That is utterly bullshit - and you know it.
--
ed_
That is utterly bullshit - and you know it.
--
ed_
--
ed_
1) NASCAR cars
2) NASCAR tracks
3) NASCAR drivers
4) Some sort of 3D engine
5) Possibly some way of getting controller inputs into the game
I think these are more MUST HAVE than some weird forcing***pit view
garbage ;-)
David G Fisher
> John
> > 1. Allow hosts/server-admins to turn off the wall-riding "fix"
> > 2. Allow hosts/server-admins to force dirt/oil on wind-shield.
> > 3. Allow hosts/server-admins to enforce the number of pitcrews to be
> > displayed.
> > 4. Allow hosts/server-admins to force sun-glare/lens flare/shadows (if
> this
> > is something you see in the car and not just on replays.)
> > 5. Allow hosts/server-admins to enforce any [other] setting that might
> give
> > an advantage if turned on/off.
> > [or any other setting I might have forgotten :-)]
> > --
> > ed_
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"Schooner" <
That's EASY....XBOX!!!!
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Mr. B
7. > Understanding of being "forced" onto pit road to avoid an accident or
being bumped there.
Gunner
and something that'd be "nice": track flybys (aka MS Golf).
lense flare in games = unrealistic = not sim. unless you go around driving
with a camera attached to you face?
I fail to see how have better peripheral vision (knowing when a car
is beside you) and being able to seee over a crumple hood is a bad
thing. Forcing***pit view is just plain stupid and dangerous to
other online drivers. For road racing, I roof-race so that I can see
a little farther down the track.
If Eldred was forcing***pit on, I wouldn't be racing in RASCAR.
Why don't you stick to Roadblasters, John? =)
(I'm kidding here)
Jason
Sun-flare may look kind of silly, but there's nothing unrealistic
about the sun blinding you when it's within your line of sight.
Jason