>If you have been playing F1RS and like it, I *guarantee* you won't like
>CPR. When I went back to CPR after a couple of weeks of F1RS, I was
>repelled.
I wish I had something tangible to collect from you on that guarantee,
Alison. I've spent a lot of time on both sims. For some reason, F1RS
is just too sterile for me. I wish I knew why, but all things
considered, I'll take GP2, warts and all, over F1RS. As far as CPR?
Well, on the tracks that I've spent time on, once I got my setups in
line with the new grip model, I rather had fun. My biggest problem is
still that the car spins too easily and is difficult to take back, but
I'm getting better. The AI is also much improved. They are doing a
darned good job at avoiding me as I spin around on the track :) I'm
not impuning F1RS...its clearly a more solid overall product right now
than CPR is, but I still think that CPR's tracks and graphics look
better and the game sounds a lot better too. The driving physics
still need work (no surprise), but I still think there is promise for
CPR if Microsoft keeps hacking away on it.
Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com