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Rec.Autos.Simulators Archive

AMA Superbike

Motorsims · released 1999 · discussed in 340 posts, 1999-2006 · overall tone mixed

Posts per month

1999-01: 5 posts19991999-02: 5 posts1999-03: 6 posts1999-04: 0 posts1999-05: 4 posts1999-06: 15 posts1999-07: 8 posts1999-08: 19 posts1999-09: 114 posts1999-10: 62 posts1999-11: 7 posts1999-12: 12 posts2000-01: 3 posts20002000-02: 8 posts2000-03: 8 posts2000-04: 5 posts2000-05: 2 posts2000-06: 2 posts2000-07: 3 posts2000-08: 2 posts2000-09: 3 posts2000-10: 2 posts2000-11: 2 posts2000-12: 0 posts2001-01: 2 posts20012001-02: 0 posts2001-03: 0 posts2001-04: 5 posts2001-05: 6 posts2001-06: 3 posts2001-07: 5 posts2001-08: 3 posts2001-09: 0 posts2001-10: 1 posts2001-11: 1 posts2001-12: 1 posts2002-01: 1 posts20022002-02: 1 posts2002-03: 1 posts2002-04: 0 posts2002-05: 1 posts2002-06: 0 posts2002-07: 1 posts2002-08: 3 posts2002-09: 0 posts2002-10: 0 posts2002-11: 1 posts2002-12: 2 posts2003-01: 0 posts20032003-02: 0 posts2003-03: 0 posts2003-04: 0 posts2003-05: 1 posts2003-06: 2 posts2003-07: 0 posts2003-08: 0 posts2003-09: 0 posts2003-10: 0 posts2003-11: 0 posts2003-12: 0 posts2004-01: 1 posts20042004-02: 0 posts2004-03: 0 posts2004-04: 0 posts2004-05: 0 posts2004-06: 0 posts2004-07: 0 posts2004-08: 0 posts2004-09: 0 posts2004-10: 0 posts2004-11: 0 posts2004-12: 0 posts2005-01: 0 posts20052005-02: 0 posts2005-03: 0 posts2005-04: 0 posts2005-05: 0 posts2005-06: 0 posts2005-07: 0 posts2005-08: 0 posts2005-09: 0 posts2005-10: 0 posts2005-11: 0 posts2005-12: 0 posts2006-01: 0 posts20062006-02: 0 posts2006-03: 0 posts2006-04: 1 posts

Timeline

  • 1999-01-26 New company Motorsport Simulations unveiled its first sim, AMA Superbike, due in 1999. post
  • 1999-09-22 Motorsims's AMA Superbike reached US stores to a mixed reception. thread post post

Key threads

  • Debate over AMA Superbike as an unfinished work in progress 1999-09-23 · 38 posts
    Charles Joyne posted Motorsims's position that the first release was a first step that would be improved with updates. George M. Smiley and others argued that buyers had paid for a boxed product that did not meet its marketing claims and asked what recourse they had if patches fell short. Mark S. Miller of Motorsims defended the company's model of free updates, compared it with other software, and suggested trying the demo or free online version first.
  • Disappointment with AMA Superbike at release 1999-09-22 · 29 posts
    Reg Mucke said the newly released AMA Superbike was a let-down, citing weak physics and the ability to ride through AI opponents, and several others planned to return it, with some recommending GP500 instead. Motorsims's Mark S. Miller replied, explaining design limits on the physics model, the low-side option and an upcoming patch for collision problems. The exchange ended on civil terms.
  • Motorsims explains its approach to AMA Superbike 1999-09-23 · 25 posts
    Motorsims's Bob McCarth explained that AMA Superbike was a long-term project that would be improved through online upgrades, describing the purpose-built graphics engine and design choices. Reaction was split: some buyers found the game grew on them, while poster MaX repeatedly called it rubbish and praised GP500. Mark S. Miller of Motorsims hit back at the abusive comments.
  • Motorsims announces an SCCA Trans-Am sim 1999-12-08 · 23 posts
    Motorsims announced an exclusive license for an SCCA Trans-Am simulation for PC and its online network. The poster ymenard praised the engine's track modelling, while George M. Smiley listed physics flaws in AMA Superbike and others criticised its interface. Motorsims's Matthew Jessick explained that its tracks are fully modelled so they can be reused across racing types, and posters noted that the USRRC Can-Am series had folded.
  • AMA Superbike open beta user interface complaints 1999-10-04 · 42 posts
    DjFIL attacked the AMA Superbike user interface as slow and confusing and reported lockups, which drew rebukes about tone and a long argument with poster MaX. Motorsims's Mark S. Miller explained why the UI was not built as a linear menu and said its texture load would be reduced. Miguel Parra and Matthew Jessick of Motorsims answered questions about track accuracy, red flags and penalties.
  • Simulating motorcycle lean and countersteering in GP500 and AMA Superbike 1999-06-23 · 34 posts
    Mark Dod described how MicroProse's GP500 alpha modelled rider position and lean, and others discussed how a bike sim could map lean and countersteering onto joysticks, twist axes or pedals. Motorsims's Mark S. Miller revealed that AMA Superbike would allow independent lean and steering, with countersteering handled automatically because full manual control proved unstable, and that a Dutch beta tester got about 150ms pings to their server.

Sentiment by year

Each post that discussed the sim was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
19992578556mixed (+0.07)
2000401512mixed (-0.00)
200127117positive (+0.26)
20021153positive (+0.36)
2003330very positive (+1.33)
2004101very negative (-1.00)
2006100mixed (+0.00)

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