I stopped by Papy.com and they have a new video with in game shots...looks
pretty nice!
Check it out!
I stopped by Papy.com and they have a new video with in game shots...looks
pretty nice!
Check it out!
Other then the the multiple animated pit crews I don't see much difference then the 2002 version.
The outward appearance of the way the car moves don't reveal much change in the physics.
I hope I'm wrong. I was viewing the high res version.
> > Hey Everyone!
> > I stopped by Papy.com and they have a new video with in game
shots...looks
> > pretty nice!
> > Check it out!
> Other then the the multiple animated pit crews I don't see much difference
I noticed:
1) Sun Flare Effect (Sunset and Daylight...The sunset in your face effect
was quite nice, I thought...)
2) Animated JumboTron Screens in the Infiield
3) Backlit Tach at night
4) Better looking infield-side lights at night
5) Pit signs waving over every stall while pitting (that's gonna be
interesting...) with a "war wagon" at each stall (didn't notice any animated
crew members...)
6) You only see about 3/4 of the rear view mirror in the***pit view
But, your main point holds true. The cars still don't look like they are
"carving" their way around the track. They still have a "shape riding on
top of a texture" look to them.
JCB
I too, was viewing the hi-rez version...
Does anyone know if the sun is gonna set on the 600?
Regards,
Mark
> > > Hey Everyone!
> > > I stopped by Papy.com and they have a new video with in game
> shots...looks
> > > pretty nice!
> > > Check it out!
> > Other then the the multiple animated pit crews I don't see much
difference
> then the 2002 version.
> > The outward appearance of the way the car moves don't reveal much change
> in the physics.
> > I hope I'm wrong. I was viewing the high res version.
> I noticed:
> 1) Sun Flare Effect (Sunset and Daylight...The sunset in your face effect
> was quite nice, I thought...)
Done years ago in other sims.
Dirt build up on windshield and <gasp> more than one car shape were done
years ago in other sims.
Can't wait for this one. Groundbreaking stuff.
David G Fisher
> > > > Hey Everyone!
> > > > I stopped by Papy.com and they have a new video with in game
> > shots...looks
> > > > pretty nice!
> > > > Check it out!
> > > Other then the the multiple animated pit crews I don't see much
> difference
> > then the 2002 version.
> > > The outward appearance of the way the car moves don't reveal much
change
> > in the physics.
> > > I hope I'm wrong. I was viewing the high res version.
> > I noticed:
> > 1) Sun Flare Effect (Sunset and Daylight...The sunset in your face
effect
> > was quite nice, I thought...)
> Done years ago in other sims.
> > 2) Animated JumboTron Screens in the Infiield
> Done years ago in other sims.
> Dirt build up on windshield and <gasp> more than one car shape were done
> years ago in other sims.
> Can't wait for this one. Groundbreaking stuff.
> David G Fisher
> > 3) Backlit Tach at night
> > 4) Better looking infield-side lights at night
> > 5) Pit signs waving over every stall while pitting (that's gonna be
> > interesting...) with a "war wagon" at each stall (didn't notice any
> animated
> > crew members...)
> > 6) You only see about 3/4 of the rear view mirror in the***pit view
> > But, your main point holds true. The cars still don't look like they
are
> > "carving" their way around the track. They still have a "shape riding
on
> > top of a texture" look to them.
> > JCB
> > I too, was viewing the hi-rez version...
Geez Dave, guess it's not "GPL" you're allergic to, it's "Papy" :-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
The only problem with the jumbotron being animated is that it's
canned animation instead of what's actually happening on the track at
the time. I hope there's an option for turning off the jumbotron
animation.
I'm not expecting ground-breaking stuff, but I am expecting to at
least see improvements in what we already have. The only thing they
put in (visible from the movie) that I wanted was the pitboards over
the wall for all cars.
I want to see all-session enforcement of pit road speeds and pit
entry/exit rules and a different way to handle wall-riders (flatten
tires, damage sheet metal, affect aero, as well as acceptable speed
reduction due to friction), and a way to remove restrictor plates and
pit road speed limits.
Of course, we won't know for sure what they put in until it's
released. I think all of these things could be handled in a patch,
but I don't see too much likelihgood that we'll see more than one or
*maybe* two offical patches to the game, and they probably won't do
much more than fix bugs.
> I'm at work so can't view this yet, but one thing, IMO, that was *not*
> wrong with N2K2 was the way the cars looked on the track. Any physics
> changes required were pretty subtle AFAIK and I would have thought
> watching a replay would give no indication of how this aspect has
> changed at all. Picky little replay faults from N2K2 that could do
> with fixing to make for an even more convincing viewing experience
> would be shadows of cars being cast onto walls rather than through
> walls and onto the ground behind (most noticable at Sears and Pocono,
> if momory serves) and shadows from trackside objects - bridges,
> fencing, etc - being cast onto cars.
> Does anyone know if the sun is gonna set on the 600?
> >> 2) Animated JumboTron Screens in the Infiield
> The only problem with the jumbotron being animated is that it's
> canned animation instead of what's actually happening on the track at
> the time. I hope there's an option for turning off the jumbotron
> animation.
