rec.autos.simulators

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

Dtrade

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by Dtrade » Sun, 10 May 1998 04:00:00

We figured TRI wrote CPR in glide and D3D but didn't release the glide version
because of M$.Well one thing I find very funny about this "3dfx glide dll" file
is
that if TRI did code a glide version from the begining,how come it doesn't work
with the original version of CPR?How come you have to have the patch installed
which came out later for the glide version to work?.And doesn't it seem funny
that
this glide patch came out after the 101 patch.Very convienent if you ask me.You
know just because you see the spinning 3dfx logo before a program doesn't mean
that program is coded with the glide API.I just downloaded a program that plays
movies,mpegs and avi extentions thru your 3dfx card.Even though the mpegs and
AVIs I play are not written in glide,you still see the 3dfx logo before each
one
plays.How do we know we are really playing a glide version of CPR now?Even
though some people claim to see a difference in the glide version,I don't and
neither do any of my friends with different setups and systems.I know that it
is
very easy for me and other experienced users to tell a big difference between
glide
programs and D3D.If CPR was coded for glide the dll file would work with the
original version.I smell a money motived invention scheme here.No wonder this
"glide" version has not been made official by TRI or M$.Think about it.

Clive Nicholso

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by Clive Nicholso » Sun, 10 May 1998 04:00:00

(SNIP)

 I don't suppose you could give me the link for this program?

Dtrade

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by Dtrade » Sun, 10 May 1998 04:00:00

You don't get it.The glide patch is nothing more than a dll file,
not a full patch.Its a small 54k file that by itself can not do much.
Maybe it can bring up the 3dfx logo though.So if the glide code
was already in CPR,then it should work without the 101 patch.
Doesn't it seem funny that 1st the 101 patch came, then 2nd the
glide dll file for it showed up? I don't think TRI would float a
file that would***off M$ since they still want to program games
for Microsoft in the future.M$ would know TRI floated it.The whole thing stinks
if you ask me.

Dtrade

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by Dtrade » Sun, 10 May 1998 04:00:00

Here's the URL.Version 1.0 is a 16 bit program.1.1 is a 24
bit----------ftp://ftp.op3dfx.com/pub/3dfx_utility/directmovie_plugin/

Jo

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by Jo » Sun, 10 May 1998 04:00:00


>You don't get it.The glide patch is nothing more than a dll file,
>not a full patch.Its a small 54k file that by itself can not do much.

Sure it can, the program can check for it and issue Glide API calls
(probably via translation functions in the DLL) instead of D3D. MTM2
works the same way, and it is offical Glide support from TRI. Since
this is an updated version of the CPR engine, the Glide CPR support
was clearly written by TRI.

Nope, not at all. Obviously the Glide "patch" was updated as the game
was, and just isn't compatible with the earlier version. Besides, as
you pointed out above, it would be virtually IMPOSSIBLE for anyone
without the CPR source code (and an extensive understanding of it) to
write the Glide patch, and if someone did pull off such a miracle they
would be crowing about it from the highest hills. The Glide support
was written by TRI, there is no other reasonable explanation.

That's why it went out the backdoor.

It stank that MS wouldn't let them release it, but I do give MS
credit, they learned their lesson and fully support Glide as well as
D3D in MTM2. Good for them.

Joe

Marc J. Nelso

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by Marc J. Nelso » Sun, 10 May 1998 04:00:00

Funny thing is, Microsoft sent me the Glide drivers for both CPR and
the MTM2 beta.  I guess this is where TRI's leak is, eh?  ;)

Cheers!

Marc


> I think that the Glide patch was written, by TRI, after the 1.01 patch and that
> Micro$oft didn't want it released, so some (nice) person at TRI kinda floated
> it out the back door....

--


(please remove '_*_' when replying)

Sim Racing News - http://www.simnews.com
The Sim Project - http://www.simproject.com

* No animals were harmed in the making of this e-mail *

Tom Willi

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by Tom Willi » Sun, 10 May 1998 04:00:00

If thats true why does CPR and MTM2 look the same in D3D mode and Glide.
If they used Glide it would "Look" and run much better.

D3D looks so ugly, Jedi Knight, CPR, etc...

Now look at WCP, NFSSE, Incoming...now thats glide.

I think it just says 3DFX.
I know a game programmer.. he is an expert... will ask his opinion.
let you know what he thinks.

David G Fishe

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by David G Fishe » Sun, 10 May 1998 04:00:00

Here's the story on the glide file. There's no secret conspiracies and back
door leaks going on. When beta testing of MTM2 began someone copied the
glide file that came with it and dropped it in their CPR directory and then
had CPR with glide. That simple. It floated around a couple months until
some web
site made it available. Some people just love to go way out of their way to
believe MS is devious. Just this past week there were posts suggesting the
MTM2
demo couldn't be run if you had a Netscape browser. Meanwhile 50,000 people
(maybe more) have downloaded the demo, probably half of them with Netscape
browsers, and are
playing it at the Zone which now supports the Netscape browser.

