>> Anyone can drive GPL's Basic Trainer. Nobody, even top professional
>> real time race drivers, can drive GPL's Grand Prix cars out of the box.
>I think that's one of the problems for the mass market - everybody likes
>to think of themselves as a superhuman when they play computer games.
>Luke Skywalker defeating the Deathstar is just one example - in racing
>games they want to be able to race with the best.
>So you can't call them Trainers - people won't try them. I think the only
>way to do it is to have difficulty settings that use neutral terms so
>people will not feel bad selecting them.
Advanced Trainer and Basic Trainer are descriptive but unappealing, and
probably contribute to many peoples' unwillingness to try them.
This is unfortunate, because many people find the Trainers to be great
fun. I don't find the Basic Trainers to be terribly exciting, but there
are many people running them and several series organized for them. The
participants love these cars and some won't even bother to drive the
more powerful cars.
Personally, I love the Advanced Trainers.
I've hosted many Advanced Trainer races on VROC. Sometimes someone who
joins says something like, "Yuk! Why am I stuck in the F2 car?".
After the race, I frequently see comments like, "Wow, I never tried the
F2 car before! These are great!"
The Trainers are particularly great for online racing because the lower
straightline and cornering speeds result in less warping. Also, people
tend to make fewer mistakes, which leads to closer racing and battles
which can last for much of the race.
And because you're not coping with monstrous horsepower all the time,
things like subtleties of line, accuracy of car placement, smoothness,
and precision assume greater importance. These are the things which
make race driving fun, and for most people, it's much easier to enjoy
them in the Trainers.
Alison
Remove the spam blocker NOSPAM to email me.
http://www.racesimcentral.net/