rec.autos.simulators

Nascar 3 physics versus GPL

Loosa

Nascar 3 physics versus GPL

by Loosa » Sun, 09 Apr 2000 04:00:00

I have played GPL extensively, but I have yet to buy Nascar 3.
Other than the theoretical differences in the physics models, I was wondering
in what ways does Nascar 3 "feel" less accurate than GPL.
Do the cars drive in a way that seems the least bit "arcadish" by comparison,
or
does knowing that it uses a less substantial physics model ,perhaps influence
some peoples perceptions of its accuracy in simulating Nascar racing ?
Bruce Kennewel

Nascar 3 physics versus GPL

by Bruce Kennewel » Sun, 09 Apr 2000 04:00:00

"Feel less accurate"?  Compared to GPL there's no "feel" in N3....period.
This isn't a statement made to glorify the wonders of GPL, just a simple
subjective, personal, view. Compared to GPL the Nascar vehicle feels as if
it is on rails and held to the track by magnetism....like a slot car.

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------


Dave Henri

Nascar 3 physics versus GPL

by Dave Henri » Sun, 09 Apr 2000 04:00:00

  That is not a fair question.  We have been saying in thousands of
posts that NOTHING so far has equaled GPL.  Sure some are very good
racers, some are very pretty, some do the multiplayer and some don't.
But.  If you are trying to compare driving 'feel' then you will be
dissapointed.  N3's biggest sucess is it's beta multiplayer component.
In N3 you are racing in close quarters(especially on the short tracks)
So to answer your question.
  N3 in no way compare's to GPL for driving feel.  However there are
hundreds of racers online everynight banging doors and crying foul etc.
It 'races' pretty good, but the moment you jump in, you will know, it
ain't GPL: and so far: nothing else is either.
dave henrie

> I have played GPL extensively, but I have yet to buy Nascar 3.
> Other than the theoretical differences in the physics models, I was wondering
> in what ways does Nascar 3 "feel" less accurate than GPL.
> Do the cars drive in a way that seems the least bit "arcadish" by comparison,
> or
> does knowing that it uses a less substantial physics model ,perhaps influence
> some peoples perceptions of its accuracy in simulating Nascar racing ?

2_Slo

Nascar 3 physics versus GPL

by 2_Slo » Sun, 09 Apr 2000 04:00:00


   You have obviously never raced either of the the two road courses in
Nascar 3. As one who is often in the grass, I can assure you they do not
drive like slot cars. Neither do they skate about as if on ice, like
GPL.

   2_Slow

Todd Sorense

Nascar 3 physics versus GPL

by Todd Sorense » Sun, 09 Apr 2000 04:00:00

I seem to crash more in N3. So I guess GPL is more realistic, since I rarely
crash my "real" car.


Jon Wille

Nascar 3 physics versus GPL

by Jon Wille » Sun, 09 Apr 2000 04:00:00


>I have played GPL extensively, but I have yet to buy Nascar 3.
>Other than the theoretical differences in the physics models, I was wondering
>in what ways does Nascar 3 "feel" less accurate than GPL.

I'll help you answer this question for yourself.  Get the NASCAR 3
demo, [1] which includes Texas and Loudon.  Get Dave Noonan's oval2gpl
converter [2].  Drive Texas in N3.  Find some GPL oval setups [3]
(optional).  Drive Texas in GPL.

I can do and feel things in GPL that I can't in N3: throw the car into
a corner, jump back and forth between understeer and (controlled)
oversteer by pumping the throttle; feel the weight transfer forward to
back, left to right.  (GPL should have included a nice, big oval like
Texas for practicing car control.)  I find turning laps in GPL almost
meditative.  N3--not so much.  N3 is about racing (not that GPL
isn't): a 200 MPH traffic jam, as the NASCAR Heat promos say.

The demo of Dave Noonan's GPL converter [4] is supposed to convert
Loudon from NASCAR 2.  I can't convert the N3 version (although I can
convert Homestead and Watkins Glen).

I got N3 for $20 after rebate.  In a month or two you should be able
to get the boxed set (N3, NL, truck expansion) for $40 or less.  If
nothing else, you may want to get them (and the converter) for the
tracks: Watkins Glen, Sears Point, Riverside.

--Jon
_____
1. <http://www.papy.com/new_n3/n3_screenshots.html> or
<http://www.gamesdomain.com/demos/demo/n3demo.html>.
2. <http://www.theuspits.com/owheel/gpl/files/oval2gpl.zip>.
3. There's a link to
<http://simracing.com/alison/gpl/files/setups/cm_eag_oval_setups.zip>
in the news section of Alison Hine's site:
<http://simracing.com/alison/gpl/>.
4. <http://www.sim-garage.co.uk/>.

Goy Larse

Nascar 3 physics versus GPL

by Goy Larse » Sun, 09 Apr 2000 04:00:00


>    You have obviously never raced either of the the two road courses in
> Nascar 3. As one who is often in the grass, I can assure you they do not
> drive like slot cars. Neither do they skate about as if on ice, like
> GPL.

