rec.autos.simulators

F1RC---Almost Perfect

Iain Mackenzi

F1RC---Almost Perfect

by Iain Mackenzi » Wed, 04 Apr 2001 07:15:34

It's a mystery to me too!  This whole thing of 'flooring it' round
Interlagos is pretty weird!
Iain
David G Fishe

F1RC---Almost Perfect

by David G Fishe » Wed, 04 Apr 2001 07:19:58

Have you done much with setups? The rear end should not be breaking free
with no warning.

David G Fisher





> >> Evidence at last that you are superhuman!  You can floor it in any gear
at
> >> Interlagos and never spin - wow!!  Please tell me your technique

> >I can't say, Iike I wrote I must be missing that secret realism level.
Both
> >sliders are at 0% help, everything is fully realistic.  This is not
recent,
> >every beta build suffered from the same thing.  Of course, I have my
pedals
> >setup for that (not linear).  I can floor it and it won't spin, and my
> >laptimes are great.

> Weird, I -can't- floor the throttle at every corner at Brazil Ym.. Au
> contraire (ok, my french sucks), my problem with f1rc is that the car
> snaps without any warning.
> I know f1 cars spin very sudden, but I do think a driver would feel
> (more or less) how close to the limit he's driving.
> On a pc we need other signs for this: good use of sound, good force
> feedback and movement of the***pit. None of these are there in f1rc
> unfortunately.
> I want to do those full steering lock manouvres like Montoya did
> yesterday in a current F1 sim..

> Are you sure your pedals are working correctly in f1rc?

> >And that***pit, OMG my eyes still hurt how ugly and blocky it is.

> It's ugly, but while racing you hardly notice, and the moving hands is
> a very nice detail..

> PS is it normal that I can't switch to a lower gear without braking?
> Because I can't..

> Andre

> >--
> >-- Fran?ois Mnard <ymenard>
> >-- May the Downforce be with you...
> >-- http://www.racesimcentral.net/
> >-- This announcement is brought to you by the Shimato Dominguez
> >Corporation - helping America into the New World...

Asbj?rn Bj?rnst

F1RC---Almost Perfect

by Asbj?rn Bj?rnst » Wed, 04 Apr 2001 09:48:25




> >It's not unrealistic, they just chose to model the latter part of the
> >season.

> Hi Mr. "I kicked Andre's ***at the Monza GP yesterday" Bjornstad,

I seem to recall that you didn't have much problem passing me, and then
disappearing into the distance, er..armoco. :-)

Yes.

Oops. Well, I only tried the demo briefly. I'll shut up now.
--
  -asbjxrn                   Consultant, n.:
                                    An ordinary man a long way from home.

Dave Henri

F1RC---Almost Perfect

by Dave Henri » Wed, 04 Apr 2001 10:46:36

  Tractiion control was in 1999.  It just wasn't legal is all.
Traction control was also in place in 2000, just because it was a violation
of the rules didn't prevent it's use.
dave henrie



> >It's not unrealistic, they just chose to model the latter part of the
> >season.
> >--
> >  -asbjxrn                   Consultant, n.:
> >                                    An ordinary man a long way from home.

> Hi Mr. "I kicked Andre's ***at the Monza GP yesterday" Bjornstad,

> You are talking about the current season and the traction control that
> will be allowed later this season?
> F1RC simulates the 1999 season. Or was there something later in the
> '99 season which helped the drivers?

> Andre

Jagg

F1RC---Almost Perfect

by Jagg » Wed, 04 Apr 2001 15:13:34



That's because the wheels are actually touching the ground in GP3.

Gregor Vebl

F1RC---Almost Perfect

by Gregor Vebl » Wed, 04 Apr 2001 16:52:59

Actually, the feeling in GP3 is as if driving on very hard yet grippy
tires. It's something I talked about a while ago, and was the only thing
bothering me about GP3 physics. Now that there's a physics editor out,
one can tweak the stiffness of the tires to make it more in accord with
real world data (so that the tires slip at around 5 degrees when on the
limit, give or take a few), or the real life footage, and this angle
turned out to be most likely 2 to 3 times too small in the original
version. Now you can really feel the car drift, especially under power.

-Gregor


> All I can say is that GP3 feels like you are driving in glue compared to
> F1RC. I honestly don't know what is going on with ymenard.

> David G Fisher

Iain Mackenzi

F1RC---Almost Perfect

by Iain Mackenzi » Thu, 05 Apr 2001 03:49:24

Interestingly enough, I went back to F1CS after spending 2 weeks solidly on
F1RC and it felt like driving a truck!  The kerbs were pathetic - very
forgiving and totally flat.  The whole experience of driving around Imola
was not good at all!
After F1RC, F1CS seemed too easy, the car felt like it was almost on rails
which is something I didn't ever feel pre-F1RC.
Despite the unrealistic lap times (what sims don't have much faster times
than real life?) and the erratic AI (at times), F1RC is a vastly superior
experience.
Iain


Tony Rickar

F1RC---Almost Perfect

by Tony Rickar » Thu, 05 Apr 2001 04:02:14

Yep. Agree with you both. I can understand how PC systems and driver
preferences can vary greatly, but struggle to understand how it can feel SO
different. I find myself constantly fighting the back end of a Williams in
F1RC. Maybe it is my setup that is wrong - but I enjoy it too much to want
to change it :-)


> > It's a mystery to me too!  This whole thing of 'flooring it' round
> > Interlagos is pretty weird!
> > Iain

> > > All I can say is that GP3 feels like you are driving in glue compared
to
> > > F1RC. I honestly don't know what is going on with ymenard.

