rec.autos.simulators

F1RC---Almost Perfect

Andre Warring

F1RC---Almost Perfect

by Andre Warring » Sat, 31 Mar 2001 15:47:40



No wonder the AI are driving like kamikazes, they're adapting to my
driving style :)

Andre



>> The UI is acceptable, and I think they've hit a pretty good compromise
>> between all the other aspects.
>> Also, I don't know if anyone else has noticed this, but the more I play it
>> the less crazy the AI are. Is there some sort of learning AI in there ?

>> --
>> Ian P
>> <email invalid due to spam>

Andre Warrin

F1RC---Almost Perfect

by Andre Warrin » Sat, 31 Mar 2001 18:21:50



Probably.. the best way I can describe the ff behind an AI car is that
someone is taking over my wheel.. the ff gets much stronger than
normal, the wheel becomes -tighter- instead of more loose, and it's
making illogical movements.. weird..
Anyone else here experienced the same problem? With what wheel? LWFF
usb here...

Andre



>> Interesting Ian, what ff wheel do you have? I have a LWFF usb and ff
>> in f1rc is simply bad on my system, I don't feel what the car is
>> doing, or more important, what the car is -about- to do.
>> I also have a weird ff problem, and I heard other people having the
>> same problem: When driving behind an AI car, the ff goes all bad, hard
>> to describe what happens behind an AI car the ff effects don't make
>> any sense at all.

>> Andre

Andre Warrin

F1RC---Almost Perfect

by Andre Warrin » Sat, 31 Mar 2001 18:27:22


>Andre,

>I only have the demo, not the game.  On my LWFF, using split axis, I find that
>lifting up on the throttle results in the brakes being applied.

>Can you give me your within-game controller settings for the LWFF?  ...And
>perhaps an explanation of how you calibrated your controller within the game, in
>order to arrive at a configuration where the brake and throttle pedals work
>properly?  (Which I assume you have done).

>Thanks.

>Bert

Hi Bert,

It's a matter of trail and error.. in the end it works though, even
with my LWFF and CH pedals combo.
When you are calibrating the pedals, notice that it says something
like Z-axis, Z+ axis, R-axis or something like that.
The catch is, the further you press the pedals, the results will
change. If I press the pedals just a little bit, it says Z-. if I
press it a little further, it says R+, etc.

So I just tried a couple of different combinations untill it worked..
Apparently it's very hard to make a decent calibrating system like GPL
had 2.5 years ago :)

Andre
/ still failing to get his LWFF and CH pedals working decently in GP3

Andre Warrin

F1RC---Almost Perfect

by Andre Warrin » Sat, 31 Mar 2001 18:29:53





>>Yes, there is. The AI is supposed to learn your style and then adapt to it.
>>The lead developer at Ubi has described this in some interviews.

>>David G Fisher

>No wonder the AI are driving like kamikazes, they're adapting to my
>driving style :)

>Andre

Oh, and I wonder how the AI will drive on Indigo's computer.. will
they also drive the wrong way? :)

Andre
/ If you don't get this one, visit VROC more often :)

Iain Mackenzi

F1RC---Almost Perfect

by Iain Mackenzi » Sun, 01 Apr 2001 03:46:57

I said they 'fixed' it in F12KCS in the manner I described in my previous
post, i.e. by dumbing down some of the more realistic effects in the
interests of playability.
I can only repeat however that I have never considered the AI to be perfect
in F12K, or F1RC (or F12KCS for that matter) but they are not as bad as some
people have suggested for the reasons I've previously given.
Iain


> On Thu, 29 Mar 2001 19:32:08 +0100, "Iain Mackenzie"

> >Yep, I did have something similar to say about F12K - good memory!  I'm
not
> >saying either AI is perfect, but I do believe that a lot of the criticism
is
> >mis-placed.  If you watch real F1, a slight unexpected slow down by one
of
> >the cars can cause major pile-ups.  What happens a lot in 'sims' is that
> >this aspect is dumbed down for the sake of playability.
> >However, I repeat, that the AI in F12K or F1RC is not perfect by any
means.
> >The AI probs in F12K were 'fixed' in F12KCS, and I'm sure that Ubi will
> >address F1RC problems soon.
> >Iain

