywhere, any time, none...not
>one)......who can maintain 90-100% max performance race driving for more
>than a few laps without crashing or breaking their race car.....your are
>therefore training your self to crash! Is that clear?
Maybe to you but I've never read such drivel. I've never raced at less
than 98% in real-life and know of no other even half decent driver who
would drive at less than 95% unless perhaps with a huge lead.
I know we are talking percentage here, so it's hard to quantify, but
in fact, this percentage rule is often use in MotorRacing. All the
professional drivers I've spoken to drive at 95%+ adn often at 99%.
100% is reserved for last laps or qualifying and would be very
difficult for all but the fittest driver to perform at for more than a
few laps.
There are cases, like endurance races, where you are given a target
lap time and/or have to be cautious with tires or a hot engine, fading
brakes etc. but driving at 2 secs below your PB is not driving at 90%
you are still driving IMO at 95%+ just that your priorities change.
>I can't think of how
>much clearer I can make it. When you (the Insects) are allowed so much
>prominence and public exposure within this sim community, without somebody
>speaking up and reminding everyone that you are nothing but a "gamer" if you
>hotlap all the time, then new
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