> > Can't wait for this one. Groundbreaking stuff.
> I'm not expecting ground-breaking stuff, but I am expecting to at
> least see improvements in what we already have. The only thing they
> put in (visible from the movie) that I wanted was the pitboards over
> the wall for all cars.
> I want to see all-session enforcement of pit road speeds and pit
> entry/exit rules and a different way to handle wall-riders (flatten
> tires, damage sheet metal, affect aero, as well as acceptable speed
> reduction due to friction), and a way to remove restrictor plates and
> pit road speed limits.
> Of course, we won't know for sure what they put in until it's
> released. I think all of these things could be handled in a patch,
> but I don't see too much likelihgood that we'll see more than one or
> *maybe* two offical patches to the game, and they probably won't do
> much more than fix bugs.
As far as N2003, if the above isn't addressed a LOT, it might not be a
step forward either, except in eye candy(big deal).
John
> > > > > Hey Everyone!
> > > > > I stopped by Papy.com and they have a new video with in game
> > > shots...looks
> > > > > pretty nice!
> > > > > Check it out!
> > > > Other then the the multiple animated pit crews I don't see much
> > difference
> > > then the 2002 version.
> > > > The outward appearance of the way the car moves don't reveal much
> change
> > > in the physics.
> > > > I hope I'm wrong. I was viewing the high res version.
> > > I noticed:
> > > 1) Sun Flare Effect (Sunset and Daylight...The sunset in your face
> effect
> > > was quite nice, I thought...)
> > Done years ago in other sims.
> > > 2) Animated JumboTron Screens in the Infiield
> > Done years ago in other sims.
> > Dirt build up on windshield and <gasp> more than one car shape were done
> > years ago in other sims.
> > Can't wait for this one. Groundbreaking stuff.
> > David G Fisher
> > > 3) Backlit Tach at night
> > > 4) Better looking infield-side lights at night
> > > 5) Pit signs waving over every stall while pitting (that's gonna be
> > > interesting...) with a "war wagon" at each stall (didn't notice any
> > animated
> > > crew members...)
> > > 6) You only see about 3/4 of the rear view mirror in the***pit view
> > > But, your main point holds true. The cars still don't look like they
> are
> > > "carving" their way around the track. They still have a "shape riding
> on
> > > top of a texture" look to them.
> > > JCB
> > > I too, was viewing the hi-rez version...
: I heard that the position of the sun will change during the race, and
: that dynamic shadows will be cast from trackside objects (and other
: cars on the track).
All very nice - but will they have weather that can change? I've not seen
the weather stay at 70 degrees for 3 hours before
Doug
> As far as N2003, if the above isn't addressed a LOT, it might not be a
> step forward either, except in eye candy(big deal).
> John
> > It is a minor upgrade to 2002. Don't expect mind numbing changes. I
> would
> > sooner see a few small changes then a total redo that ruins it. I give
> papy
> > credit for doing these small updates. It always too easy in software to
> try
> > and shoot for the moon and fall short.
> > These are many of the same comments we had when NR2002 was getting set
to
> > come out, it was only an update and no one would buy it. In the end it
> > turned out to be a great update. not 100% perfect but a step forward.
> > > > > > Hey Everyone!
> > > > > > I stopped by Papy.com and they have a new video with in game
> > > > shots...looks
> > > > > > pretty nice!
> > > > > > Check it out!
> > > > > Other then the the multiple animated pit crews I don't see much
> > > difference
> > > > then the 2002 version.
> > > > > The outward appearance of the way the car moves don't reveal much
> > change
> > > > in the physics.
> > > > > I hope I'm wrong. I was viewing the high res version.
> > > > I noticed:
> > > > 1) Sun Flare Effect (Sunset and Daylight...The sunset in your face
> > effect
> > > > was quite nice, I thought...)
> > > Done years ago in other sims.
> > > > 2) Animated JumboTron Screens in the Infiield
> > > Done years ago in other sims.
> > > Dirt build up on windshield and <gasp> more than one car shape were
done
> > > years ago in other sims.
> > > Can't wait for this one. Groundbreaking stuff.
> > > David G Fisher
> > > > 3) Backlit Tach at night
> > > > 4) Better looking infield-side lights at night
> > > > 5) Pit signs waving over every stall while pitting (that's gonna be
> > > > interesting...) with a "war wagon" at each stall (didn't notice any
> > > animated
> > > > crew members...)
> > > > 6) You only see about 3/4 of the rear view mirror in the***pit
view
> > > > But, your main point holds true. The cars still don't look like
they
> > are
> > > > "carving" their way around the track. They still have a "shape
riding
> > on
> > > > top of a texture" look to them.
> > > > JCB
> > > > I too, was viewing the hi-rez version...
John
> > With it's poor drafting model, worse damage model than N1, loss of
> server
> > boss functions, STILL lack of two raceable lines on most tracks, etc.
I'd
> > have to say N2k wasn't a step forward. Still a fun sim, but...........