I must say I disagree, there's no finesse (couldn't find a better word
for it) required to go fast in N3, it's more "arcade like" (again,
couldn't find a better word), once you get your braking and turn in
points sorted, you're home free, assuming you have a half decent setup
that is, you can't loose the rear end during turn in, you can't loose it
on the exit, and of you *do* miss your braking point, just turn as usual
anyway as the car *will* turn anyway, even if you're standing on the
brakes

That's not to say I haven't enjoyed racing road courses in N2/99/3/L
with the ICR2 courses and all, but not modeling locking wheels and
wheelspin is a great omission and makes for a very unenjoyable
experience in itself, having said that, I've enjoyed the *racing* bit of
N2/99/3/L a whole lot, maybe *because* it's so easy to drive that you
can focus more on what's going on around you, which is a plus when
you're in a crowd, but running a road course in N3 on your own *is* like
running a slot car compared to GPL, and a few others too

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/

* Spam is for losers who can't get business any other way *
"Spamkiller"    http://www.spamkiller.com

Cliff Roma

Nascar 3 physics versus GPL

by Cliff Roma » Sun, 09 Apr 2000 04:00:00

You have never seen me drive at Martinsville :)

I lose the back end all the time on that track

It is really impossible to compare the two games.  Stock Cars of today are
no where as hard to drive for a real driver as the cars were back in the GPL
days.  The cars are alot more sophisticated and of course they are going to
feel different.

If they use the GPL physics in N4, I would hope to god that they would not
be as hard to drive as the GPL cars are.  For one the game will flop if they
are, second is that it would be totally unrealistic.  "Good Physics" does
not equal "Tough to drive"



> >    You have obviously never raced either of the the two road courses in
> > Nascar 3. As one who is often in the grass, I can assure you they do not
> > drive like slot cars. Neither do they skate about as if on ice, like
> > GPL.

> I must say I disagree, there's no finesse (couldn't find a better word
> for it) required to go fast in N3, it's more "arcade like" (again,
> couldn't find a better word), once you get your braking and turn in
> points sorted, you're home free, assuming you have a half decent setup
> that is, you can't loose the rear end during turn in, you can't loose it
> on the exit, and of you *do* miss your braking point, just turn as usual
> anyway as the car *will* turn anyway, even if you're standing on the
> brakes

> That's not to say I haven't enjoyed racing road courses in N2/99/3/L
> with the ICR2 courses and all, but not modeling locking wheels and
> wheelspin is a great omission and makes for a very unenjoyable
> experience in itself, having said that, I've enjoyed the *racing* bit of
> N2/99/3/L a whole lot, maybe *because* it's so easy to drive that you
> can focus more on what's going on around you, which is a plus when
> you're in a crowd, but running a road course in N3 on your own *is* like
> running a slot car compared to GPL, and a few others too

> Beers and cheers
> (uncle) Goy

> "Team Mirage" http://www.teammirage.com/
> "The Pits" http://www.theuspits.com/

> * Spam is for losers who can't get business any other way *
> "Spamkiller"    http://www.spamkiller.com

Tracey A Mille

Nascar 3 physics versus GPL

by Tracey A Mille » Sun, 09 Apr 2000 04:00:00

Don't buy NASCAR 3 for the sake of driving the cars, it just isn't
that engrossing, challenging, or scary like GPL is.

Do buy NASCAR 3 if the idea of door to door, nose to nose racing lap
after lap appeals to you. Long NASCAR 3 races also employ a lot more
strategy than the typical GPL race. The fastest car rarely wins the
race; the driver with the best combination of speed, tire/fuel
management, patience and luck usually comes out on top.


?

Goy Larse

Nascar 3 physics versus GPL

by Goy Larse » Sun, 09 Apr 2000 04:00:00


> You have never seen me drive at Martinsville :)

> I lose the back end all the time on that track

Then your setup sucks :-)

I agree, I don't expect the cars in N4 to handle like 67 F1 cars, that
would be silly, but since they have about the same level driving aids,
that is none, I expect locking wheels under braking and a rear end that
will step out on me if I floor the throttle coming out of the final
hairpin at Sears

These are the things I hope we will get in N4, and a car that pushes
waay wide if you miss your braking points and that will do some serious
stuff if you drive it over the grass in the loop at the Glen

I'm not saying that the old physics engine is bad, it's just very dated,
and I expect more these days than I did when I fired up N2 and loaded
the first TPTCC track, then I thought this was pretty awesome

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/

* Spam is for losers who can't get business any other way *
"Spamkiller"    http://www.spamkiller.com

Tim Wheatle

Nascar 3 physics versus GPL

by Tim Wheatle » Sun, 09 Apr 2000 04:00:00

so modern racing is easy? ;o)


> You have never seen me drive at Martinsville :)

> I lose the back end all the time on that track

> It is really impossible to compare the two games.  Stock Cars of today are
> no where as hard to drive for a real driver as the cars were back in the
GPL
> days.  The cars are alot more sophisticated and of course they are going
to
> feel different.

