NP, Dave -
I had a look at the F1 & GTR files after posting that and the wear rate has
been reduced for the GTR's as well, particularly for the medium and hard
compounds. Doug appears to have used lower frictional heat numbers to keep
tire scrub from cooking the ***, along with higher rolling heat values to
get the needed operating temps for grip. Interesting to see how much more
degradation ISI had built into the fronts vs. the rears for the F1's. Push
and get... PUSH.
The different tire compounds would be a critical item for CART mod
developers to exploit, with different tire sets for ovals, superspeedways
and road courses. Kind of like in the real world... ;-)
SB
> > Howdy Dave. Didn't even know it existed, so no. But thanks for the
link;
> > hope they get further than we did with the Heat version! ;-) But you
(and
> > the mod makers) might look at the mod's .tbc files, and compare the
> rolling
> > and frictional heat values they're using. SBDT dropped them
significantly
> > for the GTR mod, and I'd guess ovals would eat tires in a hurry - esp.
the
> > right fronts. They sure get toasty in GPL, though wear's not an issue
> > there. My oval setups usually end up with softer springs on the right
> front
> > and left rear to try to keep the right front as cool as possible.
> > Good luck!
> Thankyou for that info. I just swapped out the CART mod #'s for
> friction heat with the GTR setting. That tripled the tire life. In fact
> the tire probably would have lasted longer, if heat was the only factor.
I
> kept a steady test pace until the tire WEAR became a factor. That was
with
> a default setup, probably with some real testing we could easily get
close
> to 50 laps if the driver didn't push too hard...
> I fired off an email to the league bosses. Hopefully we can make a
> change...as it is....10 laps on a short oval and your race is just about
> done.
> Thanks again Steve...How many times have I said that over the past
couple
> of years? :)
> dave henrie
> > SB
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