rec.autos.simulators

Microsoft might be buying Sierra/Papy

Steve Smit

Microsoft might be buying Sierra/Papy

by Steve Smit » Sat, 01 Feb 2003 21:13:10

Of course I'm on ***!  Isn't everybody?  Sheesh!



> reckoned:

> >thanks to the flight sim community (which barely
> >>supports the CFS series) and the SF's open architecture (an anathema to
MS).
> >>Of course, I could be wrong...NOT!

> <this part is to Steve, something I missed in my first response>

> Doesn't support CFS series? Huh? Are you on *** or what? CFS series
> is just as open architecture as the Flight sim series is, same can be
> said for Trainsim. There are many mods and planes available for even
> CFS3 already. Really, if you are going to dsicsuss this stuff at least
> go read something about it first.

> >I dunno, I bought the Wal-Mart version and it still kicked ass.

> Another loser on ***.  It was an abomination of a release, the
> second so called final release was an abomination too. It was released
> with no sams or aaa on the second release and the Walmart release was
> even worse so how can you possibly say the above with a straight face?
> Go smoke some more crack! The theatre was pretty much dead and the
> pathetic dynamic campaign just spawns the enemy at random. The AI
> planes crash into the ground when they run out of fuel instead of
> flying home. Doh! And that's now, not the Walmart release. In the
> second release you couldn't even land you planes properly because they
> would bounce all over ther place like the tarmac was made of indian
> ***. They just released a patch last week so and the game came out
> about two months ago. The Walmart release doesn't count as it was not
> the official release and should never have happened. It was one of the
> most pathetic and unfinished releases this industry has ever seen. The
> game is still full of bugs post patch, and that includes crash bugs.

> > It
> >wasn't IL-2, but I'm much more of a fan of Korea and early Vietnam
> >(planes are more fun to fly than most WWII-era stuff but dogfighting
> >is still an actual skill).  The flight models aren't bad, the weapons
> >systems are awesome, the AI is decent, etc.  Not a bad $40 spent by my
> >standards.

> Yea, that's why the AI have been known to fire A to A missiles at
> ground targets. You think being able to sink a cargo tanker with one
> bullet from your cannon is realistic? It ain't even fun. Get off the
> *** now!

> --
> "Paw, I'm powerful hungry!"

Steve Smit

Microsoft might be buying Sierra/Papy

by Steve Smit » Sat, 01 Feb 2003 21:14:26

Agreed: Mig Alley had astonishingly good AI, giving it "legs" like GPL.
IL-2 will have a similarly long life.


> On Thu, 30 Jan 2003 11:51:21 GMT, "Steve Smith"

> >Strategy First issued a patch within weeks of SF's release.  We're still
> >waiting for the CFS3 patch (never mind the TS patch!).  And if European
Air
> >War (Strike Fighters' progenitor) is any indication, it'll eventually be
> >twice the game CFS3 is, thanks to the flight sim community (which barely
> >supports the CFS series) and the SF's open architecture (an anathema to
MS).
> >Of course, I could be wrong...NOT!

> I dunno, I bought the Wal-Mart version and it still kicked ass.  It
> wasn't IL-2, but I'm much more of a fan of Korea and early Vietnam
> (planes are more fun to fly than most WWII-era stuff but dogfighting
> is still an actual skill).  The flight models aren't bad, the weapons
> systems are awesome, the AI is decent, etc.  Not a bad $40 spent by my
> standards.

> CSF 2 and 3 don't interest me even a tiny bit.  I bought CSF and it
> was one of the few sims I just could not get into.

> What I'd really like is Mig Alley 2, but I guess we can't all have our
> dreams.  Mig Alley is still the only flight sim I constantly find
> myself drawn back to (that and Freespace 1/2, but they hardly count
> =).

> Jason

Gunnar Horrigm

Microsoft might be buying Sierra/Papy

by Gunnar Horrigm » Sat, 01 Feb 2003 23:26:37



> reckoned:

> >Er, yeah, Splinter Cell

> Er, Splinter Cell is a PC game too. In fact that whole series from Red
> Storm started on PC's and is where it really shines. And I bet they
> play a lot better using a mouse and keboard than using one of those
> candyass gamepads.

not splinter cell.  sc is a 3rd person Metal Gear-ish thing, but you
probably knew that.  anyway, gamepads are the way to go for 3rd person
stuff, imho.

Falcon 4.0!

SP4 should be out in about two weeks too. :)

--
Gunnar
Cougar#02748 #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
             "a poster is a human being or the software equivalent"

Larr

Microsoft might be buying Sierra/Papy

by Larr » Sun, 02 Feb 2003 00:23:55

And the average street car can do 200mph, if pushed over a cliff.

In other words, totally useless in reality.

I saw this guy on TechTV's TSS.  It took this guy over a year of massaging
and research to accomplish this.

Larry



> reckoned:

 I saw an article recently where an 18 year old guy was running 34 different
OS's on one PC !
Jason Moy

Microsoft might be buying Sierra/Papy

by Jason Moy » Sun, 02 Feb 2003 00:42:52

On Fri, 31 Jan 2003 12:14:26 GMT, "Steve Smith"


>Agreed: Mig Alley had astonishingly good AI, giving it "legs" like GPL.
>IL-2 will have a similarly long life.

That and the dynamic campaign, which I'm really looking forward to in
the follow-up to IL-2.

Mig Alley was also the first sim I played that really captured the
chaos of a huge air war.

