rec.autos.simulators

Nascar 2003 New Video online

John Pancoas

Nascar 2003 New Video online

by John Pancoas » Thu, 09 Jan 2003 11:00:28

  More importantly, will the weather changes affect car handling/performance
?

John


depending on wind direction.

> --

> Steve

> "You'll have to speak up, I'm wearing a towel"




ymenar

Nascar 2003 New Video online

by ymenar » Thu, 09 Jan 2003 10:57:59


> Things like a weak damage model and cars flipping over when bumped at 20
mph
> need to be fixed.

Papyrus can't invent more bandwidth.  It's all about that.  More bandwidth
would mean a more relaxed prediction code, meaning a more realistic damage
model, closer to the offline racing.

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

John Pancoas

Nascar 2003 New Video online

by John Pancoas » Thu, 09 Jan 2003 11:03:11

  Since you asked<g>  I want a better drafting model, a better damage model,
a better online collision code, server boss commands back, better track
representation, multiple line racing at those track irl that allow it
commonly(most of them).

  That's enough for now <g>

John


> Deja Vu anyone? To me, especially compared to the way cars move in F1
2001/2
> and the way the AI cars move in GPL/NASCAR1-2002, N2003 looks far better
> compared. It may not be perfect, but then again it doesnt need a complete
> rework, like almost any other game, its sucsessor is more than often a
> graphical/small gameplay updates and seeing it had a MAJOR overhaul going
> into N4 then a major enough one in N2002 what more do you want?

> Luke
> -=87=-



> > Hey Everyone!

> > I stopped by Papy.com and they have a new video with in game
shots...looks
> > pretty nice!

> > Check it out!

Doug Elliso

Nascar 2003 New Video online

by Doug Elliso » Thu, 09 Jan 2003 11:12:55


handling/performance

Thats what I was suggesting - a setting sun may be lovely - and wind may
make a flag flap - but frankly I dont care - if the car handling doesnt
change to match

Doug

John Pancoas

Nascar 2003 New Video online

by John Pancoas » Thu, 09 Jan 2003 11:16:21



> > Things like a weak damage model and cars flipping over when bumped at 20
> mph
> > need to be fixed.

> Papyrus can't invent more bandwidth.  It's all about that.  More bandwidth
> would mean a more relaxed prediction code, meaning a more realistic damage
> model, closer to the offline racing.

  The damage model now is worse than it was in the past; when there was less
bandwidth.  It's all about it's GPL heritage, in the current sims.

John

John Pancoas

Nascar 2003 New Video online

by John Pancoas » Thu, 09 Jan 2003 11:21:17




> >   More importantly, will the weather changes affect car
> handling/performance
> > ?

> > John

> Thats what I was suggesting - a setting sun may be lovely - and wind may
> make a flag flap - but frankly I dont care - if the car handling doesnt
> change to match

> Doug

Agreed.

John

Dave Henri

Nascar 2003 New Video online

by Dave Henri » Thu, 09 Jan 2003 12:31:15


     Hey Steve!   Have You(thread hijack in progress) ever messed with the
CART beta mod for F1 2k2?  http://www.m4driving.sm/wheel2wheel/
   I can get the cars to go fast, but I can't keep the front tires from
cooking in only about 6 or 7 laps on flat ovals.   The outside right front
starts going off after 5 or 6 laps and I loose a little time, shortly
thereafter the inside front cooks and I can't hold ANY line.
  I'm gonna have to find a setup guru if they get their league off the
ground next month.
dave henrie



> > Deja Vu anyone? To me, especially compared to the way cars move in F1
> 2001/2
> > and the way the AI cars move in GPL/NASCAR1-2002, N2003 looks far better
> > compared. It may not be perfect, but then again it doesnt need a
complete
> > rework, like almost any other game, its sucsessor is more than often a
> > graphical/small gameplay updates and seeing it had a MAJOR overhaul
going
> > into N4 then a major enough one in N2002 what more do you want?

> > Luke
> > -=87=-



> > > Hey Everyone!

> > > I stopped by Papy.com and they have a new video with in game
> shots...looks
> > > pretty nice!

