badmouthing consoles. You are more likely to find those type of games
(platformer and action/adventure) on a console. PC games for the next year
or so (except maybe for Deus Ex 2) are going to not be your cup of tea,
mostly they are going to be rehashes of yet another shooter with plenty of
floating powerups. The sad part is, you are missing out some good console
games, but it's your loss, not ours.
3rd-person, Nick. You're an odd one indeed.
consoles games (at least PS2 anyway) are better: faster and
visually/graphically. Just look at Grand Theft Auto 3 for an example.
according to http://www.racesimcentral.net/(which
is a good explanation of the differnences between the PS2 and Xbox. Besides
FSB (frontside bus) speeds are up to, what, 533MHz now? That's plenty fast
to easily compete with the PS2.
developers truly take advantage of it and understand HOW to harness that
potential, the PS2 will be a lame duck while the "brute force" mentality of
PCs (but not the Xbox since it's hardware is locked) will advance beyond
what the PS2 can do.
whenever I want. I am in COMPLETE control of my *** experience; consolers
are not.
> > Your arguments are flawed. It is understandable that people prefer one
type
> > of system over another - it creates a friendly rivalry. But when
somebody
> > blindly refuses to accept that their beloved system is in any way
inferior
> > to another one, even when it is, there is cause for concern. If you
actually
> > looked at the hardware side of the PS2 (and probably GC as well,
although I
> > don't know very much about it) and compared it to a PC or xbox, then you
> > would realise just how bad PCs really are. They are dark ages machines,
> > built under the paradigm of 'anything you can do, I can brute-force'.
The
> > entire architecture of a PC is fatally flawed. Each and every bit may
have
> > nice big numbers to fool the average moron on the street (I include Eep2
in
> > this), but there are so many bottlenecks that a PC can only compare to a
> > real *** console (ie not an xbox) if it has at least four times the
> > power. I am not saying that a PS2 is better than a PC/xbox, all I am
saying
> > is that the hardware is beautiful, rather than clunky, slow and
illogical.
> > The PS2 graphics chip has a huge bus (2,560 bits) running to a simple
4Mb
> > cache. The PC has a tiny bus (which was 'upgraded' minimally to the AGP
> > standard), running to 64Mb/128Mb Video RAM. What is the difference, you
> > might ask. Well, here is an analogy I read somewhere which sounds really
> > weird, but illustrates the principle perfectly:
> > Imagine you have 2 buckets of water (barrels of water for animals to
drink)
> > which are serving elephants. To keep these full, you have a pipe which
pumps
> > more water into the buckets. The pipes are the graphics buses, and the
> > buckets are video memory. The PS2 has a huge pipe and a tiny bucket, so
when
> > the elephant (which symbolises the output to the screen) comes and
drinks
> > the water, it sucks it up really quickly - but the pipe is big enough to
> > pump more water than the elephant drinks, so the elephant can keep
sucking
> > all year and the bucket will never run dry of water (data). On the other
> > hand, the PC has a huge bucket and a tiny pipe, so while the elephant
will
> > take a while to empty the bucket, the pipe cannot replenish the water
fast
> > enough so eventually it will run dry. Thus, the PS2 graphic synthesizer
can
> > keep the throughput much higher than the PC. Yes, even if you have a
GeForce
> > 9 with 72 Gigs of Video Memory. At least until buses are improved
> > dramatically on the PC. It doesn't matter how many cars can leave town A
per
> > minute, or how many can enter town B per minute, if the road between
them is
> > a single-carriageway, but if it is a six-lane motorway then it is using
its
> > full potential.
> > Of course, it is harder to program the PS2 to take advantage of this
> > properly, but then why spend your time making decent, fast code when you
can
> > just throw some shit code at a PC and bump up the minimum specs? Why
spend
> > all that time and effort making a properly integrated machine when you
can
> > just bump up the clock speeds and brute force it? Why spend your time
making
> > a lean, perfectly balanced and fast Lotus Elise with a modest power
plant
> > when you can stick a Formula 1 engine in a knackered Volvo and get the
same
> > top speed?
> > Why bother arguing the point when you will all (especially Eep2) come
back
> > at me with random shit like 'I don't know anything about hardware, but
the
> > PC is better coz I say so' and refuse to accept there are other, better
> > alternatives out there at a cheaper monetary outlay?