We figured TRI wrote CPR in glide and D3D but didn't release the glide version
because of M$.Well one thing I find very funny about this "3dfx glide dll" file
is
that if TRI did code a glide version from the begining,how come it doesn't work
with the original version of CPR?How come you have to have the patch installed
which came out later for the glide version to work?.And doesn't it seem funny
that
this glide patch came out after the 101 patch.Very convienent if you ask me.You
know just because you see the spinning 3dfx logo before a program doesn't mean
that program is coded with the glide API.I just downloaded a program that plays
movies,mpegs and avi extentions thru your 3dfx card.Even though the mpegs and
AVIs I play are not written in glide,you still see the 3dfx logo before each
one
plays.How do we know we are really playing a glide version of CPR now?Even
though some people claim to see a difference in the glide version,I don't and
neither do any of my friends with different setups and systems.I know that it
is
very easy for me and other experienced users to tell a big difference between
glide
programs and D3D.If CPR was coded for glide the dll file would work with the
original version.I smell a money motived invention scheme here.No wonder this
"glide" version has not been made official by TRI or M$.Think about it.