Jason

Jan Verschuere

Microsoft might be buying Sierra/Papy

by Jan Verschuere » Sun, 02 Feb 2003 01:03:21

Massaging?

Jan.
=---

Steve Smit

Microsoft might be buying Sierra/Papy

by Steve Smit » Sun, 02 Feb 2003 02:44:51

EAW did it for me.  I'd written a book abt. flight sims and the air battles
in WW II that had inspired them.  They'd had 1,000-bomber raids (with 800
bombers sent off in another direction as a feint), with an escort of 600
fighters, and 400 Jerry fighters would rise up to meet them.  EAW was the
first sim where the sky was full of planes, contrails, and smoke.  I still
love it for that.

[Speaking of which, SF didn't get the F4 quite right.  Phantoms were famous
for leaving a trail of smoke across the sky...so much so that the North
Vietnamese air defenses didn't need radar to track them.  (Likewise, the NVA
always knew--on the few occasion when we used it--that armour was coming,
because our tanks spewed columns of smoke that could be seen miles away.)]


> On Fri, 31 Jan 2003 12:14:26 GMT, "Steve Smith"

> >Agreed: Mig Alley had astonishingly good AI, giving it "legs" like GPL.
> >IL-2 will have a similarly long life.

> That and the dynamic campaign, which I'm really looking forward to in
> the follow-up to IL-2.

> Mig Alley was also the first sim I played that really captured the
> chaos of a huge air war.

> Jason

Steve Smit

Microsoft might be buying Sierra/Papy

by Steve Smit » Sun, 02 Feb 2003 02:46:19

Or if launched from the steam catapult of the U.S.S. Theodore Roosevelt.
Your point being...?


> And the average street car can do 200mph, if pushed over a cliff.

> In other words, totally useless in reality.

> I saw this guy on TechTV's TSS.  It took this guy over a year of massaging
> and research to accomplish this.

> Larry




> > reckoned:

>  I saw an article recently where an 18 year old guy was running 34
different
> OS's on one PC !

Steve Smit

Microsoft might be buying Sierra/Papy

by Steve Smit » Sun, 02 Feb 2003 02:51:01

Not exactly.  Google returned only 29 unique useages, seemingly all
contributed by one Erik Corry as part of his signature.  I'll just chalk it
up to "Microsofties Must Die!"



> > <<Ceterum censeo Microsoftem esse delendam>>

> > Okay, I'll bite: translation please.

> Just Google it up Steve, this quote is so old it's actually from way
> before the Middle Ages  ;)

> Regards, Ruud

Uwe hoover Schuerkam

Microsoft might be buying Sierra/Papy

by Uwe hoover Schuerkam » Sun, 02 Feb 2003 03:29:44


> On Thu, 30 Jan 2003 13:45:29 +0100, Uwe hoover Schuerkamp

> OK, let me make myself even clearer. You're a ***ing idiot if you
> think MS is going to force everyone to buy the Xbox and completely
> abandon PC ***. The sky is falling, the sky is falling!

They won't abandon PC *** while it makes them a buck or two,
but man, would they love to own the console market, too! Not
just a mere couple of %, no, they weren't MS if they would
settle for anything less than 99%. Good thing is will be coming
to an end sooner than later.

Also, your elaborate choice of words is impressive. Have fun
down there.

Regards,

uwe

<plonk>

--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.racesimcentral.net/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Jason Moy

Microsoft might be buying Sierra/Papy

by Jason Moy » Sun, 02 Feb 2003 05:27:18


><shrug> I saw the name Tom Clancy in the title and thought it was
>something like Rainbow Six.

Splinter Cell is basically Thief 1 and 2 set in an NSA environment.
Unfortunately it's third person.  I kinda wish they had added a first
person view to the PC version but it would destroy some of the crucial
game elements I guess (firing a gun is realistically awkward, for
instance).

Jason

Goy Larse

Microsoft might be buying Sierra/Papy

by Goy Larse » Sun, 02 Feb 2003 05:58:57


> Face it.  You're getting old & soft Goy.  :-)

Old(er) yes, softer no....:-)

Beers and cheers
(uncle) Goy

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Jason Moy

Microsoft might be buying Sierra/Papy

by Jason Moy » Sun, 02 Feb 2003 07:42:35


>Yea, I went and read up on it. Maybe I'll download the demo and see
>what it's like. Looks interesting from what I read.

If the PC version is as good as the xbox version, it's an awesome
game.  I'm guessing it's going to use the same engine with mouselook
and standard PC FPS controls, so it should be nice.

It's the first game I've played in awhile where a 5 hour session of
playing felt like 30 minutes.  The plot/gameplay is really quite nice,
I just wish it was first-person.  There are places where you really
just stop for awhile and try to wrap your head around what's going on.

Jason

Joe6

Microsoft might be buying Sierra/Papy

by Joe6 » Sun, 02 Feb 2003 07:49:35


>Not any more.  Thrustmaster have just released a FF Xbox controller which
>looks very nice.  

Hmmm, tricky since the console has no FF API! Not that I'm doubting
it, I'm just wonfering how they'll do it?
Joe6

Microsoft might be buying Sierra/Papy

by Joe6 » Sun, 02 Feb 2003 07:50:52

On Wed, 29 Jan 2003 11:39:03 GMT, "Steve Smith"


>If you read the p.r. carefully, you'll see that this is not anything like FF
>support - it is "***" support, like the Xbox gamepads already have.

Ah, that makes more sense ... I sit about ten feet away from our FF
console coder (all three consoles) and he insists that there is no FF
api on the XBox at all, only rumble.

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