> > The damage model now is worse than it was in the past; when there was
> less
> > bandwidth. It's all about it's GPL heritage, in the current sims.
> Well, previous titles had less "hard" calculations to do for it's
prediction
> code. I mean, you didn't need to handle the whole Z-axis.
reason. Cars shouldn't go faster when they're damaged, don't know how
that's tied into bandwidth.
Same with the Saturn rocket acts; hard time believing that is to hard to
fix, and is related to bandwidth.
Bumping, etc. is part of stock car racing, or at least it used to be. But
in terms of contact, you have to race these sims like they're open wheel
cars.
That's a major flaw.
John