I'd love to see the '71 or '72 season. Slicks and wings, and the
fabulous Lotus 72, but it would still have the old, magnificant versions
of the great tracks like Spa and the Nurburgring. And it could have the
Oesterrichring, Brands Hatch, Clermont-Ferrand, the Glen with "the
Boot", ...
I really believe this version would sell much better than the original,
in part because of the conceptual links with modern cars, and the visual
similarity. Wings, slicks. Pointy noses, advertising on the cars, etc.
Wouldn't the black and gold Lotus 72 make a gorgeous cover shot?
Besides, Pete Lyons says that the cars of this era were absolutely
spectacular to watch. With lots of power, big wings, light weight, and
*bias* ply tires, you could really see the driver at work. The absence
of ground effects and radial tires meant that the cars worked well at
high slip angles, and the relatively draggy bodywork and wings meant
that the cars punched a big hole in the air for other cars to draft in.
Close racing and spectacular driving were the norms.
Here's a snip from something Pete wrote in Autoweek in 1993:
"[In] that magic year...the formula itself showcased its drivers. Grand
Prix cars seemed to have stabilized at a level of unusual quality. In
1973 they were good racing instruments, powerful enough and difficult
enough to drive to present a visible challenge, closely matched enough
to create frequent close racing, generally reliable enough to allow that
close racing to continue for most of a race distance and inexpensive
enough to allow a great variety and number of teams to participate."
I've posted a larger excerpt on my Web site:
http://www.racesimcentral.net/
Go to the News page.
Even now, reading Lyons' description of Ronnie Peterson at the wheel of
the Lotus 72 in qualifying for the 1973 Argentine GP gives me chills.
Alas, it doesn't look too likely that Papyrus will be making another
open wheel sim any time soon. Mabye, if we all write them letters (in
hard copy), they'll reconsider. I don't think too many of the marketing
people and executives at Sierra/Havas read rec.autos.simulators, but
they are fairly likely to notice a large stack of paper from their
customers. A deluge of snailmail at the Sierra headquarters pleading
for GPL2 and/or a GPL-based CART sim just might have an impact.
Also, I believe the prevailing belief at Sierra is that a major reason
GPL didn't sell as well as expected was that it's "too hard". In the
mind of the casual observer, that translates to "realistic physics are
too hard".
In reality, as we all know, that conclusion is nonsense. GPL is "too
hard" because it was gutted of the essential lower layers of its planned
*** structure in order to meet deadlines.
Anyone can drive GPL's Basic Trainer. Nobody, even top professional
real time race drivers, can drive GPL's Grand Prix cars out of the box.
I know, because I've introduced GPL to many novices and to top
professional real time race drivers, including a former world champion,
who crashed the BRM GP car several times in three laps and gave up.
Novices, OTOH, - if I don't let them drive the GP cars - bomb around in
the Basic Trainer and have great fun.
With no way for the novice or casual user to race in the Trainers, with
nothing to keep the novice from jumping into the impossibly difficult
Grand Prix cars, and with that novice faced with trying to beat
realistically fast representations of some of the best drivers in
history, GPL was doomed from the start to get the reputation of being
"too hard".
The absence of an essential *** structure is a flaw that is easily
rectified. The Basic Trainers are fun and easy to drive, and the
Advanced Trainers are an absolute blast, and make for spectacular
racing. We have discovered that they both work quite well with the AI
files for the GP cars.
Add the e***ment of the early era of wings and slicks, the visual
impact of the Lotus 72 on the cover, GPL's already stunning physics
engine, the superb multiplayer implementation in GPL 1.2, the coming
explosion of Internet *** (see Sega Dreamcast and Sony Playstation 2
promo materials) and you and I know damn well that Papyrus would have a
winner.
What we need is for Sierra and Havas to wake up to this potential.
Addresses below.
Alison
United States
Sierra Direct
7100 W. Center Rd
STE 301
Omaha, NE 68106
United Kingdom
Havas Interactive
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
France
Havas Interactive
Parc Tertiaire de Meudon
Immeuble "Le Newton"
25 rue Jeanne Braconnier
92366 Meudon La Fort Cedex
France
Germany
Havas Interactive
Robert-Bosh-Str. 32
D-63303 Dreieich
Germany
Alison
Remove the spam blocker NOSPAM to email me.
http://www.racesimcentral.net/