> If they use the GPL physics in N4, I would hope to god that they would not
> be as hard to drive as the GPL cars are.  For one the game will flop if
they
> are, second is that it would be totally unrealistic.  "Good Physics" does
> not equal "Tough to drive"




> > >    You have obviously never raced either of the the two road courses
in
> > > Nascar 3. As one who is often in the grass, I can assure you they do
not
> > > drive like slot cars. Neither do they skate about as if on ice, like
> > > GPL.

> > I must say I disagree, there's no finesse (couldn't find a better word
> > for it) required to go fast in N3, it's more "arcade like" (again,
> > couldn't find a better word), once you get your braking and turn in
> > points sorted, you're home free, assuming you have a half decent setup
> > that is, you can't loose the rear end during turn in, you can't loose it
> > on the exit, and of you *do* miss your braking point, just turn as usual
> > anyway as the car *will* turn anyway, even if you're standing on the
> > brakes

> > That's not to say I haven't enjoyed racing road courses in N2/99/3/L
> > with the ICR2 courses and all, but not modeling locking wheels and
> > wheelspin is a great omission and makes for a very unenjoyable
> > experience in itself, having said that, I've enjoyed the *racing* bit of
> > N2/99/3/L a whole lot, maybe *because* it's so easy to drive that you
> > can focus more on what's going on around you, which is a plus when
> > you're in a crowd, but running a road course in N3 on your own *is* like
> > running a slot car compared to GPL, and a few others too

> > Beers and cheers
> > (uncle) Goy

> > "Team Mirage" http://www.teammirage.com/
> > "The Pits" http://www.theuspits.com/

> > * Spam is for losers who can't get business any other way *
> > "Spamkiller"    http://www.spamkiller.com

Tony StewartNo

Nascar 3 physics versus GPL

by Tony StewartNo » Sun, 09 Apr 2000 04:00:00

Well WereTalking about 2 different era 1960s and 1990s
2_Slo

Nascar 3 physics versus GPL

by 2_Slo » Sun, 09 Apr 2000 04:00:00


   But they can count on all 125 people who bought GPL to run out and
buy it.

   2_Slow

2_Slo

Nascar 3 physics versus GPL

by 2_Slo » Sun, 09 Apr 2000 04:00:00


Not to mention, 33 years difference in tire technology.

Cliff Roma

Nascar 3 physics versus GPL

by Cliff Roma » Sun, 09 Apr 2000 04:00:00

Thats not what I mean :)

Just.. easier :)


> so modern racing is easy? ;o)



> > You have never seen me drive at Martinsville :)

> > I lose the back end all the time on that track

> > It is really impossible to compare the two games.  Stock Cars of today
are
> > no where as hard to drive for a real driver as the cars were back in the
> GPL
> > days.  The cars are alot more sophisticated and of course they are going
> to
> > feel different.

> > If they use the GPL physics in N4, I would hope to god that they would
not
> > be as hard to drive as the GPL cars are.  For one the game will flop if
> they
> > are, second is that it would be totally unrealistic.  "Good Physics"
does
> > not equal "Tough to drive"




> > > >    You have obviously never raced either of the the two road courses
> in
> > > > Nascar 3. As one who is often in the grass, I can assure you they do
> not
> > > > drive like slot cars. Neither do they skate about as if on ice, like
> > > > GPL.

> > > I must say I disagree, there's no finesse (couldn't find a better word
> > > for it) required to go fast in N3, it's more "arcade like" (again,
> > > couldn't find a better word), once you get your braking and turn in
> > > points sorted, you're home free, assuming you have a half decent setup
> > > that is, you can't loose the rear end during turn in, you can't loose
it
> > > on the exit, and of you *do* miss your braking point, just turn as
usual
> > > anyway as the car *will* turn anyway, even if you're standing on the
> > > brakes

> > > That's not to say I haven't enjoyed racing road courses in N2/99/3/L
> > > with the ICR2 courses and all, but not modeling locking wheels and
> > > wheelspin is a great omission and makes for a very unenjoyable
> > > experience in itself, having said that, I've enjoyed the *racing* bit
of
> > > N2/99/3/L a whole lot, maybe *because* it's so easy to drive that you
> > > can focus more on what's going on around you, which is a plus when
> > > you're in a crowd, but running a road course in N3 on your own *is*
like
> > > running a slot car compared to GPL, and a few others too

> > > Beers and cheers
> > > (uncle) Goy

> > > "Team Mirage" http://www.teammirage.com/
> > > "The Pits" http://www.theuspits.com/

> > > * Spam is for losers who can't get business any other way *
> > > "Spamkiller"    http://www.spamkiller.com


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