> > As far as N2003, if the above isn't addressed a LOT, it might not be a
> > step forward either, except in eye candy(big deal).
> > John
> > > It is a minor upgrade to 2002. Don't expect mind numbing changes. I
> > would
> > > sooner see a few small changes then a total redo that ruins it. I
give
> > papy
> > > credit for doing these small updates. It always too easy in software
to
> > try
> > > and shoot for the moon and fall short.
> > > These are many of the same comments we had when NR2002 was getting set
> to
> > > come out, it was only an update and no one would buy it. In the end
it
> > > turned out to be a great update. not 100% perfect but a step forward.
> > > > > > > Hey Everyone!
> > > > > > > I stopped by Papy.com and they have a new video with in game
> > > > > shots...looks
> > > > > > > pretty nice!
> > > > > > > Check it out!
> > > > > > Other then the the multiple animated pit crews I don't see much
> > > > difference
> > > > > then the 2002 version.
> > > > > > The outward appearance of the way the car moves don't reveal
much
> > > change
> > > > > in the physics.
> > > > > > I hope I'm wrong. I was viewing the high res version.
> > > > > I noticed:
> > > > > 1) Sun Flare Effect (Sunset and Daylight...The sunset in your face
> > > effect
> > > > > was quite nice, I thought...)
> > > > Done years ago in other sims.
> > > > > 2) Animated JumboTron Screens in the Infiield
> > > > Done years ago in other sims.
> > > > Dirt build up on windshield and <gasp> more than one car shape were
> done
> > > > years ago in other sims.
> > > > Can't wait for this one. Groundbreaking stuff.
> > > > David G Fisher
> > > > > 3) Backlit Tach at night
> > > > > 4) Better looking infield-side lights at night
> > > > > 5) Pit signs waving over every stall while pitting (that's gonna
be
> > > > > interesting...) with a "war wagon" at each stall (didn't notice
any
> > > > animated
> > > > > crew members...)
> > > > > 6) You only see about 3/4 of the rear view mirror in the***pit
> view
> > > > > But, your main point holds true. The cars still don't look like
> they
> > > are
> > > > > "carving" their way around the track. They still have a "shape
> riding
> > > on
> > > > > top of a texture" look to them.
> > > > > JCB
> > > > > I too, was viewing the hi-rez version...
> John
> > Overall it may not be perfect but it's the best we have along with GPL.
> > As lacking as it is, it could be much worse, just ask EA.
> > > With it's poor drafting model, worse damage model than N1, loss of
> > server
> > > boss functions, STILL lack of two raceable lines on most tracks, etc.
> I'd
> > > have to say N2k wasn't a step forward. Still a fun sim,
but...........
> > > As far as N2003, if the above isn't addressed a LOT, it might not be
a
> > > step forward either, except in eye candy(big deal).
> > > John
> > > > It is a minor upgrade to 2002. Don't expect mind numbing changes.
I
> > > would
> > > > sooner see a few small changes then a total redo that ruins it. I
> give
> > > papy
> > > > credit for doing these small updates. It always too easy in
software
> to
> > > try
> > > > and shoot for the moon and fall short.
> > > > These are many of the same comments we had when NR2002 was getting
set
> > to
> > > > come out, it was only an update and no one would buy it. In the end
> it
> > > > turned out to be a great update. not 100% perfect but a step
forward.
> > > > > > > > Hey Everyone!
> > > > > > > > I stopped by Papy.com and they have a new video with in game
> > > > > > shots...looks
> > > > > > > > pretty nice!
> > > > > > > > Check it out!
> > > > > > > Other then the the multiple animated pit crews I don't see
much
> > > > > difference
> > > > > > then the 2002 version.
> > > > > > > The outward appearance of the way the car moves don't reveal
> much
> > > > change
> > > > > > in the physics.
> > > > > > > I hope I'm wrong. I was viewing the high res version.
> > > > > > I noticed:
> > > > > > 1) Sun Flare Effect (Sunset and Daylight...The sunset in your
face
> > > > effect
> > > > > > was quite nice, I thought...)
> > > > > Done years ago in other sims.
> > > > > > 2) Animated JumboTron Screens in the Infiield
> > > > > Done years ago in other sims.
> > > > > Dirt build up on windshield and <gasp> more than one car shape
were
> > done
> > > > > years ago in other sims.
> > > > > Can't wait for this one. Groundbreaking stuff.
> > > > > David G Fisher
> > > > > > 3) Backlit Tach at night
> > > > > > 4) Better looking infield-side lights at night
> > > > > > 5) Pit signs waving over every stall while pitting (that's gonna
> be
> > > > > > interesting...) with a "war wagon" at each stall (didn't notice
> any
> > > > > animated
> > > > > > crew members...)
> > > > > > 6) You only see about 3/4 of the rear view mirror in the***pit
> > view
> > > > > > But, your main point holds true. The cars still don't look like
> > they
> > > > are
> > > > > > "carving" their way around the track. They still have a "shape
> > riding
> > > > on
> > > > > > top of a texture" look to them.
> > > > > > JCB
> > > > > > I too, was viewing the hi-rez version...