> > > David G Fisher

Scor..

F1RC---Almost Perfect

by Scor.. » Thu, 05 Apr 2001 05:32:36

 Interestingly enough, I tried F1RC after spending months and months solidly
on
 F1CS and it felt like driving an hovercraft !  The grip levels were
pathetic - very
 forgiving and totally unpredictable.  The whole experience of driving
around Imola
 was not good at all!
 After F1CS, F1RC seemed too easy, the car felt like it was almost floating
above the tarmac
 which is something I didn't ever feel on any sim.

I just filled in the blanks my way. ;)

Iain Mackenzi

F1RC---Almost Perfect

by Iain Mackenzi » Thu, 05 Apr 2001 15:34:18

It's very interesting how people can have very different opinions especially
considering that we are all probably after the same thing - as close to the
real thing as you can get on a PC.

Prior to the release of F1RC, I too spent months on F1CS (and F12K before
it) from the day they were released and there was no doubt in my mind that
it was a great experience - undoubtedly the best modern F1 sim out there.  I
have defended both EA titles many times in this group over the last year or
so.

However, compared with F1RC I think F1CS doesn't quite cut it anymore.  What
is interesting is how I can say that the kerbs in F1RC have height (where
they are supposed to) and are very unforgiving in terms of losing control
(again in the right places), and in F1CS I now believe that they are all
flat and can be rolled over as much as you like without losing grip!  You,
however, have almost the opposite view which is rather interesting.  We
can't both be right!  I guess that's why we have RAS, eh!

If you watch real drivers on Imola (or any circuit) they know what margins
they have at each individual kerb on the circuit as some are more severe
than others, and that is what F1RC has that F1CS doesn't in my view.

On the 'hovercraft' issue, this is something I don't really understand
either.  I can only assume that you must be referring to the fact that the
view in F1RC is somewhat higher than F1CS and you see more of the track
giving the 'hovering' impression.  I hadn't noticed that difference until I
went back to F1CS. I suspect that it's not important if you only use F1RC
and not jump back and fore - I certainly had no problem with this 'issue'.

Iain


Andre Warrin

F1RC---Almost Perfect

by Andre Warrin » Thu, 05 Apr 2001 17:49:20

On Wed, 4 Apr 2001 07:34:18 +0100, "Iain Mackenzie"


>It's very interesting how people can have very different opinions especially
>considering that we are all probably after the same thing - as close to the
>real thing as you can get on a PC.

Could be big difference be that some people use F1CS' chassis patch
and some people don't? The chassis patch makes a BIG difference, F1CS
becomes much harder (and much more enjoyable :)

Andre

Murchma

F1RC---Almost Perfect

by Murchma » Thu, 05 Apr 2001 21:34:41


> On Wed, 4 Apr 2001 07:34:18 +0100, "Iain Mackenzie"

> >It's very interesting how people can have very different opinions
especially
> >considering that we are all probably after the same thing - as close to
the
> >real thing as you can get on a PC.

> Could be big difference be that some people use F1CS' chassis patch
> and some people don't? The chassis patch makes a BIG difference, F1CS
> becomes much harder (and much more enjoyable :)

> Andre

I think your on to something here. The default physics in F1CS are very easy
to drive. Now at first is was not easy but after using the Advance chassis
patch from John Bodin for a few months the default physics are easy and do
seem like your driving a car on rails.

I think if everyone tried driving F1CS with the chassis patch they would
have a different opinion on the driving on rails feeling as well as thinking
the cars are easy to drive.

For the past 3 weeks I have been trying to really like F1RC because of all
the post from people saying it's the best. I put in about an hour or so a
night driving the car and working on a good setup. I just can't seem to like
it, the cars feel so dead of feedback as to the state of the car compared to
F1CS Patched. I also don't get the immersion factor with all the silly
arcade displays on the screen that I can't seem to turn off an the steering
wheels just don't look right. The view for the***pit is too high and I
don't feel like I am tucked in low like the real drivers. I think even F1CS
is a little to high but not as bad as F1RC

I really don't know how to explain it but when I drive F1RC I feel like I am
playing a game and don't really feel like I am in a simulation of an F1 Car.

Just my thought on this, not trying to change anyone's opinion. As long as
you enjoy your favorite it doesn't matter what other people think.

----------
Murchman

ymenar

F1RC---Almost Perfect

by ymenar » Thu, 05 Apr 2001 21:35:28


> It sounds like your pedals aren't working right with the sim.

Yeah it must be my config, not the sim <roll-eyes>

It's still ***y faster then real-life times of 1999.  Something is wrong,
verrrrrryyy wrong...

Oh wait, you said F1RC had excellent multiplayer.  Case closed.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

ymenar

F1RC---Almost Perfect

by ymenar » Thu, 05 Apr 2001 21:38:08


> Every sim I've ever seen had hot laps

Just 1 post before by you in the thread, as you have a short memory :

"1:12's are about four seconds off the lap record at the Blackhole
Motorsports hot lap page. That's probably why you're not fighting the car."

Yep, I just go in an easy mood of normal laps without even pushing the car
at all, not fighting in any corner (anyway the car really has no sense of
power exiting the corners like a real F1).  Compare those times to the ones
in 1999 at Interlagos.  There is severe flaws.  I'm close to stop playing
it, it's a waste of time.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

ymenar

F1RC---Almost Perfect

by ymenar » Thu, 05 Apr 2001 21:39:14


> Despite the unrealistic lap times (what sims don't have much faster times
> than real life?) and the erratic AI (at times), F1RC is a vastly superior
> experience.

Nobody disagree with that, but it's still poor.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...


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