Below is a post from the High Gear forum by Bazza. It worked for me.
"This worked for me, but no guarantees. I found the split axis detection a
bit iffy. What usually happened is that the Accelerator would be detcted on
"Accelerator -" and the brake on "Accelerator +" (as opposed to Combined
Pedals +- for non-split axis). This may sound OK, but when you let go of the
accelerator, I was automatically braking.
Evetually, I got it to work with "Accelerator -" on throttle and "Brake -"
on brake. Here's what I did.
Press both brake and Accelerator then clicked Brake. After each attempted I
lifted off on the Accelerator a tad and clicked again. I repeated this (in
very quick succession - In other words, repeated clicking whilst easing of
on the accelerator) until it detected "Brake -" and viola. The Accelerator
is detected as per usual. It was always the Brake I had trouble with.
Hope this helps, it sure improves the driving."
Bart Westra
PS I found it works in 1NSANE as well
Original post by David Noe
> Andre,
> I only have the demo, not the game. On my LWFF, using split axis, I find
that
> lifting up on the throttle results in the brakes being applied.
> Can you give me your within-game controller settings for the LWFF? ...And
> perhaps an explanation of how you calibrated your controller within the
game, in
> order to arrive at a configuration where the brake and throttle pedals
work
> properly? (Which I assume you have done).
> Thanks.
> Bert
> > On Wed, 28 Mar 2001 20:49:48 +0100, "Iain Mackenzie"
> > <snip>
> > >The FF is also good despite what some people say. Not as good as GPL,
but
> > >better than anything else I've tried. You can feel the back end
loosening
> > >up, the wheel loosens up completely when going too hard/high over kerbs
etc.
> > >etc.
> > >Iain
> > Interesting Ian, what ff wheel do you have? I have a LWFF usb and ff
> > in f1rc is simply bad on my system, I don't feel what the car is
> > doing, or more important, what the car is -about- to do.
> > I also have a weird ff problem, and I heard other people having the
> > same problem: When driving behind an AI car, the ff goes all bad, hard
> > to describe what happens behind an AI car the ff effects don't make
> > any sense at all.
> > Andre
> --
> Bert