In this thread someone wrote the following:

This is the interesting part of this glide file story. 6 months ago when CPR
was released there was the great glide/D3D debate (mostly D3D bashing).
Almost everyone here at r.a.s. who voiced an opinion said things like the
above paragraph. Actually, most said it much less politely and used phrases
like "D3D sucks!". If you load up the MTM2 demo you'll see that MS has done
what the so called experts said couldn't be done. Looking at your monitor
you CANNOT tell
the difference between the glide and D3D version of MTM2. The tremendous
graphics of MTM2 look exactly the same in both versions. How many people
here at r.a.s. will yell just as loudly and as often that they were wrong
about D3D now? I bet very, very, few. What's strange is "why" they won't.

Dave
(DmndDave)

Jo

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by Jo » Sun, 10 May 1998 04:00:00


>If thats true why does CPR and MTM2 look the same in D3D mode and Glide.
>If they used Glide it would "Look" and run much better.

No not necessarily, not if they were only using the Glide functions
that haev D3D equivalents. In that case (as with CPR and MTM) the
Gldie version looks the same but runs noticeably faster.

Oh there are definitely more 3Dfx functions available in Glide than
D3D, that will make the game look better if used. TRI isn't using
them, but at this point I see it as a large step in the right
direction for a Microsoft-published game to have Glide support at all.

Joe

Jo

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by Jo » Sun, 10 May 1998 04:00:00


>BTW: You don't *really* believe that M$ backdoored this patch to us, do you?
>If you do, I have some land in Florida....

Onviously "Microsoft" (as a business) didn't, but I could see an
individual programmer leaking it (though a beta tester is the more
likely source). Even Microsoft programmers are human, despite rumors
to the contrary. ;-)

Joe

David G Fishe

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by David G Fishe » Sun, 10 May 1998 04:00:00

The DLL that people are labeling as a CART DLL is from an early MTM2 beta.
In the later MTM2 betas the DLL changed. The 54,784 byte DLL is definitely
from MTM2. I just checked the CD.

Dave
(DmndDave)


Marc J. Nelso

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by Marc J. Nelso » Sun, 10 May 1998 04:00:00


> BTW: You don't *really* believe that M$ backdoored this patch to us, do you?
> If you do, I have some land in Florida....

Tell ya' what I'm gonna' do, friend...I'll take that land you got in
FLA (I hope it's the 'gator_infested_swamp' variety), an' trade ya' fer
this piece o' bridge I got here...It comes from this lil' town called
Brooklyn...

On th' other hand, if it's 'beach_front' type, then fergetit...Got me
plenty of that here in CA.

--


(please remove '_*_' when replying)

Sim Racing News - http://www.simnews.com
The Sim Project - http://www.simproject.com

* No animals were harmed in the making of this e-mail *

Jeff Morri

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by Jeff Morri » Mon, 11 May 1998 04:00:00

Is MTM2 compatible with Voodoo Rush  using glide?  Or does it have to use D3D
mode?  Also if the CPR triglide.dll came from MTM2 and now the MTM2 triglide.dll
has changed in size and uses Voodoo Rush, then it might be possible to drop in the
new triglide.dll into CPR directory and have Voodoo Rush support?  This is
probably just wishfully thinking, but maybe?

Jeff

Byron Forbe

INTERESTING QUESTION ABOUT CPR & 3DFX PATCH

by Byron Forbe » Tue, 12 May 1998 04:00:00


> Here's the story on the glide file. There's no secret conspiracies and back
> door leaks going on. When beta testing of MTM2 began someone copied the
> glide file that came with it and dropped it in their CPR directory and then
> had CPR with glide. That simple. It floated around a couple months until
> some web
> site made it available. Some people just love to go way out of their way to
> believe MS is devious. Just this past week there were posts suggesting the
> MTM2
> demo couldn't be run if you had a Netscape browser. Meanwhile 50,000 people
> (maybe more) have downloaded the demo, probably half of them with Netscape
> browsers, and are
> playing it at the Zone which now supports the Netscape browser.

   Well David, After DLing the MTM2 demo it told me I needed to install a compatible
browser. I installed Com 4.05 and no go. I then installed IE4 and bingo! Maybe it was the
result of a previous version of IE4 that I manually deleted since MS make no uninstall
program available to clean the IE4 junk out of the registery. Very convenient is it not? I
am now to frightened to delete IE4 again out of fear of nothing ever working again! There
is no way that I know of to set Com 4.x as the default browser without installing IE4????
I used the instructions on the Netscape page to do this (edit prefs.js without IE4
installed) but no go! This is simply pathetic!

   My experience with MS since CPR is as follows.

1/ I am forced to DL IE4 to use CPR on the zone - 2 hour DL + install

2/ IE4 takes over W95 in ways I don't appreciate!

3/ Have DLed both CPR demos and installed - 3 hours

4/ Have spent countless hours tryng to get the steering in CPR right - no go.

5/ CPR is an unfinished product in many significant ways till this day so who cares about
getting the steering thing sorted!

6/ I DL MTM2 and it wont install as outlined above.

7/ MTM2 is a good bit of fun with good graphics and weather effects but in hindsight was
probably not worth the effort since the novelty has worn off after about an hour or 2 of
use. It took me about 3 to 4 hours just to get it going!

8/ The one good thing to come of MTM2 is that I finally got around to upgrading from
Netscape 3.0 to Com 4.5. Thanks MS :))

   I remember being amazed at all the MS bashing when I first joined the net in Dec of 96.
Not amazed at all now!


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.