> > > Check it out!

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Bill Bollinge

Nascar 2003 New Video online

by Bill Bollinge » Thu, 09 Jan 2003 13:40:09

Bandwidth has nothing to do with the POS we have now (Damage Model).
Flipping cars, still able to race, screwed up drafting, damaged cars going
too fast etc...  Bandwidth isn't the problem.

BTW, nothing holding them back on increasing the badwidth requirement ALA
BF1942.  Last I checked there were a LOT of people playing high speed online
games.  All are excuses as to what needs to be fixed or where the real
problems are located.



> > Things like a weak damage model and cars flipping over when bumped at 20
> mph
> > need to be fixed.

> Papyrus can't invent more bandwidth.  It's all about that.  More bandwidth
> would mean a more relaxed prediction code, meaning a more realistic damage
> model, closer to the offline racing.

> --
> -- Fran?ois Mnard <ymenard>
> -- http://ymenard.cjb.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...

Steve Blankenshi

Nascar 2003 New Video online

by Steve Blankenshi » Thu, 09 Jan 2003 14:49:02

Howdy Dave.  Didn't even know it existed, so no.  But thanks for the link;
hope they get further than we did with the Heat version! ;-)  But you (and
the mod makers) might look at the mod's .tbc files, and compare the rolling
and frictional heat values they're using.  SBDT dropped them significantly
for the GTR mod, and I'd guess ovals would eat tires in a hurry - esp. the
right fronts.  They sure get toasty in GPL, though wear's not an issue
there.  My oval setups usually end up with softer springs on the right front
and left rear to try to keep the right front as cool as possible.

Good luck!

SB


Steve Whitt

Nascar 2003 New Video online

by Steve Whitt » Thu, 09 Jan 2003 15:00:52


 Are you sure??   :o)
C'mon tell us what you really want.

Steve

ymenar

Nascar 2003 New Video online

by ymenar » Thu, 09 Jan 2003 15:29:43


>   More importantly, will the weather changes affect car

handling/performance

Papy said yes, that's the whole point of it :)

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

ymenar

Nascar 2003 New Video online

by ymenar » Thu, 09 Jan 2003 15:30:38


>   The damage model now is worse than it was in the past; when there was
less
> bandwidth.  It's all about it's GPL heritage, in the current sims.

Well, previous titles had less "hard" calculations to do for it's prediction
code.  I mean, you didn't need to handle the whole Z-axis.

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

ymenar

Nascar 2003 New Video online

by ymenar » Thu, 09 Jan 2003 15:33:15


> Bandwidth has nothing to do with the POS we have now (Damage Model).
> Flipping cars, still able to race, screwed up drafting, damaged cars going
> too fast etc...  Bandwidth isn't the problem.

Oh the old debate ;)     I say it is.  That's why you could theorically have
a perfect prediction code if you had all the bandwidth available in the
world.  That would mean, having _no_ prediction code.  It's because of the
prediction code (a direct resultant of the lack of bandwidth) that numbers
get crunched by overlapping masses.

Hmmmm there is.  Just check the core.ini

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Dave Henri

Nascar 2003 New Video online

by Dave Henri » Thu, 09 Jan 2003 15:49:07


   Thankyou for that info.  I just swapped out the CART mod #'s  for
friction heat with the GTR setting.  That tripled the tire life.  In fact
the tire probably would have lasted longer, if heat was the only factor.  I
kept a steady test pace until the tire WEAR became a factor.  That was with
a default setup,  probably with some real testing we could easily get close
to 50 laps if the driver didn't push too hard...
   I fired off an email to the league bosses.  Hopefully we can make a
change...as it is....10 laps on a short oval and your race is just about
done.
  Thanks again Steve...How many times have I said that over the past couple
of years?  :)
dave henrie

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John Pancoas

Nascar 2003 New Video online

by John Pancoas » Thu, 09 Jan 2003 15:55:34



> >   More importantly, will the weather changes affect car
> handling/performance

> Papy said yes, that's the whole point of it :)

  Ok thanks.  Sounds great !

John


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