> Yea, they did fix it in F12KCS, and that's why I mention this. You
> used to tell me (and others) that I was the problem of all the crashes
> and needed to learn to drive better. Well, if that was absolutely true
> then why did they put out a patch to fix it? Obviosly you were
> dogmatic in your theory and refused to see the truth of what F12K
> really was. I put to you the possiblity that it is the same dogmatic
> belief that Ubisoft can do no wrong with F1RC. :-)

Jagg

F1RC---Almost Perfect

by Jagg » Sun, 01 Apr 2001 04:04:23

On Fri, 30 Mar 2001 19:46:57 +0100, "Iain Mackenzie"


>I said they 'fixed' it in F12KCS in the manner I described in my previous
>post, i.e. by dumbing down some of the more realistic effects in the
>interests of playability.

Rear ending me all the time and then the spotter telling me that I
collided with so and so is realistic? Not in my books.
Rob Adam

F1RC---Almost Perfect

by Rob Adam » Sun, 01 Apr 2001 04:25:31

I think Indigo must have finally got the hint; haven't seen him for a long
time. Or maybe he died in a head-on crash when he forgot that real life
doesn't offer Shift+R...





> >>Yes, there is. The AI is supposed to learn your style and then adapt to
it.
> >>The lead developer at Ubi has described this in some interviews.

> >>David G Fisher

> >No wonder the AI are driving like kamikazes, they're adapting to my
> >driving style :)

> >Andre

> Oh, and I wonder how the AI will drive on Indigo's computer.. will
> they also drive the wrong way? :)

> Andre
> / If you don't get this one, visit VROC more often :)

Eldre

F1RC---Almost Perfect

by Eldre » Sun, 01 Apr 2001 05:21:56



>Far from dreadful AI I think this is very close to being the best. Fix the
>silly bugs Ubisoft, and F1RC could be great.

What's Mikey's best time?  :-)

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +28.67...F2 +151.26...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Iain Mackenzi

F1RC---Almost Perfect

by Iain Mackenzi » Sun, 01 Apr 2001 06:22:53

Let's not go through the 'definition of collision' thing again - we did all
that about a year ago!
Iain


> On Fri, 30 Mar 2001 19:46:57 +0100, "Iain Mackenzie"

> >I said they 'fixed' it in F12KCS in the manner I described in my previous
> >post, i.e. by dumbing down some of the more realistic effects in the
> >interests of playability.

> Rear ending me all the time and then the spotter telling me that I
> collided with so and so is realistic? Not in my books.

Bart Westr

F1RC---Almost Perfect

by Bart Westr » Sun, 01 Apr 2001 07:26:57

Below is a post from the High Gear forum by Bazza. It worked for me.

"This worked for me, but no guarantees. I found the split axis detection a
bit iffy. What usually happened is that the Accelerator would be detcted on
"Accelerator -" and the brake on "Accelerator +" (as opposed to Combined
Pedals +- for non-split axis). This may sound OK, but when you let go of the
accelerator, I was automatically braking.
Evetually, I got it to work with "Accelerator -" on throttle and "Brake -"
on brake. Here's what I did.

Press both brake and Accelerator then clicked Brake. After each attempted I
lifted off on the Accelerator a tad and clicked again. I repeated this (in
very quick succession - In other words, repeated clicking whilst easing of
on the accelerator) until it detected "Brake -" and viola. The Accelerator
is detected as per usual. It was always the Brake I had trouble with.

Hope this helps, it sure improves the driving."

Bart Westra
PS I found it works in 1NSANE as well

Original post by David Noe


> Andre,

> I only have the demo, not the game.  On my LWFF, using split axis, I find
that
> lifting up on the throttle results in the brakes being applied.

> Can you give me your within-game controller settings for the LWFF?  ...And
> perhaps an explanation of how you calibrated your controller within the
game, in
> order to arrive at a configuration where the brake and throttle pedals
work
> properly?  (Which I assume you have done).

> Thanks.

> Bert


> > On Wed, 28 Mar 2001 20:49:48 +0100, "Iain Mackenzie"

> > <snip>
> > >The FF is also good despite what some people say. Not as good as GPL,
but
> > >better than anything else I've tried.  You can feel the back end
loosening
> > >up, the wheel loosens up completely when going too hard/high over kerbs
etc.
> > >etc.
> > >Iain

> > Interesting Ian, what ff wheel do you have? I have a LWFF usb and ff
> > in f1rc is simply bad on my system, I don't feel what the car is
> > doing, or more important, what the car is -about- to do.
> > I also have a weird ff problem, and I heard other people having the
> > same problem: When driving behind an AI car, the ff goes all bad, hard
> > to describe what happens behind an AI car the ff effects don't make
> > any sense at all.

> > Andre

> --
> Bert

Jagg

F1RC---Almost Perfect

by Jagg » Sun, 01 Apr 2001 09:40:00

On Fri, 30 Mar 2001 22:22:53 +0100, "Iain Mackenzie"


>Let's not go through the 'definition of collision' thing again - we did all
>that about a year ago!
>Iain

Yea, and I'm ready to go there again if need be.
Tony Rickar

F1RC---Almost Perfect

by Tony Rickar » Sun, 01 Apr 2001 18:54:43

hehe - the AI are positively well behaved compared with my races with
Mikey - nothing beats father vs son rivalry! Particularly when I try to beat
him in a Minardi against his Mclaren at Monza - his giggling down the
straights is beginning to annoy me :-)

Tony

Eldre

F1RC---Almost Perfect

by Eldre » Mon, 02 Apr 2001 15:41:17



>> >Far from dreadful AI I think this is very close to being the best. Fix
>the
>> >silly bugs Ubisoft, and F1RC could be great.

>> What's Mikey's best time?  :-)

>hehe - the AI are positively well behaved compared with my races with
>Mikey - nothing beats father vs son rivalry! Particularly when I try to beat
>him in a Minardi against his Mclaren at Monza - his giggling down the
>straights is beginning to annoy me :-)

BWAHAHAHAHA...!  Cool - GO MIKEY!<g>

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +28.67...F2 +151.26...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Scor..

F1RC---Almost Perfect

by Scor.. » Mon, 02 Apr 2001 21:19:51

Tires feel like floating above the ground and the suspension's so incredibly
rigid as if the tire is just a rigid extension of the chassis. Everybody
knows how the tires bang up and down on the curbs. Now don't tell me the
springs are way too stiff. Even a stiff spring would squeeze and elongate at
those forces. The nose as seen from the***pit does not move even 1 mm up
or down. How are supposed to feel how hard we are braking ? By the digits ?

Also the rotational velocity of the tire is awful, it is NOT in sync with
the lateral velocity of the car. That also makes the brand on it readable at
300 km/h ! . And no feedback squeels from the tires ? Oh, sure, after you
lost all the control.

"Hovercraft" ? I couldn't agree more. Thanks, Jagg  : ))))

If you like F1RC physics, I am glad you do. Aren't we all after personal
satisfaction ? My point is to give my constructive critisicm to sim
developers so that they can come up with improvements when releasing new
titles. I am not here to continue to further critisize a sim you like and to
look like a flamer. I am stopping it here. I wish I could like F1RC too.

PS: I used no-aids (expert) and tried many setups. Still hopeless. :(




> >The "hovercraft" references by some amaze me.

> I made that reference in here. Does the full version have a different
> physics engine than the demo? If not, I can only surmise that you have
> wet your knickers over the graphics and are glossing over the reality
> of the physics engine.

ymenar

F1RC---Almost Perfect

by ymenar » Tue, 03 Apr 2001 00:13:17


> PS: I used no-aids (expert) and tried many setups. Still hopeless. :(

It's all understandable.  All those people praising F1RC must have found a
secret realism level that we have yet to find.  I did some physics test at
Interlagos yesterday and it was disgusting.  I can floor it in any gear, and
never spin.  Near T6, try to get up the small cliff (barely 20degree slope),
you can't!  It doesn't want to climb it.  Try to loose it into the downhill
fast left turn (like Montoya and others have done), it's impossible, you
just floor it and never really think of that possibility, within the F1RC's
physics.  They are just out of this world.  Braking points are all messed
up, and the fastest laptimes are in the 1:06-1:08.

Who cares for fancy graphics and nice track accuracy? (even if they put
grandstands where there is not).  It's not even a good hotlapper.

Ridiculous.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...


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